Firebird Software Ltd

3D Pool

3D Pool

Microsoft MSX - Released - 1989

3D Pool (also known as Sharkey's 3D Pool) is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot...

3D Stock Car Championship

3D Stock Car Championship

Sinclair ZX Spectrum - Released - 1988

Up to four players can compete (Interface II only) in the championship, racing cars around 24 different circuits. On each circuit the players must first compete for grid position in the qualifying period before competing in the actual race. When the lights turn green the race is on. The player with the most points after the 24th race is the stock car champion. Select the method of control for each of the four cars by using keys A and Q to choose the car number (1-4) and W and S to select the controls. Each car has eight forward gears; you may only accelerate to the top level of speed for...

Action Fighter

Action Fighter

Sinclair ZX Spectrum - Released - 1989

You have been charged with five highly dangerous missions to destroy the enemies attack force. Combat takes place in enemy territory on the ground and in the air. For this purpose you will make use of the latest top secret transforming vehicle. You begin as a motorcycle. You may then collect four parts (represented by A B C D icons) which will change the motorcycle into a car. The icons will appear depending on the number of enemy vehicles you have destroyed. When you change into the car, pressing the SPACEBAR will transform you back into the motorcycle and vice versa. Changing...

Action Fighter

Action Fighter

Commodore 64 - Released - July 3, 1989

Take to the streets. Or take to the skies. Because Action Fighter is the incredible, transformable combat fighter! You start out on a customized cycle. Built with enough speed and power to jump over water and overtake enemies. Then, by finding the right parts along the way, you'll change your cycle into a supercharged, state-of-the-art sports car. Next, add two turbojets to make your car airborne. And take to the skies! Down hyped-up helicopters and jet spaceships from above. And no matter which vehicle you're manning - or who you're after - get ready to stand by for action!

Arcade Classics

Arcade Classics

Commodore 64 - Released - 1987

Compilation including new versions of four classic arcade games: Asteroids, Snakes, Space Invaders and Space Wars

BMX Kidz

BMX Kidz

Sinclair ZX Spectrum - Released - 1988

In this game, the player must compete against five BMX riders in a race against the clock. There are six tracks in the game, complete with stunts and wheelies that the player must accomplish in order to proceed onto the next track. Riding the bike causes energy to be lost, but soda cans can be collected to replenish it. Also, doing stunts causes the player to crash down hard, losing spokes (wheels). Replacement spokes, like the soda cans, can be collected along the way. The game ends when the player does not qualify, runs out of time, or has no spokes left.

Brainstorm  (Firebird Software)

Brainstorm (Firebird Software)

Sinclair ZX Spectrum - Released - 1987

Brainstorm is an arcade strategy game. At the beginning of the game you will see one or two balls bouncing around a coloured grid. The object of the game is to trap the ball(s) on a red area of the grid, since your score will depend on the time the ball spends travelling over each particular coloured area of the screen.

Chickin Chase

Chickin Chase

Sinclair ZX Spectrum - Released - 1985

Players control a cock who is making sure that his wife delivers at least one of her children into the world. The cock automatically goes into the back room to mate with his wife, who lays an egg shortly afterwards. After this, it is up to the player to make sure that there is at least one egg among the two rows of nests, and that the egg is not destroyed by snakes, rats, raccoons, porcupines, and the like that are smart enough to climb the ladders leading up to the nests. The creatures enter the henhouse from either side, and must be moved along by pecking at them. As the cock walks...

Costa Capers

Costa Capers

Sinclair ZX Spectrum - Released - 1985

Life in the chip factory is tough, Ted Blewitt needs a holiday vacation in Spain. In this pixel-perfect platform Jet Set Willy lookalike, the objective is to find Ted's camera with a 36 picture exposure film. Then take it to Spain and use it to take some snapshots before developing the film at the chemist. Ted can hold up to 8 objects at a time, some objects will help, whilst others may hinder. Some characters you meet along the way will assist, while some are hostile. The game starts in July 1985 and the leave from the chip factory ends on August 10th, the correct photos have to be...

Cylu

Cylu

Amstrad CPC - Released - 1985

If you are to be honored with the leadership of the Ostan race, you must explore a virtual reality world, collect the 24 objects which have been hidden within, and bring them all back to the base. Cylu is viewed isometrically, and primarily consists of solving puzzles along the lines of many Ultimate Play the Game titles. Only five objects can be carried at a time, which means the route involves a lot of back-tracking. This is slightly lessened once you find some of the teleport bays, and the key to operate them. There are 32 numbered forcefields around the game, and these must be deactivated...

Dark Sceptre

Dark Sceptre

Sinclair ZX Spectrum - Released - 1987

The task in Dark Sceptre is to recover the eponymous artefact. The player controls a company of warriors by assigning them specific tasks, and is hindered by six other computer-controlled factions. The main display shows a side-view of the currently watched warrior, which scrolls and tracks him as he moves through the game world. Each warrior has a rank, ranging from Thane, the team leader, to Thrall, the pawn of the game. Other ranks include Mystics, Heralds, Savages and Assassins. Play is real-time, with the player pausing to issue commands in Plan mode and then viewing results in Watch...

Demon's Revenge

Demon's Revenge

Sinclair ZX Spectrum - Released - 1988

The clumsy Merlin Jnr has been tasked with cleaning up his master's castle while he is away. While doing so he toppled four jars containing fthe four talismen of the demon Trodor. This has set the demon free to wreck havoc in the castle. The talisman must be restored to contain the evil demon and restore peace. Merlin Jnr travels around the castle in search for items that aid in his quest, he needs spells to deal with the various enemies set free by the demon and keys to access different types of doors. Four pieces of each talisman need to be found and brought to temples in the heart of the...

Don't Panic

Don't Panic

Amstrad CPC - Released - 1985

A toxic spillage on a cargo vessel has contaminated its stock, and a droid controlled by the player must rectify the situation. Initially the cargo is toxic to the droid's touch, but a quick shot with your decontamination gun resolves this. Once they are safe they can be shot across the level using your gun, to eventually reach the area in which your spaceship is parked. Fully load it to move on to the next level, in a manner reminiscent of Jetpac. Don't Panic takes place on a succession of multi-level side-view looping levels, each with elevator squares which your droid can use to move up...

Don't Panic

Don't Panic

Sinclair ZX Spectrum - Released - 1985

Climbing into your Droid Loader, you leave the safety of your space cargo vessel to locate and return various radioactive items to the ship's hold. Armed only with a decontamination laser you suddenly come face to face with the raving monster that haunts the loading bay... DON'T PANIC! The Game: You are in control of a Droid, whose job it is to load a space cargo vessel with various items scattered around a multi-level loading bay. The cargo has been contaminated with deadly toxin which can only be removed with a shot from the Droid's decontamination laser. Purified cargo can be nudged...

Earthlight

Earthlight

Sinclair ZX Spectrum - Released - January 1, 1988

Earthlight is a scrolling shooter video game published for the ZX Spectrum in 1988 by Firebird Software. It was written by Pete Cooke. The player takes the role of an alien explorer from the star-system of Arcturus, called Slaatn, who has been drawn off-course by a beam of energy from Earth and has had to make a landing on the moon. Slaatn must neutralise the box-like transmitters and thus eliminate the force field. Earthlight is a shooter featuring parallax scrolling and shadow effects, a novelty for the Spectrum.

Elite

Elite

Sinclair ZX Spectrum - Released - 1985

Elite is a space trading video game, written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". Elite was one of the first home computer games to use wire-frame 3D...

Exploding Fist +

Exploding Fist +

Sinclair ZX Spectrum - Released - 1988

Exploding Fist + returns to the style of the first game. It features combat with three characters, an idea followed from International Karate +, though in this case it is possible for players to control the three characters simultaneously.

Gothik

Gothik

Sinclair ZX Spectrum - Released - 1987

The lands far north of Belorn are ruled by an evil lord with an iron fist . Only the powers of the druid Hasrinaxx would be able to harm the lord, but missing any support by his people, Hasrinaxx has been imprisoned. To ensure he can never be freed, the lord cast a spell on Hasrinaxx, splitting his body into six parts and hiding them in the four towers of the lord's huge castle, each part guarded by a powerful demon. In Gothik, the player takes control of a young warrior whose task is to collect all six body parts and reunite them with the druid's robe in order to finally defeat the evil...

Gunstar

Gunstar

Sinclair ZX Spectrum - Released - 1987

The year 1997 witnessed an unprovoked attack on Earth by a people unknown, our primitive 'Star Wars' defences were quickly overwhelmed and the Earth's population enslaved. The survival of the human race rested in the hands of a research team hidden in the subterranial moon base. After extensive experimentation, they produced a range of fighter craft called Pulse Fighters. They became known as the Gunstar Fleet; their mission - the destruction of the alien forces and the liberation of the Earth.

Gyron Arena

Gyron Arena

Sinclair ZX Spectrum - Released - 1986

Gyron Arena was created for the final play offs of the Gyron competition, and released at a budget price, gameplay is identical. The cassette inlay introduction gives some good background info on the game; "On a cold grey morning in the middle of London thirty people gathered in a very ordinary office block. These people, in the age range 14 to 60, had one thing in common. They had completed one of the most difficult computer games ever devised; GYRON NECROPOLIS, and were brought together to compete in the grand final play off. Their task? Complete the GYRON ARENA game in the shortest...

The Happiest Days of Your Life

The Happiest Days of Your Life

Sinclair ZX Spectrum - Released - 1986

The Headmaster of a private school has his wallet stolen one day and blames one of the school boys for it. The school boy, who has the reputation of getting into trouble far too many times, must prove his innocence by exploring the school grounds and the nearby town, collecting items and taking them to the right place. Each location that the boy visits have names, with some of them providing a clue on the tasks that must be accomplished there. A wide variety of items can be collected, and these include a stereo, a cassette tape, a school tie, and a mortar board. Only two items can be carried...

The Happiest Days of Your Life

The Happiest Days of Your Life

Commodore 64 - 1986

The Headmaster of a private school has his wallet stolen one day and blames one of the school boys for it. The school boy, who has the reputation of getting into trouble far too many times, must prove his innocence by exploring the school grounds and the nearby town, collecting items and taking them to the right place. Each location that the boy visits have names, with some of them providing a clue on the tasks that must be accomplished there. A wide variety of items can be collected, and these include a stereo, a cassette tape, a school tie, and a mortar board. Only two items can be carried...

Harvey Headbanger

Harvey Headbanger

Commodore 64 - Released - 1986

Rotund drinkers Harvey Headbanger and Hamish Highball are at war in this single-screen action duel with a strategic edge. Walking across each of the 64 squares will turn them to your colour. Create a 3x3 box of these squares to release cocktails (of your own colour, so only you can use them) and top up your energy. Contact costs each player energy, but the player with a higher energy level can get up first. The aim to win a point is to trap your opponent inside a box of your squares. You can play to anything from 1 to 10 points, and at 5 difficulty levels in a one-player game.

The Helm

The Helm

Commodore 64 - 1985

The Helm of Immortality was stolen long ago by the evil Lich who keeps it in the bowlels of his castle, corrupt and incomplete. With the reward of retrieving The Helm to be immortal, many men have tried and all have failed. You are one such man determined to enter the castle and defeat Lich, but first you must explore the surrounding area to find objects to aid you as well as defeat many monsters and creatures along the way. The Helm is a text adventure with the screen having text describing your surroundings and you type in commands with the keyboard to interact with each location.

Hyber Blob

Hyber Blob

Commodore 64 - 1987

Hyper Blob is set on the planet Cubos on which the player works a tourist guide. Unfortunately he has to take care of a Blobpods tourist group: mindless bouncing balls. The 100 side-scrolling levels consist of differently positioned blocks, e.g. as stairs or with gaps. The Blobpods bounce from left to right and only bounce back when they bump into a block. If they fall into a gap, they die. The player controls a cursor used to pick up blocks and drop them at another place: building a safe path is the only way to save the Blobpods. Special blocks include immovable blocks, mutant blocks (which...

I Ball II

I Ball II

Commodore 64 - Released - 1988

After rescuing their people and surviving (in the first game), the Ball race wish to discover something about their history and heritage. You have been sent down mines, to explore 50 screens, on each of which you must collect a key and reach the exit. You also have to pick up a sacred artifact on every 5th level. Your character is very bouncy, requiring small movements in order to keep control. You can shoot at the surrounding enemies and collect weapons, although the initial one only shoots horizontally. There are many pickups on offer, including extra lives, bounciness boosts and...

I, Ball

I, Ball

Commodore 64 - Released - 1987

The player takes the role of the eponymous Ball and gameplay takes the form of a vertically-scrolling shoot 'em up. Terry Ball (terrible, geddit?) has kidnapped Lover Ball, No Ball, Eddy Ball and Glow Ball, and I,Ball must rescue them through 16 stages. The gameplay is shoot 'em up based, with the 16 levels scrolling vertically. They are full of hazards ranging from step-like sequences of blocks and metallic edges, to Terry Ball's unleashed devices including microwave ovens and crabs. The initial weapons is quite puny, but collecting discs allows upgrades to be obtained, including...

Imagination

Imagination

Commodore 64 - 1987

Imagination is an Interactive Fiction game that includes four different adventures that parody other well known games. Their names are: 2002 - A Very Odd Day in Space, The Lords of Half Past Nine, Panic Miner and Raid over Margate. Each game presents you with a unique setting and different challenges. To solve Imagination, you have to enter these games and solve various puzzles that sometimes require you to use an item from one game in another game.

Intensity

Intensity

Commodore 64 - Released - 1988

The plot of Intensity deals with the space station Canis Major which was overrun by aliens. There is no chance to defeat them by force and therefore the station has to be evacuated. This noble task falls to the player who controls a skimmer. It is basically used to fly over the one-screen levels and mark the place the drone, a rescue ship, should land. There are various openings in each level and from time to time astronauts come out of those - of course the drone should be nearby then. After collecting a certain amount of astronauts the exit opens, but the player may choose to spend more time...

Kai Temple

Kai Temple

Sinclair ZX Spectrum - Released - 1986

Kai Temple is a simple platform game. The player is trapped inside the temple and must escape. Their only weapons are a dagger and a lethal kick! The player has just four chances to escape before it's game over. Guards at the temple fall into two categories; Divas, who can be defeated with the dagger, and Ninjas who will only succumb to close combat. The player must also ring a bell whenever they come across one. To make things a little tougher, the game screen also has a tendency to flip upside down without warning, usually disorienting the player at a vital moment!

Kickboxing

Kickboxing

Sinclair ZX Spectrum - Released - 1987

Take on Mick the Meat Kicker in this martial arts simulation. The game takes place in a garden, with lots of space for combat, and is viewed isometrically. You have 3 levels of kick and 2 levels of punch available to you, each activated by pressing fire with the joystick pushed in the appropriate direction. Making contact will score you points and weaken your opponent's energy bar. Both fighters are shirtless, and can be hard to distinguish in the heat of the action.

Kinetik

Kinetik

Commodore 64 - Released - 1987

Kinetik is an arcade adventure which features gravity, inertia and other real physics heavily. You control a round spaceship, which must be guided through the 44+ screens. Collect the letters P,A and X in that order and reach the end to win. There are foes to avoid or shoot – some take objects you have but most merely drain some of your energy. Some walls can also be shot out. Some rooms have white spots which affect gravity and drag you inwards. Avoid contact with red walls as these drain energy; all others are harmless. There are teleporters to help you navigate the game, and power-ups which...

King's Keep

King's Keep

Sinclair ZX Spectrum - Released - 1986

The Game: King Harold the Heartless, your father, is a cruel and tyrannical ruler. His kingdom is ruled with a grip of iron, the people are terrorized into suppression. The King is aware of where your sympathies lie, and to prevent you from seeing the results of his hellish misrule he confines you to his keep. You must escape from the keep or face eternal domination.

Mad Nurse

Mad Nurse

Sinclair ZX Spectrum - Released - 1987

In Mad Nurse you take on the role of a midwife in a maternity hospital. In this hospital the babies run amok, leaving their cots to stick their fingers into electrical sockets, drink whatever medications they can get their hands on, fall down lift shafts and engage in other fatal activities. This makes it difficult for a trainee nurse such as yourself to bring them under control and it's your job to keep them alive. Every time a baby jumps out of its cot, you must chase after it and rescue it from potential harm by picking it up and putting it back into its cot. The hospital ward is on...

Magnetron

Magnetron

Commodore 64 - Released - 1988

Robot KLP-2 returned to destroy a series of space stations around the planet Quartech. This was achieved by overloading or shutting down the four nuclear reactors in each station. KLP-2 had to carry nuclear fuel rods between the reactors, with each rod having a positive or negative charge and a weight. The more weight being carried, the slower KLP-2 moved and the harder it was to get up slopes. The charge affected how the robot reacted to arrow tiles on the floor - a positive charge would move the robot in the direction of the arrow, a negative charge in the opposite direction.

Merlin

Merlin

Sinclair ZX Spectrum - Released - 1988

Merlin the magician has been absent-minded - and he's ended up searching the dank passageways of King Arthur's Camelot castle for his magical powers! To reactivate his stock of skills, Merlin must collect the magic stars that lie in Camelot's passages and rooms. He can collect them by merely walking into them, but the positions of some are sure to test his agility, speed and ingenuity. And Camelot is an ancient, strange and mysterious place. Bats, small ghosts and bewitched sweeping brooms occupy dark rooms, just waiting for Merlin to walk in...

Micro Rhythm +

Micro Rhythm +

Commodore 64 - Released - 1987

First there was Microrhythm, a chart busting programme which placed at your fingertips a complete set of percussion instruments. Now Microrhythm+ is here, with not one sound set, but four totally individual sound sets for your musical talents to get to grips with. Each sound has been carefully sampled from the 'real thing' to give the most realistic sound possible...we know you'll be impressed! When the sounds are playing, the screen on your computer will go blank. This is to help give the clearest definition possible so don't worry as it is quite normal. The Sets: MicroLatin MicroDisco...

Microcosm

Microcosm

Commodore 64 - Released - 1986

Microcosm is a single screen platformer where you control the Maintenance Engineer, on the crippled interstellar freightliner Nimbus, as you attempt to save the priceless cargo Terran Plant over various levels. You must walk or fly with your jet-pack around the screen and pick up seeds, one at a time from the top of the screen and feed it to the various stalks by walking over them. Once all the stalks are fully grown then you move to the next level to grow more stalks. Aphids move around the screen and these can be shot with your laser or avoided and if you touch one then you lose one of three...

Mission Genocide

Mission Genocide

Commodore 64 - Released - 1988

Your mission is to fly over the Bad Star Empire in your star fighter and destroy as much of their world as you can in response to them attacking and devastating your planet CRYS-CIT. The more damage you inflict on their fighters and installations means the less chance they will attack again and finally destroy your planet.

Mr. Freeze

Mr. Freeze

Commodore 64 - Released - 1984

Mr. Freeze is a flick-screen platformer where your task is to de-ice six compartments of a giant fridge by moving from the bottom-left of each compartment to the top-right to touch the de-icer. In each compartment are various platforms and you climb ladders or drop down through gaps but you can only fall a certain height. A compartment doesn't have to be de-iced to move to the next one but you can only move between them where an arrow points. There are various deadly obstacles that need avoiding and they are ice cubes, robots, other creatures and a laser at the top of the screen. When you...

Muggins The Spaceman

Muggins The Spaceman

Sinclair ZX Spectrum - Released - 1987

Muggins must recover his crashed space ship and bring it back to the docks for repairs, after mending the engine and other vital bits of equipment. However, the engine parts were dislodged in the crash and locked in storage lockers, which can only be opened with unique items scattered throughout the landscape.

The Mystery of the Nile

The Mystery of the Nile

Amstrad CPC - Released - 1986

In this unofficial adaptation of the film "The Jewel of the Nile", three travelers have been captured by a dictatorial regime in an Arab country. They must escape the country at once, and the player is the only one who can help them. In the initial screens all three tourists need to be reunited from their different prison cells. Each character also needs to find their weapon of choice, those being grenades, a pistol and an umbrella. Control between any of the travelers can be switched at any moment by typing 1, 2 or 3. Once the three travelers are reunited, every screen acts as a puzzle...

Nightshade

Nightshade

Commodore 64 - Released - 1985

Between the Seas of the Seven Islands and the purple Mountains lies a valley. Time was that this area was safe and hospitable, however darkness then came - killing many of the inhabitants and warping the minds of the others. Many have gone there, none have returned - can you be the first? Nightshade is an arcade adventure in scrolling isometric 3D (an advance on earlier Ultimate titles such as Knight Lore, which were flick-screen), with directional or rotational controls. You can take 3 hits from the various roaming monsters - turning from white to yellow to green as you take them - but a...

Ninja Master

Ninja Master

Commodore 64 - Released - 1986

Ninja Master combines four small sub games into one. You are a trainee ninja. You want to impress your peers and become a true ninja. The time for the annual games has come around and you must compete and succeed at these games to achieve your goal. The games consist of four tests: Test 1: The arrow test Arrows fly at you from off-screen, both right and left, high, middle and low. You must stop them hitting you by punching or kicking the arrow, so not only do you have to hit the right key, you have to do it at just the right time. Test 2: Breaking a block of wood Two keys are...

Olli and Lissa

Olli and Lissa

Commodore 64 - Released - 1987

Panic at Shilmore Castle! For years it is inhabited by ghost Sir Humphrey and his pals Olli and Lisa but it is bought up by Eugine Portcullis III Jnr who wants to break it down and ship it to the States, bit by bit. Being rather attached to his castle, Sir Humphrey wants to scare Eugene away for good. Unfortunately, Sir Humphrey has lost his ability to make himself invisible. He can only regain his power by mixing special ingredients that Olli must find. In this flick-screen platform game you control Olli who must find each ingredient and return it one after another to Sir Humphrey within a...

Olli and Lissa

Olli and Lissa

Sinclair ZX Spectrum - Released - 1986

Amongst the barren heights and rugged rocks of the Scottish Highlands, there is situated Shilmore Castle. The Castle is under threat of being purchased and shipped stone by stone to America by Eugene Portcullis the third (Jnr) a mega-millionaire. Alarmed by this, Olli and Lissa rush to help their friend Sir Humphrey, the castle ghost, who was somewhat upset by the prospect of forced emigration to the New World. Sir Humphrey decides that today, Human Beings are only scared by invisible ghosts. You must collect eight ingredients for a potion to make the ghost of Shilmore Castle invisible and...

On Court Tennis

On Court Tennis

Commodore 64 - Released - 1984

In this tennis game, the focus is on timing and directing your shots accurately, as the computer moves your player into position. The positive result of this is that you can (and to win must) play angled volleys and precisely-placed lob and drop shots. The gameplay is thus more tactical than many tennis games; choosing the move to outfox your opponent comes into play. 1 or 2 player, 3 or 5 set matches can be played, or asphalt, clay or grass. The four computer players are inspired by Jimmy Conners, Björn Borg, John McEnroe and Ivan Lendl. Court layout and service rules are accurate. The AI...

Oriental Hero

Oriental Hero

Sinclair ZX Spectrum - Released - 1987

The sequel to Ninja Master is a straight martial arts game, set in a contest in Outer Mongolia. The contest is played out over 4 rounds, each of which ends with a fight with a proven champion. The Indian Cobra for 300 points, a war unit for 400, and a Russian Master for 500 are the first 3 big challenges. Eventually you must beat Zerwin the Magician to take the ultimate title of Oriental Hero. The usual range of moves are on offer, with kicks and punches rather than fireball special moves.

P47 Thunderbolt

P47 Thunderbolt

Sinclair ZX Spectrum - Released - 1990

The P-47 was one of the toughest planes in use in World War 2, and this side-scrolling shoot 'em up puts you in control of one as you take on hordes of Nazis. 16-bit versions have a simultaneous 2-player mode, as well as the ability to wrap-around the game with increased difficulty up to 4 times. You are initially armed with a machine gun, but can also pick up bombs, spray missiles and multi-missiles by picking up the appropriate letter. Each weapon can be upgraded by picking up further tokens of the same type. Tokens offering extra lives and speed-ups are also on offer.

Parabola

Parabola

Sinclair ZX Spectrum - Released - 1987

Parabola is an isometric action game where Bouncing Bruce, a springy service droid has become lost and in order to find his way home he needs to complete a series of challenges on the Cosmic Energy Grid. Each square, or level on the grid consists of a 3D landscape that has to be navigated in order to pick up any rotating energy discs along the way. Once all discs have been collected, Bruce can go for the exit of the level. Obstacles along the way come in the form of direction changing blocks, round ejection discs and moving guards. If delicate Bruce falls too far he will shatter on impact, so...

Park Patrol

Park Patrol

Sinclair ZX Spectrum - Released - 1987

In the Poconose National Park all hell is loose: Careless tourists have litttered the whole area with cans, bottles and gummi balls and they also bathe of all things in the only reserve of the white dotted blue striped pink swamp snake that is left. If something goes wrong there, there will be lots of trouble with the tourist association...or Greenpeace, depending! Therefore they are looking for competent boys and girls who want to fill in the sacrificially honorary post of park guard in their holidays. A motor rubber boat, snake defence spray and supply are provided, you get for free lots of...

Pitfall II: Lost Caverns

Pitfall II: Lost Caverns

Commodore 64 - Released - July 2, 1984

You play Pitfall Harry searching for the Raj diamond, his niece Rhonda, her cat Quickclaw and a variety of treasures somewhere in the Andes. Poisonous frogs, eels, scorpions, bats and other hazards get in the way. Pitfall II is the sequel to Pitfall!, the original platform game. Gameplay has remained pretty much the same, with each screen presenting a side view of obstacles to get past, and potentially treasures to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along the way there are checkpoints the player will encounter in the form of red...

Pneumatic Hammers

Pneumatic Hammers

Sinclair ZX Spectrum - Released - 1987

You are Red O'Blair and you have arrived at the Lee Valley Gold Research Base to stop it being destroyed from a rockslide. To get to the gold for research, huge Pneumatic Hammers drive bridge pillars into a river bed but the lever controlling the power to the hammers is broken and a new one is required before the whole base is destroyed from rocks. The only metal available to make the lever is off course gold but this needs finding in the rocks, with only certain weights of gold pure enough to make the lever. You start at the top of the base which is flick-screen and viewed from the side....

Pneumatic Hammers

Pneumatic Hammers

Commodore 64 - Released - 1988

You are Red O'Blair and you have arrived at the Lee Valley Gold Research Base to stop it being destroyed from a rockslide. To get to the gold for research, huge Pneumatic Hammers drive bridge pillars into a river bed but the lever controlling the power to the hammers is broken and a new one is required before the whole base is destroyed from rocks. The only metal available to make the lever is off course gold but this needs finding in the rocks, with only certain weights of gold pure enough to make the lever. You start at the top of the base which is flick-screen and viewed from the side....

Rasputin

Rasputin

Commodore 64 - Released - 1985

The spirit of Rasputin lives on in the netherworld. There, using the power of the Jewel of the Seven Planets, he intends to wreak havoc on the universe. The player takes on the role of a crusader and, armed only with a sword and a shield, must destroy the Jewel to put an end to Rasputin's schemes. To reach the Jewel the player must first enter the netherworld and neutralize the eight magic spells that Rasputin has cast to protect it. Rasputin: The Crusader's Quest is a single-player "search the dungeons to find the jewel" type of game. The netherworld takes the form of a court-yard from...

Rasputin

Rasputin

Sinclair ZX Spectrum - Released - 1986

You must destroy the Jewel of the Seven Planets which is the power source of the Spirit of Rasputin. To reach the Jewel you must neutralise the eight spells that have been cast in Rasputin's name. To neutralise the spells, traverse the courtyard of your dark side and enter the nether world of the Seven Planets, crossing from dimension to dimension by means of the spells cast by the Lord of Chaos to prevent the escape of Rasputin's spirit, which is threatening to cross the barriers of time. You have the magic power of your sword and shield, but their power wanes like a candle every time...

Rebelstar

Rebelstar

Sinclair ZX Spectrum - Released - 1986

Rebelstar is a turn-based, tactical squad combat game for one or two players, from the creator of the later X-COM series. Moonbase Delta may look like an unassuming mining colony, but in fact, it is the secret location of the ISAAC super-computer, used by the Empire to break the Rebels' secret codes. The Rebelstar Raiders' mission is to break in, get past the patrolling robot guards and destroy the computer. It won't be easy. Your Raiders each have a specific number of action points per move, which can be allocated to movement, firing and object manipulation. Keys, medical kits and...

Revs+

Revs+

Commodore 64 - Released - 1987

Box excerpt: REVS+ is, simply, the most advanced race simulator yet. Both car and circuit are painstakingly modelled on the real thing - down to details such as the lie of the land at both SILVERSTONE and BRAND'S HATCH. Compete against your friends or on your own against the computer-controlled cars. Name your own competitors; compete against their skill; make your own adjustments to the aerodynamics of your car; master the finger-tip controls to increase your skills in hours of enjoyment. Enjoy the sights, sounds and spills of real racing

Rick Dangerous

Rick Dangerous

Sinclair ZX Spectrum - Released - 1989

The adventure starts here ... Will Rick Dangerous, intrepid Super Hero and part-time stamp collector, survive his first mission in the Aztec temple of the tribe? Should he do so, Rick will face new hazards in the Egyptian tomb and the enemy fortress.

Rick Dangerous

Rick Dangerous

Commodore 64 - Released - 1989

You play Rick Dangerous, an Indiana Jones type who's on a quest to find the lost Coolu Amazon tribe. However, his plane crashes in the middle of a bunch of crazed Coolus. Hopefully he's up to the challenge of escaping. If he is, he will find himself in the pyramid of Egypt with no easy way past leaders and their minions, and then engulfed in a web of traps in a Nazi base. Rick Dangerous is a platform game across over 100 screens, in which Rick has his gun in one hand, and dynamite sticks in another. You must take a methodical approach to clearing each screen, as there are traps in place which...

Ricochet

Ricochet

Commodore 64 - Released - 1988

Ricochet is based on the classic arcade game Breakout which has you tasked to complete various levels to destroy the building blocks of the universe to stop Dimension-5 becoming a White Dwarf. This involves controlling a bat at the bottom of the screen and bouncing a ball off it to hit the blocks above. When the ball hits a block it will disappear and bounce back down the screen and you have to hit it back up. Don't let the ball go pass you as this will lose one of three lives. Hitting various blocks release a colored ball and when five are collected of the same color you receive a power-up...

Scary Monsters

Scary Monsters

Commodore 64 - Released - 1986

Ex-football star and adventure Harry Johns has become stranded on Dr. Graves' island with his girlfriend Conny. Graves is a psychotic surgeon who has found an obsession with monsters. He has turned the island's inhabitants into ghosts, mummies, werewolves, and witches. Furthermore, in the buildings which they roam are six sleeping monsters including a witch, a mummy, a werewolf, Frankenstein, Dracula, and a hunchback. These monsters need to be destroyed, and in order to accomplish the task, Harry must find the correct weapon stored in one of the six buildings and use it to destroy said...

Seabase Delta

Seabase Delta

Commodore 64 - Released - 1986

Seabase Delta is a text adventure with graphics that was developed using the Quill game writing software package. This game is a sequel to the game Subsunk. The previous game saw the player, in the role of Ed Lions, aboard a submarine that had been sunk by enemy powers. The task there was to send a message back to base requesting help. This game picks up from that point. The enemy have intercepted the message and, using a mysterious magnetic force, have taken the submarine to their underwater base. The player, again in the role of Ed Lions, starts the game in a walkway to the base....

The Sentinel

The Sentinel

Sinclair ZX Spectrum - Released - 1987

The Sentinel, released in the United States as The Sentry, is a puzzle video game created by Geoff Crammond, published by Firebird in 1986 for the BBC Micro and converted to the C64 (by Crammond himself), Amstrad CPC (with a cross-compiler written by Crammond), ZX Spectrum (by Mike Follin), Atari ST, Amiga (both by Steve Bak) and PC (by Mark Roll). It was among the first games to feature solid-filled 3D computer graphics on home computers. While it ran acceptably fast on 16-bit computers, it was slow on 8-bit machines such as the C64, where the next view took up to three seconds to be...

Sidewize

Sidewize

Commodore 64 - Released - 1987

Sidewize's plot revolves around four planets which get attacked by evil aliens. Now the player buckles on a jetpack to teach them a lesson; not entirely surprising by shooting them with a laser cannon. The planet order can be chosen freely. The game is a horizontally scrolling shooter in which the protagonist has all directions to maneuver. This is necessary because enemies come in from both sides of the screen. There are various power ups to collect which grant advantages like improved weapons in six expansion stages, extra lives or a protective shield.

Special Agent

Special Agent

Commodore 64 - Released - 1988

You have been sent into Moscow to help another agent, Felix 'The Cleaner' Hoover who has infiltrated the KGB Headquarters to steal blueprints to a secret Soviet Spacecraft but he has been discovered. You must help him complete his task before helping him escape by shooting any KGB agent who gets in your way over various levels. The game is a platform game with a part of the level shown on the screen and will scroll when you move.You are short of Western money so you must search every door on each level to find money, documents and other bonuses as well as a key. To move down to other platforms...

Spiky Harold

Spiky Harold

Commodore 64 - Released - 1986

Winter is nearly here and Spiky Harold the hedgehog has only 24 hours to eat as much as he can before hibernating. You play as Harold and in this one player flick-screen platform game you must explore various screens and eat any food you find. On each screen are various nasties and if you touch them you lose one of 20 lives as you try to beat the clock. Coins can be collected to gain extra lives but any wine glasses picked up and it turns Harold drunk. As well as the main playing area you can see your lives, food eaten and time, and a joystick or keyboard is used to control Harold.

Star Empire

Star Empire

Commodore 64 - Released - 1988

The ultimate goal in Star Empire is to build a great galactic empire protected by a huge frontier shield. Before this can be achieved however, players have to complete various missions, trade with starbases and fight off invading aliens. The ship is controlled from a top-down perspective, with four gauges indicating its energy level, temperature, radiation level and shield status. When the radiation level or temperature reach maximum, the ship is destroyed. The ship heats up when it's near a sun or firing weapons. The radiation level rises when radioactive pods are carried. When the ship is...

Star Firebirds

Star Firebirds

Sinclair ZX Spectrum - Released - 1985

The Star Firebirds are a dangerous alien race which must be wiped out before they can attack your people. This makes for a shoot 'em up with your ship at the bottom of the screen, shooting upwards as it dodges the Firebirds as they shoot down the screen. To clear each of the 64 waves you must destroy a set amount of each of the two types of Firebirds. You have a standard cannon as well as a hyperspace super-move, which can wipe out several Firebirds at once. Each wave finishes with a super-baddy to be shot several times in between its efforts at raining shots down on you.

Star Pilot

Star Pilot

Sinclair ZX Spectrum - Released - 1987

Star Pilot is a vertical scrolling shoot 'em up based on a race in space. Players have a choice of a one or two player game where in a one player game it is a race against the clock. The player controls a starship and flies along a track in space, along the way alien enemies are encountered that have to be dispatched of with your laser cannon. There are different 48 and 128K versions, in the 128K version the winner of each stage will receive money to buy better equipment for his ship, such as better weaponry and shields.

Star Trek: The Rebel Universe

Star Trek: The Rebel Universe

Commodore 64 - Released - 1989

Starfleet Command is attempting to contain a rapidly growing Federation mutiny in the Sagittarius Arm. Every Federation starship set to discover the nature of the problem has also mutinied and joined the Klingons. To avoid the mutiny spreading to the entire Federation, Starfleet plans to wrap the entire area in a Klein Sphere, sealing it off forever. In a last attempt to find out what is happening, Starfleet sends in the Enterprise before the Sphere is set up. Its five year mission is to attempt to discover what is causing the defections, and hopefully stop them. If you fail in your...

Superman: The Game

Superman: The Game

Sinclair ZX Spectrum - Released - 1985

Superman: The Game is a 1985 game designed by Fernando Herrera and first published in the US by First Star Software for the Commodore 64. The title was ported to a number of other home computers in Europe.

Thrust

Thrust

Atari ST - Released - 1989

The aim is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod can end up spinning around each other, out of control. Hitting the walls of the cave with either the ship or the pod results in death. Each planet has turrets which fire bullets at the ship, which can be destroyed with a single shot, and a reactor which powers the defence system of each planet. If the reactor is shot enough the turrets will cease firing for a short amount of time. Hitting the reactor...

Thrust II

Thrust II

Sinclair ZX Spectrum - Released - 1987

The physics-based gameplay of the original Thrust is back and the controls of your craft are basically the same - swivel left and right, and thrust. While the essence of the game remains very similar there are some differences second time round. The Federal Resistance has captured an artificial planet of great strategic importance in the war against the Galactic Empire. However, the purification of the planet's atmosphere is not yet complete. You must search the planet for 16 orbs, the majority of which lie below the surface, these are required for the construction of an atmospheric...

Thunderbirds

Thunderbirds

Sinclair ZX Spectrum - Released - 1985

Thunderbirds is a single player puzzle solving game. It seems that a group of Egyptologists have managed to get themselves trapped deep within an ancient tomb. They're in deep trouble because their air supply is running out. Naturally they put in a call to International Rescue who spring into action. This is primarily a game of puzzles. It starts before lift off with the player selecting the equipment to be loaded into Thunderbird 2 which can only carry forty tons and every ton of equipment costs the player one hundred points. Should the Mole be taken? What about Thunderbird 4? Should...

Time Flies

Time Flies

Sinclair ZX Spectrum - Released - 1988

Time Flies is a vertical scrolling shoot 'em up where the player flies a spaceship over a terrain, shooting at airborne and ground targets. An evil time lord has stolen 24 hours of time itself and hidden on four planets. The objective is to recover the lost time by fighting your way through the planetary defences.

Ultima Ratio

Ultima Ratio

Sinclair ZX Spectrum - Released - 1987

Ultima Ratio is 2D shooter game. " Ultima Ratio" is powerful super-weapon, a nine stage battle platform - player, as a volunteer, must destroy it. All stage must be neutralized (all enemies and special objects must be destroyed), before the player can go to the next stage. He use a special flying vehicle, flies over battle platforms (screen is "manually" scrolled, by touching edges of screen) and kills enemies. Ammunition, shields and fuel are limited - player can replenish ammo only in special points. Game has time limit - if TL reaches 0, the player lost 1 life.

Zalaga

Zalaga

Commodore 64 - Released - 1989

Zalaga is a computer game by Nick Pelling. It was developed and published by Aardvark Software and re-released by Alternative Software for the BBC Microcomputer and Electron. It was also ported to the Commodore 64 in 1989, and published by Firebird. Pelling also did this conversion, but under the pseudonym of Orlando M. Pilchard. Zalaga is a fixed screen shoot 'em up that is almost identical to Galaga. The player controls his space ship along the bottom of the screen and has to shoot at the aliens that move around above him. The enemies fly in formations and will either try to shoot or...

Zolyx

Zolyx

Amstrad CPC - Released - 1988

Zolyx is a Qix variant: the player is presented with a white playing field and controls a pixel. Whenever this pixel moves over the playfield, it leaves a line behind - and when the line becomes a closed form, it gets coloured. The goal is to colour 75% of the playfield; everything above gives bonus points for the high score list. Well, it is not that easy. White pixels fly around the field and touching them result in death; similarly deadly is going backwards on a line. At least the player has two tricks to help himself: he can change the direction of the white pixels by pressing a button...

Zolyx

Zolyx

Commodore 64 - Released - 1987

Zolyx is a Qix variant: the player is presented with a white playing field and controls a pixel. Whenever this pixel moves over the playfield, it leaves a line behind - and when the line becomes a closed form, it gets coloured. The goal is to colour 75% of the playfield; everything above gives bonus points for the high score list. Well, it is not that easy. White pixels fly around the field and touching them result in death; similarly deadly is going backwards on a line. At least the player has two tricks to help himself: he can change the direction of the white pixels by pressing a button...

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