Virgin Mastertronic Ltd.

Computer Diplomacy

Computer Diplomacy

Commodore 64 - Released - 1991

Leisure Genius Presents Computer Diplomacy is a version of the classic board game for up to six players. The game is set in Europe at the start of the 20th century and the players take the role of one of the major powers in Europe at that time. The object of the game is to dominate the continent by strategic positioning of army and naval forces and by making deals. The game is campaign based. Each campaign consists of three phases, Diplomacy, Writing orders and the Execution of those orders. The first campaign begins in the spring of 1901, the second in the autumn of 1901, the third in the...

Conflict: Middle East Political Simulator

Conflict: Middle East Political Simulator

Commodore Amiga - Released - 1990

Conflict is a political/strategy simulator, inspired by a prediction of how events in the Middle East could unfold in the 1990s. In this 1997, the Israeli prime minister dies (either by assassination or by bomb blast), and you're appointed as the new prime minister. In the game you have to make and follow political policies regarding other countries in the Middle East, control intelligence and purchase arms, try to beat the other countries in the nuclear race and keep peace with the Palestinians and, of course, conduct battles with other countries.

Continental Circus

Continental Circus

Commodore 64 - Released - 1989

The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, but retain the essential gameplay structure. The first race is in Brazil and features 100 cars, and requires you to finish in the top 80 in order to qualify for next race. As you work through the 8 races the size of the field steadily decreases, but so does the worst acceptable finishing position to qualify. The car has high and low gears, and is susceptible to damage from contact with another car. Once you hit a car or a piece of the trackside scenery you will be called into the pits -...

Continental Circus

Continental Circus

Commodore Amiga - Released - 1989

The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, but retain the essential gameplay structure. The first race is in Brazil and features 100 cars, and requires you to finish in the top 80 in order to qualify for next race. As you work through the 8 races the size of the field steadily decreases, but so does the worst acceptable finishing position to qualify. The car has high and low gears, and is susceptible to damage from contact with another car. Once you hit a car or a piece of the trackside scenery you will be called into the pits -...

Continental Circus

Continental Circus

Atari ST - Released - 1989

The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, but retain the essential gameplay structure. The first race is in Brazil and features 100 cars, and requires you to finish in the top 80 in order to qualify for next race. As you work through the 8 races the size of the field steadily decreases, but so does the worst acceptable finishing position to qualify.

Dan Dare II: Mekon's Revenge

Dan Dare II: Mekon's Revenge

Commodore 64 - Released - July 1, 1988

Mekon, the arch-enemy of humanity with an insatiable lust for power, is back. He’s created the SuperTreens, a genetically engineered species bent on destruction, as well as a new spaceship. As Dan Dare, you must stop him. You have gained access to Mekon’s spaceship, which is packed with SuperTreens. When you find each one you must disable each control box before the time limit, and then reach the next level. Mekon will be trying to reach and activate each one, with the help of his existing race of Treens. Although Dan has six lives, being caught in an blast triggered by the destruction of a...

Dan Dare III: The Escape

Dan Dare III: The Escape

Commodore 64 - Released - 1990

In the third game in the Dan Dare series, Dan has been kidnapped by an evil alien race known as the Treens and taken to their scientific satellite orbiting Venus, but it doesn't take long for Dan to break free and goes down into their ship. While searching it, he eventually finds an escape shuttle sitting in the launch bay, only to discover that it is out of fuel. He returns to the satellite in an attempt to find some. The fuel cans are scattered around the five levels of the ship, which Dan can get to by using the Mekon's teleporters. To get to them though, Dan needs to destroy any Treen...

Dan Dare III: The Escape

Dan Dare III: The Escape

Commodore Amiga - Released - 1990

In Dan Dare III, Virgin's latest addition to the saga, Dan faces his toughest challenge yet. The Mekon has made things pretty rough for him. Dare has been taken prisoner and moved to a satellite from where the Mekon intends to sublimate the entire race of the Earth thanks to his armies of Treens – products of his unsuccessful Treenisation experiments. But Dan quickly escapes and finds a spaceship which should get him back to Earth. But before he can make it work, he must locate 50lbs of fuel in a catacomb of corridors, chambers and shafts. Dan is initially armed with a plasma rifle, a...

Demon's Tomb: The Awakening

Demon's Tomb: The Awakening

MS-DOS - Released - 1989

A famed archaeologist named Edward Lynton disappears mysteriously. Richard, his teenager son Richard sets out to discover what happened with his father. Unbeknown to him, the evil god Darsuggotha is trying to ascend from his dimension and incarnate on a heathen priest called Tzen. Richard must stop him, as the demon is bent on destroying the world. Demon's Tomb: The Awakening is a text adventure set on England on modern times. The game starts with a prologue to the rest of the game, where the player controls the main character's father while he is fighting for his life. After this brief...

Dynamix

Dynamix

Commodore 64 - Released - 1989

Dynamix is a single screen game where you are a Primary Dynamic Rod Controller and it is now time for your annual assessment on a Dynamic Power Station Simulator to allow you to carry on your job in a real power station. The screen is split into two with you playing on the left side with the computer on the right and you have to keep two Dynamic Rods level by matching the computers movements over various levels. At the top of the screen are five Kinetic Activators off different sizes and the computer will push three before you are able to start pushing activators. When a activator hits the rod...

Dynamix

Dynamix

Sinclair ZX Spectrum - Released - 1989

Dynamix is a single screen game where you are a Primary Dynamic Rod Controller and it is now time for your annual assessment on a Dynamic Power Station Simulator to allow you to carry on your job in a real power station. The screen is split into two with you playing on the left side with the computer on the right and you have to keep two Dynamic Rods level by matching the computers movements over various levels. At the top of the screen are five Kinetic Activators off different sizes and the computer will push three before you are able to start pushing activators. When a activator hits the rod...

Extase

MS-DOS - Released - 1991

The screen display in Extase depicts a symmetrical network of wires, some buttons, some fuses, some switches, and a picture of a female android in the middle. The overall aim is to restore sensory functions to the android, one in each level. All of this is done against an opponent, either human or computer, who controls the opposite half of the board. This is done by guiding electrical pulses through each of the wires, however this can only be done once the wires have been woken up. You are in control of a cursor, which can click on the activation buttons to release a ball, which you direct...

Extase

Extase

Commodore Amiga - Released - 1990

The screen display in Extase depicts a symmetrical network of wires, some buttons, some fuses, some switches, and a picture of a female android in the middle. The overall aim is to restore sensory functions to the android, one in each level. All of this is done against an opponent, either human or computer, who controls the opposite half of the board. This is done by guiding electrical pulses through each of the wires, however this can only be done once the wires have been woken up. You are in control of a cursor, which can click on the activation buttons to release a ball, which you direct...

Extase

Extase

Atari ST - Released - 1990

Extase is an action puzzle game, spiritual sequel to the brain bowler game in Purple Saturn Day. The screen display depicts a symmetrical network of wires, some buttons, some fuses, some switches, and a picture of a female android in the middle. The overall aim is to restore sensory functions to the android, one in each level. All of this is done against an opponent, either human or computer, who controls the opposite half of the board. This is done by guiding electrical pulses through each of the wires, however this can only be done once the wires have been woken up. You are in control of...

F-16 Fighting Falcon

F-16 Fighting Falcon

Sinclair ZX Spectrum - Released - 1989

In this game, you are flying the F-16 Fighting Falcon, the most advanced jet fighter in the world. In this carefully crafted simulation, your mission is to take down all enemy jets and remain airborne as possible. You are equipped with your standard gun, plus some missiles that you can use to take them down. There are ten levels. The number of missiles you have vary between each level. Furthermore, each level is difficult than the last with more enemy jet fighters that you have to take down.

Gemini Wing

Gemini Wing

Commodore Amiga - Released - 1989

Humans and aliens are living in harmony in the future, until a tabloid journalist stirs up hatred towards aliens. They respond by invading the planet, and it's down to the protagonist to clear up a situation scarily similar to reality in this arcade conversion. Gemini Wing is a vertically-scrolling shoot 'em up, which is distinguished by its unusual power-up system. Instead of gaining occasional tokens which lead to lasting weaponry improvements, occasional flurries of tokens are released to ensure a quick burst of improved fire. The organic backgrounds are detailed, and have many sections...

Gemini Wing

Gemini Wing

Atari ST - Released - 1989

Humans and aliens are living in harmony in the future, until a tabloid journalist stirs up hatred towards aliens. They respond by invading the planet, and it's down to the protagonist to clear up a situation scarily similar to reality in this arcade conversion. Gemini Wing is a vertically-scrolling shoot 'em up, which is distinguished by its unusual power-up system. Instead of gaining occasional tokens which lead to lasting weaponry improvements, occasional flurries of tokens are released to ensure a quick burst of improved fire. The organic backgrounds are detailed, and have many sections...

Golden Axe

Golden Axe

Commodore 64 - Released - 1990

Golden Axe is an arcade beat-'em-up game that puts players in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death-Adder, who - along with his forces of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe. This is a horizontal fighting game, where you basically take one of the three characters (the barbarian Ax Battler, a dwarf named Gilius Thunderhead or the amazon Tyris Flare) and bash everything which stands between you and Death Adder himself. Each character has a special magical ability that...

Golden Axe

Golden Axe

Atari ST - Released - 1990

Progress is made through the game by fighting through Death Adder's henchmen, including men armed with clubs and maces, skeleton warriors, and knights. Players are able to attack using their weapon, jump and cast spells that hurt all enemies on the screen. The force of this magic depends on the number of "bars" of magic power currently available. The bars are filled by collecting blue "magic potions" attained by kicking little sprites who then drop the potions. These sprites appear during regular levels and during bonus stages in between levels. The male warrior Ax is able to cast earth...

GooseBusters

GooseBusters

Commodore 64 - Released - 1990

A cross-hairs shooter released with the MAGNUM "lightphaser" lightgun.

Grimblood

Grimblood

Commodore Amiga - Released - 1990

Grimblood is a murder mystery game that takes place in a medieval castle that is populated by ritual performing psychotic people. The only sane person in the castle is the player character, Earl Maximus, and only he can unmask the murderer that stalks the halls of the castle. When starting out the player is shown an overview of the castle and by clicking on its windows it's possible to travel to a specific room. After travelling to a location the exploration screen opens which shows a first person view of the location. From here it's possible to explore the castle freely while observing its...

Gunslinger (Virgin Mastertronic)

Gunslinger (Virgin Mastertronic)

Commodore 64 - Released - 1990

Your objective in Gunslinger is simply to shoot targets within various locations, keeping your skills sharp for when you have to take down one of the Wild West's most wanted. Among the levels are a typical shooting range, the open plains with bandit-shaped targets, and a high-risk saloon shootout. Bonus points are secured at the end of each level by not wasting ammunition, encouraging accuracy. One of five Software Creations' games exclusively bundled with the Commodore 64 version of the Magnum Light Phaser gun peripheral, Gunslinger is available alongside Baby Blues, Cosmic Storm, Ghost Town...

Infection

Infection

Commodore 64 - Unreleased - 1989

“Infection” was originally started by Wise Owl Software in 1988 who came up with the concept which was a twist on the board game Reversi. Virgin bought all the rights for Infection and started working on improving the AI. Additionally they contracted David Whittaker to produce the music for all the conversions. Although Virgin liked the game and were excited by their budget game prospect, they felt that with a coin op version in the wings a budget version would’ve devalued a possible coin op version. As a result, the budget version was pulled just before release. In 1990 Virgin later...

Ivan "Ironman" Stewart's Super Off Road

Ivan "Ironman" Stewart's Super Off Road

Commodore Amiga - Released - 1990

Across the Big Pond, Ivan 'Iron Man' Stewart is something of a celebrity in the world off off-road racing. King of the four wheel drive pick-up truck, Ivan has won more trophies and awards than you can shake a 4x4 at. His exploits saw Leland write a coin-op and now Graftgold have taken on the task of converting the Iron Man coin-op. It's the start of the racing season and the four-by-four trucks are ready and raring to go, Iron Man is there and so are three other contestants revving up on the start line. With the flag going down, the trucks nitro away from the start line, bumping and...

Ivan 'Ironman' Stewart's Super Off Road

Ivan 'Ironman' Stewart's Super Off Road

Commodore 64 - Released - 1990

Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits. Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits. Only your...

John Elway's Quarterback

John Elway's Quarterback

Commodore 64 - Released - 1988

In John Elway's Quarterback, it's one player vs. the computer or two human players going head-to-head in single-game American football action. Select your team's home city (there is no NFL or NFLPA license, so there are no real teams or players) and then battle the opposing team for four 15-minute (accelerated real-time) quarters. Graphics are simple: one team has blue uniforms, the other team red ones. The human player gets control of the quarterback on offense and the middle linebacker on defense. The play perspective is top-down and vertical-scrolling. Choose from 9 offensive--mostly...

Judge Dredd

Judge Dredd

Atari ST - Released - 1990

Just another day for Judge Dredd in Mega City One as he fights crime and tries to return the city back to some normality. You play the Judge as he tries to attempt six missions of crime. Once a mission is completed there is a bonus level related to the last mission to attempt. Take too long to complete a mission and the crime rate rises. Let the rate get too high and it's game over. To aid the Judge you have various weapons to fire and also your Lawmaster bike. This allows you to move around faster but you can't fire your weapon or arrest people thus making the crime rate rise. Judge...

Judge Dredd (Alan Botwright)

Judge Dredd (Alan Botwright)

Commodore 64 - Released - 1991

Just another day for Judge Dredd in Mega City One as he fights crime and tries to return the city back to some normality. You play the Judge as he tries to attempt six missions of crime. Once a mission is completed there is a bonus level related to the last mission to attempt. Take too long to complete a mission and the crime rate rises. Let the rate get too high and it's game over. To aid the Judge you have various weapons to fire and also your Lawmaster bike. This allows you to move around faster but you can't fire your weapon or arrest people thus making the crime rate rise. Judge Dredd is...

Kelly X

Kelly X

Commodore Amiga - 1989

Kelly X is a space shoot 'em up played from a first person perspective. The player is a pilot working for the Peace Foundation (a future version of Greenpeace) whose task it is to search space for rogue nuke stations that illegally dump nuclear waste. The objective is simple: destroy the radioactive canisters and the stations as well as the guardian fighters that protect them.

M.C. Kids

M.C. Kids

Commodore 64 - Released - 1992

The Hamburglar has stolen Ronald's bag of magic tricks! In this 2D platformer, it's up to you to play as Mick or Mac and get it back. Go across various lands and meet McDonald's characters as you travel to places like Ronald's Clubhouse, Birdie's Treehouse, and the Hamburglar's Hideout as you collect Ronald's cards.

Magic Johnson's Basketball

Magic Johnson's Basketball

Commodore 64 - Released - 1990

Magic Johnson's Fast Break is fast-paced two-on-two action rather than the usual five-on-five contest. On screen you get a full-court, horizontally-scrolling gameplay. A referee monitors the action and calls the fouls if the gameplay gets too rough, and a crowd cheers you on. Your team starts each game at a certain salary level. Your goal is to beat the opposition to earn a larger salary. Keep winning and you might etch your name onto the Big Earners Screen. Choose from five skill levels - Rookie to Professional. Each level provides quicker gameplay, tougher defense, and bigger bucks if you...

NY Warriors

NY Warriors

Commodore Amiga - Released - 1990

NY Warriors (New York Warriors in Europe) is a fun top-down shooter that recalls Quicksilver's Heavy Barrel, although it is much less well-known. As a lone commando, your job is to rescue New York City from various gangs that are wrecking havoc. Each stage takes place in a nondescript New York location, with varied backdrops and excellent attention to detail. What makes New York Warriors a lot of fun is the variety of enemies and weapons you can pick up and use. The gangs that control each location also have their own attack styles and weapons, and naturally the challenge increases with...

Omni-Play Basketball

Omni-Play Basketball

Commodore 64 - Released - 1989

Two distinct basketball games are offered in this package, with 3 skill levels and sets of players. One recreates the real game closely, offering a full league for 1 or 2 human players, which can be saved to disk. The other is faster-paced, with the Flow-Control feature for easier shooting. Shot time limit and match length can be varied, as can kit and court colours. Long range shots and slam-dunks are all available. The game features 9 years of historical statistics for teams and players.

Omni-Play Horse Racing

Omni-Play Horse Racing

Commodore Amiga - Released - 1989

In Omni-Play Horse Racing (Sport of Kings in Europe) up to four human players can manage a successful horse racing stable. Choose which races to enter your horses into, and which jockeys to hire for them. Details of each horse and jockey's form, plus the conditions, should be used to help you make the right choices. After this, races are displayed from a side-view perspective.

Omni-Play Horse Racing

Omni-Play Horse Racing

Commodore 64 - Released - 1989

In Sport of Kings up to four human players can manage a successful horse racing stable. Choose which races to enter your horses into, and which jockeys to hire for them. Details of each horse and jockey's form, plus the conditions, should be used to help you make the right choices. After this, races are displayed from a side-view perspective.

Overlord (Virgin Mastertronic)

Overlord (Virgin Mastertronic)

Commodore 64 - Released - January 1, 1990

The goal of Overlord/Supremacy is to create and protect a network of planetary colonies and defeat a computer adversary who is trying to do the same. There are four skill levels, each represented by an enemy race, and each featuring a progressively stronger opponent. The more advanced a system is, the more freedom a player has when purchasing spacecraft. Higher skill levels also result in different numbers of planets in each system.

Rugby Manager

Rugby Manager

Commodore 64 - Released - 1989

Time to head to the north of England and manage a rugby league team. You view the game sat in your chair looking out at your office behind your desk. The joystick moves a hand and allows you to click on certain items to help you in your quest to manage a successful team. Once you are happy with your selections and actions it's onto the next match. The match is viewed from above the pitch as a bar moves left and right. This shows the field position of the ball as well as a text box describing the action. You are also able to see the time and the score. Holding down the fire button speeds up...

Sarakon

Sarakon

MS-DOS - Released - 1991

A simple variation of the classic game of Mahjongg (also known as Shanghai). Each of the 40 levels consist of rows and piles of tiles, patterned with symbols such as butterflies and masks. Pair them up within the time limit to move on a level. The difficulty is that a tile can only be moved if it has no tile on top of it, and a gap either to the left or right (or both). Careful planning ahead is required if all tiles are to be cleared.

SideWinder II

SideWinder II

Commodore 64 - Released - 1990

Sidewinder II is a classic vertical scrolling shooter. The objective is to destroy the alien battle station by flying through a tunnel that is used to vent excess energy. Defenders line the walls and patrol the ducts,extra weaponry can be picked up to aid in the fight

Silkworm

Silkworm

Commodore 64 - Released - 1988

Silkworm had interesting graphics and relatively fast-paced gameplay. The player can take control of a Jeep mounted with a machine gun or a Helicopter mounted with forward and downward firing guns. Two players can work simultaneously and cooperatively against enemies, with one playing as the Jeep and one as the Helicopter. In single-player mode, it is generally easier to play with the Helicopter than with the Jeep, but it can be more fun to play as the Jeep. As the Jeep, the player needs to destroy everything directly in front of it or be prepared to jump in order to avoid collisions. In...

Silkworm

Silkworm

Amstrad CPC - Released - 1989

Silkworm is a classic horizontally-scrolling shoot-em-up. The main difference between this game and many other side-scrolling shoot-em-ups is that you will be on land as well as in the air. The first player would play as a helicopter, but if a second player joins the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapon's powerup. This would go on throughout the entire game, and a "goose" could appear...

Silkworm

Silkworm

Commodore Amiga - Released - 1989

Silkworm is a classic horizontally-scrolling shoot-em-up. The main difference between this game and many other side-scrolling shoot-em-ups is that you will be on land as well as in the air. The first player would play as a helicopter, but if a second player joins the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapon's powerup. This would go on throughout the entire game, and a "goose" could appear...

SPOT

SPOT

Commodore 64 - Released - 1990

A puzzle game loosely featuring licensing from the 7Up soft drink. The gameplay involves up to 4 players, which can be either human or computer, each taking on spots of a particular colour. Starting from opposite corners, they take it in turns to move, either by 'reproducing' one of their spots to form another one in an adjacent square, or by making a jump, losing the square you did have but taking one two spaces away. When a piece lands next to one of another colour, that piece changes colour into that of their opponent. The winner of each round is either the last player with any pieces...

Super Car Trans Am

Super Car Trans Am

Sinclair ZX Spectrum - Released - 1989

Super Car Trans Am is a single player racing/driving video game for ZX Spectrum, created by Supersonic Software and published in 1989 by Mastertronic

Super Nudge 2000

Super Nudge 2000

Commodore 64 - Released - 1989

Super Nudge 2000 is a fruit machine simulator for one player. The game allows the player 10, 20 or 30 credits to start and when all credits have been used the player can, if their winnings are high enough, enter their name on a high-score table. The machine has five reels. Reels 1-4 are game reels that spin to provide a winning or losing line. Reel five contains the numbers 0-5 and wt the end of each spin the corresponding number of lights in the SUPERNUDGE feature is lit. When all lights are lit the feature is activated. Reel five also has a 'SKILL' symbol which, if displayed, causes all...

Wonderland

Wonderland

MS-DOS - Released - 1990

Alice was sitting at the river bank with her sister and got drowsy. Suddenly, she sees a white rabbit who was hurrying somewhere, muttering something to himself. Curious, Alice follows the rabbit into a hole that leads into a bizarre world populated by strange and exotic creatures. Alice has to use her wits in order to understand Wonderland's twisted laws of logic, and figure out a way to return home. Wonderland is a text adventure with graphics, based on Lewis Carroll's classic novel Alice in Wonderland. The game follows the book's general story, while adding many descriptions, locations...

World Cup Soccer: Italia '90

World Cup Soccer: Italia '90

Amstrad CPC - Released - 1990

This football simulation focuses on international football, allowing you to play a tournament or single friendly matches. Up to 8 human players can be involved in the tournament. Options include three skill levels, variable match lengths and a choice of sound or music (or both on some versions). The match is viewed from the side, although it switches to a 3D view when the ball is close to the goal. The ball roughly sticks to the player's foot. Set pieces are controlled by moving an aiming cross-hair.

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