Datamost, Inc.

Air Attack

Air Attack

Commodore 64 - Released - 1984

Games Commodores Play.

Ankh

Ankh

Commodore 64 - Released - 1984

Ankh is a flick-screen arcade adventure where you control a Mindprobe in the "Metareal" world of Ankh. You have to explore the 64 room world to find a Treasure, Tool or a new mystery in the last room of the world. As you move around you will encounter various objects that move around the screen shooting at you but you are able to shoot back. There are doors that need opening by switches, other treasures to collect and objects that can be used elsewhere to help you in your quest. If you are shot, touch certain objects, touch walls or the doors then an energy bar decreases and when it is empty...

Ankh

Ankh

Apple II - 1984

Ankh is a flick-screen arcade adventure where you control a Mindprobe in the "Metareal" world of Ankh. You have to explore the 64 room world to find a Treasure, Tool or a new mystery in the last room of the world. As you move around you will encounter various objects that move around the screen shooting at you but you are able to shoot back. There are doors that need opening by switches, other treasures to collect and objects that can be used elsewhere to help you in your quest. If you are shot, touch certain objects, touch walls or the doors then an energy bar decreases and when it is empty...

Ankh

Ankh

Atari 800 - Released - 1984

Gameplay consists of controlling an oval avatar and attempting to navigate through the 64 puzzle rooms. The avatar can shoot projectiles, collect and move items on the screen to solve puzzles and open doors to further rooms.

Ardy the Aardvark

Ardy the Aardvark

Commodore 64 - Released - 1983

Ardy the Aardvark is a maze-game inspired by, and a near clone of, the arcade game Anteater. The player navigates the tongue of the animal as it moves through an underground maze. The objective is to eat drops of food lying underground while trying to evade worms, stinging ants and spiders. While the worms can pass through the tongue and only cause aardvark’s death when being directly in touch with his tip of the tongue, other critters will instantly kill the player upon touching any part of the tongue. The lowest levels of the underground area usually have two special objects which clear out...

Ardy the Aardvark

Ardy the Aardvark

Atari 800 - Released - 1983

Ardy the Aardvark is a maze-game inspired by, and a near clone of, the arcade game Anteater. The player navigates the tongue of the animal as it moves through an underground maze. The objective is to eat drops of food lying underground while trying to evade worms, stinging ants and spiders. While the worms can pass through the tongue and only cause aardvark’s death when being directly in touch with his tip of the tongue, other critters will instantly kill the player upon touching any part of the tongue. The lowest levels of the underground area usually have two special objects which clear out...

Aztec

Aztec

Commodore 64 - Released - 1983

Aztec is an Indiana Jones-type action game with adventure elements, featuring our hero's quest to recover a valuable Jade Idol from a maze. Armed with only three sticks of dynamite and a pistol, the hero must get by traps, animals (lots of snakes and panthers), and natives, and find a way to make it out alive. The value of the Idol is set on the level of difficulty and declines as the game progresses. Thus, the player is awarded with the speed of which a successful recovery can be made. Multiple commands allow for freedom of movement, and expand the adventuring side of the game. The animation...

Aztec

Aztec

Atari 800 - 1982

Aztec is a platform adventure game in which the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in search of a jade idol. The tomb's many levels are filled with traps, dangerous animals, Aztec guards and other hazards. Equipped with a machete, a pistol and sticks of dynamite, the player must recover the jade idol and escape the tomb. The player encounters snakes on occasion as well as a giant octopus if he keeps going to lower levels.

Brick Wall

Brick Wall

Commodore 64 - Released - 1984

This game tests your quickness and dexterity. Breakout style game that requires paddle controllers to play. From the book "Games Commodores Play".

The Card Stars: Cribbage / Solitaire

The Card Stars: Cribbage / Solitaire

Apple II - April 21, 1982

The Card Stars: Cribbage / Solitaire is an early graphic cribbage and solitaire simulation for the Apple II computer. It features a graphical representation of cribbage, where one plays against a computer opponent named "Apple". Players' are awarded points based upon their hand and the number of games won. Points are displayed on a graphical representation of a cribbage board. The package also contains 4 separate solitaire variants, including: Klondike (1 at a time, once thru), Klondike (3 at a time, no limit), Picture Frame, and Pyramid. Individual hands are graphically displayed upon...

Cavern Creatures

Cavern Creatures

Apple II - Released - 1983

Cavern Creatures is a 1983 game for the Apple II, written by Paul Lowrance and published by Datamost, with title art by Art Huff. The game is similar to Caverns of Mars for the Atari 8-bit family. The player controls a small craft, navigating it through a series of winding caverns and tunnels while shooting or avoiding obstacles. The caverns scroll from the bottom of the screen to the top at a fixed speed, so the player must always move forward. The obstacles filling the tunnels are mostly the eponymous "creatures" and appear as simple icons like smiley faces, floppy diskettes, birds,...

Cohen's Towers

Cohen's Towers

Commodore 64 - Released - 1983

Memorandum To Allen, my nephew. From: The Boss Here's what I'm going to do...I'll start you out as a trainee in the Mail room. One of the most important jobs in the corporate structure, my boy. The mail must be delivered! If you do a good job (and don't play around with my secretary, Arlene) you may get promoted to my two other buildings. One Word of warning. my cousin-in-law, Bobby, has been known to steal the mail. We jokingly refer to him as the "Corporate Spy." If he wasn't related to my wife, I would have fired him long ago - but he's harmless. Just be on the watch and catch him...

Computer Gin Rummy

Computer Gin Rummy

Apple II - April 21, 1982

Computer Gin Rummy is an early gin rummy simulation for the Apple II computer. It features a color graphic representation of gin rummy versus the computer named "Apple". The player uses text prompts to enter moves. There are 3 variants: Gin, Knock, and One-Meld. At the beginning of each game, the player and computer draw for a high card to see who will deal first. The computer program scores points at the end of each game.

Connect Five

Commodore 64 - 1984

From the book "Games Commodores Play".

Conquering Worlds

Conquering Worlds

Apple II - August 4, 1983

Conquering Worlds is a strategy game written by Walter Hochbrueckner and published by Datamost for the Apple II.

Cosmic Tunnels

Cosmic Tunnels

Commodore 64 - 1983

You are the principle defender of the planet Sirref, the only habitable planet in the Relffok Galaxy, which is part of the Nodrog universe, and you have a major problem, the energy supplies are running dangerously low. The Jebs have forced a energy embargo on your planet and won't supply the Power Generating Complex situated on the moon which supplies all the energy for the planet from their power plants located on four asteroids. You have decided that your mission will be to get the energy bars needed from the asteroids, but the only way to get there is through four Cosmic Tunnels and if you...

County Carnival

County Carnival

Apple II - August 4, 1981

County fair (also known as County Carnival) is a carnival game released for the Apple II. Nice large colourful sprites & good sounds get you into the game as you try to shoot down all the targets in the shooting gallery, which you have to do with ever decreasing ammo & a time limit. As well as the usual objects, you have to shoot coloured trees at the top of the screen, which seem to have replaced the spinning wheel with pipes in the normal versions. The controls allow you to use a joystick, which makes the game easy to use. There is also a hi score available to see what you need to beat.

Craps

Craps

Commodore 64 - Released - 1984

From the book "Games Commodores Play". This is a dice game called Craps. To play, you wager a portion of your money on a roll of the dice. You win if the first roll is either 7 or 11. Conversely, you lose if the first roll is 2, 3 or 12. if you get a 4, 5, 6, 8, 9 or 10 on your first roll, it is referred to as a point, you must continue rolling until you roll a 7 and crap out which is a loss or match your point and win!

Crazy Mazey

Crazy Mazey

Apple II - August 5, 1982

Crazy Mazey is an action game published by Datamost in 1982 for the Apple ][. The player's goal is to capture all the money in the maze without being caught by enemy cars.

A Day at the Races

A Day at the Races

Commodore 64 - Released - 1984

Published as part of the Commodore 64 Game Construction Kit. In A Day at the Races, we present a horse race betting simulation which does not require you to sell your house to step up to the betting window. The prime goal of this game is to give the player at least a little bit of the feel and excitement of going to the track. Parimutuel betting is a much more complex system than what we use in A Day at the Races; however, the essential elements of chance combined with strategy and experience are present.

Earthly Delights

Earthly Delights

MS-DOS - Released - 1984

Your favorite Uncle, from whom you haven't heard from in years has just died. He left you a peculiar inheiritance: a painting of a beautiful woman and the following note: "I am leaving you Parrish's "Earthly Delight" to you because I believe you will appreciate her as much as I have. She isn't worth much in the art market, but if you take care of her, she will reward you as she has me; with many hours of pleasure. Never part with her." Soon after you take delivery of the picture, a stranger comes to your home, offering to buy "Earthly Delight" for $75,000 cash. This makes you suspicious,...

Jet-Boot Jack

Jet-Boot Jack

Atari 800 - 1984

Music notes have escaped throughout the world, and Jet-Boot Jack must collect them up. There are ten levels, the first five of which can be played from the main menu. Gameplay is platform-based, and largely involves progressing down the levels, using holes and moving platforms. Enemies hover over the holes, but these can be disabled by toggling the right switches. There are also timing-based hazards such as arrows emerging from walls and lazer beams - contact with any of these costs one of your five lives. You also lose a life if you run out of energy. Some levels vary the format by requiring...

Jet-Boot Jack

Jet-Boot Jack

Commodore 64 - Released - 1983

Music notes have escaped throughout the world, and Jet-Boot Jack must collect them up. There are ten levels, the first five of which can be played from the main menu. Gameplay is platform-based, and largely involves progressing down the levels, using holes and moving platforms. Enemies hover over the holes, but these can be disabled by toggling the right switches. There are also timing-based hazards such as arrows emerging from walls and lazer beams - contact with any of these costs one of your five lives. You also lose a life if you run out of energy. Some levels vary the format by requiring...

Mabel's Mansion

Commodore 64 - 1983

Barney the Bellhop just heard the unfortunate news that his aunt Mabel has passed. To balance this, it seems Mabel has left her considerable fortune to Barney as an inheritance. Mabel has hidden her treasures throughout her 90 room mansion, and has created a series of traps and puzzles that Barney must solve to prove himself worthy of her fortune. His aunt furthermore has summoned various monsters from the netherworld in order to guard the mansion and thwart Barney's progression. Mabel's ghost continues to haunt the largest cache, and she must be evaded for Barney to claim his reward. The...

Mabel's Mansion

Mabel's Mansion

Apple II - May 14, 1983

Barney the Bellhop just heard the unfortunate news that his aunt Mabel has passed. To balance this, it seems Mabel has left her considerable fortune to Barney as an inheritance. Mabel has hidden her treasures throughout her 90 room mansion, and has created a series of traps and puzzles that Barney must solve to prove himself worthy of her fortune. His aunt furthermore has summoned various monsters from the netherworld in order to guard the mansion and thwart Barney's progression. Mabel's ghost continues to haunt the largest cache, and she must be evaded for Barney to claim his reward.

Mars Cars

Mars Cars

Apple II - Released - 1982

Mars Cars is a 1982 Apple II game written by David Husch and published by Datamost. The player moves a car to collect eggs while avoiding monsters. Getting touched by a monster results in loss of a life. Monsters are added to each level as time increases. The car is allowed to drive through and remove barriers, but monsters cannot. When all eggs are collected, the player can move the car to the warp area on the right side of the screen to begin the next level.

Mating Zone

Mating Zone

Apple II - August 23, 1983

Mating Zone is a single-screen shoot'em up written by Tom Luhrs and published by Datamost for the Apple II

Missing Ring, The

Missing Ring, The

Apple II - August 24, 1982

The Missing Ring is a computer role-playing game written by Terry Romine for the Apple II and published in 1982 by Datamost. he Missing Ring is a fantasy adventure game with a similar premise to the Dungeons & Dragons role-playing game series—a band of adventurers, which may include humans, elves, dwarves or wizards, enters an enchanted palace to seek treasure and slay enemies. The ultimate objective is to find a wizard's ancient ring.

Money Munchers

Money Munchers

Apple II - Released - 1982

Become a millionaire! All it takes is courage and a strong survival instinct. You race through levels of mazes grabbing the money that'll make you rich. Of course, you have some "minor" competition for all that wealth...the mean, money eating Money Munchers plus their nasty little pet Guardians who want to munch YOU! For a million dollars worth of maze fun...and thousands of random mazes...come battle the Money Munchers.

Monster Smash

Monster Smash

Apple II - May 15, 1983

Monster Smash is a side view single screen platformer where your task is to capture all the monsters that are partying around the local graveyard. The screen has four rows of platforms containing four gravestones on three of the levels and part of the platforms can be turned 90°. The partying monsters appear from the top and left of the screen and move to the right of the screen along the platforms. Turning the platforms makes the monsters move downwards when they hit the turned parts and head to the bottom of the screen. Pressing the fire button makes the gravestones move up and down and when...

Monster Smash

Monster Smash

Commodore 64 - Released - 1983

Monster Smash is a side view single screen platformer where your task is to capture all the monsters that are partying around the local graveyard. The screen has four rows of platforms containing four gravestones on three of the levels and part of the platforms can be turned 90°. The partying monsters appear from the top and left of the screen and move to the right of the screen along the platforms. Turning the platforms makes the monsters move downwards when they hit the turned parts and head to the bottom of the screen. Pressing the fire button makes the gravestones move up and down and when...

Mr. Robot and His Robot Factory

Mr. Robot and His Robot Factory

Apple II - Released - 1983

Mr. Robot and His Robot Factory is a platform game created for the Atari 8-bit family by Ron Rosen and published in 1984 by Datamost. It was ported to the Apple II and Commodore 64. The music for the Atari 8-bit version was composed by Gary Gilbertson using Philip Price's Advanced Music Processor. Robert McNally performed the Apple II translation. The gameplay is similar to that of Miner 2049er. The player controls a humanoid robot that must traverse all of the platforms in a factory filled with ladders, conveyor belts, and other gadgetry. The robot is moved with either the keyboard or a...

Mr. Robot and His Robot Factory

Mr. Robot and His Robot Factory

Atari 800 - 1983

You are in control of a robot and have to guide him through 22 platform levels using ladders, treadmills, trampolines, escalators, magnets, transporters and other devices. You must collect all the power-pills in one level in order to finish it, but you have only limited time to do so as you are constantly losing energy. Falling from too high or touching an enemy kills your robot. Picking up energizers temporarily enables you to kill your enemies. The game also features an editor that lets you create your own levels.

Mr. Robot and His Robot Factory

Mr. Robot and His Robot Factory

Commodore 64 - Released - 1983

Mr. Robot and His Robot Factory is a single-player platform game created for the Atari 8-bit family by Ron Rosen and ported to the Apple II and Commodore 64. The music for the Atari 8-bit version is by Gary Gilbertson (using Philip Price's Advanced Music Processor) and published in 1984 by Datamost. The player controls a humanoid robot that must climb and jump its way through a factory. The factory is filled with suspended platforms, ladders and conveyors belts. The game includes a built-in level editor.

Mychess II

Mychess II

Commodore 64 - Released - 1984

Novice through championship play plus stunning 3-D graphics. Imagine playing chess with your computer in breathtaking 3-D! Why settle for a flat 2-D display when you can be playing championship chess in beautiful 3-D? Mychess II lets you choose whether you want to play in 2-D, 3-D, color or black and white. But that's just for openers! Mychess II also highlights all potential legal moves. Shows whether a given square is covered by an opponent's piece. Replays entire game at eight different speeds. Allows you to play the computer, another person or let the computer play itself....

Nibbler

Nibbler

Apple II - August 25, 1982

Nibbler is an arcade game released in 1982 by Chicago-based developer Rock-Ola, in which players navigate a long snake through an enclosed maze consuming food along the way, while the length of the snake increases with each object consumed. Home versions were produced in 1983 by Datasoft for the Atari 8-bit and the Apple II. The game gained fame for becoming the first to include a nine-digit scoring system that enabled players to surpass one billion points during gameplay, which sparked numerous attempts to set high-score records in competitive play over the course of several decades, in turn...

Polar Pierre

Polar Pierre

Atari 800 - Released - 1984

Polar Pierre is a single screen platformer where you control Pierre and move him around the screen attempting to raise all the flags over various levels. As you move around the screen there are various obstacles that need avoiding like lighting, snowball-shooters and electro-generators. There are items though that help you get around the screen like springboards, lifts and bridge builders. You cannot fall too far downwards and if you do fall or hit an obstacle then you lose one of three lives. Once all the flags have been raised then you go to the finish and it's off to the next level.

Polar Pierre

Polar Pierre

Commodore 64 - Released - 1984

Polar Pierre is a single screen platformer where you control Pierre and move him around the screen attempting to raise all the flags over various levels. As you move around the screen there are various obstacles that need avoiding like lighting, snowball-shooters and electro-generators. There are items though that help you get around the screen like springboards, lifts and bridge builders. You cannot fall too far downwards and if you do fall or hit an obstacle then you lose one of three lives. Once all the flags have been raised then you go to the finish and it's off to the next level. Two...

Round About

Round About

Commodore 64 - Released - 1983

Round About is a fixed screen shoot 'em up. What sets it apart from other shooters of its time is that the player isn't restricted to the lower parts of the screen. Here he can move along every side of the screen, around the enemies that move around in the middle. The enemies are abstract shapes that move in packs swarming around the screen in specific patterns while the player tries hitting them. Once one swarm has been killed there's another one taking its place. The player has three lives at the start and earn new ones after completing every few levels. The game has 24 levels in total and...

Round About

Round About

Apple II - August 27, 1983

Round About is an abstract shoot'em up for the Atari 8-bit home-computer family, the Apple II and the Commodore 64 . The player controls a round object which may travel along any edge of the square play field. The ship can fire bullets toward the opposite edge of the field at various enemies. Each stage introduces a new enemy type by name ("Zoots" "Flooz" etc. . .), which move in a unique pattern. Additionally, a small happy-face will chase the player around the edge of the play field. If the player takes too long to complete a stage, a fast-moving enemy will appear, quickly bouncing off...

Snack Attack

Snack Attack

Apple II - September 10, 1982

Snack Attack is a 1982 video game for the Apple II family of computers, created by Dan Illowsky and published by Datamost. The gameplay mechanics are very similar to those of Pac-Man, which was released two years earlier. The sequel, Snack Attack II, is a PC-only game co-authored with Michael Abrash and published by Funtastic

Space Ark, The

Space Ark, The

Apple II - September 10, 1983

The Space Ark is a space shooter published by Datamost for the Apple II computers. The game has the player collecting animals from different planets and destroying enemies along the way

Space Strike

Space Strike

MS-DOS - Released - 1982

A fairly faithful take on the Space Invaders concept: once again, a rampaging alien army takes issue with the Earth's continued existence, and seeks to rectify the problem by throwing bombs at it. Mankind is not thrilled with these reengineering efforts, and so the player assumes control of Earth's last best hope - a laterally moving gunship with a single-shot cannon. As the orderly alien squadron zig-zags its way towards the bottom of the screen, the player's task is to take them all down before they land or destroy all three ships. Only four destructible shields stand between the player...

Spectre

Spectre

Apple II - September 10, 1982

Spectre is a 1982 computer game for the Apple II written by Bob Flanagan and Scott Miller and published by Datamost. Spectre is a Pac-Man variant in which you have to collect dots and avoid "Questers." the player navigates via a split screen 2D/3D-maze.

Super Bunny

Super Bunny

Apple II - September 11, 1983

Super Bunny is a 1983 computer game for the Apple II family of computers, written by Vic Leone and published by Datamost. The player starts as a defenseless rabbit, hopping from the left side of the screen to the right on scrolling platforms. The goal is to avoid the creatures that appear on the platforms and reach the carrot at the right side of the screen. Landing on ("eating") the carrot turns the rabbit into Super Bunny, at which point he must return to the starting position, dispatching creatures and earning points. The game has a different saying and song for each level (e.g.,...

Super Bunny

Super Bunny

Commodore 64 - Released - December 5, 1983

A simple action game where the player is a rabbit who must cross the screen initially from left to right avoiding the various nasty critters in their way. When the player reaches the right hand side of the screen their goal is to claim the carrot that is being dangled in front of them. If they get the carrot they are transformed into Super Bunny and must begin their journey back across the screen. In this super powered form the player can take revenge and defeat the critters standing in their way. Super Bunny is similar to "cross the road" games such as the arcade game Frogger and...

Swashbuckler

Swashbuckler

Apple II - Released - 1982

Swashbuckler is an early fighting game for the Apple II family of computers, created by Paul Stephenson and published by Datamost in 1982. The player controls a sword-wielding swashbuckler who must fight and dispatch various attackers. Combat occurs in a wooden-beamed ship's hold littered with skeletons and cobwebs, which the player views from the side. (from Wikipedia)

Tharolian Tunnels

Tharolian Tunnels

Apple II - September 11, 1982

Tharolian Tunnels is a fixed shooter for the Apple II family of computers programmed by Rod Nelsen and published by Datamost in 1982. The player first selects from three levels of difficulty—1) Pilot, 2) Captain, or 3) Commander—and then faces the first challenge, an attack by a slowly descending formation of aliens. This level closely parallels Space Invaders, with the aliens methodically sweeping from side to side, firing at the player, dropping slightly on each pass, and increasing in speed as their numbers dwindle. Unlike Space Invaders, the player has no protective barriers and must also...

Thief

Thief

Apple II - April 8, 1981

Tubeway

Tubeway

Apple II - 1982

Tubeway is a 1982 computer game for the Apple II, created by David Arthur Van Brink and published by Datamost. The game is similar to the 1981 Atari arcade game Tempest. Tubeway is a shooter in which the player uses paddles to move a small white crosshair around the top of a "tube" or wall while firing down at the computer-controlled opponents attempting to scale their way up it. The opponents consist of triangular green homers (100 points) and triangular blue seekers (200 points), both of which can return fire. A special opponent called the germ occasionally emerges from a white box in the...

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