The Codemasters Software Company Limited

1st Division Manager

1st Division Manager

Commodore Amiga - Released - 1992

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by...

Advanced Fruit Machine Simulator

Advanced Fruit Machine Simulator

Commodore Amiga - Released - 1991

It's not a mega thrilling 3D shooter, but it does what it says on the box! This game was released on nearly every popular computer at the time, but it's good to see that it hasn't lost the fun on the port to the Amiga. It is a game for 1 - 4 players. Each player is given £1.50 stake money which is represented as a series of coins. These coins are fed into the machine by pressing the appropriate action key, zero feeds in £1 for example. Once the machine has been fed all the player has to do is spin the reels and see what happens. When a winning combination appears the game offers the chance...

Advanced Pinball Simulator

Advanced Pinball Simulator

Atari 800 - Released - 1988

Part of Codemasters' original budget-price range, this pinball game aimed to put fast & furious action first. The table design features extra flippers on both sides, which are at the bases of sections of features. The best scores can be achieved by repeatedly bashing away at sections of blocks. The essential theme of the table is of magic and wizardry, with the targets to be lit including the word 'MAGIC' as well as a weather potion and a magic cottage. Trapdoors must be shot open to get their bonuses, then shot shut again to prevent the ball being lost in them. Extra balls are offered...

ATV: All Terrain Vehicle Simulator

ATV: All Terrain Vehicle Simulator

Commodore 64 - Released - 1987

Viewed side on, and with a split screen 2-player option, this game simulated the then-new All Terrain Vehicles in an action-based way. The game features a succession of courses, which must be navigated in 30 seconds. You must run to the vehicle initially, and will also have to manually remount if you fall off - all costing you more precious time. Careful use of the wheelies and jumps is crucial to completion. Each hazard must be taken at the right speed, which you'll learn through experience.

ATV: All Terrain Vehicle Simulator

ATV: All Terrain Vehicle Simulator

Amstrad CPC - Released - 1988

Viewed side on, and with a split screen 2-player option, this game simulated the then-new All Terrain Vehicles in an action-based way. The game features a succession of courses, which must be navigated in 30 seconds. You must run to the vehicle initially, and will also have to manually remount if you fall off - all costing you more precious time. Careful use of the wheelies and jumps is crucial to completion. Each hazard must be taken at the right speed, which you'll learn through experience.

Big Nose the Caveman

Big Nose the Caveman

Commodore Amiga - Released - 1992

Long, long time ago (but not necessarily in a galaxy far, far away), there was a caveman named Big Nose. One day he went out of his cave and saw a pterodactyl flying around. "That will be my dinner", - thought Big Nose, took out his trusty club and ran after the winged reptile. Naturally, his quest for nutrition became much longer and more dangerous than he had ever imagined... In this platform action game, you guide Big Nose through prehistoric levels, fighting prehistoric animals of various kinds. Big Nose starts out with his club, but will gain other, more powerful weapons. During your...

BMX Simulator

BMX Simulator

Commodore Amiga - Released - September 1, 1988

BMX Simulator is a sports arcade video game released by Codemasters in 1986 for several home computer systems. It is notable in that it is the first extreme sports video game. It was followed by two sequels, BMX Simulator 2 and Professional BMX Simulator, and was part of a series of games that included ATV Simulator, Grand Prix Simulator and Professional Ski Simulator.

Bubble Dizzy

Bubble Dizzy

Commodore Amiga - Released - 1992

Bubble Dizzy eschews the usual arcade adventure format of Dizzy games, instead being a simple action game. You must guide Dizzy through the underwater worlds, collecting pearls as you go. Dizzy starts at the bottom of the sea, and you have to get him to the top. You do this by jumping across bubbles, which only have a limited time before bursting. Enemies to avoid include sharks, octopuses and swordfish. Dizzy has limited oxygen, but more can be collected from O2 canisters. After completing a level, you get a bonus for the amount of pearls you collected and the amount of oxygen you have...

Captain Dynamo

Captain Dynamo

Commodore Amiga - Released - 1992

Insane genius Austen van Flyswatter has stolen a huge collection of diamonds, and retrieving them involves navigating a succession of fiendishly-designed arrangements of platforms and traps. Does that sound like a job for a retired superhero? Captain Dynamo thinks so, and aims to recapture them for their rightful owner. Gameplay is platform-based, with 12 (6 in Amiga version) vertically-scrolling levels, each containing around 50 diamonds - the more of these you can collect, the higher your score. Some will require advance planning to reach, while you will often be dependent on booster pads...

CJ in the USA

CJ in the USA

Commodore Amiga - Released - 1992

The follow-up to CJ's Elephant Antics, in which we find that The Hunter has kidnapped CJ's brothers and sisters and trapped them at various points around the USA. Needless to say, young CJ sets off to rescue them. The game is a standard platform title, in which you can shoot peanuts at your enemies, or use bombs you collect. You start with 9 lives, which sounds generous, but the levels are full of spikes and bad guys which can come to get you at any point. The enemies include policemen, Indians, dogs and burly American footballers (quite a stereotypical view of Americans there). Each...

CJ in the USA

CJ in the USA

Commodore 64 - Released - 1991

The follow-up to CJ's Elephant Antics, in which we find that The Hunter has kidnapped CJ's brothers and sisters and trapped them at various points around the USA. Needless to say, young CJ sets off to rescue them. The game is a standard platform title, in which you can shoot peanuts at your enemies, or use bombs you collect. You start with 9 lives, which sounds generous, but the levels are full of spikes and bad guys which can come to get you at any point. The enemies include policemen, Indians, dogs and burly American footballers (quite a stereotypical view of Americans there). Each...

CJ's Elephant Antics

CJ's Elephant Antics

Commodore Amiga - Released - 1991

CJ the baby elephant has fled captivity, and is desperate to reach his home in Africa. That means trekking halfway around the world, armed only with an infinite supply of peanuts and a handful of bombs (fortunately more can be collected as you go along). You start with nine lives, but the game's design is such that a lot of deaths will be unexpected, so prior knowledge of the layouts is essential to get through most sections of the five levels without losing lives. The two-player mode involves the screen following the lead player, so the latter can lose lives by getting too far behind. With...

Club Football 2005: AC Milan

Club Football 2005: AC Milan

Sony Playstation 2 - Released - 2004

Club Football 2005 is a series of 21 club-specific football games. Each version has its own opening sequence, menu graphics, and packaging as well as a Club Album that contains facts and memorabilia from each clubs present. When playing the game you earn credits that can be used to unlock features as pictures and video clips. The gameplay from last years game has been improved with a new animation system as well as some new skills including dummies, close control and fakes. The game comes with several different game modes. You can play in Domestic, European and Custom leagues and...

Club Football 2005: FC Bayern Munchen

Club Football 2005: FC Bayern Munchen

Sony Playstation 2 - Released - 2004

Club Football 2005 is a series of 21 club-specific football games. Each version has its own opening sequence, menu graphics, and packaging as well as a Club Album that contains facts and memorabilia from each clubs present. When playing the game you earn credits that can be used to unlock features as pictures and video clips. The gameplay from last years game has been improved with a new animation system as well as some new skills including dummies, close control and fakes. The game comes with several different game modes. You can play in Domestic, European and Custom leagues and...

Club Football 2005: FC Intenazionale

Club Football 2005: FC Intenazionale

Sony Playstation 2 - Released - 2004

Club Football 2005 is a series of 21 club-specific football games. Each version has its own opening sequence, menu graphics, and packaging as well as a Club Album that contains facts and memorabilia from each clubs present. When playing the game you earn credits that can be used to unlock features as pictures and video clips. The gameplay from last years game has been improved with a new animation system as well as some new skills including dummies, close control and fakes. The game comes with several different game modes. You can play in Domestic, European and Custom leagues and...

Club Football 2005: Juventus

Club Football 2005: Juventus

Sony Playstation 2 - Released - 2004

Club Football 2005 is a series of 21 club-specific football games. Each version has its own opening sequence, menu graphics, and packaging as well as a Club Album that contains facts and memorabilia from each clubs present. When playing the game you earn credits that can be used to unlock features as pictures and video clips. The gameplay from last years game has been improved with a new animation system as well as some new skills including dummies, close control and fakes. The game comes with several different game modes. You can play in Domestic, European and Custom leagues and...

Club Football: Manchester United

Club Football: Manchester United

Sony Playstation 2 - Released - October 10, 2003

Club Football is a series of 17 football (soccer) games, each individually tailored to some of the biggest teams in Europe. From Manchester United to Real Madrid, each game features bespoke content - including media archive clips of great goals and famous victories - and allows fans to add themselves to the 2003/04 starting line-up of their favourite side. Featuring photo-realistic player likenesses and stadia, and authentic crowd chants.

Cosmic Spacehead

Cosmic Spacehead

Commodore Amiga - Released - 1993

Linus had crash landed on a distant planet called Earth, and made his way back home again. Trouble is, no one believes his tale of the planet he discovered! Your job is to help Linus make his way back to planet Earth so he can take some pictures to convince his friends. Gameplay consists of two parts, an adventure and arcade action. In adventure mode you can explore lands, find objects, and talk to people. Sentences can be constructed by using the pointer to select actions or objects on the screen (This is similar to the interface LucasArts used in games such as Maniac Mansion). To reach many...

Crystal Kingdom Dizzy

Crystal Kingdom Dizzy

Commodore Amiga - Released - 1993

The magical crystal treasure has been stolen and scattered all over the islands, so it is up to Dizzy to find them and restore order. Once again, Dizzy's main enemy is the pirates, and some deadly island creatures, but all Dizzy's friends are around to help out when the going gets tough.

Dizzy Collection

Dizzy Collection

Commodore Amiga - Released - 1991

Compilation compiling the first five games in the Dizzy series: Dizzy (replaced by Kwik Snax on 16-bit platforms) Fast Food Treasure Island Dizzy Fantasy World Dizzy Magicland Dizzy Fast Food is a Pac-Man style game, Kwik Snax is Pengo style, all others are arcade adventures.

Dizzy Panic

Dizzy Panic

Commodore Amiga - Released - 1992

Dizzy Panic (also known as Panic Dizzy) is a puzzle video game published in 1992 by Codemasters. Grand Dizzy needs help testing his toy making machine and you Dizzy have agreed to help. Your job is to move a bar at the bottom of the screen with the outline of a cross or oval and make sure this matches the shape falling down the screen from one of four tubes. The tubes move slowly down the screen but can be paused for a short moment when the correct shape is matched. If the incorrect shape is matched then the tubes moves closer towards the bottom. When the tubes reach the bottom then it's...

Dizzy: Prince of the Yolkfolk

Dizzy: Prince of the Yolkfolk

Commodore Amiga - Released - 1992

Rockwart the Troll has cast a spell on Daisy, leaving her asleep for 100 years. Dizzy sets off to put this right in a compact and concise arcade adventure following the conventions of the Dizzy series. You start the game trapped underground, thanks to the results of an errant spell, but can find your way out to explore the castle and find Daisy. There are stars to collect along the way, as well as food to replenish energy lost in contact with the many hazards. Succeed and you and Daisy will ride off into the sunset together.

Dizzy's Excellent Adventures

Dizzy's Excellent Adventures

Commodore Amiga - Released - 1992

Dizzy's Excellent Adventures is a compilation of different Dizzy games developed and published by Codemasters, where first release was in Europe in 1992. Codemaster’s oval hero has appeared in more sequels than Jason Voorhees has appeared in Friday The 13th films. Now, however, the Codies have bundled together a series of previously-unreleased Dizzy games to tide his groupies over until his next adventure. The Dizzy’s Excellent Adventures pack contains Dizzy Panic, Bubble Dizzy, Prince Of The Yolkfolk, Spellbound Dizzy and Kwik Snax, and whilst three are the customary object-related...

The Fantastic Adventures of Dizzy

The Fantastic Adventures of Dizzy

MS-DOS - Released - 1994

The evil wizard Zaks has cast a spell on the peaceful Yolkfolk, and while many fell under his spell, others have other problems to deal with, including Dizzy, who saw his girlfriend Daisy kidnapped and taken hostage by Zaks, and it's up to him to restore the Yolkfolk to normal and rescue Daisy from the top of the Cloud Castle's tower. The most technically-advanced of Dizzy's adventure games in many ways, it was the only one to feature actual scrolling rather than a flick-screen system, the only one not to be released for the 8 bit computers the character originated on, the only one to...

Fantastic Dizzy

Fantastic Dizzy

Commodore Amiga - Released - 1993

The evil wizard Zaks has cast a spell on the peaceful Yolkfolk, and while many fell under his spell, others have other problems to deal with, including Dizzy, who saw his girlfriend Daisy kidnapped and taken hostage by Zaks, and it's up to him to restore the Yolkfolk to normal and rescue Daisy from the top of the Cloud Castle's tower. The most technically-advanced of Dizzy's adventure games in many ways, it was the only one to feature actual scrolling rather than a flick-screen system, the only one not to be released for the 8 bit computers the character originated on, the only one to...

Fantasy World Dizzy

Fantasy World Dizzy

Commodore Amiga - Released - 1991

Dizzy's third adventure sees the introduction of the Yolkfolk, including Daisy, who has got lost in the fantasy world of the title. Dizzy sets off to rescue her, braving dragons, rats and alligators along the way. The lands are littered with coins, and as well as completing the main task you should aim to collect as many of these as possible. There are puzzles on most screens, involving collecting objects such as keys, food and water buckets, and using them on doors, flames and such. Unlike the first two game, dialogue boxes between Dizzy and various other characters are included, giving the...

Fantasy World Dizzy

Fantasy World Dizzy

MS-DOS - Released - 1991

Dizzy's third adventure sees the introduction of the Yolkfolk, including Daisy, who has got lost in the fantasy world of the title. Dizzy sets off to rescue her, braving dragons, rats and alligators along the way. The lands are littered with coins, and as well as completing the main task you should aim to collect as many of these as possible. There are puzzles on most screens, involving collecting objects such as keys, food and water buckets, and using them on doors, flames and such. Unlike the first two game, dialogue boxes between Dizzy and various other characters are included, giving the...

Fantasy World Dizzy

Fantasy World Dizzy

Commodore 64 - Released - January 1, 1990

Fantasy World Dizzy is an arcade adventure video game released in October 1989 by Codemasters and designed by the Oliver twins. The game is considered the third in the Dizzy series and was developed under the name Dizzy III. The actual third game in the series (Fast Food) was regarded as a spin-off which deviated from the standard Dizzy format. Fantasy World Dizzy was the first Dizzy adventure to feature many elements which later became standard for the series, such as having three lives, an improved inventory system and a balance between puzzle-solving and hazards. This game also...

Fast Food

Fast Food

Commodore 64 - 1989

Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast food on the screen: that means, food that is moving fast. While doing so, you will have to avoid the monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy to extremely difficult.

Fast Food

Fast Food

MS-DOS - Released - 1989

Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast food on the screen: that means, food that is moving fast. While doing so, you will have to avoid the monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy to extremely difficult.

Fast Food

Fast Food

Commodore Amiga - Released - 1990

Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast food on the screen; that means, food that is moving fast. While doing so, you will have to avoid the monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy to extremely difficult.

Firehawk

Firehawk

Commodore Amiga - Released - 1993

The President of the United States has put you in charge of stopping the trafficking of drugs into the United States. To accomplish this, you pilot a Firehawk helicopter gunship through seven missions that involve rescuing agents and destroying drug producing facilities. When flying you survey the whole landscape from a top down view. However, this view changes to a 3rd person perspective when you are extracting an agent with your helicopter winch.

Freddy Hardest in South Manhattan

Freddy Hardest in South Manhattan

Commodore 64 - Released - 1990

In the future NYC has become inhospitable and depraved, with thugs lining every street waiting to pounce on ordinary civilians. Thankfully Freddy Hardest is on hand to face up to the baseball bats and knives, in a side-scrolling beat 'em up game. As with any Dinamic title, the difficulty level is set high. A few kicks and punches are available to you, and you have one life with energy which depletes as you get hit, but can be recharged by finding a safe space to stand still.

Grand Prix Simulator

Grand Prix Simulator

Commodore 64 - Released - 1987

Calling it a 'simulator' was a stretch, as with many of Codemasters' titles. In reality it was an overhead-view Super Sprint style arcade racer for 1 or 2 players, similar in many ways to the company's BMX Simulator. There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up. The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and...

Grand Prix Simulator 2

Grand Prix Simulator 2

Commodore 64 - 1989

A sequel to the previous Grand Prix Simulator, a popular Super Sprint style racing game. As before, the action is viewed from overhead across a succession of tracks featuring hairpins, oil slicks and similar hazards. You must complete each race within the time limit; and time left after one race is added to your allowance on the next one. After the race you can view a replay. The two main new features are a 3-player mode (there are always 3 cars present in total) and a damage meter which mean that repeat contract with barriers or other cars hampers your performance.

Guardian Angel

Guardian Angel

Commodore Amiga - Released - 1989

In the future NYC has become inhospitable and depraved, with thugs lining every street waiting to pounce on ordinary civilians. Thankfully Freddy Hardest is on hand to face up to the baseball bats and knives, in a side-scrolling beat 'em up game. As with any Dinamic title, the difficulty level is set high. A few kicks and punches are available to you, and you have one life with energy which depletes as you get hit, but can be recharged by finding a safe space to stand still.

Hoversprint

Hoversprint

Commodore Amiga - Released - 1992

Race at Incredible speeds on over twenty tracks on nine different planets around the universe. Complete in a league that contains the best hovercar racing championship.

Jonah Lomu Rugby

Jonah Lomu Rugby

MS-DOS - Released - September 3, 1998

Based on the 1995 Rugby World Cup in South Africa and officially licenced by player of the tournament Jonah Lomu, this game plays as more of an arcade style of gameplay rather than a sports simulation. Players can compete in the full World Cup, a round-robin league, or a knock-out cup. The 32 included teams range from the All Blacks of New Zealand and Springboks of South Africa to minnows such as Namibia and Hong Kong, neither of which qualified for the final stages.

Kwik Snax

Kwik Snax

MS-DOS - Released - 1993

Dizzy must rescue four of his 'Yolkfolk' (groan) chums in this game, from Cuckoo Land, Ice Land, Cloud Land and Zak's Castle. Like Fast Food it doesn't directly resemble the main series of arcade adventures, instead being a single-screen action game, resembling Pengo. The basic idea is to move around a maze of blocks collecting fruit, but the twist in the style is that you push the blocks in the maze to kill or trap those enemies. After every level is completed a short bonus screen appears where more fruit can be collected. During play various other tokens are released, such as bonus points, a...

LMA Manager 2004

LMA Manager 2004

Microsoft Xbox - Released - March 12, 2004

The brand new game in the LMA Manager series. The game has over 18,500 players, 778 clubs, and 31 countries. Watch the matches in the 3D match section, and you can make your very own football club with the Fantasy Team mode. On the Xbox version of the game you can tell the team what to do with the Xbox Communicator. You may play as an English, French, German, Spanish, and an Italian team, and the game has all stats from the 2003/2004 season. The game has two levels of difficulty and the AI staff can help with finance and training, just finance, or the player can handle everything...

LMA Manager 2006

Microsoft Xbox - Released - November 18, 2005

LMA Manager 2006 adds further detail to the soccer management series, with more players, more clubs and more playable leagues than ever before. A more complex transfer market, additional player stats and 3D training matches allow for more sophisticated management than in previous years. You can also now create your own manager model and see yourself marching along the touchline during a match, being interviewed at press conferences, and picking up awards at the end of the season. The game starts with the pre-season stats for August 2005 but there was a process whereby the player could...

Magicland Dizzy

Magicland Dizzy

MS-DOS - Released - 1993

Dizzy, the egg protagonist, is back in his fourth installment: Magicland Dizzy. The land has been corrupted by an evil wizard, and it's Dizzy's job to set everything right. To do this, he must walk, jump and flip through a large number of screens, pick up and use various items, and talk to people.

Manchester United Manager 2005

Manchester United Manager 2005

Microsoft Xbox - October 22, 2004

Manchester United Manager 2005 is a special edition of LMA Manager 2005. It includes the full game, with additional Manchester United-specific content. This game is branded in the club's colours, and lets you take over from manager Ferguson starting from 2004. The club's stadium, Old Trafford, has been recreated, with an additional expansion programme. It has the official club badge and full kits, and the crowd sounds and chants have been recorded during actual matches of Manchester United. It also includes player profiles, coaching tips, videos of last years' best goals, profiles of all of...

Mean Machine

Mean Machine

Commodore 64 - Released - 1991

Mean Machine is a top view vertical scrolling racing game where the screen scrolls upwards when you move your vehicle as you try to finish a lap of a course to move to the next race. You can speed up and slow down your car as you try to overtake the other racers, being wary of ones driving behind you as you try to complete the lap within a time limit. Your vehicle is armed with limited amounts of missiles and oil slicks but more can be collected as you drive. You must stay on the track or road as touching the sides increases a damage meter but crashing fills it straight away and you lose one...

Micro Machines

Micro Machines

MS-DOS - Released - October 1, 1994

If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on. These levels were packed with variation. The Snooker tables has the track painted on, although this is open to deviation (as are most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as...

Micro Machines 2: Turbo Tournament

Micro Machines 2: Turbo Tournament

MS-DOS - Released - 1995

The second game of the Micro Machines series. Like in its predecessor, you behind the steering wheel of an extremely small car. You race around on interesting places, like a table, a treehouse and many more. The control of the cars is sometimes quite difficult, especially if you don't know the tracks (the top-down view is not very clear). The CD-ROM version additionally features CD-Audio music and a track editor while the Mega Drive version features a special cartridge that allows players to connect two additional controllers to the console for four player games.

Pete Sampras Tennis 97

Pete Sampras Tennis 97

MS-DOS - Released - 1997

Codemasters used their Pete Sampras license for a second time on this tennis game. Playing as either a male or female in singles or doubles matches, your ultimate aim is to win each of the 8 matches, which represent the finals of 8 tournaments The four Grand Slam tournament venues are unlocked when you win tournaments on the other four (in Barcelona, Hong Kong, Frankfurt and Moscow). Single matches or quick multiplayer knockout tournaments can also be played, the latter with up to 8 human players. Lob, slice and drop shots each have their own control buttons, and spin can be comfortably...

The Premiership

MS-DOS - Released - 1994

A quite ordinary football management game similar to an early version of Championship Manager. Like Championship Manager it uses commentary, but highlights are showed using a graphical engine. The game offers you the opportunity to play any team in the English Premier League. You could choose to play with normal teams or to buy all your players from scratch.

Pro PowerBoat Simulator

Pro PowerBoat Simulator

Commodore 64 - Released - 1989

If this 'simulator' is to be believed, powerboat racing is a chaotic race across a number of largely one-directional tracks with fjords and inlets forcing you down one of two lanes, and sections where a bridge needs to be cleared by hitting a ramp at the right speed beforehand (as you jump over these, you can land so as to skim off other boats). Your boat is fitted with bombs, which can be placed so as to force the other boats to run over them, gaining you points. Extra bombs and fuel litter the course, often close to the banks, which you must avoid contact with, for fear of crashing your...

Pro Powerboat Simulator

Pro Powerboat Simulator

Amstrad CPC - Released - 1989

If this 'simulator' is to be believed, powerboat racing is a chaotic race across a number of largely one-directional tracks with fjords and inlets forcing you down one of two lanes, and sections where a bridge needs to be cleared by hitting a ramp at the right speed beforehand (as you jump over these, you can land so as to skim off other boats). Your boat is fitted with bombs, which can be placed so as to force the other boats to run over them, gaining you points. Extra bombs and fuel litter the course, often close to the banks, which you must avoid contact with, for fear of crashing your...

Psycho Pinball

Psycho Pinball

MS-DOS - Released - 1995

Psycho Pinball is another pinball game in the style first introduced in Pinball Dreams and later popularized in Pinball Fantasies. Standard features of these types of pinball simulations include an animated backglass display, multiple bonuses including a multi-ball, extra ball, etc., and background music that changes based on active specials. There are three main tables: The Abyss (Aquatic theme) Trick or Treat (Horror theme) Wild West (Western theme) An additional gimmick is a fourth Psycho Pinball table (circus theme) that has bonuses that can launch you to the other three tables,...

SAS Combat Simulator

SAS Combat Simulator

Amstrad CPC - Released - 1988

This action game is similar to Konami’s arcade game Green Beret. It scrolls from left to right, and the levels include ladders and platforms. A constant stream of enemies face you, and can be dispatched with either your machine gun, or one of your limited (but replenishable) supply of grenades. The Codemasters logo appears liberally in the game, representing a variety of bonus items. These include jeeps and tanks which give you much more protection, and smart bombs and rapid fire.

Stuntman Seymour

Stuntman Seymour

Commodore 64 - Released - 1992

Stuntman Seymour is a side-scrolling platform game. The protagonist, Seymour, as a stuntman must make his way through four movie sets with different themes. There are numerous enemies on each level, and collision with an enemy or its projectile, or falling into water causes Seymour to lose a life (he has 5 of them). Seymour can defend himself by shooting bullets that travel forward, or tossing bombs that fly directly upwards and then fall (there's a limited amount of bombs, but more can be collected on the way.) The levels also have score-giving items to collect. At the end of each level,...

Super G-Man

Super G-Man

Commodore 64 - Released - 1987

Realistic physics and gravity make an appearance in this scrolling shoot 'em up. G-Man is a space geologist who is sent on a research mission, but misses the moonbus back (maybe he's not so 'super' then). To get back to safety, he'll have to navigate the Sea of Dreams and its nightmarish hordes of alien beings. Contact with rock faces, landmines or those aliens will cost you a life. You are armed with a laser and your Jetpac, which will need recharges of ammunition and fuel - these are dotted along the jagged surface and will require precise positioning to retrieve. There are several teleports...

Terra Cognita

Terra Cognita

Commodore 64 - Released - 1986

Mining Engineers working on the planet Krion have inadvertently triggered its destruction, and must escape in this vertically-scrolling shoot 'em up. There are over 100 screens to fly through, and they include many barriers and narrow paths, as well as force fields. There are also time-shift fields - some move you forward, but some send you back to the start. Enemies are in short supply - the game's feel resembles Artificial Dreams (from the same designer). You have limited fuel and must collect fuel tokens to recharge this. Other available powerups include points bonuses, extra lives,...

ThunderBolt

ThunderBolt

Commodore 64 - Released - 1987

Thunderbolt is set in the future and is about the war between humans and the planet Proxima. Both experiment with chronoclasm bombs which has the ability to destroy items from the future or past. Unfortunately a big accident during a trial run causes the space-time continuum to collapse. The immediate consequence for the player, manning a Thunderbolt jet fighter, is that he has to fight his way through enemies from different decades. The game is a horizontally scrolling shooter with the basic promise of flying from left to right without getting destroyed. Helpful are the two weapon systems:...

World Championship Snooker 2003

World Championship Snooker 2003

Microsoft Xbox - Released - June 20, 2003

The 2003 edition of the snooker series features more than 25 top professional players, including every world champion from the last 11 years. Players can create their own characters and compete in all the major tournaments in Career Mode, earning ranking points and unlocking new features as they progress. It is also possible to play 8 or 9-ball Pool, a Coaching Mode, several mini-games, and a Trickshot Challenge presented by John Virgo, who provides in-game commentary alongside Dennis Taylor.

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