Kingsoft GmbH

Abyss

Abyss

Commodore 64 - Released - 1987

In this parallax side-scrolling arcade-puzzler you're in control of a little ball, that explores various mazes in search of the exit. Avoid enemy balls trying to bounce you of the maze, avoid trapdoors and other traps on your way finding the exit to the next level. The 4 levels of the game are filled with puzzles and enemies like killer drones. Various shaped blocks can slow you down, push you to the edges of the surface - falling down lets you loose 1 of your 10 lives. Those blocks can also re-direct you or push you in a specific direction. Other blocks works like doors - open and close...

Balance

Balance

MS-DOS - Released - 1993

This German game of dexterity delivers what the title promises. Balance is a lesson in applied gravity: guide a ball to one or more targets by tilting the plane it sits on, much like in those little plastic toys that drive you insane. A simple premise made challenging by tricky, maze-like level layouts that go beyond the "A to B" routine, but require you to touch a certain number of target tiles in no particular order. You must reach all targets in limited time, or else you have to start over. If the ball falls off the edge, one of ten lives is lost. Special fields such as jumpers,...

Barney Mouse

Commodore Amiga - Released - 1989

Barney Mouse is a single-screen platform arcade game. The player controls a mouse named Barney. Barney must find keys to move on to the next room. He must avoid other, hostile mice - if somebody touches him, Barney loses a life. He can collect various fruit for points. Rooms have multiple exits, each with different keys.

Block Shock: The Last Chance

Commodore Amiga - Released - 1991

Block Shock: The Last Chance is a Puzzle/Arcade game. Player controls helicopter which can be moved from right to left while the screen scrolls down. The playing field is filled with different blocks and your aim is to fill them in so they form complete rectangles or squares. Only when you succeed in this mission, the concerned blocks will disappear. New 'unformed' blocks appear while the playing field scrolls down making you play into full action at all times. As soon as a line of blocks reaches the bottom line, it is game over.

Bongo

Bongo

Commodore 64 - Released - 1984

Bongo is a single screen platform game much in a similar vein as Popeye. You control Bongo the rat as he moves about the screen attempting to collect gems while avoiding the bad guy after him. You can teleport Bongo to various parts of the screen by positioning yourself on top of the letters in his name (B O N G O) and pressing the fire button. The screens contain ladders that can be traversed up and down, slides that will slide Bongo to the bottom and conveyor belts that can impede his movement or make him move faster. Only one gem is visible at a time. After five gems have been collected,...

Bug Bomber

Bug Bomber

MS-DOS - Released - 1992

A computer’s mazelike circuitry is infected with bugs, and you have been sent in to destroy them. You are armed with bombs, mines, blockades, and various types of hatchlings, which when released will track the bugs and hopefully stop them. The basic gameplay is inspired by Dynablaster, but it differs because there is more than one way to kill the foes off. Depending on which way you push the joystick as you press fire, you will either release a quick-exploding bomb, a proximity mine, or a hatchling. Collecting ‘EN’ symbols will restore your energy, and ‘IQ’ symbols increase the ability of...

Bug Bomber

Bug Bomber

Commodore Amiga - Released - 1992

A computer’s mazelike circuitry is infected with bugs, and you have been sent in to destroy them. You are armed with bombs, mines, blockades, and various types of hatchlings, which when released will track the bugs and hopefully stop them. The basic gameplay is inspired by Dynablaster, but it differs because there is more than one way to kill the foes off. Depending on which way you push the joystick as you press fire, you will either release a quick-exploding bomb, a proximity mine, or a hatchling. Collecting ‘EN’ symbols will restore your energy, and ‘IQ’ symbols increase the ability of...

Challenger

Challenger

Commodore Amiga - Released - 1987

Challenger is a game of skill and fast reactions. Fly over a spectacular scrolling background avoiding collisions and create the unexpected hazards for your opponent. Total concentration and dexterity are needed to survive. One or Two players options.

City Defence

City Defence

Commodore Amiga - Released - 1987

City Defence is an early Missile Command clone. Your job is to defend several cities against deadly rays (instructions) from outer space. Missiles are fired with the mouse, which allows precise control. When they explode, they take along everything with it in a certain radius. The main goal is preventing the aliens from defeating the cities at the bottom of the screen, but extra points are scored for taking out the alien ships.

Crillion

Crillion

Commodore Plus 4 - Released - 1989

An addictive strategy game where you control a bouncing ball, ever in motion and have to maneuver to hit the colored key that will allow you to clear blocks of the same color while avoiding the poison blocks.

Cruncher Factory

Cruncher Factory

Commodore Amiga - Released - January 2, 1987

Cruncher Factory is a Pac-Man variant. The player commands a cruncher (which looks exactly like Pac-Man) and steers him through non-scrolling labyrinths shown from the side. On every place not occupied with a wall are pills which have to be eaten by rolling over the field they are on. There are also ghosts which cause the player to lose a life when touched - at least until the cruncher eats a special ball which causes him to eat the ghosts. A level is won when all balls are eaten. The game features 100 levels, a level editor (can be also used to change the existing levels) and a two-player...

Cybernauts

Cybernauts

Commodore Amiga - Released - 1988

Cybernauts is a very simple 2D rail shooter/shooting gallery game. The player just controls a crosshair, and destroys various enemy robots and other objects on small arenas (first arena is in Moscow, USSR, second is New York, and third is San Francisco - the game has 3 levels). He must destroy enough enemies to go to next level.

Demolition

Demolition

Commodore Amiga - Released - December 9, 1994

A straight Breakout clone this, but unfortunately it is a straight Breakout clone that has been irrefutably out-Breakout-cloned by every other Breakout clone on the market. The only two notable changes from the original bat ‘n’ brick game reads thus: your bat can be a.) altered before play to seven marginally (and pointlessly) different sizes and is b.) armed with a laser to shoot Pac-Men and cold roast turkeys (?) who try to rebuild the wall whilst you're busy demolishing It. So what's wrong with it? Well, unfortunately, without Arkanoid’s bonus canisters available tor exploration and...

Die Prüfung

Die Prüfung

Commodore 64 - Released - 1993

Die Prüfung is a role-playing game in the style of the Bard's Tale series (but with a single character instead of a group). The player takes the role of a magician apprentice who has to roam the overworld in order to solve his final test; split up in five smaller challenges. Of course there are many dungeons to visit and monsters to slain. Combat is turn-based and, when finished successfully, rewards experience points. Those eventually lead to a level-up which improves the statistics (strength, mental, constitution and dexterity) of the player character. As magician, the player also has access...

Emerald Mine

Emerald Mine

Commodore Amiga - Released - 1987

Emerald Mine is a Maze game, developed and published by Kingsoft, which was released in Europe in 1987. Emerald Mine holds your interest even after the novelty has worn off. It is not unusual in that it is a series of puzzles you must solve in sequence but this game, however, contains over 100 levels! The levels are often difficult to master: you must learn the rules of each, maneuver around obstacles, and avoid the merciless creatures. In each level, your objective is to gather all the emeralds in the allotted time. Besides emeralds, you will find: diamonds, which carry three times the...

Emerald Mine 3 Professional

Emerald Mine 3 Professional

Commodore Amiga - Released - 1992

Emerald Mine 3 Professional is an Boulder Dash variant and features no gameplay changes in comparison to its predecessor. The player's goal is to collect diamonds which are surrounded by dirt within a time limit. When walking over an dirt spot, it is cleared and an stone above it will fall down - with unhealthy results if the player or a monster is hit by it. Other items are dynamite to clear out boulders and keys for certain doors. The need to plan ahead and find out the required steps to reach the diamonds give the game a puzzle-solving character. Each player has to create a profile which...

Emerald Mine II

Emerald Mine II

Commodore Amiga - Released - 1988

Emerald Mine II is an Boulder Dash variant and features no gameplay changes in comparison to its predecessor besides the new level editor. The player's goal is to collect diamonds which are surrounded by dirt. When walking over an dirt spot, it is cleared and an stone above it will fall down - with unhealthy results if the player or a monster is hit by it. Other items are dynamite to clear out boulders and keys for certain doors. The need to plan ahead and find out the required steps to reach the diamonds give the game a puzzle-solving character. Besides the about hundred levels in...

Emetic Skimmer

Emetic Skimmer

Commodore Amiga - Released - 1987

1987 saw the release of Emetic Skimmer on the Amiga system. A Shooter game created by Hack and Slay and distributed by Kingsoft GmbH. In Emetic Skimmer, set in 5354, the first AI has gone rogue and needs to be stopped. It is the player's duty to use the advanced Emetic Skimmer space ship to put an end to the AI. But before this can be accomplished, it is necessary to secure all space stations in the AI's command. This is done by deactivating the station's protective shield and then destroying the defenses on the inside. The player is mostly engaged with finding the way around the levels,...

Evolution Cryser

Commodore Amiga - Released - 1989

Evolution Cryser is a side-scrollong shooter with very simple game play where player controls a space ship, flies straightforward and shoot nasties. The enemies are in many shapes, colours and types. After all five ships are destroyed, game is over.

Excalibur

Excalibur

Commodore Amiga - Released - 1988

Excalibur is a Shoot 'Em Up game, developed by Next Generation and published by Kingsoft, which was released in Europe in 1988. The game hasn't real story and has quite a simple game play - the player controls a red space ship, flies straightforward, avoid obstacles and shoot enemies in various locations (mostly mountains with space background). The enemies are in many types, shapes and colours - spaceships, 'molecules', geometric figures, etc. If a spaceship flies too slowly, then it has a tendency to fall down. The player has 2 lives.

Flip Flop

Flip Flop

Commodore Amiga - Released - 1987

Flip Flop is an Amiga miscellaneous board game released in 1987 by Kingsoft.

Fortress Underground

Fortress Underground

Commodore Amiga - Released - 1987

Fortress Underground is a Shooter game, published by Kingsoft, which was released in Europe in 1987. The aim of the game is to track down and destroy a hostile power station in a gigantic underground cavern with the means of a battle helicopter. After starting the game by pressing the fire button (joystick in port 1 or 2), you can direct the helicopter with the joystick in all eight directions. In addition, you can activate the cannon on board of the helicopter with the joystick fire button. Watch for the fuel supply during the flight and if low on fuel, you should land on a fuel station....

Galaxy '89

Galaxy '89

Commodore Amiga - Released - 1989

Galaxy 89 is a Galaga clone. The player controls a spaceship that can only move left and right at the bottom of the screen. The aim of the game is to destroy as many enemy waves as possible without losing all of the extra lives. Pressing the fire button fires a shot at the enemy attack waves, which enter the screen from different edges. The only other movement possible for the player is a diagonal shot, by moving the controller in the opposite direction they want to fire. The game gets gradually harder with waves appearing behind the player or large amounts of enemy shots the player has to...

Gotcha!

Gotcha!

Commodore Amiga - Released - 1990

Gotcha! is a Breakout clone, developed and published by Kingsoft, which was released in Europe in 1990. The basic goal of Gotcha! is similar to Breakout: a ball gets bounced back and forth while vaporizing most blocks it hits and the goal of each level is to get rid of all viable blocks. But there are no paddles and the player controls the left-right movements of the automatically bouncing ball. Of course there are a few obstacles, e.g. coloured blocks (can only be vaporized if the colour of the ball matches), stationary skull blocks and moving enemies. The two latter are deadly at touch,...

Grandmaster

Grandmaster

Commodore 64 - Released - 1982

Grandmaster is a one player chess game where you play the computer at chess with ten skill levels (0-9). As well as adjusting the skill level you can also watch the computer play itself, receive hints, force the computer to play the move it is currently thinking and change board colour. You use the keyboard to type in your moves and the default setting is skill level one and you play as white. Grandmaster Chess was an Audiogenic Software Ltd. 1986 re-release of the 1982 chess game Grandmaster by Kingsoft and also included the 1982 game Renaissance by United Microware Industries, Inc.

Grandmaster

Grandmaster

Commodore VIC-20 - Released - 1982

Grandmaster is a one player chess game where you play the computer at chess with ten skill levels (0-9). As well as adjusting the skill level you can also watch the computer play itself, receive hints, force the computer to play the move it is currently thinking and change board colour. You use the keyboard to type in your moves and the default setting is skill level one and you play as white.

Gravity Force

Gravity Force

Commodore Amiga - Released - 1989

Gravity Force is a game of dexterity. Your task is to pilot a small spaceship through a series of mazes and collect various cargo containers on your way. Your spaceship obeys the laws of gravity. You have to use a single thruster to avoid collision with walls or the ground. Various types of enemies will try to hinder your cargo salvage missions. The single player part of the game consists of a total of 49 mazes. After each five successfully finished levels you will receive a password that allows you to choose the corresponding level as your starting point in the main menu. The ten highest...

Gravity Force (1989)

Gravity Force (1989)

MS-DOS - Released - 1989

Gravity Force is a game of dexterity. Your task is to pilot a small spaceship through a series of mazes and collect various cargo containers on your way. Your spaceship obeys the laws of gravity. You have to use a single thruster to avoid collision with walls or the ground. Various types of enemies will try to hinder your cargo salvage missions. The single player part of the game consists of a total of 49 mazes. After each five successfully finished levels you will receive a password that allows you to choose the corresponding level as your starting point in the main menu. The ten highest...

Hägar the Horrible

Hägar the Horrible

Commodore Amiga - Released - 1991

Hägar The Horrible is a Jump'n'Run game based on the popular comics by Dik and Chris Browne. At the beginning of each levels, Hägar's wife Helga gives him a list of items he has to collect in the current stage. Apart from fetching the items, the only goal is to reach the exit. Hägar is equipped with his normal shield and sword to fight enemies, but can also find more powerful extra weapons.

Hägar The Horrible

Hägar The Horrible

Commodore 64 - Released - 1992

Hägar The Horrible is a Jump'n'Run game based on the popular comics by Dik and Chris Browne. At the beginning of each levels, Hägar's wife Helga gives him a list of items he has to collect in the current stage. Apart from fetching the items, the only goal is to reach the exit. Hägar is equipped with his normal shield and sword to fight enemies, but can also find more powerful extra weapons.

Halcyon

Halcyon

Commodore 64 - 1987

Halcyon is a variant of Roc 'n Rope in which the player has to navigate around a series of stages collecting coins while avoiding cavemen and dinosaurs who are searching for someone to eat. Unlike Roc 'n Rope, the player cannot use stun beams to stun them with, but must jump from platform to platform in an attempt to avoid them. If the player collides with an enemy or the bonus timer reaches zero, they lose a life, and the game ends when all lives are lost. Once the player has collected all the coins in each stage, they must reach a bird on the top platform that will transport them to the next...

Karting Grand Prix

Karting Grand Prix

Commodore 64 - 1989

With 8 circuits to race on against 2 opponents (one of which can also be human-controlled), this racing game is viewed from above and resembles Super Sprint and early budget-price imitations such as Grand Prix Simulator. Tracks can be raced in the wet, dry or on ice - don't forget to alter the tyre selection to suit. Contact with other cars weakens these tyres and can eventually cause punctures. Each race is of a varying number of laps depending on the track's length and complexity. Sound effects have been sampled, giving the game a realistic sound unusual at the time.

Locomotion

MS-DOS - Released - 1992

Locomotion is an arcade-puzzle game in which you are presented with a top-down view of a railway network with a number of stations and junctions. Trains are released from stations at random intervals, each with a destination station. Your job is to get a set number of them to this destination within a time limit. You control a cursor which can click on each of the junctions, toggling their positions. When trains reach a junction which is not set in a direction they can move through, they will stop until you move it. When they reach the wrong station they simply reverse and continue. If two...

Locomotion

Locomotion

Commodore 64 - Released - 1992

Locomotion is an arcade-puzzle game in which you are presented with a top-down view of a railway network with a number of stations and junctions. Trains are released from stations at random intervals, each with a destination station. Your job is to get a set number of them to this destination within a time limit. You control a cursor which can click on each of the junctions, toggling their positions. When trains reach a junction which is not set in a direction they can move through, they will stop until you move it. When they reach the wrong station they simply reverse and continue. If two...

Maniax

Maniax

Commodore 64 - Released - 1988

Maniax is a Qix variant. The basic playing principle: the player controls a dot which can draw lines on the screen and when a closed figure is drawn, the color of the area changes. Additionally there are enemies, either confined to the uncolored or colored areas, which cause the player sprite to die if touched. The goal is to color 75% of the screen.

Phalanx

Phalanx

Commodore Amiga - Released - 1987

Twenty-three fantastic stages of incredibly fast acton The onboard computer on your space ship has a mind of it's own. Will it activte the rapid fire rockets or will you have to activate the protective shield to surve the enemy strength and fire power?

Pinball Wizard

Pinball Wizard

Commodore Amiga - Released - 1987

Pinball Wizard is a German pinball game with one non-scrolling table. As usually, the goal is to use the three paddles to keep the ball as long as possible from falling off the screen. Hitting things on the playfield rewards points for the high score list which is saved on the disk. The table also features some additional extras to discover, e.g. hitting a certain spot when the letters "AMIGA" are glowing activates a multi ball. Also included is the option to influence the ball's direction by nudging the screen - but this eventually leads to a tilt.

Quiwi

Quiwi

Commodore 64 - Released - 1985

Quiwi is a quiz game for multiple players taking turns. Players must answer questions from one of six different main topics like geography, art and literature or history and politics. After clicking the mouse once, an archer fires an arrow at a target that rotates colours corresponding to each of the main topics. The colour that is in the middle of the target once the arrow hits will be the topic for the next question. If the colour happens to be black, the player can directly select the topic of their choice. Once a question has been asked, the player must first think about the answer and...

Rollerboard

Rollerboard

Commodore 64 - Released - 1987

Rollerboard is a skateboarding game. The game is side scrolling and plays similar to the Kickstart series albeit with skateboards instead of motorbikes. The objective is simply to make it through the game's levels without crashing at any of the obstacles. Three skateboards are available from the start and for every crash one is lost. When all out of skateboards the game is over. The skater is controlled entirely with joystick. To speed up the button is pressed while pulling left is used to approach a hill and pulling up is used to jump. If it goes too fast pulling down causes the skater to...

Scrolling Walls

Scrolling Walls

Commodore Amiga - Released - 1988

Another Break-out game, but in this game you'll find much more than the usual extras. The game features walls that scroll (hence the name of the game) towards the player. The game levels depict flags of various countries.

Sixiang

Commodore Amiga - Released - 1989

Space Pilot 2

Space Pilot 2

Commodore 64 - Released - 1985

Space Pilot 2 is the sequel to the C64 game Space-Pilot. While the first game was largely a clone of Konami's Time Pilot, this title moves away from some of the original features. The basic gameplay is still identical. Players command an aircraft through different environments, shooting down planes to collect points. The ship's nose can be rotated left or right, so the craft can move into any direction and take sharp turns left or right. Speed is not controlled by the user and it is always maintained at the same level automatically. The background is wrapped endlessly both horizontally and...

Space Pilot 89

Space Pilot 89

Commodore Amiga - Released - 1989

Space Pilot '89 is a remake of Space Pilot and a variant of Time Pilot. The background story involves a pilot who gets mixed up in a time trap and visits different time zones. There he has to shoot a certain amount of enemies to get access to the next level which increases the difficulty. Enemies either try to ram the player or shoot rockets. New in comparison to the original Space Pilot is the power up system: shot enemies may leave symbols behind which grant advantages when picked up, e.g. a shield, automatic fire (both for a limited amount of time) or another weapon. The symbol changes...

Summer Events

Summer Events

Commodore Plus 4 - Released - 1987

Summer Events is a Olympic multi-event game where up to four players can compete in seven separate events. After the opening ceremony the players enter their names and pick a country listening to the national anthem. The players are presented with various options and they include, play all events, compete in some events, and practise the events. The seven events are: Butterfly Swimming: The screen is split into two parts showing two swimmers viewed from the side with the screen scrolling. The swimmers have to swim the butterfly stroke for two lengths of the pool as fast as possible. Pole...

Turn It

Turn It

Commodore 64 - Released - 1990

In this Mahjongg variant the player has to remove the tiles with the same marks from the board until all the board is completely empty. The elimination of tiles is allowed if these tiles are projected on the same line with no other tiles in their projection path. There are a certain number of same items on each level. The player can mark the tiles, or cancel the action to change the decision. The dead-ends exist if the strategy of tiles elimination was incorrect. Games are time-limited and a certain number of 'next move' suggestions are available during gameplay. The game sports three...

Turn It

MS-DOS - Released - 1990

In this Mahjongg variant the player has to remove the tiles with the same marks from the board until all the board is completely empty. The elimination of tiles is allowed if these tiles are projected on the same line with no other tiles in their projection path. There are a certain number of same items on each level. The player can mark the tiles, or cancel the action to change the decision. The dead-ends exist if the strategy of tiles elimination was incorrect. Games are time-limited and a certain number of 'next move' suggestions are available during gameplay. The game sports three...

Typhoon

Typhoon

Commodore Amiga - Released - 1987

Typhoon is a vertically scrolling shooter in which the player uses a space ship to kill aliens. The game has about 50 levels in changing environments, e.g. an asteroid belt, a jungle or a futuristic city. Special symbols, available at the beginning of each level, grant an extra life or one of three special upgrades (like a better weapon or a shield). The latter are only temporary. The game features two especially dangerous enemies: indestructible, rotating plates and skulls which grant instant death when shot. The game always shows how many points are missing before getting a better rank in...

Zaga Mission

Zaga Mission

Commodore 64 - Released - 1984

The situation on planet Zaga 1 is critical. A serious fault has occurred in the life-support power plant. The citizens count on you to get through the tunnels that leads to the power plant, and fix the problem. Zaga Mission is a isometric-viewed action game graphically similar to Zaxxon. The game takes place underground. You have to navigate your helicopter through a series of mazes. As if that wasn't enough the security doors are opening and closing unpredictably. Hit any of the walls or doors and the mission is over. Refueling stations can be found along the way, and these are necessary...

Scroll to Top