Argus Press Software Ltd.

30 Games

30 Games

Commodore 64 - Released - 1986

30 Games is a collection of games that contains the following: Astral Zone Cosmic Convoy Milky Way Phase 4 Detective Robocity Invasion Micromouse Orion Quest Poster Paster Gyropod Quintic Warrior Valley Transector 3D Tunnel Bozo Demon Knight Jammin Savage Pond Lander Seaside Special Timezone Strontium Dog Super Gridder 20 Tons Schizofrenia Pipeline Up, Up, and Away Bismark Escape

Alien

Alien

Commodore 64 - Released - 1984

"In space no-one can hear you scream." That tagline from the movie is apt for this strategy adaptation that follows the plot line of the first movie in the franchise. The action starts after the chestburster scene which unleashes an alien organism into their enclosed spaceship. The remaining crew members must attempt to destroy it while the traitorous android tries to protect the alien. There are 3 decks to search with 35 different rooms which are connected by ducts which the alien can use to sneak up on people. You can herd the alien into an airlock to blast it out into space, or set the...

Bozo's Night Out

Bozo's Night Out

Commodore 64 - Released - 1984

In this game, you have to try to get Bozo home safely with as many pints as he can drink. There are three different paths to take, the left path, the right path or through the park. Once you safely get him home, you get 5 pints, and you have to do this again the next night. As the game goes on, it gets harder for him to walk in a straight line. If he gets injured or captured by the police, he loses 1 to 5 pints.

The Force

The Force

Commodore 64 - Released - 1986

The Force is a strategy game that allows you to control the police force in a fictional town called Middletown. You start the game looking at a map of the whole town which is split into 16 squares and consists of four police stations, each one covering a certain area with it's own equipment and type of policing. The town is made up of the usual areas found in most British towns like urban areas, residential areas, entertainment areas and industrial estates. You will also find that the town has an airport for the arrival of important visitors and a football stadium for an up and coming team. A...

The Force

The Force

Sinclair ZX Spectrum - Released - 1986

The Force is a strategy game that allows you to control the police force in a fictional town called Middletown. You start the game looking at a map of the whole town which is split into 16 squares and consists of four police stations, each one covering a certain area with it's own equipment and type of policing. The town is made up of the usual areas found in most British towns like urban areas, residential areas, entertainment areas and industrial estates. You will also find that the town has an airport for the arrival of important visitors and a football stadium for an up and coming team. A...

Give My Regards To Broad Street

Give My Regards To Broad Street

Commodore 64 - Released - 1985

Based on a flop 1984 movie of the same name, you play as music star Paul McCartney whose master tape for his new album has been accidentally erased. The engineers have managed to recover all the tracks except the first single "No More Lonely Nights". The group's backer, Rath, has given you until midnight on Saturday to remix the track and McCartney must drive around London searching out 7 band members who each have part of the tune then return to Abbey Road Studios in order to complete the track. You must read each person's profile to anticipate their movement and go to major London locations...

Grange Hill

Grange Hill

Commodore 64 - Released - 1987

Grange Hill was a British children's TV show that ran from 1978 to 2008 and was based in a fictional comprehensive school in North London. The game is an arcade adventure with elements of a graphic text adventure and sees you take the role of two of the characters from that period in the mid 80s, Luke 'Gonch' Gardner and his best friend Paul 'Hollo' Holloway. Gonch has had his Walkman confiscated at school which was then stolen from the staffroom. You and Hollo have to sneak back into the school and attempt to find it before midnight or you will face punishment from your Mother when you return...

Gryphon

Gryphon

Commodore 64 - Released - 1984

Players control Gryphon, a mythical creature living in the Land of Dreams and Legend, a land consisting of Mystical Woods, Surreal Cities, and the deadly Darklands. One day, Gryphon awoke to discover that his gold has been threatened by the Id Monsters and the pure water in the rivers and lakes turned into poison, blocking access to the different regions. You have the task of carrying gold from one area, and using them to form a bridge over the poisonous water so that Gryphon can travel to the next region while avoiding the Id Monsters, who can be dealt with by shooting bolts of pure Griffin...

Gyropod

Gyropod

Commodore 64 - Released - 1984

Gyropod is a one or two player shooter for the Commodore 64. The player controls a space ship, the Galaxy Ranger. The ship's mission is to locate and eradicate every planet in an alien system. These planets are defended by waves of fanatical defenders who must be overcome. The ship consists of a supply pod which docks at the start of the level with a Ranger-class Rim. On the rim is a gun and the player rotates the rim, via the up / down keys, to target alien craft and to avoid incoming fire. As the battle progresses, the rim takes damage and holes begin to appear in it. If the gun is either...

The Hunt for Red October

The Hunt for Red October

Apple IIGS - Released - 1989

The Hunt for Red October is a video game based on the book The Hunt for Red October. It was released in 1987 and was available for the Atari ST, Amiga, Apple II, ZX Spectrum, MSX, Commodore 64 and IBM PC. A port for the Apple IIGS was released in 1989. The player must navigate the Red October towards U.S. waters while avoiding the Soviet Navy. The game is a combination of submarine simulator and strategy game.

Orion Quest

Orion Quest

Commodore 64 - Released - 1984

Earth's war with the planet Zarp has been raging for many years and now in the year 2554, the Zarps have one last plan to end the war, once and for all. They have planted a huge bomb which will destroy the whole of Earth, and Zarp have threatened to detonate it unless Earth give in to their demands. Missions have failed to try to land on Zarp to retrieve the data needed to disarm the bomb and you are now the last mission and last hope for the planet. Problems have arisen from the start of the mission as you attempted to land you were shot, and although you survived the crash, you are now on...

Peter Shilton's Handball Maradona!

Peter Shilton's Handball Maradona!

Commodore 64 - Released - 1986

Rather than attempting to simulate the whole game of football, this title concentrated on the goalkeeper's task of saving shots. In each match you will face a succession of shots from different distances and angles, and aim to save as many as possible. 16 teams were included for you to select your team and opposition from. There's a practice mode, and a skill challenge, where you move up through the game by saving 4 successive shots. The C64 version has a little sampled speech and extra sound.

Strategy 1: Invasion

Strategy 1: Invasion

Acorn Electron - Released - 1984

This is not an arcade game. If you don't want an intellectually challenging strategic wargame to play, put the tape back on the shelf! Invasion places you in command of the land forces of the Western Alliance, just prior to an invasion by the Red's tank armies. You will have to exercise skill and judgement as you move, supply and build up your limited defences to stand any hope of victory. Invasion is a true wargame and you could play all night just to find that the computer's grasp of strategy was superior to yours! Using excellent graphics and with detailed instructions, Strategy 1 is...

Time Trax

Time Trax

Commodore 64 - Released - 1986

Dark forces have set out to destroy the fabric of time, by opening eight space-time continuum portals. Each one is guarded by a great mind, who must have a relevant object returned to them before they will allow you to seal the portals. Doing this requires formulating a spell from the runes the Minds give you. All of this is played out in a combination of side-view action and icon-based object manipulation. Starting in your living room as you search for a weapon and its bullets, you move along a network of levels and ladders, avoiding or shooting the many foes you encounter. Pressing down...

The Valley

The Valley

Acorn Electron - Released - 1984

The Valley is the original text/graphics real-time adventure. Can you enter the deadly depths of Vounim's Lair or climb the horrible heights of the Black Tower? To find out, you'll have to cross The Valley itself - and that isn't going to be easy! You can use your character, from barbarian to wizard, from warrior to thiker, and dare the death dealing monsters to come and get you! Each time you fihgt and win you gain experience, each time you lose... All combat is real-time and you have to make decisions rapidly and quickly - sword or spell, attack or retreat? It takes skill, cunning and an...

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