Hewson Consultants Ltd.

3D Lunattack

3D Lunattack

Commodore 64 - Released - 1985

The war on the Seiddab rages on, and you now take part in an attack on their moon base. You fly a hovercraft a bit above the moon's surface, and must shoot down the enemy's DAB tanks. After that ring of defense is penetrated, you must dodge your way through a space minefield above a mountain range, and then a missile firing range before reach the Seiddab's command base. Unlike its predecessor, 3D Seiddab Attack, you are now flying, and can make more adventurous maneuvers.

3D Lunattack

3D Lunattack

Dragon 32/64 - Released - 1984

The war on the Seiddab rages on, and you now take part in an attack on their moon base. You fly a hovercraft a bit above the moon's surface, and must shoot down the enemy's DAB tanks. After that ring of defense is penetrated, you must dodge your way through a space minefield above a mountain range, and then a missile firing range before reach the Seiddab's command base. Unlike the prequel 3D Seiddab Attack, you are now flying, and can make more adventurous maneuvers.

3D Lunattack

3D Lunattack

Sinclair ZX Spectrum - Released - 1984

The war on the Seiddab rages on, and you now take part in an attack on their moon base. You fly a hovercraft a bit above the moon's surface, and must shoot down the enemy's DAB tanks. After that ring of defense is penetrated, you must dodge your way through a space minefield above a mountain range, and then a missile firing range before reach the Seiddab's command base.

3D Seiddab Attack

3D Seiddab Attack

Sinclair ZX Spectrum - Released - 1984

The Seiddab (look at it twice and you'll get the joke) are on the rampage on the planet, and you have been sent out to stop them in your trusty tank. With a full 3D view, you must first take them on in the cities, shooting 10 down to face the leading man. A scanner is provided to give you a view of which streets the Seiddab lurk on, allowing you to steer left and right to reach them, as well as adjusting your sights to take them down. Once cleared, you move onto an open-plan countryside area, with more units coming towards you, and they now drop bombs towards you, putting your 3 lives at a...

4th Dimension

4th Dimension

Commodore 64 - Released - 1990

4th Dimension is a collection of four games that contains the following: •Cyberdyne Warrior: A flick screen platform shooter where you are a Cyberdyne Warrior and your mission is to visit three planets to capture escaped robots from the prisons that orbit the planets. The robots were in prison due to breaking one of Isaac Asimov's Robotic Laws, but due to the amount breaking the law, the original prison was overcrowded, so three more were built to house them. Now the robots have started escaping and you must move around each level shooting other robots and creatures as well as capture a...

5th Gear

5th Gear

Commodore 64 - Released - 1988

The aim is to drive from the beginning of the track to the end while avoiding obstacles and eliminating (with your machine gun) other vehicles. The tracks are not roads, but maze-like obstacle courses in the wilderness. It is part maze solving, part combat, part racing against the clock. 5th Gear is a computer game for the Amiga, Atari ST and Commodore 64, released on the Rack-It budget label. The original Commodore 64 version was programmed by Jeroen Leijten, with music by Theo and Renier Hongens. It was largely inspired by previous arcade games Steer and Go and Spy Hunter.

5th Gear

5th Gear

Commodore Amiga - Released - 1990

The player controls a white car that travels up (and then down) a tricky landscape filled with water, bumps, trees, and enemy vehicles. Cash is earned by completing levels, with an initial $10,000 available. These funds are spent at garages to buy extra fuel, repair the car's armour, and put add-ons for the car. These include a turbo-jump (allowing the car to get airborne unassisted, rather than relying on jumps) and waterproofing.

Alliance

Alliance

Commodore 64 - Released - 1988

Alliance is an unreleased shoot 'em up game developed by Matt Michell and was slated to be published by Hewson Consultants Ltd. The year is 2059 and the world is divided into two vast nations, each with populations of millions. Homosapiens have evolved into two new lifeforms, technically more advanced than anything today. The new humans have been at war with each other for many years. After the nuclear war of 1991, they agreed to fight their battles in giant simulators to prevent, or at least delay the destruction of the earth. Your mission is to make it through all the enemy attack...

Astaroth: The Angel of Death

Astaroth: The Angel of Death

Commodore Amiga - Released - 1989

You must guide Ozymandias through the catacombs of Astaroth's domain. To aid you in your quest you can pick up nine different mind powers, which act as powerups. These powerups include levitation - allowing you to float, Pyrokinetics - ability to create fire with your mind, and shape shifting. The game is in the platform style and you must jump and duck the various obstacles you encounter. The monsters you will meet include giant scorpions, beholders and fire elementals. You will have to defeat Astaroth's 3 guardians of the soul along the way, firstly a sphinx, secondly a 3 headed hydra...

Astroclone

Astroclone

Sinclair ZX Spectrum - Released - 1985

To finally get rid of the vicious Seiddab, a crack pilot has been cloned 15 times, to produce an army of warriors each with their own spacecraft. In this multi-section game you must plan, co-ordinate and fulfil this attack. You start off aboard a ship, in the home sector of Sol, and must go to the navigation computer to choose a sector to enter - the number of Seiddab it contains is indicated. Once there, the action is a side-scrolling shoot 'em up on a looping Defender-style playfield, with rocks to avoid as well as the Seiddab. Leaving via the portal you used to enter takes you back to...

Battle Valley

Battle Valley

Commodore 64 - Released - 1988

This side-view shoot 'em up involves trying to retrieve two nuclear weapons which have been stolen by terrorists. These are located at opposite ends of the playing area, so you can pursue them in either order. Needless to say, the terrorists have plenty of forces out to prevent you getting too far. Unusually, the game features both a helicopter and a tank - you choose either from the base, and can fly/drive back there to change. The best strategy is to use the helicopter to shoot out air-based enemies and repair the various bridges, then return for the tank. You get 4000 seconds in which to...

Battle Valley

Battle Valley

Commodore Amiga - Released - 1989

This side-view shoot 'em up involves trying to retrieve two nuclear weapons which have been stolen by terrorists. These are located at opposite ends of the playing area, so you can pursue them in either order. Needless to say, the terrorists have plenty of forces out to prevent you getting too far. Unusually, the game features both a helicopter and a tank - you choose either from the base, and can fly/drive back there to change. The best strategy is to use the helicopter to shoot out air-based enemies and repair the various bridges, then return for the tank. You get 4000 seconds in which to...

Custodian

Custodian

Commodore Amiga - Released - March 1, 1989

In Custodian the player takes the role of the caretaker of an nuclear-powered alien cemetery. It was infested by parasites which drain the energy and the player's job is to fend them off. There are three tombs, each of them are extensive environments which scroll in multiple directions. The player uses a jet pack for movement and searches for the pods which the parasites are using to extract the energy. They have to be brought to a special room to destroy them there. The goal is to get rid of all pods in a level, but the parasites have something against this. And so they actively try to...

Cyberdyne Warrior

Cyberdyne Warrior

Commodore 64 - Released - 1989

Players control a space marine who must search for droids on three planets - Geminus, Sirius, and Arius - while avoiding the planet's inhabitants and hazards. Energy is lost when players come into contact with an inhabitant. Up to three weapons can be used to destroy the inhabitants. Once all the droids have been collected, players make their way to the next planet where new inhabitants are introduced and the number of droids to be collected increases. Players have a limited amount of time to do this, but as well as energy and ammo, it can be replenished by purchasing more at the shop (only...

Cybernoid II: The Revenge

Cybernoid II: The Revenge

Commodore Amiga - Released - April 1, 1989

The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships. Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many...

Cybernoid II: The Revenge

Cybernoid II: The Revenge

Commodore 64 - Released - July 1, 1988

The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships. Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens...

Cybernoid II: The Revenge

Cybernoid II: The Revenge

Atari ST - Released - 1989

The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships. Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many...

Cybernoid II: The Revenge

Cybernoid II: The Revenge

Sinclair ZX Spectrum - Released - 1988

The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships. Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many...

Cybernoid: The Fighting Machine

Cybernoid: The Fighting Machine

Atari ST - Released - 1988

There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also...

Cybernoid: The Fighting Machine

Cybernoid: The Fighting Machine

Commodore Amiga - Released - November 1, 1988

There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also...

Cybernoid: The Fighting Machine

Cybernoid: The Fighting Machine

Commodore 64 - Released - July 1, 1988

There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also...

Deliverance: Stormlord II

Deliverance: Stormlord II

Commodore 64 - Released - 1990

As in Stormlord, you must rescue as many fairies as possible, on this occasion by catching them out of the sky as they fall. This isn't as easy as it sounds, because this scrolling platform shooter has many sections in which the fairies are falling towards fiery pits, and you must catch them without hitting this pit. The controls allow you to jump, and then jump again while falling, so you can, with effort, climb most of the way up the screen. The forces of the Black Queen are out to stop you, including spiders, bats and goblins, and even the clouds and stalactites on the ceilings launch...

Deliverance: Stormlord II

Deliverance: Stormlord II

Sinclair ZX Spectrum - Released - 1990

As in Stormlord, you must rescue as many fairies as possible, on this occasion by catching them out of the sky as they fall. This isn't as easy as it sounds, because this scrolling platform shooter has many sections in which the fairies are falling towards fiery pits, and you must catch them without hitting this pit. The controls allow you to jump, and then jump again while falling, so you can, with effort, climb most of the way up the screen. The forces of the Black Queen are out to stop you, including spiders, bats and goblins, and even the clouds and stalactites on the ceilings launch...

Deliverance: Stormlord II

Deliverance: Stormlord II

Amstrad CPC - Released - 1990

As in Stormlord, you must rescue as many fairies as possible, on this occasion by catching them out of the sky as they fall. This isn't as easy as it sounds, because this scrolling platform shooter has many sections in which the fairies are falling towards fiery pits, and you must catch them without hitting this pit. The controls allow you to jump, and then jump again while falling, so you can, with effort, climb most of the way up the screen. The forces of the Black Queen are out to stop you, including spiders, bats and goblins, and even the clouds and stalactites on the ceilings launch...

Demolition Mission: The Alleykat Space Racer

Demolition Mission: The Alleykat Space Racer

Commodore 64 - Released - 1986

Alleykat (Demolition Mission: The Alleykat Space Racer in North America) is a vertically-scrolling racer with elements of a shoot-em up game. The player, a speeder pilot, strives to become the Alleykat Champion by competing in eight space stadiums scattered around the galaxy. Different races like demolition derbies, time-trials, endurance epics and others feature all kinds of obstacles like rocks, pillars, bridges and hard walls, and several types of enemies race along. The game also features a cooperative two-player-mode.

Dragonfly II

Dragonfly II

Dragon 32/64 - Released - 1983

Dragontorc

Dragontorc

Sinclair ZX Spectrum - Released - 1985

After Maroc the mage defeated the Lord of Chaos a new power rose, Morog the Shapeshifter Witch Queen of the North. Morog seeks to recover the five crowns of Dragontorc in order to remake the Torc of power. Maroc has to find the remaining crowns and defeat Morag to save the realm. Gameplay is similar to the predecessor Avalon, where the player controls Maroc's astral projection and the projection can only act or move through the use of spells. A new feature is that other characters can now be recruited to your cause. Enemies will attack the projection and drain its energy which can be...

Eagles (Hewson Consultants Ltd.)

Eagles (Hewson Consultants Ltd.)

Commodore 64 - Released - 1987

In Eagles, two space ships controlled by robots have to drive back an alien invasion. To do so, they traverse 24 side-scrolling levels and kill everything in their way. There are also small droids to collect which can be delivered to special drop points on the way. For five droids, players receive a devastator which destroys all opposition on the screen except fireballs. Besides regular alien formations there are also various single enemies which take many hits. While some attacks result in instant death, most reduce the life bar. The game screen is always split horizontally and the second...

Eliminator

Eliminator

Commodore Amiga - Released - 1988

A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one...

Eliminator (Hewson Consultants Ltd.)

Eliminator (Hewson Consultants Ltd.)

Commodore 64 - Released - 1988

A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one...

Eliminator (Hewson)

Eliminator (Hewson)

Sinclair ZX Spectrum - Released - 1988

A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one...

Evening Star

Evening Star

Commodore 64 - Released - 1987

Evening Star is basically an enhanced Southern Belle - a steam engine simulator - with the route changed to early 1960s Somerset and Dorset line (from Bath to Bournemouth, England) and the locomotive being BR standard class 9F (2-10-0) "Evening Star" (number 92220, the last British steam engine built) hauling the "Pines Express". The game has a demonstration mode and seven scenarios of increased difficulty with the highest level allowing you full control of the train, with all the gauges to watch, more problems that arise and a random timetable to follow. You start at a standstill in the...

Exolon

Exolon

Commodore Amiga - Released - November 1, 1988

This action game combines shoot 'em up and platform elements, as you control a flying man who can gain an exoskeletal suit for extra protection (hence the name). Your task is to progress from left to right in each level, either along the ground or by using the arrangement of platforms. Most of the baddies can be avoided rather than shot, and this is often easier, especially as you can duck or jump to avoid them. As well as a standard gun (activated by tapping fire) you also have a limited number of missiles to take out installations (activated by holding down fire, which makes autofire...

Exolon

Exolon

Atari ST - Released - 1989

Exolon is a run and gun game programmed by Raffaele Cecco and published by Hewson in 1987 for the Sinclair ZX Spectrum, Commodore 64 and Amstrad CPC 8-bit computers. It was later converted to Enterprise 128 and to the 16-bit Amiga and Atari ST platforms. The player takes control of a futuristic soldier across several flick-screen levels of gameplay. The screens that make up these levels are filled with various generic aliens as well as gun emplacements, homing missiles, landmines and other hazards. The player can defend himself with both a gun and rocket-propelled grenades. The two...

Exolon

Exolon

Commodore 64 - Released - 1987

This action game combines shoot 'em up and platform elements, as you control a flying man who can gain an exoskeletal suit for extra protection (hence the name). Your task is to progress from left to right in each level, either along the ground or by using the arrangement of platforms. Most of the baddies can be avoided rather than shot, and this is often easier, especially as you can duck or jump to avoid them. As well as a standard gun (activated by tapping fire) you also have a limited number of missiles to take out installations (activated by holding down fire, which makes autofire...

Exolon

Exolon

Amstrad CPC - Released - 1987

This action game combines shoot 'em up and platform elements, as you control a flying man who can gain an exoskeletal suit for extra protection (hence the name). Your task is to progress from left to right in each level, either along the ground or by using the arrangement of platforms. Most of the baddies can be avoided rather than shot, and this is often easier, especially as you can duck or jump to avoid them. As well as a standard gun (activated by tapping fire) you also have a limited number of missiles to take out installations (activated by holding down fire, which makes autofire...

Firelord

Firelord

Commodore 64 - Released - 1986

The land of Torot has been oppressed by the Evil Queen; fortunately you (as Sir Galaheart) are on hand to put things right. Initially you have no weaponry as you progress through the 500 screens of Atic Atac-influenced streets and towns, but fireballs can be collected and used against the Queen's forces. Trading is a large part of the game, a unique aspect for a game of this type at the time. While many objects are lying around, many more must be obtained by entering the homes of people, and negotiating with them to arrange a swap. You can also attempt to steal from them, but you risk being...

Four Smash Hits from Hewson

Four Smash Hits from Hewson

Commodore 64 - Released - 1987

Compilation includes the following titles: • Zynaps • Exolon • Rana-Rama • Uridium Plus Uridium Plus is an enhanced version of Uridium with newly designed levels, additional challenge, and the ability to land at any time instead of waiting to be instructed. It was never released on its own and only appeared in compilations.

Future Basketball

Future Basketball

Atari ST - Released - 1990

One of the first Speedball clones takes the basic court layout of basketball as its inspiration. There are 5 players on each team, on a small court with 2 and 3 point shooting areas. The difference is that physical contact of a fairly violent nature is allowed, and the court is littered with mines and bombs to wound the players. Shooting involves holding down fire to get the height right, so avoid being tackled as you prepare your shot. Other basketball rules such as double-dribbling and the 25-second hand-over are unsurprisingly waived. A 3-division league is included to progress through.

Future Basketball

Future Basketball

Commodore Amiga - Released - 1990

One of the first Speedball clones takes the basic court layout of basketball as its inspiration. There are 5 players on each team, on a small court with 2 and 3 point shooting areas. The difference is that physical contact of a fairly violent nature is allowed, and the court is littered with mines and bombs to wound the players. Shooting involves holding down fire to get the height right, so avoid being tackled as you prepare your shot. Other basketball rules such as double-dribbling and the 25-second hand-over are unsurprisingly waived. A 3-division league is included to progress through.

Golf Master

Golf Master

Commodore 64 - Released - 1988

Golf Master is a golf game where you can play a full round of golf on one course solo or with up to three friends. Before you play there are various options that can be selected. There are three levels of ability, Novice, Amateur or Professional which affects the strength of the wind. If you want to play in a competition between yourself or with friends, or practice on any hole. Lastly you can select how many holes or which holes to play. 1-18, 1-9, 10-18 or on one hole from the 18. The game itself is a top-down view showing a part of the course. Holding down the Space Bar scrolls the...

Gribbly's Day Out

Gribbly's Day Out

Commodore 64 - Released - June 1, 1985

Blabgorians possess the gift of psychic ability which allow them to levitate and move items with their minds, as a result they evolved without hands (who needs them?), a single foot (good for bouncing) and an oversized head (handy for containing large quantities of psychic energy). Gribbly Grobbly is your typical Blabgorian, and is tasked with the safety of the 'gribblets'. 'Gribblets' are infant Blabgorians; they have an armoured shell to protect them, but when flipped on their backs they expose their vulnerable belly and are unable to right themselves. They also have an annoying tendency to...

Head the Ball

Head the Ball

Commodore 64 - Released - 1989

21st Century Entertainment, bounce your way to victory, collect the gems and avoid the sproingers. Released in Commodore Format 1992/01 (Issue #16).

Heathrow International Air Traffic Control

Heathrow International Air Traffic Control

Amstrad CPC - Released - 1985

Heathrow International Air Traffic Control faithfully simulates the job of a radar operator at two major international airports: London Heathrow and Schiphol Amsterdam. The objective is to safely land ten aircraft or more within a time limit of 30 minutes. The task is broken down into a number of selectable levels to allow the player to gradually develop his or her skills. The player must radio instructions to approaching planes, keeping them separated and avoiding collisions. If planes get too close, there is a collision risk warning. Too many warnings or actual collisions will fail the...

Herobotix

Herobotix

Commodore 64 - Released - 1987

The Alliance of Space Pilots has stolen a dangerous weapon called Z-Ray. A rebel sector of the Alliance sends a "Herobot" into their base to retrieve the weapon along with important data. Players take control of the Herobot and must find all six parts of the Z-Ray and download the data from the main computer. There are 12 different enemy droids that attack in different ways, some follow a set path, some charge the Herobot and a few can shoot. The Herobot can shoot at his enemies or use an energy bomb that destroys everything onscreen, but also depletes half of its energy. The base is laid out...

ICW Wrestling

ICW Wrestling

Commodore Amiga - Released - 1989

ICW Wrestling is a wrestling game with four fictional wrestlers: Lance DoGood, Ivan Trotsky, Kai-Leung Kahn and "The Bruiser". The former three can be chosen as playing character and the goal is to win in a three-fight competition, "The Bruiser" being the final fight. The game features various moves which are also used in real wrestling. Which one is used depends on the joystick movements as well as the set mode: either boxing and wrestling. The former has standard moves and is used to bring the opponent's energy down. Then he is suitable to try a wrestling move, e.g. a Suplex or a PowerSlam.

Impossaball

Impossaball

Sinclair ZX Spectrum - Released - 1987

Impossaball puts you in control of a ball, and sets you in a checkered 3D environment with walls and ceilings. The ball bounces on the spot as standard, but can be directed to move, or bounce higher to gain momentum. Your task is to land on every cylinder in the level, so as to squash them down to ground level. Lots of spikes protrude in the levels, which must be avoided. Magic rings are both friend and foe - the first contact increases your remaining time, but a further contact loses a life. Other obstacles cause the ball to rebound, which could be good or bad depending on the situation.

Impossaball

Impossaball

Amstrad CPC - Released - 1986

Impossaball puts you in control of a ball, and sets you in a checkered 3D environment with walls and ceilings. The ball bounces on the spot as standard, but can be directed to move, or bounce higher to gain momentum. Your task is to land on every cylinder in the level, so as to squash them down to ground level. Lots of spikes protrude in the levels, which must be avoided. Magic rings are both friend and foe - the first contact increases your remaining time, but a further contact loses a life. Other obstacles cause the ball to rebound, which could be good or bad depending on the situation.

Insects in Space

Insects in Space

Commodore 64 - Released - 1989

Insects in Space is a side-scrolling shooter with similarities to Defender. Insects killed everyone on Earth except a few babies. This causes the mystical leader of motherhood, St. Helen, to travel to Earth's remains and save the babies. The most important feature of this protagonist is the fact that she is topless and - as prominently mentioned in the manual - "big breasted", but she controls and shoots just like the space ship normally found in those games. The levels are side-scrolling and St. Helen can move in both directions. Additionally the levels are two screens high, the lower with a...

Iridis Alpha

Iridis Alpha

Commodore 64 - Released - 1986

There is war on the planet Iridis Alpha between the Zzyaxian and the Gilbies. The Zzyaxian hate the Gilbies and want them erased while the Gilbies just want peace. The problem as well is that the Zzyaxian are stupid enough to want the planet destroyed so are stealing the planets energy. The Gilbies have now to fight back with the Gilby Robot Fighters (GRF) by killing the Zzyaxian fighters to get their energy. This can then be put back into the planets core. One unique characteristic about the Gilbies is they have a twin who live on the underside of the planet. Both Twins have to be alive for...

Mad Mission

Mad Mission

Commodore 64 - Released - 1988

Mad Mission is a very simple split screen shooter and very simplistic alien attack waves (which seem to just repeat non-stop). Graphically it is very simple. It was set to be published by Hewson, but may have never made it all the way to release with them. It was, however, published in Italy under several names including Son Guay or Son Gury in Hit Parade C64 n.39 (Novembre 1989) and Special Program n.56 (luglio/agosto 1989).

Marauder

Marauder

Amstrad CPC - Released - 1988

Captain C T Cobra has the task of travelling through planet Mergatron where the jewels of Ozymandias have been placed by their captors. The road is long and tough but he has a Battlecar at his disposal. You play Cobra as he journeys vertically, taking out the mounted turrets and enemy cars as he goes. There are also colored turrets to shoot at - each colour represents a particular change to your car's performance (there are a few temporary negative ones alongside the upgrades). You have 16 smart bombs, which may sound generous, but just watch them go. A boss must be beaten at the end of...

Marauder

Marauder

Commodore 64 - Released - 1988

Captain C T Cobra has the task of travelling through planet Mergatron where the jewels of Ozymandias have been placed by their captors. The road is long and tough but he has a Battlecar at his disposal. You play Cobra as he journeys vertically, taking out the mounted turrets and enemy cars as he goes. There are also colored turrets to shoot at - each colour represents a particular change to your car's performance (there are a few temporary negative ones alongside the upgrades). You have 16 smart bombs, which may sound generous, but just watch them go. A boss must be beaten at the end of...

Maze Mania

Maze Mania

Commodore 64 - Released - 1989

Maze Mania is a Pac Man variant. Flippo, the protagonist, has to solve a number of mazes by turning all tiles into a certain colour. He has to walk over them to turn them, but some of them turn every time he walks over them and other ones only turn when approached from a certain direction. Of course there are also enemies which try to hinder Flippo's progress: every contact with them lowers his energy and when it reaches zero, a life is lost. Spread over the levels are power ups which either give an extra life, extra energy or allow Flippo to kill his enemies at contact for a limited amount of...

Mission Impossibubble

Mission Impossibubble

Commodore 64 - Released - 1989

The trickiest isometric maze this side of Armageddon comes your way. Search and rescue missions have never been so bizarre! Released in Commodore Format 1992/01 (Issue #16).

Nebulus

Nebulus

Amstrad CPC - Released - 1988

Nebulus is a video game created by John M. Phillips and published by Hewson Consultants in the late 1980s for various home computer systems. International releases and ports were known by various other names, including Castelian, Kyorochan Land (キョロちゃんランド Kyorochan Rando?), Subline and Tower Toppler.[1] The game's original 8-bit release received some critical acclaim, in particular the Commodore 64 release, which garnered a Gold Medal award from UK magazine Zzap!64. Nebulus was followed by a lesser-known sequel, Nebulus 2, on the Amiga in the 1990s. An Atari ST version was also in...

Netherworld

Netherworld

Amstrad CPC - Released - 1988

In this game you are trapped in Netherworld. With your space ship you have to make your way through different levels with a hostile environment. Under a time limit you have to collect diamonds to get to the next level. The game is filled with dragons, moving mines, acid spitting creatures and lots more. Your space ship is able to shoot, furthermore you can collect several power ups, such as sand glasses to ease the time limit, shield restore or items that give you invulnerability.

Netherworld

Netherworld

MS-DOS - Released - 1990

In this game you are trapped in Netherworld. With your space ship you have to make your way through different levels with a hostile environment. Under a time limit you have to collect diamonds to get to the next level. The game is filled with dragons, moving mines, acid spitting creatures and lots more. Your space ship is able to shoot, furthermore you can collect several power ups, such as sand glasses to ease the time limit, shield restore or items that give you invulnerability.

Onslaught

Onslaught

MS-DOS - Released - 1990

As a highly respected warrior, you are attempting to conquer as many regions as possible. This is a three-stage task, as first you must fight through hordes of fighters simply to reach the castle, and then you have to climb the various sections of the castle, before battling with its existing inhabitant. The bulk of the game is side-scrolling platform hack 'n' slash action, with mines to avoid on the route. You can collect a number of spells, and select them using the function keys. Your physical and mental energy are measured separately throughout the game, and must both be kept high.

Orion (Hewson)

Orion (Hewson)

Commodore 64 - Released - 1988

The stars in the constellation of Orion are unstable and the formation is distorting. To save it is to redress the chemical balance. You need to visit mining colonies and take the chemicals required. Problem is, the mines needed are under control by evil aliens so this means going by force and taking them. You take control of the hero as he walks across the mining colonies viewed from the side. The joystick moves your man while the fire button fires your weapon. Also seen on screen is your score, shield and lives.

Paradroid: Metal Edition

Paradroid: Metal Edition

Commodore 64 - Released - 1989

Paradroid with Morpheus style graphics. As well as achieving a high score, Paradroid players can aim to completely clear one or more ships of robots and to achieve a successful transfer from the 001 Influence Device to the unstable 999 droid. Despite the instructions referring to a finite fleet, the Commodore 64 game never ends. When you clear the eighth ship called "Itsnotardenuff", you're just placed back on the ship with higher-ranking droids on each deck.

Powerama

Powerama

Commodore 64 - Released - 1986

Powerama is a top-view vertical shooter where the screens scrolls upwards constantly as you control a spacecraft whose mission is to save Earth from a large invading force over various levels. You have to fly low over various alien space cruisers so you can fly beneath their force fields and destroy as many solar panels as possible. As you fly you will encounter many alien ships trying to stop you and if you hit one or are shot then you lose one of five lives. Occasionally flashing squares appear and when flown over give you either extra speed, lives or bullets. When you reach the end of the...

Rana Rama

Rana Rama

Commodore 64 - Released - 1987

The purpose of apprentice courses is for young people to learn a trade gradually, without putting yourself or your employers at risk. Unfortunately, nobody explained this to Wizard’s apprentice Mervyn, before he tried to cast a spell to make him irresistible to females, as the spell misfired, and made him attractive only to female frogs. However, his dungeon was soon invaded, and Mervyn was not killed, as he appeared to be a humble frog. Viewed from above, the aim is to kill all 96 of the wizards who have invaded the dungeon, which is split into 8 levels, each made up of 16 screens and at...

Rana Rana

Rana Rana

Atari ST - Released - 1988

The purpose of apprentice courses is for young people to learn a trade gradually, without putting yourself or your employers at risk. Unfortunately, nobody explained this to Wizard’s apprentice Mervyn, before he tried to cast a spell to make him irresistible to females, as the spell misfired, and made him attractive only to female frogs. However, his dungeon was soon invaded, and Mervyn was not killed, as he appeared to be a humble frog. Viewed from above, the aim is to kill all 96 of the wizards who have invaded the dungeon, which is split into 8 levels, each made up of 16 screens and at...

Slayer

Slayer

Commodore Amiga - Released - 1989

As the ruthless Slayer you have hordes of enemies to wipe out in this horizontally-scrolling shooter. The paths are narrow and treacherous in a similar way to Scramble, so shooting out the wall-mounted installations is important. There are plenty of bonus weapons and shields available however, and 5 lives in total. Each of the 3 levels ends with a boss to defeat.

Slayer

Slayer

Commodore 64 - Released - 1988

As the ruthless Slayer you have hordes of enemies to wipe out in this horizontally-scrolling shooter. The paths are narrow and treacherous in a similar way to Scramble, so shooting out the wall-mounted installations is important. There are plenty of bonus weapons and shields available however, and 5 lives in total. Each of the 3 levels ends with a boss to defeat.

Southern Belle

Southern Belle

Commodore 64 - Released - 1986

Southern Belle is a simulation game allowing you to drive a steam train from London Victoria Station to Brighton, shortly before this British line was electrified in early 1930s. The locomotive hauling the "Southern Belle" is one of the SR King Arthur (LSWR N15) class (4-6-0). The game has a demonstration mode and seven scenarios of increased difficulty with the highest level allowing you full control of the train, with all the gauges to watch, more problems that arise and a random timetable to follow. You start at a standstill in the station and must get your train moving. Different levels of...

Specvaders

Specvaders

Sinclair ZX Spectrum - Released - 1983

Specvaders is exactly what the name suggests. Specvaders is a fast-paced clone of Space Invaders for the ZX Spectrum. It was released by Hewson Consultants Ltd. in 1983. It was also release by Riko Data in Sweden.

Steel

Steel

Atari ST - Released - 1989

The space ship Steel is so advanced that it is completely operated by robots. As usually in video games, these robots went havoc and have to be put out of business. This job falls to the player who goes on the ship to shut down the security system. He is disguised as robot, but this does not stop the other ones from attacking. So the player wanders around the maze-like ship, consisting of non-scrolling screens, with the ultimate goal to collect eight cartridges. The player can hold up to three at the same time and needs to bring them to the main control panel. The enemy robots can be...

Stormlord

Stormlord

Atari ST - Released - 1989

Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them. As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points.

Stormlord

Stormlord

Commodore 64 - Released - July 15, 1989

Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them. As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle.

Stormlord

Stormlord

MS-DOS - Released - 1989

Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them. As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points.

Uridium Plus

Uridium Plus

Commodore 64 - Released - 1986

Uridium Plus & Paradroid: Competition Edition is a double games pack containing the following games: Uridium Plus Paradroid: Competition Edition Both games were only released for compilation use and basically just add ons to the originals Uridium and Paradroid with new levels. The only small difference for both games is that you can land anytime in Uridium Plus instead of being told to and Paradroid: Competition Edition is faster.

Zamzara

Zamzara

Commodore 64 - Released - 1988

Zamzara is a side-scrolling platform shooter in which the player controls an alien of the same name. The object of the game is to escape from a laboratory before a bomb explodes. You have little time to trek through the lab to finally get to your ship, which you need to leave the complex. Along the way you'll encounter a bunch of nasty aliens and monsters which you will need to kill with your large arsenal of weapons. You are armed with fire weapons such a laser gun and rocket launcher.

Zynaps

Zynaps

Commodore 64 - Released - July 1, 1987

In Zynaps you play a spacecraft scrolling across a landscape jammed with alien crafts who swoop and dart at you at every opportunity. You're in control of the spacecraft, which resembles something you'd find in a cornflakes box, but packs a pretty mean punch as you make your way through the waves of oncoming aliens.

Zynaps

Zynaps

Sinclair ZX Spectrum - Released - 1987

This horizontally-scrolling shoot 'em up features 16 levels and 450 screens of Nemesis-inspired action. You pilot a spacecraft through the levels, shooting as many of the encroaching meanies and mounted turrets as possible. Power-up tokens are offered for shooting some, which can be used to obtain better weapons including ground-attack lasers, speed ups and multiple bullets. Extra lives are on offer as well, which you'll certainly need, especially as you have to go back a long way when losing a life.

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