Data East USA, Inc.

ABC Monday Night Football

ABC Monday Night Football

MS-DOS - Released - 1989

ABC Sports and Data East team up to take you to the gridiron! Strap on your helmet, put that black stuff under your eyes and prepare yourself for football, Frank Gifford style! Features AFB voice synthesis technology. You can change receivers on the fly, throw maddening blitz plays at the QB, and stare blankly at the buxom cheerleaders. It all adds up the same.... it's football.

ABC Monday Night Football

ABC Monday Night Football

Commodore 64

ABC Sports and Data East team up to take you to the gridiron! Strap on your helmet, put that black stuff under your eyes and prepare yourself for football, Frank Gifford style! Features AFB voice synthesis technology. You can change receivers on the fly, throw maddening blitz plays at the QB, and stare blankly at the buxom cheerleaders. It all adds up the same.... it's football.

ABC Monday Night Football

ABC Monday Night Football

Commodore Amiga - Released - 1990

ABC Sports and Data East team up to take you to the gridiron! Strap on your helmet, put that black stuff under your eyes and prepare yourself for football, Frank Gifford style! Features AFB voice synthesis technology. You can change receivers on the fly, throw maddening blitz plays at the QB, and stare blankly at the buxom cheerleaders. It all adds up the same.... it's football.

ABC Wide World of Sports Boxing

ABC Wide World of Sports Boxing

MS-DOS - Released - 1991

STORY You play a rookie boxer trying to fight your way to the top. Fight bouts to win money, to pay for your training and manager. Ultimately fighting you way to the title "Champion". GAMEPLAY TV Sports Boxing introduces many elements within the game, which among others may be categorized as the following: Character Creation The "campaign" version in TV Sports: Boxing allows you to start "a new career" of which you have to create a new "human player". Here you can customize your boxer, generally how he looks but more importantly what stats he begins, what style of boxing (ie. Boxer,...

Acrobatic Dog-Fight

Acrobatic Dog-Fight

Arcade - Released - 1984

A colorful horizontal-scrolling air battle game from Technos. Acrobatic Dog-Fight, released in Japan as Dog-Fight, is a side-scrolling shooter arcade game released by Technos in 1984, featuring "cute" cartoon graphics and gameplay similar to the 8-way scrolling of Time Pilot but differs from that game in many respects. In Acrobatic Dog-Fight the playing field was limited with a ceiling and ground as well as an ultimate destination to navigate to. Acrobatic Dog-Fight also added two buttons, a secondary weapon and an eject button. Eject could be used at any time and made it possible to hijack...

Bad Dudes

Bad Dudes

Commodore 64 - Released - 1988

Bad Dudes is a six-level action game originating in the arcades. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky.

Bad Dudes

Bad Dudes

Commodore Amiga - Released - 1988

The gameplay of Bad Dudes is roughly similar to the 1985 Konami side-scrolling arcade game Rush'n Attack and the 1984 side-scrolling beat-'em-up Kung Fu Master, but allows up to two players to play at once. Player One controls the character named "Blade" wearing white pants and Player Two controls the character named "Striker" wearing green pants. Players start with the ability to do basic punches, kicks and jumps. Some moves are special like spinning kicks and the ability to charge themselves up with "inner energy" (Qi) by holding the punch button to throw a powerful long-range attack that...

Bad Dudes

Bad Dudes

MS-DOS - Released - 1988

Bad Dudes is a six-level action game originating in the arcades. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky.

Batman: The Caped Crusader

Batman: The Caped Crusader

MS-DOS - Released - 1989

Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him.

Batman: The Caped Crusader

Batman: The Caped Crusader

Commodore Amiga - Released - 1988

Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him.

Batman: The Caped Crusader

Batman: The Caped Crusader

Commodore 64 - Released - September 8, 1988

The Penguin is back, and he’s set himself up as a respectable umbrella merchant. Or has he? Could the umbrella factory be just a cover for his plot to take over the world with an army of robotic penguins? As Batman you must match clues you’ve collected to locate the master computer and – POW! ZAP! CRUNCH! – put an end to the demented sqawkings of that overweight birdbrain. But that’s not all! As soon as you’ve taken care of the Penguin, the Joker pulls off his greatest feat of sleight of hand – he kidnaps Robin! At the scene of the crime, you must gather all the facts. Then, while the trail...

Batman: The Movie

Batman: The Movie

Commodore Amiga - Released - 1989

Batman also known as Batman: The Movie is an action video game developed by Ocean Software based on the 1989 film of the same name. It was released in 1989 for the Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, MS-DOS, ZX Spectrum. The game consists of five stages based on events from the movie. Each stage has a time limit and a health gauge (represented by Batman's face turning into the Joker's), with Batman losing a life if he runs out of either. The first stage sees players controlling Batman as he navigates the Axis Chemical Plant to confront Jack Napier, leading to the incident...

Chamber of the Sci-Mutant Priestess

Chamber of the Sci-Mutant Priestess

Commodore Amiga - Released - 1990

Set in a post-apocalyptic world, Chamber of The Sci-Mutant Priestess casts you as Raven, a young "Tuner" (psionic mutant), working for the Tuner Netwerk. One day, while out on assignment with his friend Sci Fi, he witnesses the massacre of a "Normal" village, by a group of Protozorqs (physical mutants). Raven and Sci Fi disobey their instructions from the Netwerk, and fight back against the Protozorqs. In the ensuing struggle, Sci Fi is captured and taken back to the Protozorqs' mountain temple. Raven vows to save her, and so gets himself captured, too. As the game starts, Raven is a prisoner...

Chamber of the Sci-Mutant Priestess

Chamber of the Sci-Mutant Priestess

MS-DOS - Released - 1989

Set in a post-apocalyptic world, Chamber of The Sci-Mutant Priestess casts you as Raven, a young "Tuner" (psionic mutant), working for the Tuner Netwerk. One day, while out on assignment with his friend Sci Fi, he witnesses the massacre of a "Normal" village, by a group of Protozorqs (physical mutants). Raven and Sci Fi disobey their instructions from the Netwerk, and fight back against the Protozorqs. In the ensuing struggle, Sci Fi is captured and taken back to the Protozorqs' mountain temple. Raven vows to save her, and so gets himself captured, too. As the game starts, Raven is a prisoner...

Commando

Commando

MS-DOS - Released - 1986

Several levels await your super-tough Commando in this vertical scrolling game. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.

Continuum

Continuum

Commodore Amiga - Released - 1991

Alpha Waves is a 3D game viewed from third-person perspective. The player pilots a "Mobile", a craft which bounces off of the platforms that fill the rooms. The player can rotate the craft left and right, thrust it forward, and move the camera up and down for optimal viewing. The game contains 256 rooms, which the player explores while in search of 16 crystals and 16 cubes. The Mobile bounces from platform to platform, making its way around the room to the doors that lead into other rooms. On the way, the player encounters many other creatures and vehicles, as well as surprises, such as rooms...

The Dream Team 3 on 3 Challenge

The Dream Team 3 on 3 Challenge

Commodore 64 - Released - 1991

Three-on-three basketball game featuring Patrick Ewing, Joe Dumars and Dominique Wilkins. Play as the 'Dream Team' or against the 'Dream Team'. The game features asphalt and hardwood courts in a few different locations. The game has 15 set plays that the players can execute, and a playmaker utility that allows you to come up with your own plays. The game also has a player-management utility that allows you to edit player attributes.

The Dream Team: 3 on 3 Challenge

The Dream Team: 3 on 3 Challenge

MS-DOS - Released - 1991

Three-on-three basketball game featuring Patrick Ewing, Joe Dumars and Dominique Wilkins. Play as the 'Dream Team' or against the 'Dream Team'. The game features asphalt and hardwood courts in a few different locations. The game has 15 set plays that the players can execute, and a playmaker utility that allows you to come up with your own plays. The game also has a player-management utility that allows you to edit player attributes.

Guerrilla War

Guerrilla War

MS-DOS - Released - 1987

A tropical island (specified as Cuba in the Japanese original) is being oppressed by a dictator, but fortunately one or two brave US soldiers (Ernesto "Che" Guevara in the Japanese version) are on hand to restore justice. March through the rivers, swamps and forests to overthrow the dictator (specified as Batista in Japan) in this evolution of the Commando style. The game scrolls vertically, as you move up the screen shooting enemies, finding good strategic firing points and collecting powerups. As the enemy soldiers come towards you in groups, some care is required when picking them off,...

Heavy Barrel

Heavy Barrel

MS-DOS - Released - 1989

Heavy Barrel is a shooter with a top-down view similar to Commando and Ikari Warriors. Terrorists have seized the underground control complex of a nuclear missile site. It is up to the player to infiltrate the installation and eliminate the leader of the terrorist army before they can launch the missiles. To stop the terrorists you will need the powerful weapon Heavy Barrel. The problem is that the weapon still is in the installation. Before the fortress fell the weapon was taken apart and locked in six different storage lockers. To defeat the terrorists you must collect all keys and...

Karate Champ

Karate Champ

Commodore 64 - 1985

Karate Champ is an action fighting game for one or two players. The players compete against each other at nine different locations to see who has the best karate skills! To win a match, the player must win two of three rounds by knocking down his opponent with a wide variety of karate moves. A full point or half a point is awarded for knocking your opponent down and the first player to gain a two point lead wins the round. Should the 30 second time limit for a round end, the player who has the most points wins. At the end of each match is a bonus round where the victor can earn extra points by...

Kung-Fu Master

Kung-Fu Master

Commodore 64 - Released - 1985

Loosely based on a movie, Kung-Fu Master is a side scrolling action game for one or two players, who alternate turns. Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu master who owns a restaurant, to get her back. She is located on the top floor of Mr. X's castle and Thomas will need to fight his way to the top. Of course, this won't be easy as each floor has many opponents to get past and a floor boss at the end of each level. Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound...

Lock-On

Lock-On

MS-DOS - Released - 1987

You are a fighter pilot going through wave after wave of enemies from a 1st Person Perspective. You control a gun-sight and you try to shoot as many planes and ground defences while you fly through the air. Your sights will automatically Lock-On to a target and you can fire a missile to hit them.

North & South

North & South

MS-DOS - Released - 1990

Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the American Civil War from both the North and the South sides. In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies enter the same state, the battle is played out in an action sequence. Additional action sequences must be accomplished when capturing an enemy fort or train. The game also offers a two-player-mode.

Platoon

Platoon

Commodore Amiga - 1988

The film Platoon featured a squad of five soldiers on their mission for the US Army in Vietnam. In this action game based around the film, you take control of these five guys in turn, with the chance to switch between them as they each take one of the 3 hits that would kill them. The game recreates each of the sections of the film, starting with a side-scrolling journey through the jungle, with paths to cross both horizontally and vertically, and the ability to jump or duck hazards. You will need to blow up a bridge and then locate a village, which contains a torch, a map and a trap-door....

RoboCop

RoboCop

MS-DOS - Released - 1989

Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town... Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The...

Super Hang-On

Super Hang-On

MS-DOS - Released - 1988

In Super Hang-On you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert. This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your...

Vigilante

Vigilante

Commodore 64 - Released - 1989

Vigilante is a side-scrolling beat-em-up. It features an anonymous tough hero that roams the streets to beat up The Rogues gang that kidnapped his girlfriend Maria. The game offers five distinct locations, such as city streets and a junkyard, with many different thugs with different strengths. You fight with your fists, feet and a chain, with a regular stance, crouched and jumping attacks. Each level features an end boss which requires a specific tactic in order to progress. Enemies keep spawning continuously from the left and the right side of the screen until the boss is reached, so a steady...

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