U.S. Gold Ltd.

10th Frame

10th Frame

Sinclair ZX Spectrum - Released - 1986

10th Frame is a ten-pin bowling simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leaderboard golf game. Up to eight players could take part in open bowling or a tournament. There was a choice of 3 different difficulty levels—Kids (in which the ball always went straight), Amateur, and Professional. Gameplay --------------- The lane was viewed from behind the bowler, with the pins towards the top of the screen in a 3D perspective. The scorecard for the current player was displayed above the lane. The player could move left or right on the lane...

10th Frame

10th Frame

Commodore 64 - Released - 1986

10th Frame is a ten-pin bowling simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leaderboard golf game. Up to eight players could take part in open bowling or a tournament. There was a choice of 3 different difficulty levels—Kids (in which the ball always went straight), Amateur, and Professional. The scorecard for the current player was displayed above the lane. The player could move left or right on the lane before starting the run-up by holding fire. A target cursor could also be moved, by pushing up and then moving it left or right (pressing...

10th Frame

10th Frame

Amstrad CPC - Released - 1986

10th Frame is a ten-pin bowling simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leaderboard golf game. Up to eight players could take part in open bowling or a tournament. There was a choice of 3 different difficulty levels—Kids (in which the ball always went straight), Amateur, and Professional. The scorecard for the current player was displayed above the lane. The player could move left or right on the lane before starting the run-up by holding fire. A target cursor could also be moved, by pushing up and then moving it left or right (pressing...

10th Frame

10th Frame

Microsoft MSX - Released - 1987

Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.

4th & Inches

4th & Inches

Commodore 64 - Released - 1987

4th & Inches is an action/strategy football game for one or two players. You control the action during the variety of plays that can be called, choose when to take timeouts, and select which players on your team will be on the field. There are two teams (the All-Pros and the Champs) and you can see each players statistics to determine how fast or strong he will be.

4x4 Off-Road Racing

4x4 Off-Road Racing

Commodore 64 - Released - 1988

In 4x4 Off-Road Racing you need logical reasoning and driving skills. Before you start you can choose between several cars, which vary by weight and power. There are many routes to choose from where the "hard-core" race is then carried out. Before it finally comes to the start, you have to choose from a pool of provided tools and extras for your car. E.g. your car can be equipped with a bigger tank, bigger tyres and a cable winch to get easier through the race. The tank allows you to fuel more gas, to make less stopovers. The "A/T tyres" help you, to get safely through the quicksand and the...

4x4 Off-Road Racing

4x4 Off-Road Racing

Sinclair ZX Spectrum - Released - 1988

As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares. There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).

720 Degrees

720 Degrees

Sinclair ZX Spectrum - Released - 1987

720 Degrees, or 720°, is a 1986 skateboarding arcade game by Atari Games. It has a unique timed structure that requires the player score points in order to keep the game going. The game's name comes from the "ultimate" trick, turning a full 720° (two complete circles) in the air after jumping off a ramp. 720° has the player controlling a skateboarder ripping around a middle-class neighborhood. By doing jumps and tricks, the player can eventually acquire enough points to compete at a skate park. The game begins with the player controlling a skateboarder skating around a middle-class...

720°

720°

Commodore 64 - Released - January 1, 1987

You're a skateboarder in Skate City, one of the largest skateparks ever built. Ollie off of ramps, grind on rails, and swerve past pedestrians as you bust out tricks. Visit skate shops scattered around the park to upgrade your gear and improve your skills. Participate in competitions to earn medals and cash to use in the shops. But, if you don't get to a competition in time, the infamous "Skate Or Die" message appears, and then you have to hurry!

720°

720°

Amstrad CPC - Released - 1988

THE GAME The player controls a skateboarder. The object of the game is to perform stunts accumulating points for which skate park tickets are obtained. In the parks you compete to gain medals and cash. Cash may be used to purchase better equipment(e.g. boards, shoes, pads, protective helmets) which improves the performance of the player. Select keyboard or joystick and then press key 1 for three credits. You can then skate around "Skate City" visiting the four shops and four parks. There are four parks in "Skate City" each of which may be visited only once on each level of the game. The parks...

Ace of Aces

Ace of Aces

Amstrad CPC - Released - December 26, 1986

Ace of Aces is a combat flight simulator developed by Artech Digital Entertainment in 1986. The game takes place during World War II and the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains.

Ace of Aces

Ace of Aces

Sinclair ZX Spectrum - Released - 1986

Ace of Aces is a 1st person, 2D flight simulation. You're onboard a British RAF Mosquito, maverick fighter bomber. Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs, sink the german U-boats and down the Nazi bombers. Are you ready for this challenge?

Ace of Aces

Ace of Aces

Commodore 64 - Released - July 1, 1986

Ace of Aces is a 1st person, 2D flight simulation. You're onboard a British RAF Mosquito, maverick fighter bomber. Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs, sink the german U-boats and down the Nazi bombers. Are you ready for this challenge?

AcroJet

AcroJet

Commodore 64 - Released - 1985

Acrojet contains ten acrobatic events which can be played by up to four players and at four different levels of difficulty. In all ten events you fly a BD5J Acrojet over a series of obstacles: In the Pylon Race you have to fly around pylons and land safely. In the Slalom Race you have to fly a 'figure 8'. In the next event, the Ribbon Cut you have to break two ribbons. In the Inverted Ribbon Cut you perform the same stunt but flying the plane upside down. In the Ribbon Roll there are two ribbons in a row and you have to fly under one and complete a full roll followed by flying under the...

Advanced Dungeons & Dragons: Pool of Radiance

Advanced Dungeons & Dragons: Pool of Radiance

Commodore 64 - Released - 1988

Located on the northern shore of the Moonsea in Forgotten Realms, Phlan was once a flourishing trade city. However, lately monsters began settling in it, gradually turning whole districts into ruins. Only New Phlan remained under human control, but its inhabitants are afraid to venture into the monster-infested areas. In order to clean the nearby Barren River and rebuild Phlan, local authorities spread rumors about alleged riches hidden somewhere in the city. A party of adventurers, attracted by these news, sails towards Phlan and accepts the quest. Pool of Radiance is the first adaptation of...

Alien Storm

Alien Storm

Commodore Amiga - Released - 1990

The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks. When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task,...

Alien Storm

Alien Storm

Sinclair ZX Spectrum - Released - 1991

The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks. When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task,...

Alien Storm

Alien Storm

Atari ST - Released - 1991

The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks. When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task,...

Alien Storm

Alien Storm

Amstrad CPC - Released - 1991

The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks. When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task,...

Alien Storm

Alien Storm

Commodore 64 - Released - 1991

The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks. When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as...

Alternate Reality: The City

Alternate Reality: The City

MS-DOS - Released - 1985

In Alternate Reality: The City, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. In addition to standard first-person RPG features of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offers moral evaluation of your character, and depending on your actions you become good or evil, and that affects how the...

America's Cup Challenge

America's Cup Challenge

Amstrad CPC - Released - 1986

Yachting’s most prestigious event is brought to life in this simulation of the 24.3 mile course off Perth that it used at the time. As in the real event, you will have to navigate accurately and steer precisely, using Genoa and spinnaker winching in your 12-metre yachts. You can choose between 7 pre-set nations or enter your own name. Before you compete, you will see the course maps the wind conditions, and must choose your sails based on this information. The constantly-moving sea helps guide you.

Another World

Another World

Commodore Amiga - Released - 1991

Another World, also known as Out of This World in North America and Outer World (アウターワールド Autā Wārudo) in Japan, is a 1991 cinematic platformer action-adventure game designed by Éric Chahi for Delphine Software. The protagonist of the game is Lester Knight Chaykin, a young genius physicist. In the opening cinematic, Lester arrives at his high-tech underground laboratory in his Ferrari 288 GTO during a thunderstorm and goes to work on his experiment using a particle accelerator, attempting to reconstruct what happened when the universe was born. Immediately before the particles reach their...

Another World

Another World

Atari ST - 1991

A young physics professor named Lester conducts a particle experiment. Suddenly, something goes wrong, a lightning strikes, and in a moment Lester finds himself in a strange alien world. Now he must fight for his life, first with his bare hands, then with a gun he finds. But what gives him courage is that he is not alone. One of the aliens who escapes from the prison together with him helps him on his dangerous quest. Friendship can overcome all the obstacles. Out of This World combines shooting, platforming, and puzzle-solving elements. The game is divided into stages; some of them are...

Arcade Force Four

Arcade Force Four

Atari ST - Released - 1988

This compilation contains: Gauntlet and its add-on The Deeper Dungeons An action game where players choose characters and fight their way through hordes of enemies that assault them on the way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. Indiana Jones and the Temple of Doom The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade game based on the second movie in the series. Metro Cross Simple side-scrolling game, where you play a skater who has to pass a set of obstacles in order to...

Arcade Force Four

Arcade Force Four

Commodore 64 - Released - 1988

The computer games collection Arcade Force Four was released in 1988 and was marketed by the company U.S. Gold. It contains the four games: Road Runner (Action) Indiana Jones and the Temple of Doom (Action) Metrocross (Motorcross simulation) Gauntlet and the Deeper Dungeons (Action shooter).

Arcade Hall of Fame

Arcade Hall of Fame

Commodore 64 - Released - 1987

Arcade Hall of Fame is a compilation containing the following five games: Spy Hunter Tapper Up ‘N’ Down Blue Max Aztec Challenge

Auf Wiedersehen Monty

Auf Wiedersehen Monty

Commodore Plus 4 - Released - 1987

This is Monty's fourth game, and the structure is similar to the previous three. It's platform and ladders based, with 80 screens each representing some area of Europe - the Eiffel Tower and the Leaning Tower of Pisa are among the identifiable landmarks. There are different ways of travelling through the levels - some bouncy platforms coupled with a new super-leap move allow for big progress to be made, while Monty can also suspend from the ceilings and dodge his way across. Monty can now fall without being hurt, although landing on water can cause multiple lives to be lost in quick...

Aussie Games

Aussie Games

Commodore 64 - Released - 1989

A compendium of different games, it includes a boomerang throw, a bellywack competition, an Aussie Rules football punting game, a dry boat race and the infamous skeet shoot. In the skeet shoot game, you have to hit an empty beer can thrown from a moving ute. Success results in the dog, who is riding shotgun in the ute, chundering! “Aussie Games” offered a very tongue in cheek survey of Australian sporting prowess.

B.C. II: Grog's Revenge

B.C. II: Grog's Revenge

Commodore 64 - Released - July 1, 1984

The player controls Thor, a caveman, who rides a stone unicycle. Thor is searching for the "Meaning of Life" within several mountains. The player must navigate through the mountains, collecting clams. Like the comic strip, they are used as money, in this case to pay the toll to another caveman, Peter, to access the next mountain. There are two modes of play. The first is along the mountainside, where the user can move all four directions, but must avoid falling off the cliff, slamming into the wall, hitting a rock or a hole, or encountering the creature Grog, who will yell "GROG" and...

Battalion Commander

Battalion Commander

Commodore 64 - Released - 1985

Battalion Commander is a real-time tactical (platoon/company level) simulation of modern warfare. The player is put in the role of a lieutenant colonel in charge of an entire armored battalion of either U.S., Soviet, or Chinese army. A combination of 5 scenarios and 40 maps of varied terrain (rivers, hills, minefields) is available, as well as infantry, tanks, APCs, artillery, assault guns, and other units. The commands are issued by pointing a spot on the map with the cursor (using the joystick) and then pressing a key combination selecting which company/platoon has to perform what action...

Beach-Head

Beach-Head

Acorn Electron - Released - 1985

A dictator took the control of a fortress on the island of Kuhn-Lin. The player's mission is to storm the island and recapture it. This takes place over the course of six different sequences. The first sequence is Aerial Reconnaissance, where the fleet must be moved directly past the enemy or into a hidden passage to trigger another, optional stage. In this Hidden Passage sequence, the player will have to maneuver around mines and torpedoes. Successfully completing it gives a surprise advantage in the following General Quarters sequence, where the player controls anti-aircraft guns shooting...

Beach-Head

Beach-Head

Sinclair ZX Spectrum - Released - 1984

A dictator took the control of a fortress on the island of Kuhn-Lin. The player's mission is to storm the island and recapture it. This takes place over the course of six different sequences. The first sequence is Aerial Reconnaissance, where the fleet must be moved directly past the enemy or into a hidden passage to trigger another, optional stage. In this Hidden Passage sequence, the player will have to maneuver around mines and torpedoes. Successfully completing it gives a surprise advantage in the following General Quarters sequence, where the player controls anti-aircraft guns shooting...

Beach-Head

Beach-Head

Commodore Plus 4 - Released - 1985

A dictator took the control of a fortress on the island of Kuhn-Lin. The player's mission is to storm the island and recapture it. This takes place over the course of six different sequences. The first sequence is Aerial Reconnaissance, where the fleet must be moved directly past the enemy or into a hidden passage to trigger another, optional stage. In this Hidden Passage sequence, the player will have to maneuver around mines and torpedoes. Successfully completing it gives a surprise advantage in the following General Quarters sequence, where the player controls anti-aircraft guns shooting...

Beach-Head

Beach-Head

BBC Microcomputer System - Released - 1985

A dictator took the control of a fortress on the island of Kuhn-Lin. The player's mission is to storm the island and recapture it. This takes place over the course of six different sequences. The first sequence is Aerial Reconnaissance, where the fleet must be moved directly past the enemy or into a hidden passage to trigger another, optional stage. In this Hidden Passage sequence, the player will have to maneuver around mines and torpedoes. Successfully completing it gives a surprise advantage in the following General Quarters sequence, where the player controls anti-aircraft guns shooting...

Beach-Head II: The Dictator Strikes Back

Beach-Head II: The Dictator Strikes Back

Sinclair ZX Spectrum - Released - 1985

Beach-Head II features the player pursuing the eponymous Dictator in several ways. There are four levels in the game. In the first level, called Attack, the player deploys soldiers along a path with walls to cover him from the dictator's gun. The objective is to destroy the gun. The second level involves rescuing the prisoners from deadly obstacles by clearing them with a gun. The third level's objective is to escape from the area by flying a helicopter with the prisoners out of the dictator's fortress. Finally the player and the dictator face off, on opposite cliffs, separated by water. To...

Beach-Head II: The Dictator Strikes Back

Beach-Head II: The Dictator Strikes Back

Amstrad CPC - Released - 1985

The Dictator from the first Beach Head game is back, but World War 2 is over. Giving himself a new name, "The Dragon", he seeks revenge against the victorious allied forces. To further these ends, he kidnaps hostages and brings them to his island fortress... Controlling either the forces of the Allied Commander (J.P. Stryler) or the Dictator (The Dragon), you will have to perform objectives across four different sequences, each with different perspective and controls. In Sequence 1 "Attack", the allies invade the dictators base with soldiers dropped from a helicopter. The allied forces...

Black Tiger

Black Tiger

Commodore Amiga - Released - 1990

You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots.

Black Tiger

Black Tiger

Commodore 64 - Released - 1990

You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots.

Black Tiger

Black Tiger

Amstrad CPC - Released - 1990

You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots.

Black Tiger

Black Tiger

Atari ST - Released - 1990

You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots

Blue Max

Blue Max

Sinclair ZX Spectrum - Released - 1983

Blue Max is a 1983 flight simulator by Synapse Software, released for the Commodore 64 and Atari 8-bit computers. In 1984 it was released for the ZX Spectrum by U.S. Gold. In 1991 a remake or sequel, Blue Max: Aces of the Great War, was developed for the Amiga and MS-DOS by Three-Sixty Pacific. The game is named after the German order Pour le Mérite, informally known as Blue Max. Its theme song is Rule, Britannia! In Blue Max, the player controls a Sopwith Camel biplane during World War I, attempting to shoot down enemy planes and bomb targets on the ground.

Bonanza Bros.

Bonanza Bros.

Commodore 64 - Released - 1992

Mobo and Robo Bonanza are enjoying their favorite television show when the picture crackles and a shadowy figure of a mysterious stranger appears on screen. This figure asks them to collect certain items that he has placed inside various buildings to test his security force. If they return the items successfully, Mobo and Robo will be rewarded. The two of them state that they will get the job done in just three minutes. However, little do they know that each building is packed with security guards who will raise the alarm if they are caught red-handed. Fortunately both Mobo and Robo are...

Bounty Bob Strikes Back

Bounty Bob Strikes Back

BBC Microcomputer System - Released - 1986

Bounty Bob Strikes Back! is the sequel to Miner 2049er and features similar gameplay. As Bounty Bob, your goal is to claim every inch of 25 challenging mines. To do this, you must walk over each segment of the framework in the mines. To reach each segment of framework, you will need to figure out a way to jump, climb, or use one of the many devices occasionally available to get there. To your help you get around (or sometimes hinder progress) are ladders, slides, suction tubes, cannons, transporters, and other devices. Wandering about the mines are many dangerous mutants. If you come in...

Bounty Bob Strikes Back

Bounty Bob Strikes Back

Sinclair ZX Spectrum - Released - 1984

Bounty Bob Strikes Back! is the sequel to Miner 2049er and was initially released in 1984 for the Atari 8-bit family. The game added a pseudo-3D look to the platforms and increased the level count from 10 to 25. It was ported to the Atari 5200, Commodore 64,[1] Amstrad CPC and ZX Spectrum in 1985. Gameplay is similar to Miner 2049er in that the player must inspect every section of 25 mines while avoiding mutants within a set time. One difference is that after losing a life, sections on platforms remain covered and destroyed enemies do not reappear, making it easier to complete a level.

Bounty Bob Strikes Back!

Bounty Bob Strikes Back!

Commodore 64 - Released - 1985

Bounty Bob Strikes Back! is the sequel to Miner 2049er and features similar gameplay. As Bounty Bob, your goal is to claim every inch of 25 challenging mines. To do this, you must walk over each segment of the framework in the mines. To reach each segment of framework, you will need to figure out a way to jump, climb, or use one of the many devices occasionally available to get there. To your help you get around (or sometimes hinder progress) are ladders, slides, suction tubes, cannons, transporters, and other devices. Wandering about the mines are many dangerous mutants. If you come in...

Bounty Bob Strikes Back!

Bounty Bob Strikes Back!

Atari 800 - Released - 1985

Bounty Bob Strikes Back! is the sequel to Miner 2049er and features similar gameplay. As Bounty Bob, your goal is to claim every inch of 25 challenging mines. To do this, you must walk over each segment of the framework in the mines. To reach each segment of framework, you will need to figure out a way to jump, climb, or use one of the many devices occasionally available to get there. To your help you get around (or sometimes hinder progress) are ladders, slides, suction tubes, cannons, transporters, and other devices. Wandering about the mines are many dangerous mutants.

BreakThru: The Arcade Game

BreakThru: The Arcade Game

Sinclair ZX Spectrum - Released - 1986

BreakThru is a 2D side-scrolling vehicle shooter. Your mission: race, jump, and blast your way through five levels (mountains, bridge, plains, city, and airfield) of enemy defenses to recapture the stolen jet fighter. A host of enemy soldiers, mines, vehicles, and aircraft will try to stop you, though. Oh yeah... and don't forget to watch out for those rocket attacks and falling rocks! BREAKTHRU Mountains: Encounter minefields and small groups of men who will attempt to delay and destroy your invading jeep. Landslides and rockfalls are to be avoided whilst lurking in the tunnel between...

Bruce Lee

Bruce Lee

BBC Microcomputer System - Released - 1984

Bruce Lee is a video game designed by Ron J. Fortier, with graphics by Kelly Day and music by John A. Fitzpatrick. It was originally developed in 1983 for the Atari 8-bit and published in 1984 for the Atari 8-bit and Commodore 64 by Datasoft Inc and for the BBC Micro, Amstrad CPC & ZX Spectrum by U.S. Gold. The BBC port was done by Micro Power. The aim is to reach a wizard in an underground lair, defeat of whom can offer untold wealth. In each area you must collect the many strategically-placed lanterns before exiting through the newly-revealed passageway. Some rooms also have...

Buck Rogers: Planet of Zoom

Buck Rogers: Planet of Zoom

Sinclair ZX Spectrum - Released - 1985

Buck Rogers: Planet of Zoom is a single player science fiction themed obstacle race, where the player controls Buck Rogers' space ship and must guide it through multiple pairs of pylons throughout the game. Controlling the ship involves side scrolling to the left or right, stop, moving forward (and faster), and moving backwards/break (and slower). Additionally, the spaceship can also fire its weapon to unleash a pair of energy bolts. The player starts in sector 1.0 and will finish this level after the player successfully goes between an allocated number of pylons, indicated at the top left...

California Games

California Games

Commodore 64 - Released - August 1, 1987

California Games was the original "Extreme Games" – what today's generation might call "X-Games in the sun". Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX. The surfing event is ranked by judges, which give a score to help the players improve their routine. The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event.

California Games

California Games

Commodore Amiga - Released - February 1, 1989

California Games was the original "Extreme Games" – what today's generation might call "X-Games in the sun". Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX. The surfing event is ranked by judges, which give a score to help the players improve their routine.

California Games II

California Games II

Commodore Amiga - Released - October 1, 1992

California Games II is the sequel to the smash hit 1988 game. This time you compete in: hang-gliding, jetski, skateboarding, body boarding and snow boarding.

Captain America in: The Doom Tube of Dr. Megalomann

Captain America in: The Doom Tube of Dr. Megalomann

Atari ST - Released - 1988

Your task is to infiltrate Megalomann's desert headquarters, the Doom Tube. This consists of three cylinders, one inside the other, each divided into several decks (levels) which are subdivided into quadrants (rooms). They are interconnected by an elevator, the Orbivator. The virus has, however, leaked into some of the rooms - some are more poisonous than others - and through the Captain has been injected with a protective serum, if a quadrant is too toxic it will kill him. The serum that keeps him alive is only temporarily effective but the ingredients to make more can be produced in the...

Captain America in: the Doom Tube of Dr. Megalomann

Captain America in: the Doom Tube of Dr. Megalomann

Commodore 64 - Released - 1987

Your task is to infiltrate Megalomann's desert headquarters, the Doom Tube. This consists of three cylinders, one inside the other, each divided into several decks (levels) which are subdivided into quadrants (rooms). They are interconnected by an elevator, the Orbivator. The virus has, however, leaked into some of the rooms - some are more poisonous than others - and through the Captain has been injected with a protective serum, if a quadrant is too toxic it will kill him. The serum that keeps him alive is only temporarily effective but the ingredients to make more can be produced in the...

Caverns of Khafka

Caverns of Khafka

Commodore 64 - Released - August 26, 1984

Find 5 holy seals in a labyrinth and attach them to the gate at the temple of Pharao Khafka to open the gate. Enter the tomb, outwit the ghost guards and get the treasure. . . . . This sounds easy, but it is not, because the people of the pharao does not live any more but all lockings and traps still work well. Furthermore, evil bugs, rolling and falling rocks, magma and bats obstruct the search. And finally, some tunnels and channels are very narrow so that our brave treasure hunter (or tomb raider) must crawl through them to avoid hurting his head. In the unlikely event that you find...

Champions of Krynn

Champions of Krynn

Commodore 64 - Released - 1990

The War of the Lance is over, the dragon armies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance. Champions of Krynn is the first of SSI's "gold box" games set in the AD&D world of...

Charlie Chaplin

Charlie Chaplin

MS-DOS - Released - 1988

Charlie Chaplin is a unique game in which the player takes control of the world-famous comedian. As Charlie Chaplin the player has to star in films, which are much in the line of famous black-and-white masterpieces. After a scene is filmed, the player is given the opportunity to edit it. Once every scene for the movie is filmed and edited, the player is allowed to film, star in and edit a much more expensive movie (i. e. expensive script, more props and extras). To resemble a Charlie Chaplin movie the game is deliberately executed in a two-color palette.

Chicago 30's

Chicago 30's

Commodore 64 - Released - 1988

You are Eliot, on the trail of the gangsters who dominate Chicago in the 1930s. They lurk in the docks, on the streets and in an alcohol distillery, armed with guns and grenades, and must be taken out. Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades.

Chicago 30's

Chicago 30's

Atari ST - 1988

You are Eliot, on the trail of the gangsters who dominate Chicago in the 1930s. They lurk in the docks, on the streets and in an alcohol distillery, armed with guns and grenades, and must be taken out. Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades.

Chicago 30's

Chicago 30's

Sinclair ZX Spectrum - Released - 1988

You are Eliot, on the trail of the gangsters who dominate Chicago in the 1930s. They lurk in the docks, on the streets and in an alcohol distillery, armed with guns and grenades, and must be taken out. Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades.

Chip's Challenge

Chip's Challenge

Sinclair ZX Spectrum - Released - 1990

Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel. However, before she'll let him in, he must prove his intelligence by passing the initiation test. 149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game. Use tools such as keys, and special shoes to bypass obstacles. Manipulate switches to and use dirt blocks to build bridges across waterways. Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!

Chip's Challenge

Chip's Challenge

Commodore 64 - Released - 1990

Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel. However, before she'll let him in, he must prove his intelligence by passing the initiation test. 149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game. Use tools such as keys, and special shoes to bypass obstacles. Manipulate switches to and use dirt blocks to build bridges across waterways. Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!

Chip's Challenge

Chip's Challenge

Commodore Amiga - Released - 1990

Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel. However, before she'll let him in, he must prove his intelligence by passing the initiation test. 149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game. Use tools such as keys, and special shoes to bypass obstacles. Manipulate switches to and use dirt blocks to build bridges across waterways. Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!

Chip's Challenge

Chip's Challenge

Atari ST - Released - 1990

Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel. However, before she'll let him in, he must prove his intelligence by passing the initiation test. 149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game. Use tools such as keys, and special shoes to bypass obstacles. Manipulate switches to and use dirt blocks to build bridges across waterways. Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!

Conan

Conan

Commodore 64 - Released - 1984

You, Conan the Barbarian, must enter a castle and defeat the evil Volta. You are armed with ten boomerang swords and your own cunning. Along the way magic gems, keys and an "Avian Ally" will help you through seven very diverse levels in which you must navigate treacherous obstacles including lava pits, powerful geysers that hurl you into the air, spike pits, and floating platforms. Volta's castle is guarded by several of his nasty beasts: bats, scorpions, giant ants, fire-breathing dragons, floating eyeballs, and even a huge electrical generator gone haywire -- you'll soon realize why he calls...

Conflict in Vietnam

Conflict in Vietnam

Commodore 64 - Released - 1986

The third and final installment in Microprose's Command series of war games simulates five key battles in Vietnam, beginning with the defeat of the French colonial army in 1954 and culminating in the 1972 victory of the Viet Cong against South Vietnam forces. Conflict in Vietnam adapts the well tried "accelerated real-time" game system of its predecessors to the jungle combat situation in Indochina, with its bizarre balance of power, specific technology (such massive use of helicopters) and unique strategic challenges. Impressively complex for its time, the simulation calculates a...

Conflict: Korea: The First Year 1950-51

Conflict: Korea: The First Year 1950-51

Commodore Amiga - Released - 1992

Based on the engine of Conflict: Middle East, this is, in M. Evan Brooks' words, "A simulation of the Korean War (1950-51) and a hypothetical invasion (1995). Detailed and accurate; but while the Korean War went from massive thrust and counterthrust and back again to a static attritional warfare without maneuver, the program only covered the initial year. Granted that the later years were totally different types of warfare, the lack of historical completeness was disappointing. The interface was noteworthy for its awkwardness."

Conflict: Middle East

Conflict: Middle East

Commodore Amiga - Released - 1991

Another in the continuing series of war games fostered by SSI, Conflict: Middle East concentrates on an area previously only touched on by games in the genre. Specifically, the ongoing tumultuous conflict between Israel and the Arab states sets the scene for this narrowly focused look at the 1973 Yom Kippur War. In a genuinely innovative move, the designers also include a "what if" scenario that presupposes an early 1990's full blown attack by the Arabs in an attempt to eliminate the Israelis. The game is a solid effort in many areas and provides experienced gamers with a challenging test of...

Congo Bongo (Version 2)

Congo Bongo (Version 2)

Commodore 64 - Released - 1985

In 1983 the game was released for the first time. That version had simpler graphics and only two levels of the arcade game (Level 1 (v.1) = Level 1 (v.2), Level 2 (v.1) = Level 4 (v.2). The game principle of the two comparable levels has approx. stayed the same. Congo Bongo is an arcade platform game similar in many ways to Donkey Kong, but with an isometric perspective. The player takes control of a safari hunter who is searching for an ape named Bongo, determined to punish him for setting the hunter's tent on fire. The game consists of four one-screen stages, each with an objective to...

Crack Down

Crack Down

Sinclair ZX Spectrum - Released - 1990

At the beginning of the 21st century, a mad scientist by the name of Mr. K has created an army of artificial soldiers. He conquered the industrial city of Atlantis, and is now preparing to take over the world. The United Nations decided to retaliate by sending two of their top class Special Forces officers, Ben and Andy, infiltrate the city and destroy the enemy base using a newly developed time bomb--Sigma. Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels....

Crack Down

Crack Down

Commodore Amiga - Released - 1990

At the beginning of the 21st century, a mad scientist by the name of Mr. K has created an army of artificial soldiers. He conquered the industrial city of Atlantis, and is now preparing to take over the world. The United Nations decided to retaliate by sending two of their top class Special Forces officers, Ben and Andy, infiltrate the city and destroy the enemy base using a newly developed time bomb--Sigma. Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels....

Crack Down

Crack Down

Commodore 64 - Released - 1990

At the beginning of the 21st century, a mad scientist by the name of Mr. K has created an army of artificial soldiers. He conquered the industrial city of Atlantis, and is now preparing to take over the world. The United Nations decided to retaliate by sending two of their top class Special Forces officers, Ben and Andy, infiltrate the city and destroy the enemy base using a newly developed time bomb--Sigma. Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels. Although...

Crime Wave

Crime Wave

Atari ST - Released - 1990

Crime Wave is a side-scrolling shooter with certain similarities to Narc in tone and gameplay. Controlling a police officer, the player shoots his or her way through slums, inner cities, and other locations, trying to destroy a powerful criminal organization and save the President's gorgeous, young, and single daughter. The game features digitized graphics.

Crime Wave

Crime Wave

Commodore Amiga - Released - 1990

Crime Wave is a side-scrolling shooter with certain similarities to Narc in tone and gameplay. Controlling a police officer, the player shoots his or her way through slums, inner cities, and other locations, trying to destroy a powerful criminal organization and save the President's gorgeous, young, and single daughter. The game features digitized graphics.

Cruise for a Corpse

Cruise for a Corpse

Commodore Amiga - Released - 1991

1927. When Inspector Raoul Dusentier is invited to a cruise upon a mighty sailing ship by the wealthy businessman Niklos Karaboudjan, he looks forward to nothing but a relaxing week on the sea. Instead, his host manages to get himself killed on the second day. Murdered, to be exact. Too convenient that a policeman is aboard -- Dusentier sets out to search for suspects. He doesn't need to search long. Why is it that none of the family members seem awfully sad about the demise of the old man? Is the mysterious Father Fabiani really as pious as he says? In the tradition of Agatha Christie, each...

Crystal Castles

Crystal Castles

Sinclair ZX Spectrum - Released - 1986

Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.

Crystal Castles: Diamond Plateaus in Space

Crystal Castles: Diamond Plateaus in Space

BBC Microcomputer System - Released - 1986

Crystal Castles is an arcade game developed by Atari. It was converted for the BBC Microcomputer by Peter Johnson and published by U.S. Gold. The game is played with an isometric view of the multi platformed castle. When Bentley Bear collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.

Crystal Castles: Diamond Plateaus in Space

Crystal Castles: Diamond Plateaus in Space

Commodore 64 - Released - 1986

Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.

Cybercon III

Cybercon III

Commodore Amiga - Released - 1991

The Cybercon III computer was built with the intent of looking after the world, but something went wrong—the computer killed people instead, and now the world lies in chaos. The player takes on the role of one of the few survivors, with the goal of destroying the Cybercon III computer. The gameplay of Cybercon III revolves around exploration and puzzle-solving as the player works their way through complex where the computer is stored, with the player tasked with destroying or disabling the computer and its defenses and bypassing the computer's notice, made easier by way of a secret entrance...

Cybercon III

Cybercon III

MS-DOS - Released - 1991

The Cybercon III computer was built with the intent of looking after the world, but something went wrong—the computer killed people instead, and now the world lies in chaos. The player takes on the role of one of the few survivors, with the goal of destroying the Cybercon III computer. The gameplay of Cybercon III revolves around exploration and puzzle-solving as the player works their way through complex where the computer is stored, with the player tasked with destroying or disabling the computer and its defenses and bypassing the computer's notice, made easier by way of a secret entrance...

The Dam Busters

The Dam Busters

BBC Microcomputer System - Released - 1985

The Dam Busters (aka The Dambusters) is a game by US Gold, not to be confused with the 1983 game "Dambusters" by Alligata. The Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams. This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches. When...

The Dam Busters

The Dam Busters

Commodore 64 - Released - May 16, 1985

Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams. This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches. When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell!

Danger Freak

Danger Freak

Commodore 64 - Released - January 1, 1988

You are a stuntman and have to perform death-defying stunts, like riding a motorcycle avoiding obstacles and jumping on ramps, driving a car and jumping onto a helicopter before your car crashes against a wall, and later continue around on jetskis. Every time you mess a trick up, the scene has to be cut. If there are too many cuts, you'll lose a "life".

D-Day

D-Day

Commodore Amiga - Released - 1993

This multi-genre game represents famous historical events of World War II called D-Day and related to operation "Overlord", when Allies attack Axis massively in France. The game proposes to be a general in command of Allies group and optionally perform certain actions by yourself also. Such actions include: Piloting a plane over French territory to bomb strategically important places; Landing on hostile territory as paratrooper; Breaking through enemy lines as infantry soldier; Driving a tank and fighting as a tank team with enemies in French village. All kinds of gameplay differ in...

Deceptor

Deceptor

Commodore 64 - Released - November 1, 1986

In this futuristic arcade-action 2D-isometric-looking game you slip into the role of the DECEPTOR on your quest to discover what your elders have set forth as your destiny. They taught you the way of transformation, your able to assume 3 forms helping you to master your quest. In-game you have to navigate the terrain of each of the 4 corridors and avoid its dangerous inhabitants. Whenever you want you can transform into a land vehicle or a air vehicle to reach higher platforms of the corridors. Each time you touch the ground with the air vehicle you will be automatically transformed into...

The Deep

The Deep

Commodore Amiga - Released - 1988

In The Deep the player takes the role of a ship which has to defend itself against a variety of underwater enemies, e.g. u-boats or jellyfish with weapons. All the enemies launch missiles or mines at the boat which can be dodged by moving left or right. Water bombs can be dropped to get rid of the enemies - but there are only eight available which slowly refill over time. Sometimes a helicopter drops crates which include useful extras like smart bombs, steering rockets or additional speed. The ship can also turn into a submarine to collect things under the water. Every screen has a...

The Deep

The Deep

Sinclair ZX Spectrum - Released - 1988

In The Deep the player takes the role of a ship which has to defend itself against a variety of underwater enemies, e.g. u-boats or jellyfish with weapons. All the enemies launch missiles or mines at the boat which can be dodged by moving left or right. Water bombs can be dropped to get rid of the enemies - but there are only eight available which slowly refill over time. Sometimes a helicopter drops crates which include useful extras like smart bombs, steering rockets or additional speed. The ship can also turn into a submarine to collect things under the water. Every screen has a...

The Deep

The Deep

Commodore 64 - Released - 1989

In The Deep the player takes the role of a ship which has to defend itself against a variety of underwater enemies, e.g. u-boats or jellyfish with weapons. All the enemies launch missiles or mines at the boat which can be dodged by moving left or right. Water bombs can be dropped to get rid of the enemies - but there are only eight available which slowly refill over time. Sometimes a helicopter drops crates which include useful extras like smart bombs, steering rockets or additional speed. The ship can also turn into a submarine to collect things under the water. Every screen has a different...

The Deep

The Deep

Atari ST - Released - 1988

In The Deep the player takes the role of a ship which has to defend itself against a variety of underwater enemies, e.g. u-boats or jellyfish with weapons. All the enemies launch missiles or mines at the boat which can be dodged by moving left or right. Water bombs can be dropped to get rid of the enemies - but there are only eight available which slowly refill over time. Sometimes a helicopter drops crates which include useful extras like smart bombs, steering rockets or additional speed. The ship can also turn into a submarine to collect things under the water. Every screen has a...

Desert Fox

Desert Fox

Commodore 64 - Released - 1985

Desert Fox is a strategy/action mix set in World War II. The player takes the role of tank commander Lone Wolf who has to foil the Rommel's plans in Northern Africa. The strategic part of the game plays on a overhead map which shows Lone Wolf and Rommel's positions. The overall goal is to save the Allied depots which are attacked by Rommel's troops - the main challenge is to save all of them in time. Lone Wolf can be moved over the map and one airstrike per game can be used to buy time for one depot. Lone Wolf also has the ability to gain enemy intel with his radio - this is useful in order to...

Desolator

Desolator

Atari ST - Released - 1988

Kairos has kidnapped children and trapped them in mirrors inside his castle. The player takes the role of Mac in his quest so save them. The main portion of the game is spend with walking through the castle and fighting Kairo's henchmen - either with bare hands or with weapons which can be collected on the way. However, the way is not completely linear: there are different routes to take. A boss room waits at the end of each level (overall five). There are also a multitude of extras to collect which have effects like destroying all enemies on the screen or warping. Freeing enough children...

Desolator

Desolator

Commodore 64 - Released - 1988

Fight your way through the castle of Kyros, the Great Satan. And free the ones he holds captive behind mysterious mirrors. Smash the mirrors to break Kyros' evil spell and upon completing your quest, transform into the invincible MACHOMAN and desolate all in your path. An okay Gauntlet/Commando style game with lots of extras.

Destroyer (Epyx)

Destroyer (Epyx)

Commodore 64 - Released - 1986

Destroyer is a naval combat simulation computer game released by Epyx in 1986. It was published for the Amiga, Apple II, Commodore 64, and IBM PC. Players take the role of a captain controlling a United States Navy Destroyer class vessel. During World War II, the player has to command several Destroyer operations: Subhunter missions Rescue missions Blockade runnings Bombardment missions Scout operations Convoy escort

Dig Dug

Dig Dug

Commodore 64 - Released - January 1, 1983

The objective of Dig Dug is to eliminate underground-dwelling monsters. This can be done by inflating them until they pop or by dropping rocks on them. There are two kinds of enemies in the game: Pookas, round red monsters (said to be modeled after tomatoes) who wear yellow goggles, and Fygars, green dragons who can breathe fire. The player's character is Dig Dug, dressed in white and blue, and able to dig tunnels. Dig Dug is killed if he is caught by either Pooka or Fygar, burned by a Fygar's fire, or crushed by a rock.

Dive Bomber

Dive Bomber

Apple II - Released - 1988

In World War 2, the Bismarck battleship has been dominant thus far. Armed with torpedoes and a machine gun, can you destroy the Bismarck with a well-aimed torpedo and turn the tide of WW2 in the Allies' favour? Find out is this flight simulation and strategy game. How you complete the task is largely up to you. You will need to deal with the plane's instruments, to take off, and plan which areas of the sky you patrol in the search for the Bismarck. There are four distinct instrument panels to control engineer, navigator and gunner functions as well as the main flight controls. Statistics on...

Dive Bomber

Dive Bomber

MS-DOS - Released - 1988

In World War 2, the Bismarck battleship has been dominant thus far. Armed with torpedoes and a machine gun, can you destroy the Bismarck with a well-aimed torpedo and turn the tide of WW2 in the Allies' favour? Find out is this flight simulation and strategy game. How you complete the task is largely up to you. You will need to deal with the plane's instruments, to take off, and plan which areas of the sky you patrol in the search for the Bismarck. There are four distinct instrument panels to control engineer, navigator and gunner functions as well as the main flight controls. Statistics on...

Dive Bomber (Epyx, Inc.)

Dive Bomber (Epyx, Inc.)

Commodore 64 - Released - 1988

In World War 2, the Bismarck battleship has been dominant thus far. Armed with torpedoes and a machine gun, can you destroy the Bismarck with a well-aimed torpedo and turn the tide of WW2 in the Allies' favour? Find out is this flight simulation and strategy game. How you complete the task is largely up to you. You will need to deal with the plane's instruments, to take off, and plan which areas of the sky you patrol in the search for the Bismarck. There are four distinct instrument panels to control engineer, navigator and gunner functions as well as the main flight controls. Statistics on...

Dominus

Dominus

MS-DOS - Released - 1994

You are an Overlord in the employ of an aged King who has long since tired of battling. Protection and control of the kingdom, its resources, treasures and its force of monster are your obligations. Neighboring clans are invading the dominion. They are a scourge of ravenous looters, soldiers, and mages. Each group desires some resource that is abundant in the kingdom. The longer they steal from you, the stronger they become. The clans will attack from every direction. If you do not defeat them at the outskirts of the kingdom they will move toward your castle destroying and pillaging...

Dragons of Flame

Dragons of Flame

Commodore Amiga - Released - 1989

Dragons of Flame is a Role-Playing game, developed by U.S. Gold and published by SSI, which was released in 1989. SSI continue their series of AD&D releases with Dragons of Flame, an action game (like Heroes of the Lance, the first release) set in a mythical world. It's 300 years since the gods abandoned the people of Krynn and as a result, Takhisis, the Queen of Darkness, has awakened some dragons and created an army of Draconians. Once her armies are victorious, she'll be able to rule the land. All that can stop her is a bunch of companions – led by your very own self. The character...

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