Nintendo Entertainment System - Released - September 18, 1992
Four Japanese high-school students were camping at the countryside, when they suddenly saw an UFO landing nearby. Before they managed to understand anything, a small pink alien with a strict-looking face came out of the space ship and announced that the end of the century is near - and something extraordinary will happen in the year 1999. That's where the game begins. You can play as one (or two, in 2-player mode) of the students, competing against the others. You must prepare for the upcoming end of the century, earn enough money, and generally manage your life well. This is a...
Sony Playstation - Released - July 26, 1996
Angel Graffiti is a visual novel romance simulation game for PlayStation, ported a year later to Sega Saturn under the name Angel Graffiti S. The player character is a high-school sophomore student, whose name, nickname, birth date and blood type is decided by the player at the beginning of the game. One day, while walking through the park, you notice a beautiful girl, but don't really manage to make a good impression on her and she soon goes away. The next day, your homeroom teacher announces you have a new student joining your class ... her name is Misuzu Amano ... the girl you met a day ago...
NEC TurboGrafx-CD - Released - July 10, 1992
Color Wars is a puzzle game in which up to four players try to win by putting colored balls on poles, converting adjacent balls to their color. Each stage consists of a rotatable 3D screen containing a number of poles of the same height. Players take turns in placing balls onto these poles. Adjacent balls (horizontally, vertically, or diagonally) can be "captured" and hence change their color. Points are awarded per ball of each color. The round ends when there is no more place on the poles to put balls onto, and the player with the most points wins. The story mode begins with an...
Super Nintendo Entertainment System - Released - December 22, 1995
Another pachinko game created by an unknown contract developer and published by Coconuts Japan - a manufacturer of real-life pachinko machines. The game features a number of pachinko games for which the player must suss out a winning strategy and score big. Ganso Pachinko Ou is reliant on a special pachinko controller peripheral manufactured by SunSoft that was sold separately. The game will only start when this controller is plugged into the second SFC port.
Sony Playstation - Released - August 29, 1995
King of Bowling is a 3d bowling game with 8 different characters to choose from and the first game in the King of Bowling series, and the only one that was released only in Japan. Manufacturer's description: The software makes it easy to enjoy bowling has been popular across all generations from children to adults appeared in PS. Powerful 3D and reproduced by adopting realistic graphics ever. Thrown from the position angle, the pitch, bowling game ball speed up to some serious control over can enjoy talking with everyone up to 4 people can play. Features: •Third person...
Nintendo Game Boy - Released - November 1, 1993
The Lawnmower Man is the game based on the 1992 movie of the same name (itself loosely based on a Stephen King short story) starring pre-Bond fame Pierce Brosnan as Dr. Lawrence Angelo, a scientist working for Virtual Space Industries in "Project 5", a secret research that attempts to increase the intelligence of primates using psychotropic drugs and VR training. With his reluctance to aim the research to military purpose, after one of the chimps escapes and shoots a guard in the process he is given a forced vacation, and while taking notes on the need for experiment with a human subject,...
Nintendo Entertainment System - Released - April 17, 1992
Masuzoe Youichi: Asa Made Famicom is an Adventure game, published by Coconuts Japan, which was released in Japan in 1992.
Super Nintendo Entertainment System - July 17, 1992
Pachinko Wars is a pachinko simulator that ties together its ball-bearing gambling gameplay with a plot about a pachinko-playing agent named 008. It was developed by Oersted, which also went on to port several early Mega Man games to the Sony PlayStation. Coconuts Japan published the game, who are known for the thematically similar Pachiokun series. The game was eventually followed by a sequel: Pachinko Wars II.
Super Nintendo Entertainment System - December 17, 1993
Pachinko Wars II is the follow-up to Oersted's 1992 game Pachinko Wars and continues the adventures of the pachinko-playing secret agent "008". As with the first, it was published by Coconuts Japan and features some of their machines. The player can travel from one casino/pachinko parlor to the next, with numerous venues to visit at any time. Like Coconuts' Pachio-kun series, it tries to merge an overarching plot with pachinko.
Nintendo Entertainment System - Released - January 30, 1989
Pachiokun 2 is a Miscellaneous game, developed by C-Dream and published by Coconuts Japan, which was released in Japan in 1989.
Nintendo Entertainment System - Released - October 26, 1990
The third Famicom entry in the Pachiokun series.
Super Nintendo Entertainment System - December 11, 1992
Pachiokun Special is the first Super Famicom entry into Coconuts Japan's Pachiokun franchise, starring the eponymous sentient pachinko ball. As with earlier games in the series, there is a single-player adventure mode that acts as a framing device for the game's many pachinko tables. Each pachinko table has its own "personality" regarding the preferable amount of power when firing the pachinko balls and the likely payouts. There would eventually be two more Pachiokun Special games: Pachiokun Special 2 and Pachiokun Special 3. "Special" simply signifies that these are the Super Famicom...
Super Nintendo Entertainment System - May 20, 1994
Pachiokun Special 2 is the second Pachiokun game for the Super Famicom; a character created by Coconuts Japan as a mascot for pachinko tables. As with the first game, Pachiokun must run around earning money through numerous pachinko parlors. Pachiokun Special 2 sits between the first Pachiokun Special from 1992 and 1995's Pachiokun Special 3. The "Special" in the title indicates that the game is on the Super Famicom platform.
Super Nintendo Entertainment System - December 1, 1995
Pachiokun Special 3 is a pachinko game in Coconuts Japan and the fourth Pachiokun game for the Super Famicom, after Action Pachio and the first two Pachiokun Specials. The "Special" in the title was added for Super Famicom entries. It would also be the last Pachiokun game for the system. Unlike its predecessors, each of which presented a new setting, Pachiokun Special 3 instead revisits the first four Pachiokun games for NES: Pachiokun, Pachiokun 2, Pachiokun 3 and Pachiokun 4. All four games have been recreated with 16-bit graphics, and each begins with a video message to Pachiokun that...
NEC TurboGrafx-16 - Released - March 13, 1992
Pachiokun: Juuban Shoubu is a pachinko game for the PC Engine and features Coconuts Japan's recurring Pachiokun character. It was the sixth game to feature the character and the second to be released on a PC Engine console; it was preceded by Pachiokun: Maboroshi no Densetsu released for the PC Engine CD-ROM in 1991. Like many Pachiokun games, Juuban Shoubu (which means something like "10th Bout") balances cutscenes and adventure game elements and winning on the pachinko tables by determining the right amount of power to shoot the ball to generate the best returns.
Super Nintendo Entertainment System - Released - November 19, 1993
Pachi-Slot Love Story is the first of numerous pachi-slot simulation games from Coconuts Japan for the Super Famicom. Pachi-slot is a portmanteau of pachinko and slots, though for all intents and purposes the game is simply just slots/fruit machines. The player must match up icons to complete a row of three for a payout dependent on the icons being matched, with three "7"s generating the largest payout. Coconuts Japan published the game in late 1993. It falls between the second and third game in their Pachi-Slot Adventure series for the Famicom/NES. It was followed by Ganso Pachi-Slot...
Super Nintendo Entertainment System - Released - April 25, 1997
A baseball-themed competitive puzzle game that uses the mascots of the Nippon Professional Baseball league as its playable characters, and is licensed to use the team names and mascot characters. The game features standard versus modes and a puzzle mode where the player has to remove all the blocks in a limited number of moves. The goal of the game is identical to that of Puyo Puyo: players remove blocks on their screen by stacking four or more icons of the same color in any arrangement, as long as it forms a contiguous unbroken line. By setting up chain reactions of eliminations, the player...
NEC TurboGrafx-CD - Released - October 28, 1994
This enhanced version of the earlier computer release allows the player to play either of the games directly from the main menu. Both games feature some re-drawn artwork and remixed soundtrack, as well as voice-overs that were not present in the computer versions. The protagonists' names have been changed to Naoki Muraoka (Sotsugyō Shashin) and Tetsuya Watanabe (Miki). While the gameplay of Miki remains largely unchanged, this version of Sotsugyō Shashin allows the player to choose Hiromi Kamura as the protagonist, which adds a second scenario to the game where the same events are presented...
Nintendo Entertainment System - December 13, 1991
Tokyo Pachi-Slot Adventure is a Miscellaneous game, developed by C-Dream and published by Coconuts Japan, which was released in Japan in 1991.
Sony Playstation - April 2, 1998
Waku Waku Bowling is a bowling game that features 8 characters and these game modes: - League Mode: Here the player can choose a character and play the classic League (that is the one avaliable at the beginning of the game) - Party Mode: In this mode there are single and multiplayer modes avaliables (up to 4 human players can play at the same time using the multitap), after that they choose the character and the place (there are 10 different locations avaliables). - Practice Mode: Practice bowling before the main game.