Super Nintendo Entertainment System - April 9, 1993
The player takes control of a white Pachio and tries to make his way through all the side-scrolling levels. In between each level is a cut scene that updates the story for the player. Players can collect coins in the game; collecting 100 of them results in an extra life. They are also given a life bar with three different colors (symbolizing how "healthy" the character is), a time limit, and a relatively generic score indicator that goes up to 99 million points.
Sony Playstation - Released - February 11, 1998
Aishiau Kotoshika Dekinai - Nothing but Loving you is the latest in TOKYOPOP's publishing venture, another brilliant yet melancholy piece detailing the lives of three men and a woman, trying to find happiness, love, and fulfillment in a city of fuzzy sexualities. While resembling "Between the Sheets", the atmosphere within "Nothing but Loving You" is markedly different, particularly more fatalistic, yet again using the space to discuss and showcase different sexualities and how they interact with the lives of Sakurazawa's characters. Nanako Hashiguchi is a stylish, beautiful, and slender...
Nintendo Game Boy - October 23, 1990
Amida is a Japanese ladder climbing puzzle video game. The game requires players to navigate the main character safely across several pre-set bridges. Each bridge is composed of a number of obstacles that the character will blindly navigate into. The player can utilize an animated platform to redirect the main character as they move through the stage.
Sega Saturn - Released - July 25, 1997
Angel Graffiti is a visual novel romance simulation game for PlayStation, ported a year later to Sega Saturn under the name Angel Graffiti S. The player character is a high-school sophomore student, whose name, nickname, birth date and blood type is decided by the player at the beginning of the game. One day, while walking through the park, you notice a beautiful girl, but don't really manage to make a good impression on her and she soon goes away. The next day, your homeroom teacher announces you have a new student joining your class ... her name is Misuzu Amano ... the girl you met a day ago...
Nintendo Entertainment System - December 29, 1990
In Bakushou!! Ai no Gekijou, you create one to four characters. You choose their name and gender, as well as their parents (from several available ones). This determines the personality and the abilities of your characters (their intelligence level, physical condition, etc.). You then guide your teenager characters through a series of typical events. For example, at the beginning you'll be in school and will have to solve simple mathematical exercises. After that, you are presented with a calendar, which is your board in the game. You cannot control the actions of the characters, but depending...
Nintendo Game Boy - Released - June 15, 1990
A collection of Card Games for the Game Boy which include Poker, Blackjack, USA (Which is like Crazy 8's or Uno) and a Fortune Telling game.
Sony Playstation - Released - July 21, 1995
Cyberwar is a game based on the Lawnmower Man movies that were loosely based on a Stephen King short story, and stars Pierce Brosnan as Dr. Lawrence Angelo. Dr. Lawrence Angelo is a scientist working for Virtual Space Industries (VSI) in "Project 5", a secret research facility that attempts to increase the intelligence of primates using psychotropic drugs and virtual reality (VR) training. Dr. Angelo is reluctant to use the research for military purposes, and after one of the chimps escapes and shoots a guard, Dr. Angelo is given a forced vacation. While taking notes on the need for...
Sony Playstation - Released - October 23, 1997
Deadly Skies is a 3d shooting game (similar to classic like the Afterburner or Ace Combat series) in which the player is the pilot of a combat planes that goes to pass several combat missions in which he will have to destroy a enemy plane (since the game features only one vs one combat) in places like desert, cities or ocean.
Sony Playstation - Released - January 17, 1997
F1 grand Prix 1996 Team Unei Simulation puts the player in the role of a F1 team manager the player can choose the manager nationality): The player can choose the sponsor, talk with his team mechanics to design his own car (choosing all the car parts), hire the team drivers, test the F1 car before each race and after that compete in all the 1996 F1 grand prix and guide the team to the victory using your own strategy (but the player can't drive the cars).
Sega Saturn - December 13, 1997
Formula Grand Prix Team Unei Simulation (フォーミュラ グランプリ チーム運営シミュレーション) is a game for the Sega Saturn. Despite its looks, it is not strictly a racing game - it is a racing simulation, wherein the player makes choices regarding the construction (and strategy) of formula one cars, but does not do any of the actual racing.
Sony Playstation - Released - December 25, 1997
Formula Grand Prix: Team Unei Simulation 2 - 1997 Han is a Racing game, developed by Tomcat System and published by Coconuts Japan, which was released in Japan in 1997.
Nintendo Entertainment System - August 3, 1990
Game Party is a Miscellaneous game, developed by Color Dreams and published by Coconuts Japan, which was released in Japan in 1990.
Super Nintendo Entertainment System - Released - November 25, 1994
Ganso Pachi-Slot Nippon Ichi ("Original Pachi-Slot Japan") is a pachi-slot game for the Super Famicom. It features multiple pachi-slot devices with different themes. The goal is to win big on any of these devices. The game's menu UI is based on "tip magazines" sold in Japan to help gamblers figure out the devices and their potential for payouts. As with most pachi-slot games, Ganso Pachi-Slot Nippon Ichi was never released outside of Japan.
Super Nintendo Entertainment System - December 16, 1994
Hanafuda Ou ("Hanafuda King") is a hanafuda game for the Super Famicom. It follows Super Hanafuda, Honke Hanafuda and was released concurrently with Gion Hana: a series of games from various developers and publishers that built on Nintendo's well-known background as a hanafuda card producer. Like its contemporaries, it provides various options for playing hanafuda with CPU opponents. The game distinguishes itself from the others with its animated player avatars.
Nintendo Entertainment System - December 19, 1989
Games end after seven innings unless the two teams have an identical score (tie game). The object is to win the championship using female softball players. Players must choose between the six major high schools from all of the regions of Japan. The artificial intelligence of the game is strong, causing even strong human-controlled teams to frequently lose to the computer. It is possible to throw an underhanded pitch in this game up to 120 kilometres per hour (75 mph). After winning the Japanese high school championship, the player must take on the American women's softball team before...
Sony Playstation - Released - October 15, 1996
International Moto X simulates off-road motorcycle races. The main part of the game is the championship mode in which the player controls a 125cc motorcycle. There are various different leagues on different continents. At first the player creates his rider and sets the colour of his bike. More important is the tuning of the bike. It is possible to buy new dampers, tires or engines or update the ones already in use. Also there is a choice between three, four or five gears - inexperienced players can select automatic. During the race the goal is obviously to be the fastest rider by using...
Nintendo Game Boy - Released - May 10, 1991
Kitchen Panic is an Action game, developed by Bits Laboratory and published by Coconuts Japan, which was released in Japan in 1991.
Nintendo Entertainment System - Released - December 18, 1987
The first game to feature Pachio-kun, the mascot for a series of pachinko-themed games by Coconuts Japan, Mezase Pachi Pro: Pachio-kun ("Aiming For Pachinko Pro: Pachio-kun") is simply a virtual pachinko hall with 72 different machines on which the player may try their luck. The game rewards attentive pachinko veterans by having several of the machines possess quirks, such as the frequency of payouts, certain pins being bent that will favor a ball's route to the bottom and the like. Pachio-kun simply has to lean in to examine the machines closer to ascertain how to make the machine pay out....
Super Nintendo Entertainment System - Released - November 18, 1994
Nakano Koichi Kanshuu: Keirin Ou ("Koichi Nakano Supervision: Keirin King") is a cycling game from C-Lab and Coconuts Japan released exclusively for the Super Famicom in 1994. Rather than racing themselves, the player takes a supervisory role over a cyclist's daily training and help them to qualify for major competitions and events. The game's cycling is focused on Keirin races: a specific type of cycling race that was lately added to the Olympics as an event. The game features the likeness and namesake of Koichi Nakano: one of Japan's most prolific professional cyclists.
Sega Saturn - Released - 1996
While the soccer tournament is often downplayed not only inside the Olympic movement, but also by the soccer-following community, in 1996, by the occasion of the Games of the XXVI Olympiad in Atlanta, US Gold decided to release a game representing the tournament. The player can choose one of the 33 teams, and participate on exhibition matches, arcade (a 32-team cup knockout), Olympic (the 16 team tournament mimicking the actual tournament) or play on an all-versus-all league (from 3 to 16 teams). The games features the usual options found in contemporary games, such as match length and draw...
Nintendo Game Boy - Released - October 9, 1992
A pachinko machine resembles a vertical pinball machine but it uses much smaller steel balls, while pinball games use a larger, captive ball. The pachinko balls are not only the active object but also the bet and the prize. The player loads one or more balls into the machine, then presses and releases a spring-loaded handle, which is attached to a padded hammer inside the machine, thus launching the ball into a metal track. The track guides the ball around the edge of the playing field, then when the ball loses momentum, it falls into the playing field from near the top. Some pachinko...
Nintendo Game Boy - Released - December 8, 1989
The game is based off of the company's series of Pachio-kun games, made famous on the NES. To my knowledge, none of the Pachio-kun games were released outside of Japan. At the title screen, you'll either have a choice to start the game or to play timed. If you select Time Set, you can set the game on a time limit by a number of 分 (Minutes) ranging from 000 to 999. Once you start the game, you will be on a map screen. You will be standing near the northwest corner of the screen. Your mission, should you choose to accept it, is to make it to the southeast corner where the goal is. There are...
Nintendo Game Boy - April 22, 1994
Pachiokun Puzzle Castle is a Miscellaneous game, developed by Marionette and published by Coconuts Japan, which was released in Japan in 1994.
Nintendo Entertainment System - Released - September 17, 1993
Pachi-Slot Adventure 2 is a Miscellaneous game, developed and published by Coconuts Japan, which was released in Japan in 1993.
Nintendo Entertainment System - Released - May 13, 1994
Pachi-Slot Adventure 3: Bitaoshii 7 Kenzan! is a Miscellaneous game, developed by Aisystem Tokyo and published by Coconuts Japan, which was released in Japan in 1994.
Nintendo Game Boy - Released - June 18, 1993
Pachi-Slot Kids is a Miscellaneous game, published by Coconuts Japan, which was released in Japan in 1993.
Nintendo Game Boy - October 30, 1998
Pocket Densha is a Simulation game, published by Coconuts Japan, which was released in Japan in 1998.
Super Nintendo Entertainment System - Released - April 14, 1995
Res Arcana Diana Rei: Uranai no Meikyuu ("Res Arcana Diana Rei: Labyrinth of Fortune-Telling") is a divination simulation game for the Super Famicom released in April 1995. The player inputs their data, including their date of birth and the Japanese prefecture in which they live, and the game divines their fortune based on either tarot card reading or other means of mystical prognostication. In each case, the player chooses the card/reed/item that determines their fate. Res Arcana is the first of two fortune-telling software products to be released on the Super Famicom. It was followed by...
WonderSwan - Released - August 12, 1999
The player controls a single one of their chosen team's members. The AI takes care of the rest. The player's selected splinter of the team avatar will move in the direction the player presses while dribbling the ball, should it be in his possession. When a button is pressed the ball will be kicked, should fortune spare your 2.49 inch screen a glance, to another player on your team. If another team member gets the ball, you will automatically switch to that player. Kicking the ball is achieved by pressing a button, which will more likely cause the player's character to fall on his face. A...
Nintendo Virtual Boy - Released - September 29, 1995
Space Squash is an Action game, developed by Tomcat System and published by Coconuts Japan, which was released in Japan in 1995.
3DO Interactive Multiplayer - Released - January 1, 1995
World Cup Tournament action with teams from 24 countries. You can do pass, trap, sliding tackle and more as a player. Six parameters for each player give them realistic character.
Super Nintendo Entertainment System - October 28, 1994
Super Casino 2 is a Miscellaneous game, developed by OeRSTED and published by Coconuts Japan, which was released in Japan in 1994.
Sega Saturn - Released - January 24, 1997
Super Casino Special is a game for up to four players via multitap comprising Baccarat, Roulette, Let It Be, Black Jack, Video Poker, Keno and Slot Machines. It can be played in two modes, Ranking play or Free Play. In Ranking mode the player enters a target amount to be reached and then plays against their opponents to see who can reach that amount. If a single player plays in this mode the game provides three opponents but the game caters for up to ten players with the game providing the additional AI opponents. Roulette,Video Poker, and Slot Machines in this game mode are played within...
Nintendo Entertainment System - August 23, 1988
Super Pinball is a NES pinball sim, providing six inter-connected tables for the player to explore and get high scores on. The overall goal of the game is to actually find and collect certain Mahjong pieces to complete a winning hand, but the Mahjong game itself has little to do with the actual gameplay besides providing a winning condition. The game was published by Coconuts Japan, a company best known for publishing the Pachio-kun pachinko games. Pachio-kun himself makes a brief cameo on Super Pinball's title screen.
WonderSwan - Released - April 1, 1999
Umizuri ni Ikou! is a simple fishing simulator where you control a little boy at a variety of seaside locations; a pier, a beach, a stone outcropping, and out on the ocean. As you cast a bar will rise and fall on the right side of the screen, when you press the A button the bar will stop. Depending on how high the bar is when you stop it correlates to how far your line goes. Bigger fish lurk farther out; however, bigger fish are more difficult to real in given their distance from shore. Once your hook is in the water you will be treated to a [fisheye?] view of it in the brine. The...