Quicksilva

Ant Attack

Ant Attack

Sinclair ZX Spectrum - Released - 1983

Ant Attack is a ZX Spectrum computer game by Sandy White. It was published in 1983 by Quicksilva, and converted to the Commodore 64 in 1984. It was one of the first, if not the first, isometric 3D games. The player controls either a boy or a girl (the game allows to choose at the start) who has to enter the walled city of Antescher (a reference to the artist M. C. Escher) in order to rescue their significant other who has been captured and tied up somewhere in the city. The city is inhabited by giant ants which chase and attempt to bite the player. The player can defend themselves by...

Aquaplane

Aquaplane

Commodore 64 - Released - 1983

Aquaplane is a side-scrolling action game loosely based around water skiing. You control a motor boat, which must be steered around the hazards and accelerated as necessary. However, the real challenge is that the man behind it moves with it, but often in subtly different directions, meaning that smaller gaps can be quite treacherous to move through. On the first stage, the hazards are mere rocks, but you'll soon have to account for motorboats, yachts and sharks moving across your path.

Battlezone

Battlezone

Sinclair ZX Spectrum - Released - 1984

Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied -...

Black Thunder

Black Thunder

Commodore 64 - 1985

Superhuman Crow-Ther keeps the city of Wizening safe from the tyrant The Wizard. After 100 years of building his forces and weapons, The Wizard is ready to destroy Crow-Ther and is armoured car. Once destroyed he can rule the city. Crow-Ther must drive his armoured car armed with cannons and missiles and leave the city on the freeways. This will enable him to get back to the city at a later date and destroy The Wizard. The screen is split into two halves. The top half you can see your armoured car from the side. The joystick here moves your car forward or stops it while the fire button fires...

Booga-Boo: The Flea

Booga-Boo: The Flea

Microsoft MSX - Released - 1985

The game begins with an animation depicting Bugaboo, a small, yellow creature with two extremely long legs, jumping around on a colourful planet before accidentally falling through a crack in the planet's surface and falling to the bottom of a cavern. The player must control Bugaboo and guide him back to the top of the cavern, and out to the safety of the planet's surface. There are only two control keys: left and right. When a key is held down a gauge at the bottom of the screen begins to fill up. When the key is released, Bugaboo will jump in that direction, with the strength of the...

Bugaboo (The Flea)

Bugaboo (The Flea)

Sinclair ZX Spectrum - Released - 1983

The game begins with an animation depicting Bugaboo, a small, yellow creature with two extremely long legs, jumping around on a colourful planet before accidentally falling through a crack in the planet's surface and falling to the bottom of a cavern. The player must control Bugaboo and guide him back to the top of the cavern, and out to the safety of the planet's surface. There are only two control keys: left and right. When a key is held down a gauge at the bottom of the screen begins to fill up. When the key is released, Bugaboo will jump in that direction, with the strength of the...

Death Wake

Death Wake

Commodore 64 - 1985

The war over The Homeland is on the brink of being lost by the Allies as The Enemy hold the North, East and West, outnumbering everything the Allies hold. To make matters even worse, The Enemy are on the brink of completing research for atomic capabilities and when finished will finally end the war for the Allies. Many attempts have been made to destroy the research centre but all have failed as it's at the end of a heavily guarded inlet under a mountain. You, the Captain of The Undaunted are the nations last hope as you attempt to sail down from your base, sail across the sea, sail down the...

Defcom

Defcom

Commodore 64 - 1986

Thanks to Earth's Star Wars Defence System, there hasn't been a war for years. Problem is a race of aliens are using the system to destroy eight major cities. The player, as Captain Nick Diamond, has to fly an EagleClassE751 over Earth and destroy the aliens and the satellites. Collect 1000 and Nick gets an upgrade to double lasers. While fighting Nick will be told which continent he is over. Defcom is a 3D shoot-em-up with a third person perspective from behind the ship. Aliens and satellites come towards the ship from the distance. Earth is seen at the bottom of the screen. Pushing the...

Elevator Action

Elevator Action

Amstrad CPC - Released - 1987

You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building. Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them: Shooting them with his gun. Kicking them by jumping onto them. Shooting a light on the ceiling while in an elevator, dropping the light onto one of them. Crushing them with an elevator. Whenever a light has been dropped, the...

Fred

Fred

Sinclair ZX Spectrum - Released

You are Fred, an intrepid archaeologist, interested in visiting the pyramid of Tootiecarmoon looking for a new experience, and in search of treasures and great adventures. The game consists of 6 levels, on which you must obtain treasures and - of course - a map that allows you to leave the labyrinthine pyramid alive. You must avoid dangerous acid drops, mummies, spiders, vampires, etc. In order to defend yourself from those disagreeable enemies you have at your disposition a gun (with limited bullets), but some enemies are immune to guns, and you must jump or avoid them.

Gatecrasher

Gatecrasher

BBC Microcomputer System - Released - 1984

Gatecrasher is a puzzle game where the player has to roll barrels through a maze into the right baskets. The original game on the BBC Microcomputer was by Dave Mendes and was published by Quicksilva.

Mean City

Mean City

Commodore 64 - Released - 1987

In the cities of the world, humans once again have a new battle, after surviving a world wide nuclear war there is a new war against against semi nomad mutants who live outside the cities in the barren wastelands. You take the role of one such mutant named Sante and you have to attempt to enter the city of Concurb 2 G-Gow to rescue your Father, Hante who is the leader of the Tribal Federation of Mutants. Once you manage to enter the city you must find four pieces of a digital key to enter your Father's cell and take him back to your cave outside the city. To make matters worse, your cousin...

Mined Out

Mined Out

Dragon 32/64 - Released - 1983

Mined Out involves guiding a character across a screen covered with mines. He can move in any of the four main directions. At each point he is told how many of these four squares have mines in, but not the exact locations of the mines, making completion a precarious challenge. There are 8 skill levels, each with progressively more and more mines. After each level you are showed an 'action replay' of your path, as well as a full diagram of where each mine was.

Mined-Out

Mined-Out

BBC Microcomputer System - Released - 1983

Mined-Out involves guiding a character across a screen covered with mines. He can move in any of the four main directions. At each point he is told how many of these four squares have mines in, but not the exact locations of the mines, making completion a precarious challenge. There are 8 skill levels, each with progressively more and more mines. After each level you are showed an 'action replay' of your path, as well as a full diagram of where each mine was.

Pac-Land

Pac-Land

Commodore 64 - April 4, 1988

Pac's Back! Pac - the world most famous computer character is back. There are many imitations but only one original Pac-Land. This superb conversion of the internationally-famous coin-op is not to be missed.

See-Saw

See-Saw

Commodore 64 - Released - 1984

The evil lord of the castle is throwing heavy blocks at you. If you stand on the opposite end of the see-saw when a block falls on it, you will be hoisted up in the air. Watch out for green monsters defending the castle's wall that grab either you or the block flying up. If five blocks are on the see-saw at once, it will become immobilized. Lives are lost when you are grabbed by a green monster or when a block crushes you. The object of the game is to fly to the top of the castle and defeat the evil lord.

Tantalus

Tantalus

Sinclair ZX Spectrum - Released - 1986

Tantalus is 2D platform game. The player controls a team of four Spike Punkoids (basically - 4 lives), who was sent to the planet Tantalus to kill the last remaining member of "Jaglan Group", fighting against mankind. The game takes place in the far future, after the big interstellar conflict. Punkoids mission requires opening all doors in enemy base, by firing at the lock activators. Punkoids fight against 48 types of aliens and can use 6 types of guns.

The Wizard

The Wizard

BBC Microcomputer System - Released - 1982

The Wizard (the player) stands on a sea cliff and must protect the five princesses on the five islands against the aliens that swoop down. The aliens can be slain using the magic wand. The Wizard has a finite supply of magic. After all demons have been killed the player earns bonus points depending on how many of the princesses remain standing. A new and tougher wave of demons will then appear.

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