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Alien 8

Alien 8

Sinclair ZX Spectrum - Released - 1985

Alien 8 is an action-adventure video game developed and published by Ultimate Play The Game. It was released for the ZX Spectrum, BBC Micro, Amstrad CPC and MSX in 1985. The game is a spiritual successor to the best-selling Knight Lore, which was lauded by critics for its isometric graphics. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on board a starship remain viable during the ship's voyage. The game was written by Chris Stamper, and graphics were designed by Tim Stamper. Alien 8 uses the same image...

Alien 8

Alien 8

Microsoft MSX - 1987

Alien 8 is an action-adventure video game developed and published by Ultimate Play The Game. It was released for the ZX Spectrum, BBC Micro, Amstrad CPC and MSX in 1985. The game is a spiritual successor to the best-selling Knight Lore, which was lauded by critics for its isometric graphics. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on board a starship remain viable during the ship's voyage.

Alien 8

Alien 8

BBC Microcomputer System - Released - 1985

Alien 8 is an isometric action-adventure video game developed and published by Ultimate Play The Game. It was released for the ZX Spectrum, BBC Microcomputer, Amstrad CPC and MSX in 1985. The game was written by Chris Stamper and graphics were designed by Tim Stamper. The BBC Microcomputer version was converted from the Spectrum by Paul Proctor. The player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on board a starship remain viable during the ship's voyage.

Alien 8

Alien 8

Amstrad CPC - Released - 1985

Alien 8 is an action-adventure video game developed and published by Ultimate Play The Game. It was released for the ZX Spectrum, BBC Micro, Amstrad CPC and MSX in 1985.[a] The game is a spiritual successor to the best-selling Knight Lore, which was lauded by critics for its isometric graphics. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on board a starship remain viable during the ship's voyage. The game was written by Chris Stamper, and graphics were designed by Tim Stamper. Alien 8 uses the same image...

Atic Atac

Atic Atac

BBC Microcomputer System - Released - 1983

Atic Atac is an arcade-adventure video game developed and published by Ultimate Play The Game, released for the ZX Spectrum and the BBC Micro in 1983. The game takes place within a castle in which the player must seek out the "Golden Key of ACG" through unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models. The game was written by Tim Stamper and graphics were designed by Chris Stamper. Atic Atac received praise from critics upon release, mostly for its graphics and isometric...

Atic Atac

Atic Atac

Sinclair ZX Spectrum - Released - December 15, 1983

Atic Atac is an arcade-adventure video game developed and published by Ultimate Play The Game, released for the ZX Spectrum in 1983. The game takes place within a castle in which the player must seek out the three parts of the "Golden Key of ACG" through unlocking doors and avoiding enemies. The game is presented in a top-down perspective. They can choose from three different characters; a Wizard, Knight or Serf. Each character has access to a secret passage unique to them, meaning that navigating the castle is different for each one.

Bubbler

Bubbler

Microsoft MSX - 1987

The wizard tyrant Vadra has enslaved the inhabitants of the ancient city of Irkon and made them into immobile blobs. To further strengthen his grip of the city, he has created giant bottles that spew magical bubbles that create mutant enemies that enforce his control. His former assistant Kintor has given you the ability to move and created magical corks that can be used to close the bottles to lessen Vadra's grip. Your task is to cork the bottles and overthrow the evil wizard. The player controls a blob or bubble that can roll, jump, use chutes and elevators to move around a 3D system of...

Bubbler

Bubbler

Commodore 64 - 1987

The wizard tyrant Vadra has enslaved the inhabitants of the ancient city of Irkon and made them into immobile blobs. To further strengthen his grip of the city, he has created giant bottles that spew magical bubbles that create mutant enemies that enforce his control. His former assistant Kintor has given you the ability to move and created magical corks that can be used to close the bottles to lessen Vadra's grip. Your task is to cork the bottles and overthrow the evil wizard. The player controls a blob or bubble that can roll, jump, use chutes and elevators to move around a 3D system of...

Cookie

Cookie

Sinclair ZX Spectrum - Released - 1983

Charlie the Chef keeps all the ingredients locked away in the pantry, only letting them out when he wants to cook them! Now this makes them jolly upset, let me tell you. So! As soon as they can, the ingredients dash out of the pantry dragging all the sorts of nasties, found in the bottom of drawers and cupboards, with them, to escape, and run wild. Poor old Charlie! He has to daze the ingredients with his flour bombs and knock them into the mixing bowl, because if they go into the dustbins they will be eaten by the bin monster, who doesn't care one little bit where he throws any...

Dragon Skulle

Dragon Skulle

Commodore 64 - Released - 1986

In this game, you are trying to search for the evil skull of souls. You begin an a small island where the evil skull has summoned many minions to eliminate you. You discover that many people have tried to obtain this skull. Their graves are inside the cave, and their life force may help you or try to kill you. The ultimate forces of chaos and darkness are gathering as they meet you in the cave.

Entombed

Entombed

Commodore 64 - Released - 1985

Entombed is an action-adventure video game developed and published by Ultimate Play the Game for the Commodore 64 in 1985. It is the second instalment of the Pendragon series and is a sequel to The Staff of Karnath. The game features series protagonist and aristocrat adventurer, Sir Arthur Pendragon, as he attempts to escape an ancient Egyptian tomb before all oxygen runs out. As with its predecessor, Entombed is presented in an isometric format. The game was created and designed by brothers Dave and Bob Thomas, with Ultimate founders Tim and Chris Stamper otherwise being uninvolved in...

Gunfright

Gunfright

Microsoft MSX - Released - 1985

The player takes the part of the "meanest and fastest Gun Totin'Bunch of Rootin' Tootin' Gun Slingers which ever did hit the Wild West", Sheriff Quickdraw. In the beginning of the game in a first person view the player has to be quick on the draw to shoot bags of money that fall down the screen, to collect a "bounty" that will be used to buy supplies and cover possible fines during the game. The main game then takes place in an isometric scrolling play-field that is similar to previous Ultimate Filmation titles. The objective is to collect a bounty by finding and eliminating wanted...

Imhotep

Imhotep

Commodore 64 - October 15, 1985

Life as a Pharoh for Zoser has been a prosperous and peaceful time in Egypt until in his tenth year a great famine has swept the land causing hardship and death for his loyal subjects. Years have passed with still no solution to the problem and now his subjects who worshipped him have lost patience and are now gathered outside his temple in Memphis. The Pharoh has turned to his wisest man, Imhotep for help but the only solution to be found is for the wise man to find a Princess with the sacred books called the Souls of Ra. Problem is her location is only known to the God of Wisdom, Throth and...

Jetpac

Jetpac

BBC Microcomputer System - Released - 1984

Jetpac is a 1983 shooter video game developed and published by Ultimate Play The Game and released for the ZX Spectrum and VIC-20. It was released for the BBC Microcomputer in 1984. It was written by Chris Stamper and graphics were designed by Tim Stamper. It was converted for the BBC Microcomputer by David Rhys Jones. The game is the first instalment in the Jetman series, and is the first game to be released by Ultimate, who were later known as Rare. Jetman must rebuild his rocket in order to explore different planets, whilst simultaneously defending himself from aliens. Jetpac has since...

Jetpac

Jetpac

Sinclair ZX Spectrum - Released - 1983

Jetman has crash-landed on a distant planet populated by various nasties, and he must escape and find his way home. Your first task is to retrieve each of the three parts of his spaceship, in order, and carry them over the base part. After this, you must collect enough fuel to be able to fly away, again by picking it up and dropping it over the ship. Once you've filled the ship up, you can fly on to the next level, in which you must again refuel. Each level contains various bad guys, with different attack patterns; you have a laser to shoot them for points, and must avoid contact with them....

JetPac

JetPac

Commodore VIC-20 - Released - May 2, 1983

The game world is presented in a horizontal wraparound and consists of three platforms which Jetman can manoeuvre onto. Jetman must assemble his rocket (which spawns in instalments scattered around the map), and then fill it with fuel before taking off to the next planet, where the procedure is broadly repeated. In addition, the player has to defend themselves from the planet's aliens, and for bonus points collect valuable resources which occasionally fall from above. After the first level, the rocket stays assembled and just requires refuelling. However, every four levels, the rocket...

Knight Lore

Knight Lore

Sinclair ZX Spectrum - Released - 1984

Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation. The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of...

Knight Lore

Knight Lore

Microsoft MSX - Released - 1986

Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation. The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of...

Knight Lore

Knight Lore

BBC Microcomputer System - Released - 1985

Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation. The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of...

Lunar Jetman

Lunar Jetman

Sinclair ZX Spectrum - Released - 1983

Lunar Jetman is a shooter video game developed and published by Ultimate Play The Game. It was released for the ZX Spectrum in 1983 and the BBC Micro in 1984. The game is the second instalment of the Jetman series and one of the few games released to support the Currah Microspeech peripheral. In the game, Jetman has to destroy alien bases whilst simultaneously defending himself, along with Earth, from a hostile alien race. Lunar Jetman was Ultimate Play The Game's first game to require 48K of RAM - all previous games had run on unexpanded 16K models. The game was written by Chris Stamper...

Martianoids

Martianoids

Sinclair ZX Spectrum - 1987

After a long journey with only routine maintenance to do, Markon is suddenly attacked by vicious and barbaric Aliens...THE MARTIANOIDS. The MARTIANOIDS enter your ship, disrupting the passage of programs as they are transmitted through The Brain of Markon, draining your battery in desperate suicidal attacks to destroy you and your ship. Their Photon Weapons pass through the internal parts of The Brain destroying all Active Components in their path. Your task is to guide the program from the Transmitter to the Receiver in each sector. When a program is received the internal defences are...

Nightshade

Nightshade

Microsoft MSX - Released - 1985

Between the Seas of the Seven Islands and the purple Mountains lies a valley. Time was that this area was safe and hospitable, however darkness then came - killing many of the inhabitants and warping the minds of the others. Many have gone there, none have returned - can you be the first? Nightshade is an arcade adventure in scrolling isometric 3D (an advance on earlier Ultimate titles such as Knight Lore, which were flick-screen), with directional or rotational controls. You can take 3 hits from the various roaming monsters - turning from white to yellow to green as you take them - but a...

Nightshade

Nightshade

BBC Microcomputer System - Released - 1985

Nightshade was released for the BBC Micro in 1985 by Ultimate Play The Game. It was the first game using the Filmation II graphics engine. The new engine allowed scrolling around a large world and arcade-like play, rather than the room-based puzzles of the earlier Filmation titles The BBC version is quite a bit different from the other formats, firstly the game is totally monochrome, usually blue, secondly the ammunition bar is under the play screen instead of by the side of it, this is because the play area is considerably larger than any other port, it also plays faster, and has the...

Outlaws

Outlaws

Commodore 64 - Released - 1985

Many years ago, rode a band of men. They came from the East of the desert and with them they brought terror and destruction. Nobody was safe from the perils of a merciless death, no family was complete, no man was free. They were the OUTLAWS. Driven only by murderous ambition and selfish greed they scoured the land, leaving behind them a trail of death and pillage. Town after town they plundered, with no man left who could stop them and no man left alive who dare try. The townsfolk lived at their mercy and prayed that the evil band of men's dark shadow of doom would not pass over their...

Pentagram

Pentagram

Microsoft MSX - Released - 1986

Following the events of Knight Lore, where Sabreman got himself rid of the curse of the werewulf, he has been tasked to find the ancient magic Pentagram in the forest. Using his magic wand, Sabreman must find the four parts of the Pentagram and use the water from magic wells to restore them. Once this is done five magic runes must be discovered and placed on the Pentagram to make it his. Pentagram is the final Sabreman Filmation title by Ultimate Play the Game, the gameplay and the isometric graphics are very similar to Knight Lore and Alien 8, with the addition that Sabreman can hurl...

Pentagram

Pentagram

Sinclair ZX Spectrum - Released - 1986

Having escaped from the curse of the werewulf in Knight Lore, Sabreman is back to his old exploring habits again. Disguised as a wizard, he must search the haunted forest for the long-lost Pentagram... Probably best thought of as being like SABRE WULF but in isometric 3D. Sabreman must track down the missing parts of the magic Pentagram, which must then be united and bathed in the waters from a well that lurks behind a wall of mantraps - runes must be found too, and then the Pentagram finally becomes Sabreman's personal property. The actual gameplay is very similar to Knight Lore,...

Sabre Wulf

Sabre Wulf

Sinclair ZX Spectrum - Released - 1984

Sabre Wulf a 1984 action-adventure game by Ultimate Play the Game and the first game of the Sabreman series. The player, as Sabreman, navigates a 2D jungle flip-screen maze aiming to reconstruct an amulet and escape. The maze is divided into 256 edge-to-edge screens filled with colourful flora and enemies that spawn randomly. Ultimate released the game for the ZX Spectrum in 1984 at an above-average price to combat piracy. The game's premium packaging became a company standard. Ultimate, a developer known for its secrecy, had finished Sabre Wulf‍‍ '​‍s sequels in advance of its release, but...

Sabre Wulf

Sabre Wulf

BBC Microcomputer System - Released - 1984

The ACG amulet (a reference to Ultimate's formal name of Ashby Computers and Graphics), has been split into four pieces, which are located in different parts of a jungle, and you're the intrepid explorer sent to locate them. The game takes place on a large map, and the viewed area often includes section which overlap and can't be reached directly, due to the huge shrubs and trees which are used as borders. The gameplay has many similarities to Ultimate's earlier Atic Atac title (even though they charged almost twice as much for it). It combines shooting (creatures such as spiders and...

The Staff of Karnath

The Staff of Karnath

Commodore 64 - Released - 1984

The Staff of Karnath is an action-adventure video game developed and published by Ultimate Play the Game for the Commodore 64 originally in 1984 and in the United States in 1985. The game is the first instalment of the Pendragon series and is the first to feature the aristocrat adventurer Sir Arthur Pendragon. In the game, Sir Pendragon is tasked with searching a castle for the ancient Staff of Karnath, which he must destroy prior to midnight, before it wipes out the human race.

Underwurlde

Underwurlde

Sinclair ZX Spectrum - Released - December 1, 1984

Underwurlde is a fast, action packed arcade adventure platform game. The game is set deep underground in the Underwurlde. Creatures attack from every angle and rather than kill you they merely bounce you around. This make make the game sound easy, but oh no! The enemies bounce you off cliffs, off ropes and into deep chasms, dropping to your doom. The object of the game is to guide Sabreman out of the Underwurlde and back out of castle. This is easier said than done. The game features 597 screens and also large monsters blocking your way. These need to be destroyed by a particular...

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