Audiogenic Software Ltd.

3-D Glooper

3-D Glooper

Commodore Plus 4 - Released - 1985

3-D Glooper is a version of Pac-Man where you must move about a maze-like city eating blue blocks while trying to avoid the baddies called Gloopers that roam it. You can only escape once all the blocks are gone. Occasionally a red block will appear which for a short time allows you to eat the Gloopers. The game is viewed from a first person perspective. As well as the main playing area the number of lives, High Score, Score, and a timer can be seen at the top of the screen. Pressing F1 also brings up a map showing the location of any Gloopers and blue blocks left to eat at the top of the...

Alice in Videoland

Alice in Videoland

Commodore 64 - Released - 1984

Follow the adventures of Alice as she enters Videoland. There are four games to be completed to get Alice back home. Before your game starts you watch Alice follow the white rabbit through the country side and into the rabbit burrow. The next screen shows Alice falling. Game One: Alice is in a strange room and must collect potions, slices of cake, keys and a basket to carry her goodies. Alice can go left and right and enter various rooms with the keys she collects. Be careful though of a nasty alarm clock floating around. One touch ends the game. Game Two: Alice is in a big colourful garden...

Allan Border's Cricket

Allan Border's Cricket

MS-DOS - Released - 1993

One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after Graham Gooch's Test Match. All the international sides are present, with the chance to change the player data and choose the team yourself. Test match and limited-overs matches are available, with 1 or 2 innings per team, and you can turn the Leg-before-wicket dismissal off, which makes the game easier to understand. There are 3 skill...

Allan Border's Cricket

Allan Border's Cricket

Commodore 64 - Released - 1993

One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after Graham Gooch's Test Match. All the international sides are present, with the chance to change the player data and choose the team yourself. Test match and limited-overs matches are available, with 1 or 2 innings per team, and you can turn the Leg-before-wicket dismissal off, which makes the game easier to understand. There are 3 skill levels...

Amazon

Amazon

MS-DOS - Released - 1984

The Amazon jungle. Volcanic, dangerous, still unexplored. Home of the jaguar. The alligator. Two hundred species of poisonous snakes. And natives whose culinary habits, while only rumored, make you very uncomfortable. Why, you wonder, would anyone want to go there? More to the point, why would anyone want you to go there? But there's no time for questions right now. Because right now you're in the Communications Control Room of your new employer: National Satellite Resource Technology, a top-secret, high-tech research consulting firm. And at NSRT, things happen fast. Standing in the...

Battle for the Ashes

MS-DOS - Released - 1995

Cricket internationals are known as 'test' matches, but to many English and Australian players, most games are a mere test of ability to play in the Ashes, the fabled tours between the 2 countries taking place roughly every 18 months. Those who regard everything else as a time-filling exercise between these ancient duels between colonial power and one-time convict dumping ground will appreciate this release from Audiogenic. Battle For the Ashes was released at budget price, as a cut down version of the company's cricket game, released under various licenses worldwide offering only 5-day...

Battle for the Ashes

Battle for the Ashes

Commodore Amiga - Released - 1995

Cricket internationals are known as 'test' matches, but to many English and Australian players, most games are a mere test of ability to play in the Ashes, the fabled tours between the 2 countries taking place roughly every 18 months. Those who regard everything else as a time-filling exercise between these ancient duels between colonial power and one-time convict dumping ground will appreciate this release from Audiogenic.

Blockbuster

Blockbuster

Commodore Amiga - Released - 1987

A bat. And a ball. That bounces. It is a simple premise. And as some clever bloke found out at the dawn of computer gaming, it is really good fun. Simple, yes, but fun in the extreme. But things do not stay still in the fast moving world of games, oh no. And so a simple bat and ball game gets loads of power-ups, wacky level designs and if you are really lucky even some decent collision detection. In fact, you could say, it is a whole new ball game. It is all good stuff so far, but there is something not quite right when you get down to playing the game. Some of the levels are downright...

Bonzo

Bonzo

Commodore 64 - Released - 1984

You use the joystick or four well-chosen keys to move the little workman around. The figure is really endearing. In fact, the use of color graphics is good all-round. You are presented with a screen of various layers, linked by ladders of varying lengths. A good feature is that every game is different, because the placing of the ladders, and the boxes, which you must collect, are random. You always start at the bottom layer, and the evil monsters which try to stop you start at the top. You pick up the boxes simply by walking past them, and you go up and down the ladders under your own control....

Boss

Boss

Commodore VIC-20 - Released - 1983

Boss is a two-player chess game, played on a 8x8 checkerboard. The aim of the game is to capture all your opponent's pieces before it does the same, and moves are made by inputting two sets of grid references. There are ten levels of play, giving response times from one second to nine hours. Boss's unique feature is the ability to predict its own moves. It is also capable of castling, queening, and ‘en passant' and operates on standard chess nomenclature.

Brian Lara's Cricket

Brian Lara's Cricket

Commodore Amiga - Released - 1995

One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after Graham Gooch's Test Match. All the international sides are present, with the chance to change the player data and choose the team yourself. Test match and limited-overs matches are available, with 1 or 2 innings per team, and you can turn the Leg-before-wicket dismissal off, which makes the game easier to understand. There are 3 skill...

Brian Lara's Cricket 96

Brian Lara's Cricket 96

Commodore Amiga - Released - 1996

Brian Lara Cricket '96 is an updated version of Brian Lara Cricket. It is basically the same game, with updated sprites and roster. The game features international matches, English county matches (with 18 teams) and 6 classic historical matches (from 1960 to 1994). Also available are the World Cup competition (with 12 national teams) and a Test Series. The game also features a team editor, battery back-up save and one to four multiplayer mode.

Bubble and Squeak

Bubble and Squeak

Commodore Amiga - 1994

Bubble and Squeak starts off similarly to many other platform games. Controlling a bald child, you move through a scrolling array of ledges, avoiding contact with nasties who release coins when shot. There are hidden areas to find as well. Halfway through the first of the 30 levels, you meet Squeak and the full nature of the game starts. Squeak is a blue alien, who must also be guided through the levels. As he can't jump as high as you, he must sometimes be instructed to wait while you flick a switch or otherwise solve the puzzle of how to guide him through. If you stand on top of Squeak...

Bubble and Squeak

Bubble and Squeak

Commodore Amiga CD32 - 1994

Bubble and Squeak starts off similarly to many other platform games. Controlling a bald child, you move through a scrolling array of ledges, avoiding contact with nasties who release coins when shot. There are hidden areas to find as well. Halfway through the first of the 30 levels, you meet Squeak and the full nature of the game starts. Squeak is a blue alien, who must also be guided through the levels. As he can't jump as high as you, he must sometimes be instructed to wait while you flick a switch or otherwise solve the puzzle of how to guide him through. If you stand on top of Squeak you...

Castlemath

Castlemath

Commodore VIC-20 - Released - March 21, 1984

Castlemath is an educational math game published by Audiogenic for the Commodore VIC-20 in 1984. Solve math problems in order to gain access to the castle, then solve more once you're inside

Cataclysm

Cataclysm

Commodore 64 - Released - 1983

Cataclysm is pure shoot-em-up action. The lunar city of Erriam is under fearsome bombardment from the saucers fo the Jovian empire. You are the commander of the lone laser outpost, and your mission is-hold out as long as you can, or there can only be one outcome - CATACLYSM!

Cloudburst

Cloudburst

Commodore VIC-20 - Released - 1982

Defend yourself and your Earth base from the attack of deadly Acid Rain and pollution spawned mutant creatures called Cloud Hoppers. Cloud Hoppers and Acid Rain fall from a cloud covered, polluted sky and when the Cloud Hoppers land, they move along the surface to attack your defenses. Your only defense is a neutron tank, but you must be careful, as any contact with the Acid Rain or with the Cloud Hoppers is fatal. This was one of those rare VIC-20 games that actually had both cartridge and cassette releases

Dynamo Dan: The Electric Man

Commodore 64 - Released - 1988

Emlyn Hughes Arcade Quiz

Emlyn Hughes Arcade Quiz

Commodore 64 - 1990

Emlyn Hughes' Arcade Quiz is a game based on quiz machines found in bars and public houses. The idea is to move through ten mazes of blocks and reach the Win bar on the right of the screen. Be careful though, as the maze scrolls to the left and if your not quick enough you will reach the Lose bar on the left of the screen. You will encounter different types of blocks that will help or hinder you. These include Question blocks, get it right and you can move on, get it wrong and you have to answer another question meaning you slowly scroll towards the left of the screen. Money can also be...

Emlyn Hughes Arcade Quiz

Emlyn Hughes Arcade Quiz

Commodore Amiga - Released - 1990

Emlyn Hughes' Arcade Quiz is a game based on quiz machines found in bars and public houses. The idea is to move through ten mazes of blocks and reach the Win bar on the right of the screen. Be careful though, as the maze scrolls to the left and if your not quick enough you will reach the Lose bar on the left of the screen. When you reach the Win bar you enter a bonus game where on a time limit you have to answer as a number of questions based on how many coins you collected. Afterwards you have a choice to either cash in your money or move onto the next level which will cost you money to...

Emlyn Hughes International Soccer

Emlyn Hughes International Soccer

Commodore Amiga - Released - 1990

Emlyn Hughes International Soccer offers realistic arcade action and football management combined into one game. The wide range of facilities and control options have between designed in such a way that you can sit down and play without hours spent studying the manual, and getting to grips with the controls. One or two can play, whether against each other, or against the computer. You can even watch two computer teams playing each other! Player skill levels and fitness levels vary, so picking the right team is just as important as the way you control your players during the game. Fixture...

Emlyn Hughes International Soccer

Emlyn Hughes International Soccer

Commodore 64 - Released - July 15, 1988

EHIS gameplay included the basic running, kicking, shooting style but also had advanced technique gameplay which added depth and realism to the game. For example; turning naturally involved changing direction of the joystick, but instead of coming to a halt straight away, the player would slow down, stop and start to run in the direction of the joystick. EHIS advanced techniques included The '5-direction' option. This meant that you could pass and shoot up to 5 different directions from where your player is facing. This was achieved by holding the fire button and pushing the joystick at an...

Exile

Exile

Commodore 64 - Released - January 1, 1991

When a terraforming team on an unexplored planet sends some disturbing messages back to Earth and then stops responding altogether, a space-adventurer is sent to find out what happened. The gameplay is a side-on 8-dimensionally scrolling action-adventure set on a planet. The player must find a way to the lower depths of the planet to rescue the terraforming team and defeat the evil Triax!

Exile

Exile

Commodore Amiga - Released - June 1, 1991

When a terraforming team on an unexplored planet sends some disturbing messages back to Earth and then stops responding altogether, a space-adventurer is sent to find out what happened. The gameplay is a side-on 8-dimensionally scrolling action-adventure set on a planet. The player must find a way to the lower depths of the planet to rescue the terraforming team and defeat the evil Triax!

Exterminator

Exterminator

MS-DOS - Released - 1990

Of all the mundane tasks which've been turned into action-packed games, bug-repelling must be up there with being a Paper Boy or a Trashman. These aren't average bugs; Chicago is under siege from mutated insects, rats and even toy tanks. You'll have to work through seven houses, each of which has the typical rooms. You control a seemingly-dismembered hand, which must deal with the hordes as they come towards it, into the screen. They can be shot, thumped, or squashed depending on their type. To clear a room you must kill a certain number of creatures in each of the vertically-divided...

Exterminator

Exterminator

Commodore Amiga - Released - 1990

Of all the mundane tasks which've been turned into action-packed games, bug-repelling must be up there with being a Paper Boy or a Trashman. These aren't average bugs; Chicago is under siege from mutated insects, rats and even toy tanks. You'll have to work through seven houses, each of which has the typical rooms. You control a seemingly-dismembered hand, which must deal with the hordes as they come towards it, into the screen. They can be shot, thumped, or squashed depending on their type. To clear a room you must kill a certain number of creatures in each of the vertically-divided...

Exterminator

Exterminator

Commodore 64 - Released - 1990

Of all the mundane tasks which have been turned into action-packed games, bug-repelling must be up there with being a Paper Boy or a Trashman. These aren't average bugs; Chicago is under siege from mutated insects, rats and even toy tanks. You'll have to work through seven houses, each of which has the typical rooms. You control a seemingly-dismembered hand, which must deal with the hordes as they come towards it, into the screen. They can be shot, thumped, or squashed depending on their type. To clear a room you must kill a certain number of creatures in each of the vertically-divided 'lanes'...

Golf

Golf

Commodore VIC-20 - Released

Graham Gooch World Class Cricket

Graham Gooch World Class Cricket

Commodore Amiga - Released - 1993

One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after Graham Gooch's Test Match. All the international sides are present, with the chance to change the player data and choose the team yourself. Test match and limited-overs matches are available, with 1 or 2 innings per team, and you can turn the Leg-before-wicket dismissal off, which makes the game easier to understand. There are 3 skill...

Graham Gooch World Class Cricket: Test Match Special Edition

Graham Gooch World Class Cricket: Test Match Special Edition

Commodore Amiga - Released - 1994

This version of the game combines the original game with the 2nd Innings update.

Graham Gooch's Second Innings

Graham Gooch's Second Innings

Commodore Amiga - DLC - 1993

This data disk for "Graham Gooch World Class Cricket" includes 1993 squads for 18 English counties and an updated England squad, but does not include five historic cricket matches as stated in the manual.

Graham Gooch's Test Cricket

Graham Gooch's Test Cricket

Commodore 64 - Released - 1985

Time to get your bat and pads, put on the whites and have a game of cricket. In this computer version of the game, you have the choice of length of game (40, 50, 60 overs or two innings), how many players (one or two), skill level (one to nine) and whether you want to play a simulation or arcade version. You then choose your eleven players for each team: wicket-keepers, slip catchers and bowlers. The main game is viewed showing a small part of the field from behind the bowler at an elevated angle. Also shown: the batters, wicket-keeper and slip catcher. In simulation mode you control the...

Graham Gooch's Test Cricket

Graham Gooch's Test Cricket

Commodore 128 - Released - 1986

Time to get your bat and pads, put on the whites and have a game of cricket. In this computer version of the game, you have the choice of length of game (40, 50, 60 overs or two innings), how many players (one or two), skill level (one to nine) and whether you want to play a simulation or arcade version. You then choose your eleven players for each team: wicket-keepers, slip catchers and bowlers. The main game is viewed showing a small part of the field from behind the bowler at an elevated angle. Also shown: the batters, wicket-keeper and slip catcher. In simulation mode you control the...

Graham Gooch's Test Cricket

Graham Gooch's Test Cricket

Sinclair ZX Spectrum - Released - 1985

Time to get your bat and pads, put on the whites and have a game of cricket. In this computer version of the game, you have the choice of length of game (40, 50, 60 overs or two innings), how many players (one or two), skill level (one to nine) and whether you want to play a simulation or arcade version. You then choose your eleven players for each team: wicket-keepers, slip catchers and bowlers. The main game is viewed showing a small part of the field from behind the bowler at an elevated angle. Also shown: the batters, wicket-keeper and slip catcher. In simulation mode you control the...

Graham Gooch's Test Cricket

Graham Gooch's Test Cricket

Amstrad CPC - Released - 1985

Time to get your bat and pads, put on the whites and have a game of cricket. In this computer version of the game, you have the choice of length of game (40, 50, 60 overs or two innings), how many players (one or two), skill level (one to nine) and whether you want to play a simulation or arcade version. You then choose your eleven players for each team: wicket-keepers, slip catchers and bowlers. The main game is viewed showing a small part of the field from behind the bowler at an elevated angle. Also shown: the batters, wicket-keeper and slip catcher. In simulation mode you control the...

Grandmaster

Grandmaster

Commodore 64 - Released - 1982

Grandmaster is a one player chess game where you play the computer at chess with ten skill levels (0-9). As well as adjusting the skill level you can also watch the computer play itself, receive hints, force the computer to play the move it is currently thinking and change board colour. You use the keyboard to type in your moves and the default setting is skill level one and you play as white. Grandmaster Chess was an Audiogenic Software Ltd. 1986 re-release of the 1982 chess game Grandmaster by Kingsoft and also included the 1982 game Renaissance by United Microware Industries, Inc.

Hell for Leather

Commodore 64 - Unreleased - 1988

Hell For Leather was a game being developed for Audiogenic by James Macdonald under his Psycodelic Software Developments label. It was the first game he had ever written, and was done to prove to someone at his local computer club that multiple levels of parallax could be done smoothly. Initially it started off as a single scrolling street scene, and then became a full game. The game was pretty much completed, but never got released due to someone claiming rights on the game’s name, and then the game was stolen and leaked from a booth at a games convention in London. So the game...

Helter Skelter

Helter Skelter

Commodore Amiga - Released - October 1, 1988

Marble Madness meets pinball. Ball rolling game with a simple goal: Move the ball to hit moving targets within time limit to win the level. On the higher levels feature hazards and bonus items, and you can score some big points if you hit them in the right sequence. Most targets are cutesy-looking aliens, and a big yellow arrow shows which one you must bounce at next.

Helter Skelter

Helter Skelter

MS-DOS - Released - 1989

Marble Madness meets pinball. Ball rolling game with a simple goal: Move the ball to hit moving targets within time limit to win the level. On the higher levels feature hazards and bonus items, and you can score some big points if you hit them in the right sequence. Most targets are cutesy-looking aliens, and a big yellow arrow shows which one you must bounce at next.

Helter Skelter

Helter Skelter

Commodore 64 - Released - 1990

Marble Madness meets pinball. Ball rolling game with a simple goal: Move the ball to hit moving targets within time limit to win the level. On the higher levels feature hazards and bonus items, and you can score some big points if you hit them in the right sequence. Most targets are cutesy-looking aliens, and a big yellow arrow shows which one you must bounce at next.

Impact

Impact

Atari ST - Released - 1987

Trapped - in a 1970s arcade game! Every escape route is blocked by a wall of brightly coloured bricks. Powerfully addictive, Impact has 80 built in screens, but if you prefer you can design your own - as hard, as simple, as much fun as you like. Hidden on each screen are special tokens - catch them if you can. Use them to buy one of nine powerful weapons, or keep them until the end of the screen to score a bonus. If you thought the fun had gone out of computer games, then Impact is the game that'll change your mind!"

Impact

Impact

Commodore 64 - Released - 1988

Impact is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.

Lone Wolf: The Mirror of Death

Lone Wolf: The Mirror of Death

Commodore 64 - Released - 1991

In this out-of-canon adventure of gamebook hero Kai Master Lone Wolf, the player controls the dashing adventurer scaling the interior of warlock Gorazh's sinister magic tower Kazan-Gor -- an inverted pyramid, broadening as it gets higher -- in pursuit of a Lorestone of Nyxator located at the very top. Imprisoned in his flick-screen tower, Gorazh has filled it with monsters and traps, the most insidious of which was a magic mirror, Dhazag-Oud, whose seven shards reflect back superior counterparts of whoever gazes upon them (and which subsequently result in boss battles.)

Lone Wolf: The Mirror of Death

Lone Wolf: The Mirror of Death

MS-DOS - Released - 1991

In this out-of-canon adventure of gamebook hero Kai Master Lone Wolf, the player controls the dashing adventurer scaling the interior of warlock Gorazh's sinister magic tower Kazan-Gor -- an inverted pyramid, broadening as it gets higher -- in pursuit of a Lorestone of Nyxator located at the very top. Imprisoned in his flick-screen tower, Gorazh has filled it with monsters and traps, the most insidious of which was a magic mirror, Dhazag-Oud, whose seven shards reflect back superior counterparts of whoever gazes upon them (and which subsequently result in boss battles.) The gameplay largely...

Loopz

Loopz

Commodore 64 - Released - 1991

A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which...

Loopz

Loopz

Amstrad CPC - Released - 1990

A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which...

Magic Stone

Magic Stone

Commodore 64 - Released - 1984

Magic Stone is a single player interactive fiction adventure game. The mansion of Graf Von Schwarzherzen lies in the wastelands of Transylvania. It is reputed to be haunted. legend tells of a Magic Stone hidden within its walls, a stone that can turn lead into gold. Armed with a magic amulet that changes colour when in the proximity of black magic the player sets out to explore this mansion. However finding the stone is not enough, the player must also find out where and how to use it and this secret is hidden in Von Schwarzherzen's notebook, a book said to be bound in human skin!.

Motor Mania

Motor Mania

Commodore 64 - Released - 1982

Motor Mania is a top view driving game where the screen scrolls vertically upwards as you try to drive your racing car for as many miles as you can. Starting at a gas station you are able to control your speed up to 80mph, brake and move left or right as you avoid other drivers and various obstacles. There are three types of roads to drive on and they are motorway, b-road and dirt and you must avoid hitting the sides and drivers or you lose one of five lives. On the side of the playing area are various dials and these are speedometer, fuel which decreases as you drive, and generator which...

Odyssey

Odyssey

Commodore Amiga - 1995

Odyssey is a platformer with puzzle-solving elements. There are seven big, multi-directional scrolling levels which need to be conquered by finding all hidden crystals. The first three are available right from the start and the others gradually open up as a more crystals are found. A lot of time is spent with jumping over gaps and fighting the uncle's soldier with the sword, but there are many puzzles to solve. Much consists of the standard "finding an object and bringing it to the right spot", but the big catch is that the hero can transform into animals, e.g. a lion or a bird. Each animal...

Outworld

Outworld

Commodore VIC-20 - Released - 1981

The play mechanic is a mix of many games; protecting your ground-based city with a moving crosshair is obviously Missile Command. However, the asteroids that drop on you break into two and then four pieces as in Asteroids. And the force field over a cityscape looks a lot like Imagic's Atlantis game.

Pass Your Driving Test

Commodore 64 - 1987

Psycastria

Psycastria

Commodore 64 - Released - 1986

The Psycastria have constructed four different types of installation, one on land, one at sea on a giant carrier ship, one on the surface of the moon, and the final one in deep space. It is in these installations that they store their energy supplies in circular pods. You, now endowed with the skill and cunning of the famous Boggles, are in charge of a highly maneuverable craft capable of stunning mid-air changes of direction. Using just your basic astro-cannons you must attack each installation in turn, avoiding the high buildings that stand out from the surface. However the Psycastria will...

Ransack

Ransack

Commodore 64 - Released - 1987

Ransack is a side-view horizontally-scrolling shooter where the screens scrolls constantly left to right as you control AL, a globular droid on a revenge mission. The eight planets of the Ryvian System haven't been paying its share towards the Democratic Council of Planets and so 'Ransack' clause has been invoked. After a council representative was eaten after being sent to negotiate with the planets, a battle fleet has been planned to be sent. Due to budget cuts though, a robot with a faulty stabilizer system has been sent to bounce along all eight planets to destroy the residents. As you...

Renaissance

Renaissance

Commodore 64 - Released - July 7, 1983

Renaissance is a version of the board game Othello where the aim is to change all your opponents counters to your colour or have more counters on the board at the end of the game. To change the colour of your oppositions counters, you place a counter opposite another of your counters vertically, horizontally or diagonally with no set distance. Any opposition counters in between gets changed to your colour. You and the other player takes it in turns until the game has ended and the player with the most counters win. This version of the game has various options before and during play. You can...

The Secret of St. Brides

The Secret of St. Brides

Commodore 64 - Released - 1985

The St. Brides School was a real life holiday destination in Ireland in the eighties, where grown-up women could go back in time for a 20's boarding school experience. The school branched out by going into computer game development and their first title The Secret of St. Brides took place at the location of the software developer. In the game you take on the role of Trixie Trinian, a headstrong young woman set out to discover the secret of St. Brides. Along with your friends, Cynthia and Fiona, you must find out why everyone at the school believes they are living in the twenties and restore...

Shark

Shark

BBC Microcomputer System - Released - 1988

You play the role of Shark, attempting to halt the advance of the Intruders. Your mission is to penetrate deep into their ranks and strike at the heart of the invasion by destroying their Command Centres. Your first task is to defeat their jungle offensive. Extra weapons/ability may be obtained by collecting the weapon packs of aliens you have destroyed. Some troops leave behind their backpacks which contain either a high velocity rifle, a machine gun, or award extra jumping ability, temporary invincibility, or occasionally extra lives. Enemy trucks and helicopters are destroyed by...

Super League Manager

Super League Manager

Commodore Amiga - Released - 1995

This football management game is unique for two main reasons. Firstly, it's set in a completely fictitious game-world, with fantasy teams and players. You start off managing Folkford United, the worst team in the country, with players including Brian Evans, Nicky Moody and Bruce Roberts, and rival teams include Oldcastle, Marwick and Stoke Berry. The second difference is the lack of statistics for player details. Instead, sentences such as 'best in defence, can also play in midfield. Has been playing reasonably well. Signed for £100,000 from Oldcastle 2 years ago. Current value around...

Super Tennis Champs

Super Tennis Champs

Commodore Amiga - Released - 1995

Super Tennis Champs is a tennis game which allows the player to participate in single matches, tournaments, a league or even the whole Grand Slam event - optionally as double. Each of the 16 available athletes has advantages which result in a unique playing style, e.g. Pablo is fast and has a good back-hand. Three different kinds of court (hard, grass or clay) also have an impact on the gameplay and ball physics. Beginners can use easier controls for serving, but overall the controls are designed for a fast-placed experience.

The Tomb of Drewan

Commodore 64 - 1982

A magical amulet, and the four runestones of Air, Earth, Fire and Water, were the basis for the power of the evil Kartos empire. With time, the empire crumbled. The last survivor, named Drewan, lived for many years after and started to repent for the evils committed by the empire. He knew that eventually, he too would die, and so he prepared. A 400 room tomb was built, and populated with a variety of guardians to protect the amulet and stones. He also provided some spells as a way to defeat the guardians, just in case some future hero needed the power of the artifacts to be used for good......

Wembley Rugby League

Wembley Rugby League

MS-DOS - Released - 1996

Having previously recreated the more internationally famed rugby union with World Class Rugby, Audiogenic switched their attention to Rugby League, using the same game engine. The main differences in the league game is that a team has to give up possession after being tackled six times – which often leads to some bold moves on the 5th tackle, especially as if you retrieve the ball an opposition player, you get a fresh set of six tackles – and that after a tackle, play restarts by flicking the ball back to another player (inexplicably knows as the ‘Play-the-Ball’), while the entire teams (of...

World Class Rugby

World Class Rugby

MS-DOS - Released - 1991

Like Domark's Rugby: The World Cup, World Class Rugby was released alongside the 1991 Rugby World Cup, which was won by New Zealand in a final against England. Recreating this full 16-team event is an option, as are individual friendly matches and an 8-team league. Options are highly customizable - there are 10 skill levels, variable match lengths, the option to play without off-sides, and variable pitch conditions. Replays can be enabled for each try, and then saved to disk. The accurate rules of rugby are recreated, including scrums, line-outs, penalties and drop goals.

World Class Rugby

World Class Rugby

Commodore 64 - Released - 1991

Like Domark's Rugby: The World Cup, World Class Rugby was released alongside the 1991 Rugby World Cup, which was won by New Zealand in a final against England. Recreating this full 16-team event is an option, as are individual friendly matches and an 8-team league. Options are highly customisable - there are 10 skill levels, variable match lengths, the option to play without offsides, and variable pitch conditions. Replays can be enabled for each try, and then saved to disk. The accurate rules of rugby are recreated, including scrums, line-outs, penalties and drop goals.

Wreckers

Wreckers

MS-DOS - Released - 1992

Wreckers is an isometric sci-fi action game with strategy elements. Robotic droids roll quietly through the corridors of space station Beacon 04523N, automated computers calculate routes for interstellar traffic. Three human officers sleep in cryogenic tanks, awakened only for routine system checks – or in case of an emergency. With a hum, the cryogenic control springs on-line as Beacon’s long-range sensors detect incoming lifeforms. Controlling one of the on-board officers, the player has to defend the station against swarms of plasmodian spores (the “Wreckers”) showering down on Beacon...

Wreckers

Wreckers

Commodore Amiga - Released - 1991

Robotic droids roll quietly through the corridors of space station Beacon 04523N, automated computers calculate routes for interstellar traffic. Three human officers sleep in cryogenic tanks, awakened only for routine system checks – or in case of an emergency. With a hum, the cryogenic control springs on-line as Beacon’s long-range sensors detect incoming lifeforms. Controlling one of the on-board officers, the player has to defend the station against swarms of plasmodian spores (the “Wreckers”) showering down on Beacon and seeping into its four sections. While the spores approach, they...

Scroll to Top