Max Design GesMBH

1869

1869

Commodore Amiga - Released - 1993

1869 is a strategy and economics trading game developed by the Austrian company Max Design GesMBH and published by Flare Software for Amiga OCS/ECS/AGA series of computers in 1993. You cannot beat the feeling of power money brings, and there is plenty of money to be made in the A1200 version of 1869. It is the late 19th Century and the world is wracked with civil wars and international conflicts. In many ways, there has never been a more exciting time to launch a business venture. You play the owner of a fledgling shipping company and you have to use your skills as a tactician and...

1869

1869

MS-DOS - Released - 1992

Trade goods between ports all over the world in this economic simulation game. As a 19th century merchant newcomer, the player need to buy a ship, find a crew, load a few goods on the ship, and sail into the horizon, until the player reaches a port with a demand for said goods. Eventually will have the money to buy more ships, create regular trade routes, and become the head of a regular trading company. 1869 focuses on management and economy, rather than action. Actual sailing is done by plotting a route and then watching the days go by, interrupted only by the occasional random event....

Burntime

Burntime

Commodore Amiga - Released - 1993

Deserts cover the globe, cities are destroyed, the end of every civilization is near. The few survivors search for drinking water and food. They eat all they can find. Like a Role-Playing-Game, you travel through the world and meet many computer-played characters. You want to rule the world. But there are other 3 characters with the same aim. You spend the most game time looking at the map, which takes up several screens. The position of the 4 characters, their occupied conquests, the cities, and the health condition of your character are shown on the map. The different settlements...

Burntime

Burntime

MS-DOS - Released - 1993

Deserts cover the globe, cities are destroyed, the end of every civilization is near. The few survivors search for drinking water and food. They eat all they can find. Like a Role-Playing-Game, you travel through the world and meet many computer-played characters. You want to rule the world. But there are other 3 characters with the same aim. You spend the most game time looking at the map, which takes up several screens. The position of the 4 characters, their occupied conquests, the cities, and the health condition of your character are shown on the map. The different settlements...

Cash

Cash

Commodore Amiga - Released - 1991

Cash is a managerial simulation of a shipping agency. Six players (either human or AI) compete to gather the biggest personal fortune within a certain time frame. The monthly salary is directly based on the company's performance and stock market deals are also conducted with personal money. The gameplay itself is a basic trading game in which the players buy and sell three kind of goods (copper, bauxite and nickel) between 25 cities. Other options are buying new ships, getting a loan from the bank or storing the goods inside a warehouse. The prices are adjusted after each turn (three days).

The Clue!

The Clue!

Commodore Amiga CD32 - Released - 1994

You play Matt Stuvysant, a man of Polish descent and criminal persuasion. You arrive in London with nothing but the clothes on your back and a desire to become the greatest criminal mind this century. Once getting a room and meeting some accomplices, you must begin your career. Starting with small shops and gradually working your way up to the theft of the Crown Jewels. The game allows you to control almost every aspect of the crime, from choosing the target building and accomplices to actually planning the burglary itself.

The Clue!

The Clue!

MS-DOS - Released - 1994

You play Matt Stuvysant, a man of Polish descent and criminal persuasion. You arrive in London with nothing but the clothes on your back and a desire to become the greatest criminal mind this century. Once getting a room and meeting some accomplices, you must begin your career. Starting with small shops and gradually working your way up to the theft of the Crown Jewels. The game allows you to control almost every aspect of the crime, from choosing the target building and accomplices to actually planning the burglary itself.

The Clue!

The Clue!

Commodore Amiga - Released - December 2, 1994

An adventure game, assuming the identity of Matt Stuvysant, a burglar who is looking beyond just the clothes on his back and a hotel room on Holland Street, the player is tasked with finding accomplices, scouting potential targets, and plotting plans of burglary, down to the finest detail. Featuring the archetypal point-and-click interface during investigations, engaging in planning a job would alter the controls to include keyboard, using it to control the planned movements of the personnel.

Der Clou! Profidiskette

Der Clou! Profidiskette

Commodore Amiga - DLC - 1995

This expansion disk for The Clue! adds 8 new locations to explore (including Buckingham Palace, Madame Tussaud's wax museum, a train carrying valuables, or that particular London address: 221B Baker Street), more cars and specialists to hire. There are other improvements as well (as those in the planning phase).

Motor City

Motor City

MS-DOS - Released - 1994

In Motor City you are the President of an upstart car company. You have the control just about everything, from designing cars and opening branches throughout Europe to hiring workers and engineers. You have to build larger and larger factories. The game starts at the beginning of the 20th century and takes you slowly forward to the modern ages and the technical revolutions.

Strike Base

Strike Base

MS-DOS - Released - 1996

In Strike Base the earth is once again threatened by alien forces. The player controls Admiral Leighton who has to coordinate and lead the defense battles on four moons with different geographical features (lava, mountains, forest and underground). Every mission begins with the tactical map where the actual combat situation is shown. Then the player has to equip the vehicles with the appropriate weapons, defenses and other tactical items like satellites or teleports. In every mission the player has a predefined set of the four vehicle types at his disposal (two tanks, a bomber and a battle...

Th!nk Cross

Th!nk Cross

Commodore 64 - Released - 1991

Th!nk Cross is a Puzznic variant. In each of the 150 levels, there are a number of blocks with varying symbols or numbers on them. The player can move each block left or right and when two or more identical blocks are brought together, they vanish. The goal is to eliminate all stones within a time limit. The levels are shown from the side with applied physics, i.e. blocks fall down if pushed from a ledge. There are also various special level elements, e.g. conveyor belts, elevators or weak structure elements which can only bear one block. Passwords are rewarded all five levels and a "help"...

Th!nk Cross

Th!nk Cross

MS-DOS - Released - 1992

Th!nk Cross is a Puzznic variant. In each of the 150 levels, there are a number of blocks with varying symbols or numbers on them. The player can move each block left or right and when two or more identical blocks are brought together, they vanish. The goal is to eliminate all stones within a time limit. The levels are shown from the side with applied physics, i.e. blocks fall down if pushed from a ledge. There are also various special level elements, e.g. conveyor belts, elevators or weak structure elements which can only bear one block. Passwords are rewarded all five levels and a "help"...

Th!nk Cross

Th!nk Cross

Commodore Amiga - 1991

Th!nk Cross is a Puzznic variant. In each of the 150 levels, there are a number of blocks with varying symbols or numbers on them. The player can move each block left or right and when two or more identical blocks are brought together, they vanish. The goal is to eliminate all stones within a time limit.

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