U.S. Gold Ltd.

10th Frame

10th Frame

Sinclair ZX Spectrum - Released - 1986

10th Frame is a ten-pin bowling simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leaderboard golf game. Up to eight players could take part in open bowling or a tournament. There was a choice of 3 different difficulty levels—Kids (in which the ball always went straight), Amateur, and Professional. Gameplay --------------- The lane was viewed from behind the bowler, with the pins towards the top of the screen in a 3D perspective. The scorecard for the current player was displayed above the lane. The player could move left or right on the lane...

720°

720°

Amstrad CPC - Released - 1988

THE GAME The player controls a skateboarder. The object of the game is to perform stunts accumulating points for which skate park tickets are obtained. In the parks you compete to gain medals and cash. Cash may be used to purchase better equipment(e.g. boards, shoes, pads, protective helmets) which improves the performance of the player. Select keyboard or joystick and then press key 1 for three credits. You can then skate around "Skate City" visiting the four shops and four parks. There are four parks in "Skate City" each of which may be visited only once on each level of the game. The parks...

Ace of Aces

Ace of Aces

Amstrad CPC - Released - December 26, 1986

Ace of Aces is a combat flight simulator developed by Artech Digital Entertainment in 1986. The game takes place during World War II and the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains.

AcroJet

AcroJet

Commodore 64 - Released - 1985

Acrojet contains ten acrobatic events which can be played by up to four players and at four different levels of difficulty. In all ten events you fly a BD5J Acrojet over a series of obstacles: In the Pylon Race you have to fly around pylons and land safely. In the Slalom Race you have to fly a 'figure 8'. In the next event, the Ribbon Cut you have to break two ribbons. In the Inverted Ribbon Cut you perform the same stunt but flying the plane upside down. In the Ribbon Roll there are two ribbons in a row and you have to fly under one and complete a full roll followed by flying under the...

Advanced Dungeons & Dragons: Champions of Krynn

Advanced Dungeons & Dragons: Champions of Krynn

Commodore 64 - Released - 1990

The War of the Lance is over, the dragon armies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance. Champions of Krynn is the first of SSI's "gold box" games set in the AD&D world of...

Advanced Dungeons & Dragons: Hillsfar

Advanced Dungeons & Dragons: Hillsfar

Commodore Amiga - Released - 1989

Players start their game by creating a character. The game provides three choices: players may select a pre-made character, create their own, or import characters from previous Strategic Simulations Dungeons & Dragons computer games, such as Pool of Radiance and Curse of the Azure Bonds. When creating a character, players may determine the character's race (dwarf, elf, human or gnome), character class (cleric, fighter, magic-user or thief), and alignment. Various characteristics of the new character, such as strength and intelligence, are assigned a random value by the computer. There...

Advanced Dungeons & Dragons: Pool of Radiance

Advanced Dungeons & Dragons: Pool of Radiance

Commodore 64 - Released - 1988

Located on the northern shore of the Moonsea in Forgotten Realms, Phlan was once a flourishing trade city. However, lately monsters began settling in it, gradually turning whole districts into ruins. Only New Phlan remained under human control, but its inhabitants are afraid to venture into the monster-infested areas. In order to clean the nearby Barren River and rebuild Phlan, local authorities spread rumors about alleged riches hidden somewhere in the city. A party of adventurers, attracted by these news, sails towards Phlan and accepts the quest. Pool of Radiance is the first adaptation of...

Alien Storm

Alien Storm

Commodore Amiga - Released - 1990

The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks. When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task,...

Alien Storm

Alien Storm

Commodore 64 - Released - 1991

The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks. When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as...

Alternate Reality: The City

Alternate Reality: The City

MS-DOS - Released - 1985

In Alternate Reality: The City, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. In addition to standard first-person RPG features of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offers moral evaluation of your character, and depending on your actions you become good or evil, and that affects how the...

Another World

Another World

Atari ST - 1991

A young physics professor named Lester conducts a particle experiment. Suddenly, something goes wrong, a lightning strikes, and in a moment Lester finds himself in a strange alien world. Now he must fight for his life, first with his bare hands, then with a gun he finds. But what gives him courage is that he is not alone. One of the aliens who escapes from the prison together with him helps him on his dangerous quest. Friendship can overcome all the obstacles. Out of This World combines shooting, platforming, and puzzle-solving elements. The game is divided into stages; some of them are...

Another World

Another World

Commodore Amiga - Released - 1991

Another World, also known as Out of This World in North America and Outer World (アウターワールド Autā Wārudo) in Japan, is a 1991 cinematic platformer action-adventure game designed by Éric Chahi for Delphine Software. The protagonist of the game is Lester Knight Chaykin, a young genius physicist. In the opening cinematic, Lester arrives at his high-tech underground laboratory in his Ferrari 288 GTO during a thunderstorm and goes to work on his experiment using a particle accelerator, attempting to reconstruct what happened when the universe was born. Immediately before the particles reach their...

Aussie Games

Aussie Games

Commodore 64 - Released - 1989

A compendium of different games, it includes a boomerang throw, a bellywack competition, an Aussie Rules football punting game, a dry boat race and the infamous skeet shoot. In the skeet shoot game, you have to hit an empty beer can thrown from a moving ute. Success results in the dog, who is riding shotgun in the ute, chundering! “Aussie Games” offered a very tongue in cheek survey of Australian sporting prowess.

Beach Head II: The Dictator Strikes Back

Beach Head II: The Dictator Strikes Back

Amstrad CPC

The Dictator from the first Beach Head game is back, but World War 2 is over. Giving himself a new name, "The Dragon", he seeks revenge against the victorious allied forces. To further these ends, he kidnaps hostages and brings them to his island fortress... Controlling either the forces of the Allied Commander (J.P. Stryler) or the Dictator (The Dragon), you will have to perform objectives across four different sequences, each with different perspective and controls. In Sequence 1 "Attack", the allies invade the dictators base with soldiers dropped from a helicopter. The allied forces...

Black Tiger

Black Tiger

Commodore Amiga - Released - 1990

You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots.

Black Tiger

Black Tiger

Commodore 64 - 1990

You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots.

Bonanza Bros.

Bonanza Bros.

Commodore 64 - 1992

Mobo and Robo Bonanza are enjoying their favorite television show when the picture crackles and a shadowy figure of a mysterious stranger appears on screen. This figure asks them to collect certain items that he has placed inside various buildings to test his security force. If they return the items successfully, Mobo and Robo will be rewarded. The two of them state that they will get the job done in just three minutes. However, little do they know that each building is packed with security guards who will raise the alarm if they are caught red-handed. Fortunately both Mobo and Robo are...

Bonanza Bros.

Bonanza Bros.

Commodore Amiga - Released - 1991

Mobo and Robo Bonanza are enjoying their favorite television show when the picture crackles and a shadowy figure of a mysterious stranger appears on screen. This figure asks them to collect certain items that he has placed inside various buildings to test his security force. If they return the items successfully, Mobo and Robo will be rewarded. The two of them state that they will get the job done in just three minutes. However, little do they know that each building is packed with security guards who will raise the alarm if they are caught red-handed. Fortunately both Mobo and Robo are...

BreakThru: The Arcade Game

BreakThru: The Arcade Game

Sinclair ZX Spectrum - Released - 1986

BreakThru is a 2D side-scrolling vehicle shooter. Your mission: race, jump, and blast your way through five levels (mountains, bridge, plains, city, and airfield) of enemy defenses to recapture the stolen jet fighter. A host of enemy soldiers, mines, vehicles, and aircraft will try to stop you, though. Oh yeah... and don't forget to watch out for those rocket attacks and falling rocks! BREAKTHRU Mountains: Encounter minefields and small groups of men who will attempt to delay and destroy your invading jeep. Landslides and rockfalls are to be avoided whilst lurking in the tunnel between...

Bruce Lee

Bruce Lee

Atari 800 - 1983

Bruce Lee is a platform/beat 'em up hybrid, in which the player controls Bruce Lee. The plot involves the eponymous martial artist advancing from chamber to chamber in a wizard's tower, seeking to claim infinite wealth and the secret of immortality. There are twenty chambers, each represented by a single screen with platforms and ladders. To progress, the player must collect a number of lanterns suspended from various points in the chamber. Most chambers are guarded by two mobile enemies; The Ninja, who attacks with a "bokken stick" and The Green Yamo, a large unarmed warrior, visually...

California Games

California Games

Commodore Amiga - Released - February 1, 1989

California Games was the original "Extreme Games" – what today's generation might call "X-Games in the sun". Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX. The surfing event is ranked by judges, which give a score to help the players improve their routine.

California Games II

California Games II

Commodore Amiga - Released - October 1, 1992

California Games II is the sequel to the smash hit 1988 game. This time you compete in: hang-gliding, jetski, skateboarding, body boarding and snow boarding.

Charlie Chaplin

Charlie Chaplin

MS-DOS - Released - 1988

Charlie Chaplin is a unique game in which the player takes control of the world-famous comedian. As Charlie Chaplin the player has to star in films, which are much in the line of famous black-and-white masterpieces. After a scene is filmed, the player is given the opportunity to edit it. Once every scene for the movie is filmed and edited, the player is allowed to film, star in and edit a much more expensive movie (i. e. expensive script, more props and extras). To resemble a Charlie Chaplin movie the game is deliberately executed in a two-color palette.

Chicago 30's

Chicago 30's

Commodore 64 - 1988

You are Eliot, on the trail of the gangsters who dominate Chicago in the 1930s. They lurk in the docks, on the streets and in an alcohol distillery, armed with guns and grenades, and must be taken out. Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades.

Chicago 30's

Chicago 30's

Atari ST - 1988

You are Eliot, on the trail of the gangsters who dominate Chicago in the 1930s. They lurk in the docks, on the streets and in an alcohol distillery, armed with guns and grenades, and must be taken out. Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades.

Chicago 30's

Chicago 30's

Sinclair ZX Spectrum - Released - 1988

You are Eliot, on the trail of the gangsters who dominate Chicago in the 1930s. They lurk in the docks, on the streets and in an alcohol distillery, armed with guns and grenades, and must be taken out. Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades.

Chip's Challenge

Chip's Challenge

Commodore 64 - Released - 1990

Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel. However, before she'll let him in, he must prove his intelligence by passing the initiation test. 149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game. Use tools such as keys, and special shoes to bypass obstacles. Manipulate switches to and use dirt blocks to build bridges across waterways. Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!

Chip's Challenge

Chip's Challenge

Commodore Amiga - Released - 1990

Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel. However, before she'll let him in, he must prove his intelligence by passing the initiation test. 149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game. Use tools such as keys, and special shoes to bypass obstacles. Manipulate switches to and use dirt blocks to build bridges across waterways. Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!

Conflict in Vietnam

Conflict in Vietnam

Commodore 64 - Released - 1986

The third and final installment in Microprose's Command series of war games simulates five key battles in Vietnam, beginning with the defeat of the French colonial army in 1954 and culminating in the 1972 victory of the Viet Cong against South Vietnam forces. Conflict in Vietnam adapts the well tried "accelerated real-time" game system of its predecessors to the jungle combat situation in Indochina, with its bizarre balance of power, specific technology (such massive use of helicopters) and unique strategic challenges. Impressively complex for its time, the simulation calculates a...

Conflict: Korea: The First Year 1950-51

Conflict: Korea: The First Year 1950-51

Commodore Amiga - Released - 1992

Based on the engine of Conflict: Middle East, this is, in M. Evan Brooks' words, "A simulation of the Korean War (1950-51) and a hypothetical invasion (1995). Detailed and accurate; but while the Korean War went from massive thrust and counterthrust and back again to a static attritional warfare without maneuver, the program only covered the initial year. Granted that the later years were totally different types of warfare, the lack of historical completeness was disappointing. The interface was noteworthy for its awkwardness."

Conflict: Middle East

Conflict: Middle East

Commodore Amiga - Released - 1991

Another in the continuing series of war games fostered by SSI, Conflict: Middle East concentrates on an area previously only touched on by games in the genre. Specifically, the ongoing tumultuous conflict between Israel and the Arab states sets the scene for this narrowly focused look at the 1973 Yom Kippur War. In a genuinely innovative move, the designers also include a "what if" scenario that presupposes an early 1990's full blown attack by the Arabs in an attempt to eliminate the Israelis. The game is a solid effort in many areas and provides experienced gamers with a challenging test of...

Crack Down

Crack Down

Commodore Amiga - Released - 1990

At the beginning of the 21st century, a mad scientist by the name of Mr. K has created an army of artificial soldiers. He conquered the industrial city of Atlantis, and is now preparing to take over the world. The United Nations decided to retaliate by sending two of their top class Special Forces officers, Ben and Andy, infiltrate the city and destroy the enemy base using a newly developed time bomb--Sigma. Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels....

Crime Wave

Crime Wave

Commodore Amiga - Released - 1990

Crime Wave is a side-scrolling shooter with certain similarities to Narc in tone and gameplay. Controlling a police officer, the player shoots his or her way through slums, inner cities, and other locations, trying to destroy a powerful criminal organization and save the President's gorgeous, young, and single daughter. The game features digitized graphics.

Cruise for a Corpse

Cruise for a Corpse

Commodore Amiga - Released - 1991

1927. When Inspector Raoul Dusentier is invited to a cruise upon a mighty sailing ship by the wealthy businessman Niklos Karaboudjan, he looks forward to nothing but a relaxing week on the sea. Instead, his host manages to get himself killed on the second day. Murdered, to be exact. Too convenient that a policeman is aboard -- Dusentier sets out to search for suspects. He doesn't need to search long. Why is it that none of the family members seem awfully sad about the demise of the old man? Is the mysterious Father Fabiani really as pious as he says? In the tradition of Agatha Christie, each...

Crystal Castles: Diamond Plateaus in Space

Crystal Castles: Diamond Plateaus in Space

Commodore 64 - Released - 1986

Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.

Cybercon III

Cybercon III

Commodore Amiga - Released - 1991

The Cybercon III computer was built with the intent of looking after the world, but something went wrong—the computer killed people instead, and now the world lies in chaos. The player takes on the role of one of the few survivors, with the goal of destroying the Cybercon III computer. The gameplay of Cybercon III revolves around exploration and puzzle-solving as the player works their way through complex where the computer is stored, with the player tasked with destroying or disabling the computer and its defenses and bypassing the computer's notice, made easier by way of a secret entrance...

Cybercon III

Cybercon III

MS-DOS - Released - 1991

The Cybercon III computer was built with the intent of looking after the world, but something went wrong—the computer killed people instead, and now the world lies in chaos. The player takes on the role of one of the few survivors, with the goal of destroying the Cybercon III computer. The gameplay of Cybercon III revolves around exploration and puzzle-solving as the player works their way through complex where the computer is stored, with the player tasked with destroying or disabling the computer and its defenses and bypassing the computer's notice, made easier by way of a secret entrance...

The Dam Busters

The Dam Busters

BBC Microcomputer System - Released - 1985

The Dam Busters (aka The Dambusters) is a game by US Gold, not to be confused with the 1983 game "Dambusters" by Alligata. The Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams. This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches. When...

The Dam Busters

The Dam Busters

Commodore 64 - January 1, 1985

Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams. This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches. When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell!

D-Day

D-Day

Commodore Amiga - Released - 1993

This multi-genre game represents famous historical events of World War II called D-Day and related to operation "Overlord", when Allies attack Axis massively in France. The game proposes to be a general in command of Allies group and optionally perform certain actions by yourself also. Such actions include: Piloting a plane over French territory to bomb strategically important places; Landing on hostile territory as paratrooper; Breaking through enemy lines as infantry soldier; Driving a tank and fighting as a tank team with enemies in French village. All kinds of gameplay differ in...

The Deep

The Deep

Commodore Amiga - Released - 1988

In The Deep the player takes the role of a ship which has to defend itself against a variety of underwater enemies, e.g. u-boats or jellyfish with weapons. All the enemies launch missiles or mines at the boat which can be dodged by moving left or right. Water bombs can be dropped to get rid of the enemies - but there are only eight available which slowly refill over time. Sometimes a helicopter drops crates which include useful extras like smart bombs, steering rockets or additional speed. The ship can also turn into a submarine to collect things under the water. Every screen has a...

The Deep

The Deep

Sinclair ZX Spectrum - Released - 1988

In The Deep the player takes the role of a ship which has to defend itself against a variety of underwater enemies, e.g. u-boats or jellyfish with weapons. All the enemies launch missiles or mines at the boat which can be dodged by moving left or right. Water bombs can be dropped to get rid of the enemies - but there are only eight available which slowly refill over time. Sometimes a helicopter drops crates which include useful extras like smart bombs, steering rockets or additional speed. The ship can also turn into a submarine to collect things under the water. Every screen has a...

The Deep

The Deep

Commodore 64 - 1989

In The Deep the player takes the role of a ship which has to defend itself against a variety of underwater enemies, e.g. u-boats or jellyfish with weapons. All the enemies launch missiles or mines at the boat which can be dodged by moving left or right. Water bombs can be dropped to get rid of the enemies - but there are only eight available which slowly refill over time. Sometimes a helicopter drops crates which include useful extras like smart bombs, steering rockets or additional speed. The ship can also turn into a submarine to collect things under the water. Every screen has a different...

Desert Fox

Desert Fox

Commodore 64 - 1985

Desert Fox is a strategy/action mix set in World War II. The player takes the role of tank commander Lone Wolf who has to foil the Rommel's plans in Northern Africa. The strategic part of the game plays on a overhead map which shows Lone Wolf and Rommel's positions. The overall goal is to save the Allied depots which are attacked by Rommel's troops - the main challenge is to save all of them in time. Lone Wolf can be moved over the map and one airstrike per game can be used to buy time for one depot. Lone Wolf also has the ability to gain enemy intel with his radio - this is useful in order to...

Desolator

Desolator

Commodore 64 - Released - 1988

Fight your way through the castle of Kyros, the Great Satan. And free the ones he holds captive behind mysterious mirrors. Smash the mirrors to break Kyros' evil spell and upon completing your quest, transform into the invincible MACHOMAN and desolate all in your path. An okay Gauntlet/Commando style game with lots of extras.

Destroyer

Destroyer

Commodore 64 - Released - 1986

Destroyer is a naval combat simulation computer game released by Epyx in 1986. It was published for the Amiga, Apple II, Commodore 64, and IBM PC. Players take the role of a captain controlling a United States Navy Destroyer class vessel. During World War II, the player has to command several Destroyer operations: Subhunter missions Rescue missions Blockade runnings Bombardment missions Scout operations Convoy escort

Dive Bomber

Dive Bomber

MS-DOS - Released - 1988

In World War 2, the Bismarck battleship has been dominant thus far. Armed with torpedoes and a machine gun, can you destroy the Bismarck with a well-aimed torpedo and turn the tide of WW2 in the Allies' favour? Find out is this flight simulation and strategy game. How you complete the task is largely up to you. You will need to deal with the plane's instruments, to take off, and plan which areas of the sky you patrol in the search for the Bismarck. There are four distinct instrument panels to control engineer, navigator and gunner functions as well as the main flight controls. Statistics on...

Dominus

Dominus

MS-DOS - Released - 1994

You are an Overlord in the employ of an aged King who has long since tired of battling. Protection and control of the kingdom, its resources, treasures and its force of monster are your obligations. Neighboring clans are invading the dominion. They are a scourge of ravenous looters, soldiers, and mages. Each group desires some resource that is abundant in the kingdom. The longer they steal from you, the stronger they become. The clans will attack from every direction. If you do not defeat them at the outskirts of the kingdom they will move toward your castle destroying and pillaging...

Dream Warrior

Dream Warrior

Commodore 64 - 1988

In the future, the world is controlled by corporations rather than governments, and wars are fought in a dream world rather than in reality. The corporations can control dream demons to defeat their foes, but resistance fighters still defy them. The player is one of these resistance fighters hoping to rescue some friends from the control of Ocular, the mightiest of all dream demons. Gameplay is somewhat reminiscent of Xenophobe, with the player moving through side-scrolling, space-station-like environments shooting at an endless onslaught of strange creatures. By making good use of power-ups...

Dropzone

Dropzone

Atari 800 - Released - 1984

Dropzone is basically a Defender variant, closely recreating the gameplay of the original Defender with its speedy scrolling and frantic gameplay. The player controls a spaceman with a jet-pack, flying across a barren landscape whose skies are inhabited by a number of different aliens, from the simple Planter to the slowly advancing Blunder Storm or the quick, aggressive Nemesite. Planters and Nemesites will try to pickup the small men walking on the surface, who must then be rescued. The player has to shoot down the alien, while avoiding to hit the man. Sometimes, the aliens will carry...

Dynasty Wars

Dynasty Wars

Commodore 64 - 1990

Originating in the arcades, Dynasty Wars is a beat-em-up set during the Three Kingdoms Era of the Chinese history, and is, more specifically, based on the Tenchi o Kurau manga adaptation of the story. The player adopts the identity of an ancient Chinese warrior, and riding on horseback has to eliminate all his opponents, mostly infantry and archers. Four historical characters from the time period can be controlled: Zhang Fei (fights with a halberd), Liu Bei (broadsword), Guan Yu (a Chinese pole weapon known as guan dao), and Zhao Yun (pike); some of the character names are misspelled in...

Dynasty Wars

Dynasty Wars

Commodore Amiga - Released - 1990

Originating in the arcades, Dynasty Wars is a beat-em-up set during the Three Kingdoms Era of the Chinese history, and is, more specifically, based on the Tenchi o Kurau manga adaptation of the story. The player adopts the identity of an ancient Chinese warrior, and riding on horseback has to eliminate all his opponents, mostly infantry and archers. Four historical characters from the time period can be controlled: Zhang Fei (fights with a halberd), Liu Bei (broadsword), Guan Yu (a Chinese pole weapon known as guan dao), and Zhao Yun (pike); some of the character names are misspelled in...

E-Motion

E-Motion

Commodore Amiga - Released - 1990

This strategic action puzzle game features original gameplay. You control a spacecraft situated on a globe which you can rotate and move around the screen. You must knock globes into others of the same colour, to rid the screen of all the globes. The screen has no borders, so globes can be pushed off the side of the screen, increasing your tactical range. Knocking globes of different colors into each other produces smaller pods which need to be picked up quickly, giving you energy, or they will turn into globes and you will have to get rid of them too. Many of the globes are linked to other...

E-Motion

E-Motion

Commodore 64 - 1990

This strategic action puzzle game features original gameplay. You control a spacecraft situated on a globe which you can rotate and move around the screen. You must knock globes into others of the same colour, to rid the screen of all the globes. The screen has no borders, so globes can be pushed off the side of the screen, increasing your tactical range. Knocking globes of different colors into each other produces smaller pods which need to be picked up quickly, giving you energy, or they will turn into globes and you will have to get rid of them too. Many of the globes are linked to other...

E-SWAT

E-SWAT

Commodore Amiga - Released - 1990

Crime is getting out of control in Liberty City, and to combat the problem, the LCPD establishes a new unit, called ESWAT (Enhanced Special Weapons and Tactics). Police officers who are promoted to this unit wear a cyber-suit that contains state-of-the-art military equipment including two Turbo-Booster Thrusters, extra ammunition, and increased protection. In order to become an ESWAT member, all a dedicated police officer has to do is arrest enough criminal masterminds to progress through the ranks, which include Captain, Assistant Chief, and Chief. ESWAT: Cyber Police is a...

Express Raider

Express Raider

Commodore 64 - 1987

Your aim in life is to be the greatest train robber in the Wild West, a multi-stage task. Your character has plenty of attacking kicks and punches to use on anyone who gets in his way, starting with the local banker, and then some coyotes roaming the plains, who are easier dodged than killed. After this, you find yourself atop the train, attacking a succession of guards in one-on-one beat ‘em up duels, each of which must be won outright within the time limit to avoid losing a life. Many of these shoot at you, so dodge their shots as you attack them. The game offers a practice mode, in which...

Final Assault

Final Assault

Commodore Amiga - Released - 1987

Final Assault is a mountain climbing action/simulation game. The object of the game is to climb to the peak of a mountain via several different trails of varying difficulty. Progress is made in a fashion similar to that used in Epyx 'games' series, with alternating joystick movements. To help out, you carry a backpack which you may stock with assorted items. Since there is a weight limit, you must choose which items you most likely will need for a given trail. For example, an exceptionally long trail may require camping gear and some additional food, where as a short trail will allow for some...

Final Fight

Final Fight

Commodore Amiga - Released - 1991

Final Fight is set in the fictional American metropolis of Metro City, where a former professional wrestler named Mike Haggar is elected Mayor, promising to handle the city's criminal problem in his campaign. The Mad Gear gang, the dominant criminal organization of the city, plots to bring Haggar under their control by kidnapping his daughter Jessica and using her as leverage against him. Enlisting the help of Cody, Jessica's boyfriend and a Martial Arts master himself, as well as Cody's sparring partner, a Ninjutsu master named Guy, Haggar opts to fight the gang instead in order to save his...

Final Fight

Final Fight

Sinclair ZX Spectrum - Released - 1991

The streets of Metro City are filled with criminals who are part of a gang called Mad Gear. Former wrestler and newly elected mayor Mike Haggar tries to do something about it, much to the displeasure of the Mad Gear Gang who kidnap his daughter Jessica. Only three people are brave enough to venture into the crime-infested streets and try to bring Jessica back. Final Fight is a 2D side-scrolling fighting game. Taking on the role of either Cody, Guy, or the mayor Mike Haggar himself, you must advance through six areas of the city clearing out the gang infestation. You will have to cope with a...

Flashback

Flashback

Acorn Archimedes - Released - 1994

Flashback (aka Flashback: The Quest for Identity) incorporates elements of platforming, shooting, and problem-solving. While a large bulk of the gameplay is dedicated to running, jumping, and shooting enemies, there is also a considerable exploration element in the game, as well as some puzzle-solving. The player navigates Conrad through platform structures, performing various moves. It is possible to simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground. To defend himself, Conrad can shoot enemies with his gun and also use various...

Flashback: The Quest for Identity

Flashback: The Quest for Identity

Super Nintendo Entertainment System - December 22, 1993

2142 AD. Stranded on a bizarre alien planet with your memory artificially erased, you must battle your way back to Earth to stop the invading mutant forces... FLASHBACK... the ultimate test in survival.

Flashback: The Quest for Identity

Flashback: The Quest for Identity

3DO Interactive Multiplayer - Released - May 15, 1995

You're Conrad B. Hart, Galaxis Bureau of Investigation Agent and right now you're stranded on a far-away planet after discovering an alien plot to overtake Earth. You must travel and find your way through four planets back to Earth and foil the aliens' sinister and deadly plans. This is truly the most explosive and intriguing Flashback experience. New cinemas. New sound. Voices. Graphics. And it's gonna rip you right out of your comfortable little century and hurl you smack into a time and place that'll have you begging for a nap!

Flashback: The Quest for Identity

Flashback: The Quest for Identity

Commodore Amiga - Released - July 1, 1993

The year is 2142. The player takes control of Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from that moment on his quest for survival and his lost identity begins. Flashback: The Quest for Identity incorporates elements of platforming, shooting, and problem-solving. The game can be described as a "cinematic platformer" (commonly referred to as Prince of Persia-style), following a design philosophy that was also manifested in Delphine Software's previous work,...

Forgotten Worlds

Forgotten Worlds

Commodore Amiga - Released - 1989

Forgotten Worlds features two characters known as The Nameless Ones, who both look like Arnold Schwarzenegger, one even has a mohawk. It's their job to rid the planet of the attacking aliens. Guiding your character around the screen as they fly with jet-packs, guns on full auto, you control a satellite which you rotate around your character for the direction in which your gun is firing. At the end of each level is a boss which needs to be killed to progress. Enemies that have been killed drop money. At the end of every level is a shop where you can buy weapons, armour, items and...

Forgotten Worlds

Forgotten Worlds

MS-DOS - Released - 1991

Forgotten Worlds features two characters known as The Nameless Ones, who both look like Arnold Schwarzenegger, one even has a mohawk. It's their job to rid the planet of the attacking aliens. Guiding your character around the screen as they fly with jet-packs, guns on full auto, you control a satellite which you rotate around your character for the direction in which your gun is firing. At the end of each level is a boss which needs to be killed to progress. Enemies that have been killed drop money. At the end of every level is a shop where you can buy weapons, armour, items and...

Forgotten Worlds

Forgotten Worlds

Amstrad CPC

Set in a distant future, an evil god known as Emperor Bios has destroyed most of the Earth, turning it into a desolated wasteland known as the "Dust World". Two nameless super-soldiers are created by the people to defeat Bios and the eight evil gods who serve him

Forgotten Worlds

Forgotten Worlds

Sinclair ZX Spectrum - Released - 1989

Many years have passed since mankind dominated the Earth. Invaders from another galaxy have nearly destroyed our planet in their attempt to add it to their evil Empire. Led by Lord Bios, the alien horde has crushed all opposition. YOU are the last hope. You must face their assault in personal, deadly combat. Equipped with an anti-gravity device and armed with photon gun, you will seek and destroy the minions of the Empire. In your attempt to overthrow the dark Lord, you will fight the strangest and strongest creatures from around the universe. Do battle with the lizardmen, the shapeless...

The Games: Summer Edition

The Games: Summer Edition

Commodore Amiga - Released - November 1, 1989

You start as a member of the 1988 U.S. Olympic Team to compete at the Olympic Summer Games. You can play eight events, including Velodrome Sprint Cycling, Hurdles, Pole Vault, Hammer-throw, Uneven Parallel Bars, Rings, Archery, and Springboard Diving. You can practice each event separately or play the whole competition. The game also features a multiple player option, this makes it a nice party game. If you are alone, you can compete against the computer. If you're stuck in an event, or want to get better, just take the coaching book (= the manual) and read how you can make more...

The Games: Winter Edition

The Games: Winter Edition

Commodore Amiga - Released - May 1, 1989

Once again Epyx invites players to compete in winter Olympics. This time there are 8 events which can be played, which are: Figure Skating, Cross Country Skiing, Speed Skating, Ski Jumping, Slalom, Downhill Skiing and Luge. Up to 8 players can either play the complete Olympics, compete in one or more events or simply practice an event. Some events can be played simultaneously (Cross Country Skiing, Slalom and Speed Skating) while the others have to be played one after another.

Gauntlet

Gauntlet

Sinclair ZX Spectrum - Released - 1987

Gauntlet is a fantasy-themed hack and slash 1985 arcade game by Atari Games. Released in October 1985, Atari ultimately sold a total of 7,848 Gauntlet video game arcade cabinets. It is noted as being one of the first multi-player dungeon crawl arcade games.

Gauntlet

Gauntlet

Commodore 64 - Released - 1986

Gauntlet is an action game where players choose characters and fight their way through hordes of enemies that assault them on the way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. The game features a choice of four characters to play with, each with different weapons. Thor the Warrior has a bludgeoning battle axe, Thyra the Valkyrie has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts. Ghosts, goblins and even the life-draining Death are among the enemies. Enemies stream out of...

Gauntlet II

Gauntlet II

Sinclair ZX Spectrum - Released - 1988

Gauntlet II is a 1986 arcade game released by Atari Games and the first sequel to the game Gauntlet. Gauntlet II, like its predecessor, is a fantasy-themed hack and slash.

Gauntlet II

Gauntlet II

Commodore Amiga - Released - 1989

Gauntlet II is very similar to its predecessor. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts.

Gauntlet II

Gauntlet II

Commodore 64 - January 1, 1987

Gauntlet II is very similar to its predecessor. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts.

Gauntlet III: The Final Quest

Gauntlet III: The Final Quest

Commodore Amiga - Released - 1991

Gauntlet III is an action-based dungeon exploration game. Like in the predecessors you empty areas infested by all kinds of enemies while running for the exit. Like this was rather a straight forward thing in the first two games, it's not that easy to finish a level anymore. While you only had to run until you find the exit (and besides killing hordes of enemies you probably find some keys to unlock doors leading to deeper dungeons) you might have to solve a few "quests" to proceed to the next level in this installment. These "quests" are very basic, for example you have to find object A, then...

Gauntlet III: The Final Quest

Gauntlet III: The Final Quest

Commodore 64 - 1991

Gauntlet III is an action-based dungeon exploration game. Like in the predecessors you empty areas infested by all kinds of enemies while running for the exit. Like this was rather a straight forward thing in the first two games, it's not that easy to finish a level anymore. While you only had to run until you find the exit (and besides killing hordes of enemies you probably find some keys to unlock doors leading to deeper dungeons) you might have to solve a few "quests" to proceed to the next level in this installment. These "quests" are very basic, for example you have to find object A, then...

Gauntlet III: The Final Quest

Gauntlet III: The Final Quest

Sinclair ZX Spectrum - Released - 1991

Gauntlet III: The Final Quest is a home computer game by U.S. Gold and Tengen it was released in 1991 for the following systems; Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC. It was released one year after Gauntlet: The Third Encounter which was for the Atari Lynx. Besides the standard four main Gauntlet characters, Thor, Thyra, Merlin, and Questor, four new playable characters were available: Petras, a rock man; Dracolis, a lizard man; Blizzard, an ice man; and Neptune, a Merman. The game is viewed from an isometric perspective and includes a two-player cooperative multiplayer...

Gauntlet: The Deeper Dungeons

Gauntlet: The Deeper Dungeons

Commodore 64 - Released - 1987

This is an expansion pack for the original Gauntlet. It has 512 new action packed dungeons. There is no other new content besides the dungeons.

Ghouls 'N Ghosts

Ghouls 'N Ghosts

Commodore Amiga - Released - August 3, 1989

Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-Prin (see Ghosts 'N Goblins). A new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer's laser beams. Now, Arthur must venture back to the Lucifer's palace and destroy the demon in order to rescue the Princess' soul and bring her back to...

Ghouls 'n' Ghosts

Ghouls 'n' Ghosts

Sinclair ZX Spectrum - Released - 1989

Arthur is back! Two years after rescuing his dusky eyed maiden from the demon king, he must save her once more from him. Special weapons: When the player finds a special weapon(these are found in chests) this can be activated by holding down the fire button/key until the indicator on the status panel lights up fully, and then releasing the fire button/key. Continue option: When the player has lost all of his lives, he will be given the option to continue from where he last left off, this option will be available for a limited number of times(the number of 'continues' will vary...

G-Loc R360

G-Loc R360

Commodore 64 - Released - 1992

The Citizens Defence Force does not trust the United Nations to keep a troubled 21st century world at peace. It confiscates a horde of planes and warships, and as a UN loyalist, it is your job to shoot them down. Solving starvation and disease can wait, apparently. The game is split into 8 stages, which are split into sub-stages over land and sea, each of which has a strict time limit, and a target number of planes to shoot down. They take place from behind your plane, which can be controlled with ‘up’ referring to ‘climb’ or ‘dive’, depending on player preference. You are armed with 10...

G-LOC R360

G-LOC R360

Commodore Amiga - Released - 1992

The Citizens Defence Force does not trust the United Nations to keep a troubled 21st century world at peace. It confiscates a horde of planes and warships, and as a UN loyalist, it is your job to shoot them down. Solving starvation and disease can wait, apparently. The game is split into 8 stages, which are split into sub-stages over land and sea, each of which has a strict time limit, and a target number of planes to shoot down. They take place from behind your plane, which can be controlled with ‘up’ referring to ‘climb’ or ‘dive’, depending on player preference. You are armed with 10...

G-Loc R360

G-Loc R360

Amstrad CPC - Released - 1992

The Citizens Defence Force does not trust the United Nations to keep a troubled 21st century world at peace. It confiscates a horde of planes and warships, and as a UN loyalist, it is your job to shoot them down. Solving starvation and disease can wait, apparently. The game is split into 8 stages, which are split into sub-stages over land and sea, each of which has a strict time limit, and a target number of planes to shoot down. They take place from behind your plane, which can be controlled with ‘up’ referring to ‘climb’ or ‘dive’, depending on player preference. You are armed with 10...

The Godfather

The Godfather

Commodore Amiga - Released - June 9, 1992

Action game by U.S. Gold, released in conjunction with The Godfather III movie. The game starts off in 1940s New York, but spans a number of decades that mirror the events in the famous movie trilogy. Stages include Las Vegas in the '50s, where you execute a vendetta against opposing family hoods, a confrontation in Cuba, Miami in the '70s, and a final conflict in urban America in the '80s. Fend off enemy gangs and succeed at working towards piece with all the rival families.

The Gold of the Aztecs

The Gold of the Aztecs

Commodore Amiga - Released - 1990

Bret Conrad is another one of those Vietnam vets with a slight psychological problem. Apparently when bullets fly ‘I kind of lose control’ – a bit of a drawback in a Special Forces commando. Conrad’s quest is a flickscreen arcade adventure. He can walk, jump, make long somersaulting jumps, duck, climb ladders and ropes. He’s also armed with a Browning pistol, drawn with a short tap on the firebutton; you can then swing the gun in an arc. Other actions are accessed via the space bar: the icons at the bottom of the screen show the Gun option. Reload (usually automatic, but you might want to...

The Goonies

The Goonies

Sinclair ZX Spectrum - Released - 1986

The Goonies' goal is to find One-Eyed Willy's Pirate Ship. You must cooperate with Mikey, Brand, Mouth, Data, Stef, Andy and Chunk to find the treasure and save your families' homes from foreclosures. The members of the evil Fratelli gang will try to keep you from reaching the Pirate Ship. Stay out of their way! There are plenty of other perils as you search through the underground chambers: hissing steam, deadly bats, poisonous slime, demonic flying skulls, and a giant octopus add to the challenge. Your objective in each screen is to make the two Goonies work together to solve the puzzle...

The Goonies

The Goonies

Atari 800 - Released - 1985

Datasoft produced the Goonies video game for Commodore 64, Atari 8-bit family and Apple II in 1985, later ported to the ZX Spectrum and Amstrad CPC by U.S. Gold. This game features eight screens in which a player has to use two members of the Goonies group to solve puzzles and reach an exit to advance to the next stage. The screens are largely inspired by actual sets and puzzles seen in the film. A reference to the "octopus scene" (a deleted scene in the original movie) is included, as the seventh level.

Head-On Soccer

Head-On Soccer

Super Nintendo Entertainment System - Released - September 1, 1995

Head-On Soccer takes the in-your-face, brutal playing style of European Football and delivers it to you and four of your closest friends! Whether in Exhibition or Championship modes, you will be pounding each other in a frenzied attempt to score the winning goal. The only way to handle soccer action this intense is to strap on some shin guards, grab your control pad and kick some grass!

Heavy Metal

Heavy Metal

Commodore Amiga - Released - 1990

This multi-genre military action game puts player in the seat of tactical commander of mechanized forces. Starting as Cadet, you'll raise your career from the rookie, when you should perform actions by yourself in different vehicles, to the ultimate elite, when you should act as a Tactical genius.

Heroes of the Lance

Heroes of the Lance

Commodore Amiga - Released - March 1, 1989

Based on the later parts of the Dragonlance book Dragons of Autumn Twilight, the heroes descend into a ruined city in search of the disks of Mishakal. The gameplay consists of horizontal fighting with a maze like map using doors to change the view. The party consists of the 8 Heroes of the Lance, using one at a time and the player can switch between them at any time. Each character has different types of attacks and spells making them more suited to fighting different enemies as well as acting as lives. One of the AD&D games that takes a break from the usual RPG style.

Human Killing Machine

Human Killing Machine

Sinclair ZX Spectrum - Released - 1988

In today's moral climate, it seems that almost everyone is living by the rule 'kill or be killed'. Some people are taking the idea to extremes, plunging into danger just to prove that they are really tough and a lot stupider than the rest. In this game, players control Kwon, dubbed the Human Killing Machine. He has vowed to demonstrate the power of his homeland; and does this by battling a series of opponents in several countries such as Moscow, Amsterdam, and Barcelona. HKM uses the term 'knockdown' for players who defeat their current opponent. Three knockdowns are needed for the player...

Impossible Mission

Impossible Mission

BBC Microcomputer System - Released - 1985

Impossible Mission is a video game by Epyx for several home computers. The BBC Micro version was written by Peter Johnson and released by US Gold. You play a secret agent on a quest to stop the evil Professor Elvin Atombender, who is believed to be tampering with national security computers. You must penetrate Atombender's stronghold, avoid his deadly robot creations, and acquire various pieces of a password to use in the main control room. You have 6 hours to complete the game; 10 minutes are lost each time you die and 2 minutes are expended if you use the help function on your portable...

Impossible Mission

Impossible Mission

Enterprise - Released - 1986

Impossible Mission is a video game originally for the Commodore 64 but ported to several home computers of the time, including the Enterprise. The game features a variety of gameplay mechanics, from platform, adventure and action games and boasted novel features for the time, such as digitized speech. Impossible Mission, which casts the player in the role of a secret agent infiltrating an enemy stronghold, is widely considered one of the best games for several platforms and inspired sequels, remakes and numerous ports.

Impossible Mission 2

Impossible Mission 2

Commodore 64 - Released - July 15, 1988

Impossible Mission II is a direct sequel to Epyx's 1984 game Impossible Mission. The game follows directly from the same plot, with Elvin Atombender seeking revenge, and the player having to stop him. The overall game structure and basic gameplay is mostly similar, but there are a few differences and new features. The game takes place in Elvin's fortress, which consists of nine towers. Each of the eight outer towers has a specific theme, such as computers, automobiles, furniture and so on. Each tower consists of several rooms connected by two vertical corridors with elevators and two...

Impossible Mission II

Impossible Mission II

Commodore Amiga - Released - 1988

You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.

In Extremis

In Extremis

MS-DOS - Released - 1993

In Extremis is a science-fiction First Person Shooter (FPS) in which you play as a crashed space pilot stranded aboard a derelict vessel. To escape, you must collect key cards and insert them into terminals. Valid cards will give you a code for the current level. That code will grant you access to lockers containing weapons and equipment. A second set of key cards opens up elevators, allowing you to travel to deeper into the ship's 29 levels. Technically, the game is similar to graphical updates of the Wolfenstein 3-D engine (such as used in the Blake Stone series), and features textured...

Indiana Jones and the Fate of Atlantis: The Action Game

Indiana Jones and the Fate of Atlantis: The Action Game

Commodore Amiga - Released - May 1, 1992

Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve...

Indiana Jones and The Fate of Atlantis: The Action Game

Indiana Jones and The Fate of Atlantis: The Action Game

Commodore 64 - 1992

Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve...

Indiana Jones and the Last Crusade: The Action Game

Indiana Jones and the Last Crusade: The Action Game

Commodore Amiga - Released - September 1, 1989

As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and...

Indiana Jones and the Last Crusade: The Action Game

Indiana Jones and the Last Crusade: The Action Game

MS-DOS - Released - 1989

As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and...

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