Sirius Software, Inc.

Alpha Shield

Alpha Shield

Atari 800 - 1983

A single-screen shoot'em up in which the player has to destroy the space station of the Aspherions, the most feared space raiders of all time.

Bandits

Bandits

Atari 800 - 1982

Okay, so at first it looks like just another Space Invaders-type shoot-em-up, but first glance is very deceiving. Right from the start there are differences, what with the innovative and humorous graphics of the spaceship gantry crane moving off the launching pad and an enemy saucer ship appearing. The object of the invaders, in addition to destroying your ground-based shooter, is to steal the five pieces of fruit on the Earth at the right of the screen.

Bandits

Bandits

Commodore 64 - 1983

Your job is to guard the supplies at the lunar base. Bandits of various sorts arrive in waves and descend, trying to get the goods. Armed with a mobile laser gun and some shielding, you score points by blasting the bandits. Bandits has 28 levels of play. You begin with 5 ships and acquire a bonus ship for every 5,000 points. The game is similar to Space Invaders.

Bandits

Bandits

Commodore VIC-20 - Released - 1983

Your job is to guard the supplies at the lunar base. Bandits of various sorts arrive in waves and descend, trying to get the goods. Armed with a mobile laser gun and some shielding, you score points by blasting the bandits. Bandits has 28 levels of play. You begin with 5 ships and acquire a bonus ship for every 5,000 points. The game is similar to Space Invaders. It also bares some resemblance to the arcade game Rip Off.

Beer Run

Beer Run

Apple II - July 31, 1981

Beer Run is a platform game where the player has to catch Artesians. It is a tie-in with the beer company Olympia and the Artesians are creatures from their commercials of the time. The game starts out at the bottom of the Sirius building and the player has to make his way upwards by climbing ladders or taking the elevators that sometimes appear. Upon reaching the top of the building a blimp will take the player to another building, the Olympia brewery. Along the way, hostile creatures such as the green guzzlers and bouncers has to be avoided or else the player will fall down and lose a life....

The Blade of Blackpoole

The Blade of Blackpoole

Commodore 64 - 1982

The Blade of Blackpoole is an illustrated text adventure with a medieval fantasy setting. Starting with only a pocket full of gold coins, the player's task is to recover the magical sword Myraglym, last seen near the lake at Blackpoole. On the way to the goal, there will be large forests, tricky swamps, a dangerous maze and high cliffs. Deadly creatures also abound, including a talking carnivorous plant, an aggressive lizardman and a hungry water beast. Some helpful characters may also be in the area. The game consists of around 60 locations, each with its own picture. Many of the...

Blade of Blackpoole, The

Blade of Blackpoole, The

Apple II - July 31, 1982

The Blade of Blackpoole is an illustrated text adventure with a medieval fantasy setting. Starting with only a pocket full of gold coins, the player's task is to recover the magical sword Myraglym, last seen near the lake at Blackpoole. On the way to the goal, there will be large forests, tricky swamps, a dangerous maze and high cliffs. Deadly creatures also abound, including a talking carnivorous plant, an aggressive lizardman and a hungry water beast. Some helpful characters may also be in the area.

Borg

Borg

Apple II - August 30, 1981

Borg is a slightly more complex version of Stern's Berzerk arcade game. The player navigates a number of one-screen mazes, attempting to shoot all enemies while avoiding enemy fire and touching the walls. If it takes too long, the evil Grud will yell, "BORG!" and chief dragon Borg will come out, yell "RUN!", and hunt and kill the player, just like Evil Otto in Berzerk.

Buzzard Bait

MS-DOS - Released - 1983

Buzzard Bait is a single screen shoot'em up where you have to protect the humans from predatory buzzards. At the beginning of each round, three pair of buzzards each go into their nests to make sweet love. As soon as they reappear from the nest an egg also emerges, which quickly hatches. After the egg has hatched the parent buzzards swoop down to pick up humans to feed to their young. The player must protect the humans by shooting the buzzards. When the buzzards manages to pick up a human and feed it to their baby, it will also leave the nest and join the hunt. Sometimes a penguin fly...

Call to Arms

MS-DOS - Released - 1982

Call to Arms is a militaristic turn based strategy game with a gameplay similar to that of board games. You simply control your army by moving your forces from region to region, engaging the enemy units at the destination. The objective is to occupy all the regions of the map. There are two scenarios (maps) available in the game: Europe 1942 and Scotland 1750. There can be from 2 to 4 factions in a game, each one controlled either by a human player or the CPU. Every faction must fight against all others, to the bitter end.

Capture the Flag

Capture the Flag

Atari 800 - 1983

Capture the Flag is a 3D maze game where one player has to capture the flag, while the other tries to stop him. It is one of the earliest games that allow the player 360 degrees freedom of movement, and it is a sequel of sorts to Wayout.

Capture the Flag

Capture the Flag

Commodore VIC-20 - Released - 1983

Capture the Flag is a 3D maze game where one player has to capture the flag, while the other tries to stop him. It is one of the earliest games that allow the player 360 degrees freedom of movement, and it is a sequel of sorts to Wayout. The player can choose to be an invader or a defender. The invader must find a way to exit the labyrinth through one of two doors, beyond which lies the flag. Each successful flag capture scores 1 point and resets the maze for another round. The defender can score points by capturing the invader, which is simply done by running into him, thus preventing the...

Computer Foosball

Computer Foosball

Apple II - August 2, 1981

Computer Foosball is a recreation of a table football game. Like in a real table game, each team has eleven players positioned in columns with five in the middle, three up front, two in defense plus one acting as a goalkeeper. The game is played with paddles and all players on a team will move at the same time when the knob of the paddle is twisted. By pushing the button the players attempt to shoot the ball. The game can be played by one player against an AI, two players competing against each other and in a four player mode using Sirius' Joyport adapter where two players has to cooperate...

Copts And Robbers

Copts And Robbers

Apple II - August 4, 1981

Copts and Robbers is an action-adventure game similar to the Atari 2600 game "Adventure". The player, in form of a small block that can move around, must escape from the maze beneath the pyramids of the Pharao Tuttut.

Critical Mass

Critical Mass

Apple II - August 5, 1983

Critical Mass was a graphics adventure game published by Sirius Software in 1983 for the Apple ][. It is one of my favorite adventure game because there are many life-and-death scenarios requiring real-time responses.

Critical Mass

Critical Mass

Commodore 64 - 1983

On June 01, the United Nations received the message, "Good Morning. Just thought I'd drop a line to let you know that precisely at 8 pm on June 9th, I'll be destroying the world's five largest cities with thermal nuclear weapons". The delegates of the U.N. decided you were the only one with a deranged enough mind to stop this madman, so it's up to you alone to save the lives of 50 million people. The player types VERB NOUN commands to travel locations, perform actions, and solve puzzles. The player starts at the U.N., and must travel to Paris, Rome, London, Miami, and San Juan to solve...

Dark Forest

Dark Forest

Apple II - August 7, 1981

A strategy/war game where you must defeat your opponents and take over their territories. You select one of four territories to play as and up to 6 players can play. The 'Gruds' play the remaining teams. The game takes place on an overhead map of the land, with each country's territories color-coded. Each turn you get more men, move them from territory to territory, and fight to take over new territories. The goal is of course to defeat all your opponents and the Gruds, and own the entire land.

Deadly Duck

Deadly Duck

Commodore VIC-20 - Released - 1982

In Deadly Duck the player controls the titular character who must shoot his bill bullets at crabs, the bricks they drop, and dragonflies. Each level starts with eight crabs. The crabs grab bricks from the sides and try to drop them on the player-controlled duck. It is possible to shoot the crabs and the bricks as they fall, but if a brick lands on the duck, he dies. When a brick lands on an empty spot, it will stay on the pond for a moment, preventing the duck from moving horizontally. On levels two to four there are two, four and six dragonflies, respectively, moving together just under...

Epoch

Epoch

Apple II - August 8, 1981

Epoch puts one player in control of a spacecraft with the goal to destroy as many aliens as possible before running out of either time, ammunition or fuel. The game is viewed from a first person perspective, the player flies through the darkness of space trying to place crosshairs so targets can get hit with the weapon of his ship. There are four different types of alien ships and two different alien bases, each giving a different score when destroyed. Friendly bases can be used for rearming and refueling, while time can be regained by entering time portals and flying down the time corridors...

Escape From Rungistan

Escape From Rungistan

Apple II - August 8, 1982

Escape from Rungistan is an interactive fiction computer game written by Bob Blauschild for the Apple II and released by Sirius Software in 1982. Rungistan combines graphical elements with text-based commands. The game begins with the player sitting in a jail cell and one is asked to enter a command. Rungistan was the first text adventure game to introduce the element of time; in certain situations, the player was required to perform a certain action before the time ran out, such as defusing a bomb. Also, it was the first text adventure to feature arcade-like sequences, such as skiing down a...

Fast Eddie

Fast Eddie

Commodore 64 - 1982

As Fast Eddie, you must go from floor to floor, collecting prizes. Up to two prizes will be on the screen at any one time on any floor but the top one. There are a max on ten prizes per screen. On each floor, a Sneaker stands or roams back and forth. You move to another floor or jump to avoid the Sneakers. On the top floor is High-Top, the tallest Sneaker. You have to get at least nine prizes. After you get the ninth, High-Top will be low enough to jump over. You then jump over him to get the key above him. Then it is on the the next screen. You get ten points for the first prize, twenty for...

Flip Out

Flip Out

Apple II - August 13, 1982

Flip Out is a strategy puzzle game written by Scott Huskey and published by Sirius Software for the Apple II computers.

Flywars

Flywars

Apple II - April 27, 1982

In Fly Wars you play as a spider attempting to gobble as many flies and other insects as possible. The player controls, a spider which can move in the 4 cardinal directions. The player can move with or without leaving a web behind, but the goal is to trap the spiders and other insects which flit about the screen in a small web, so they can be eaten. During each life, there are a specific amount of insects on the screen. When all are eaten, the spider dies of starvation. If the player's web has extended throughout the screen, they can move onto an adjacent blank screen to consume the...

Free Fall

Free Fall

Apple II - Released - 1982

Free Fall is an action game where the player controls a man who has to fall from the top of the screen to one of several holes located at the bottom. The player enters the screen hanging from an elevator at the right and upon reaching the top it's possible to move left and right along the ceiling. With the press of a button he will let go of the ceiling and fall towards the bottom. While falling it's still possible to steer left and right. There are a number of girders moving across the screen and when falling over these the player will automatically catch onto them. When successfully dropping...

Gorgon

Gorgon

Apple II - Released - August 15, 1981

Gorgon is a clone of the arcade game Defender, a horizontally scrolling shoot 'em up, for the Apple II. It was programmed by Nasir Gebelli and published by Sirius Software. In Gorgon, the player flies a spaceship across a side-scrolling landscape while protecting civilians on the ground from aliens that drop down from the top of the screen to try to carry them off.

Gruds In Space

Gruds In Space

Apple II - August 15, 1983

This is a graphic adventure where you, as the pilot of the Earth vessel USAC 9400, are instructed to find fuel for the Earth warships that have exhausted their supply at the battlefront. You need to find the fuel and bring it to the cargo ship on Pluto. Take a trip through the solar system solving the adventure while battling alien invaders! Gruds In Space uses conventional interactive fiction commands, to EXAMINE, USE and TAKE objects, SHOOT Gruds, and travel around the ship and the galaxy.

Gruds in Space

Gruds in Space

Commodore 64 - Released - 1983

This is a graphic adventure where you, as the pilot of the Earth vessel USAC 9400, are instructed to find fuel for the Earth warships that have exhausted their supply at the battlefront. You need to find the fuel and bring it to the cargo ship on Pluto. Take a trip through the solar system solving the adventure while battling alien invaders! Gruds In Space uses conventional interactive fiction commands, to EXAMINE, USE and TAKE objects, SHOOT Gruds, and travel around the ship and the galaxy.

Hadron

Hadron

Apple II - August 17, 1981

Hadron is space based shoot 'em up game played from a first person perspective. The objective of the game is to follow enemy fighters back to their base and then destroy it. On the way there are numerous enemy space ships that the player can attempt to shoot down. Doing so reduces enemy flak which might prevent the player from reaching the base. Among the enemy ships there are different types of fighters, saucers, sensors and robots. Each ship has a specific target area that has to be hit such as the antenna of the surveillance ship. The player's ship has a limited amount of ammunition and...

Jellyfish

Jellyfish

Apple II - Released - 1981

Jellyfish is an arcade game where the goal is to pilot a submarine and shoot giant underwater sea creatures and rescue barrels of undersea nuclear waste. The submarine can move in 4 cardinal directions, but can not move on angles. The ship and monsters can track off the screen horizontally, and appear on the opposite side, but not vertically. You are armed with infinite shots, and when a sea creature is hit, it will split into 2 smaller creatures, which will then split into 2 small creatures until destroyed. Underwater creatures include squid, jellyfish, and large globs. Players receive...

Lemmings

Lemmings

Apple II - Released - August 19, 1982

Lemmings is an action game in which the player has to collect runaway lemmings and bring them to the animal lorry. It has no relation with the more popular puzzle game developed by Psygnosis

Minotaur

Minotaur

Apple II - February 23, 1981

Minotaur is based on the Greek myths and takes place inside King Mino's maze on the the Isle of Crete. The player takes control of Theseus, who equipped with a laser sword has to locate and destroy the minotaur. The game is played from a top down view where the player can move around and shoot with the laser sword in four directions. The maze contains four floors which are not just inhabited by the minotaur but also an endless amount of other hostile creatures such as dragons, cyclops and centaurs. After reaching the fourth floor and killing the minotaur the player is automatically transported...

Orbitron

Orbitron

Apple II - Released - August 26, 1981

Orbitron is a shoot 'em up where the player is in control of an orbiting space station that is being attacked by alien drones. The drones place killer satellites in orbit around the space station and the player has to shoot them down before they make one orbit or else they will crash into the station. This is done by moving a cursor around left and right around the station. Outside the station are two meteor shields which circle around it and the player can only shoots in the gaps between them. In addtion to the satellites it is also possible to destroy the drones, but they too have shields...

Phantoms Five

Phantoms Five

Apple II - August 26, 1980

A vertically scrolling action game written by Nasir Gebelli and published by Sirius Software for the Apple II computers. The player controls the horizontal movement of a plane and has to bomb various targets beneath him.

Repton

Repton

Apple II - August 27, 1983

Repton is a Defender-inspired game written by Dan Thompson and Andy Kaluzniacki for the Apple II and published by Sirius Software in 1983. The game was ported to the Atari 8-bit, and Commodore 64. The player controls a fighter ship sent to stop a fleet of invading aliens from building an attack base on the planet Repton. The ship is equipped with lasers and a limited number of nukes that can destroy all enemies on the screen. The player can use an invulnerable shield for defense, but cannot steer or fire while it is up. If the player puts the shield up while moving, the ship will coast to...

Repton

Repton

Commodore 64 - Released

A side scrolling shoot 'em up inspired by Defender, but adding much to the concept. You fly across a looping horizontally-scrolling landscape aiming to protect your base. There are a total of eight enemies on screen at any given time. The Quarriers try to build the enemy base by stealing parts of yours. The Drayns steal energy from you and then supply it to the enemy. Fortunately you can steal back the energy they take, but you can't steal back parts of your base. The other six enemies just try to kill you. The bigger the enemy base gets, the more rapidly and accurately they can launch...

Snake Byte

Snake Byte

Apple II - 1982

Snake Byte is a 1982 computer game published by Sirius Software for the Apple II. The game is a single-player variant of the snake concept. That same year, Snake Byte was released for the Atari 8-bit family and on cartridge for the VIC-20. A Commodore 64 version followed in 1983.

Sneakers

Sneakers

Apple II - Released - September 10, 1981

Sneakers is a fixed shooter for the Apple II, created by Mark Turmell and published by Sirius Software in 1981. It's Turmell's first published game. Sneakers is a variation on Atari's classic Space Invaders. Move your ship to the left and to the right and shoot enemies who try to fall down and kill you. There are eight types of enemies, each one using a different tactic to destroy you. You start with the relatively harmless Sneakers and gradually work your way through Cyclops, Saucers, Fangs, H-Wings, Meteors, Scrambles, and Scrubs. After you finish off the Scrubs, you proceed to level 2,...

Space Eggs

Space Eggs

Apple II

Space Eggs is a video game for the Apple II computer, created by Nasir Gebelli and published by Sirius Software in 1981. Space Eggs is an unofficial port of the arcade game Moon Cresta to the Apple II. In the game the player moves a ship from side to side across the bottom of the screen while trying to avoid colliding with or being shot by the aliens attacking above. Each level pits the player against multiple aliens of a particular class, which become more difficult to destroy as the levels progress. The game begins with a view of the player's three ships docked together. The first...

Squish 'em

Squish 'em

Commodore 64

Climb up the side of a series of 48-story buildings to collect suitcases full of money, while avoiding creepy monsters and falling objects that try to knock you off. Fortunately, you can strike back against the monsters by smashing them flat, by smashing them on the head. Don't linger too long, though, since they are soon resurrected, white and unsquishable. Squish 'Em is similar to Crazy Climber, with much faster gameplay. Squish'em, also known as Squish'em Sam, is a 1983 video game designed by Tony Ngo and published by Sirius Software the Atari 8-bit family, VIC-20, Commodore 64, MSX...

Squish 'Em

Squish 'Em

Atari 2600 - December 14, 2007

It seems ridiculous - and too good to be true. Are there really suitcases full of money at the top of those unfinished buildings downtown? The ones still under construction? And those suitcases, they're just there for the taking? You would never have believed it except that the guy who told you about it, a regular union guy like you, just bought a brand new Corvette. You know that two weeks ago he didn't have that kind of money, so you guess he's telling the truth. When you asked him how come he didn't get the rest of the suitcases, he got an odd look on his face and wouldn't say another word....

Wavy Navy

Wavy Navy

Apple II - 1983

Wavy Navy is a 1983 computer game designed by Rodney McAuley for the Apple II and published by Sirius Software. Atari 8-bit family and Commodore 64 versions were released the same year. Wavy Navy is a nautically themed fixed shooter with left and right controls to move the player's PT boat, but there is an additional vertical element as the boat moves up and down with the large ocean waves that scroll beneath it. The direction and speed of the waves vary per level.

Wavy Navy

Wavy Navy

Commodore 64 - Released - 1983

Battle 30-foot waves, enemy fighter jets, bombers, and helicopters while dodging mines in this Galaxian clone that has a few novel twists. Your P.T. Boat can be moved left or right and can fire missiles to bring down enemy aircraft, but it also moves up and down, staying on the surface of the huge, slow-moving waves. Wavy Navy is a 1983 computer game designed by Rodney McAuley for the Apple II and published by Sirius Software. Atari 8-bit family and Commodore 64 versions were released the same year. Wavy Navy is a nautically themed fixed shooter with left and right controls to move the...

Wayout

Wayout

Apple II - September 13, 1982

Wayout is an early use of first-person 3D perspective, featuring a small gameplay window but smooth 360-degree movement. You are trapped inside one of 26 mazes (composed of 90-degree direction changes) and must find the exit. The game records how many movement units you use up, and saves the best scores to disk. Up to nine in-progress games can also be saved. You have a compass and a map-making kit, enabling the game to automatically map the areas you explore. These can be stolen by the Cleptangle beast, but you can chase him to get them back. You can't push against the wind without...

Wayout

Wayout

Atari 800 - Released - 1982

Wayout is an early use of first-person 3D perspective, featuring a small gameplay window but smooth 360-degree movement. You are trapped inside one of 26 mazes (composed of 90-degree direction changes) and must find the exit. The game records how many movement units you use up, and saves the best scores to disk. Up to nine in-progress games can also be saved. You have a compass and a map-making kit, enabling the game to automatically map the areas you explore. These can be stolen by the Cleptangle beast, but you can chase him to get them back. You can't push against the wind without...

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