Datasoft, Inc.

221 B Baker St.

221 B Baker St.

Commodore 64 - Released - 1986

Based on the board game of the same name, 221 B Baker St. pits up to four players against each other in a race to solve mysteries set in Victorian London. After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), players select one of the thirty available mysteries and read its case file in the game's manual. The case file presents the particulars of the case, mentions the people involved, and explains what the players need to deduce to win the game. Solving the mysteries entails moving around London (the game board) via a roll of the dice, entering locales to collect clues, and then piecing the clues together. Among the fifteen locations available are a pub, a park, and a bank, and each location is brought to life with voice synthesis. Each location will have a clue, but not all clues will be useful. Before solving the case, players must visit Scotland Yard for a badge. Players might also want to use a badge to lock a location with a useful clue, requiring other players to detour to the locksmith. Once a player believes they have solved the case, they must return to Baker Street and answer a quiz. If the player is incorrect, the other players can continue.

Alternate Reality: The City

Alternate Reality: The City

Commodore 64 - Released - 1986

In Alternate Reality: The City, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. In addition to standard first-person RPG features of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offers moral evaluation of your character, and depending on your actions you become good or evil, and that affects how the environment reacts to you. Encounters are not necessarily just resolved with the turn-based combat system, but you can also try to trick, charm or bribe opponents. The storyline is non-linear, for example allowing you to take a job in order to enhance a particular skill or just to pass away time.

Alternate Reality: The City

Alternate Reality: The City

Commodore Amiga - Released - 1988

In this old first-person RPG, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. In addition to standard first-person RPG's of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offered moral evaluation of your character, and depending on your actions you would be good or evil, and that affected how the environment reacted to you. Encounters were not necessarily just resolved with combat, but you could also try to trick, charm or bribe opponents, and the storyline is very non-linear, for example allowing you to take a job in order to enhance a particular skill or just to pass away time. Alternate Reality: The City is the first part of an unfinished series of five planned RPG's.

Alternate Reality: The City

Alternate Reality: The City

Apple II - Released - 1985

In Alternate Reality: The City, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. In addition to standard first-person RPG features of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offers moral evaluation of your character, and depending on your actions you become good or evil, and that affects how the environment reacts to you. Encounters are not necessarily just resolved with the turn-based combat system, but you can also try to trick, charm or bribe opponents. The storyline is non-linear, for example allowing you to take a job in order to enhance a particular skill or just to pass away time.

Alternate Reality: The Dungeon

Alternate Reality: The Dungeon

Apple II - Released - 1987

Alternate Reality: The Dungeon directly follows its predecessor: The player is still captured by aliens and imprisoned in an alternate reality. After visiting the city, now he proceeds to the dungeon with only one goal in mind: surviving. While the predecessor was more about exploring the city, this installment has a largely linear path - the dungeon consists of four levels which have to be visited in order. But the surroundings don't mean that there are only monsters to fight in the turn-based combat system or treasure to loot: the player still has the shops, e.g. an inn or a smithy, to his disposal. Even the six guilds (plus two additional ones) found their way into the dungeon; this time the player even may become a member. An important change in gameplay is that all items have a weight associated with them - carrying too much is bad for speed and endurance. The dungeon is separated from the city and after entering there is no turning back. Save games can be imported, but the player loses all potions but sixteen.

Alternate Reality: The Dungeon

Alternate Reality: The Dungeon

Commodore 64 - Released - January 1, 1987

Alternate Reality: The Dungeon directly follows its predecessor: The player is still captured by aliens and imprisoned in an alternate reality. After visiting the city, now he proceeds to the dungeon with only one goal in mind: surviving. While the predecessor was more about exploring the city, this installment has a largely linear path - the dungeon consists of four levels which have to be visited in order. But the surroundings don't mean that there are only monsters to fight in the turn-based combat system or treasure to loot: the player still has the shops, e.g. an inn or a smithy, to his disposal. Even the six guilds (plus two additional ones) found their way into the dungeon; this time the player even may become a member. An important change in gameplay is that all items have a weight associated with them - carrying too much is bad for speed and endurance. The dungeon is separated from the city and after entering there is no turning back. Save games can be imported, but the player loses all potions but sixteen.

BattleDroidz

BattleDroidz

Commodore 64 - Released - 1987

Earth's resources are running out so we need a new power source. The only way this can be achieved is by linking The Cosmic Interlace Grid. 37 hexagons make up this grid and to get power there has to be a continuous line from one side to the other. To liberate a hexagon to make your line across with three ZMX all-purpose robots. They have one hour real-time to achieve this task. The robots have to navigate the landscape and collect four pods. Once collected a teleport is created. When the robot is teleported, the hexagon has been liberated. There are three types of robot to choose from. Fang doesn't like acid pools but is immune to gravity and stays on slopes. The flat round hover robot likes acid pools but hates slopes. The last robot, a standard issue one hates gravity and acid. There are lots of enemies to avoid and shoot, these are produced by generators so try to destroy these robot makers. The hexagons do provide power-ups for you to help in your task. The game is viewed from a 3-D isometric view. The robot is controlled by the joystick and can fire lasers. Before you start a hexagon, a map of the grid is shown. Here you can plan your route from side to side. Be careful though, if you fail a hexagon it can't be attempted again so plan that route carefully.

Bismarck

Bismarck

Atari ST - Released - 1988

May 1941, operation Rheinübung. German battleship Bismarck is attempting to elude the Allied fleet in order to escape from the North Atlantic and be able to conduct shipping raids against Allied supply convoys. The player can take command of either the British or German side. You can conduct air searches on the map, read weather forecast, move your ships, fire their deck guns and torpedoes, control repairs during battle. You can also fly Fairey Swordfish and make a torpedo run. Germans win if Bismarck safely escapes south or returns to France after sinking enemy ships.

Black Magic

Black Magic

Apple II - Released - 1987

Black Magic is a multi-directional scrolling action-adventure game written for the Apple II by Peter Ward and published by Datasoft in 1987. Commodore 64, ZX Spectrum, and Amstrad CPC versions were also released. The evil wizard Zahgrim has turned the good wizard Aganar to stone, removed his six eyes, and placed them in different locations across the land so they may view the destruction being reaped. The player's objective is to find the six eyeballs scattered across the land which are needed to pass the Blind Statue. Once the eyes are placed back in the Blind Statue's empty sockets, a message appears explaining how to end Zahgrim's rule over the land once and for all. It is achieved by entering his castle, a wicked and difficult maze of traps and monsters. Every 4000 points, a new rank is awarded. There are four ranks: apprentice, wizard, sorcerer, necromancer. The gameplay involves moving through a large, side-view scrolling world, collecting items, shooting arrows at enemies, and casting spells. The world scrolls both vertically and horizontally, and most areas within it do not have to be visited in a fixed order. Resources are limited. You are always on the verge of running out of food, and arrows are also in short supply. When one of the statue's eyes is collected, new types of monsters appear in the world making travel more difficult. This makes the game play differently depending on the order the eyes are collected. Spells provide alternate approaches to problems. You can turn yourself invisible, for example, so monsters can't hurt you. Or you can freeze water so the creatures in it cannot move. New spells are unlocked with each rank. A large bird can carry you to a different part of the world, similar to the bat in Adventure for the Atari 2600. Shooting the bird with an arrow makes it go away temporarily.

Black Magic

Black Magic

Commodore 64 - Released - 1987

Black Magic is an action game with role-playing elements. The main playing area is viewed from the side, with the screen scrolling in multiple directions when you move. You start your quest on the surface of the land as the class Apprentice, and you are armed with limited amounts of arrows and two types of spells, though more can be found as the game progresses. You must search the land on the surface and venture deep underground into areas connected by ladders on your quest. As you explore you will encounter many creatures, and if you are touched or shot by them you lose part of the health gauge; when it empties you die and it is game over. Food can be found scattered around and can be used to top up your health or stored on your person for later usage. As you progress and complete tasks your experience points increase. Collect a certain amount pf them and your class is promoted to Wizard and then to Sorcerer, before you become Necromancer, which is needed to defeat Zahgrim. The types of spells you have and use also increase when you move up a class. You will also encounter trapped prisoners who require freeing just by walking through them.

Bruce Lee

Bruce Lee

MS-DOS - Released - October 1, 1984

The late martial arts hero features in this platform game, with the aim of reaching a wizard in an underground lair, defeat of whom can offer him untold wealth. In each area you must collect the many strategically-placed lanterns before exiting through the newly-revealed passageway. Some rooms also have escalator-type sections to run along, and the standard (although slightly illogical in this context) ladders. There are 20 areas to be completed. On the way, you'll fight two enemies - a ninja and a green sumo warrior named Yamo. You can defeat them by punching, kicking, dropping on their heads or luring them into hazardous terrain, or even by making them accidentally hit each other. Even after they are killed, however, they keep coming back for more after a few seconds. Since they can move pretty intelligently (they even climb ladders), you should watch out for them. The game also allows a second player to take control of Yamo. There are lots of hazards to avoid by either walking round or jumping - walls of electrical charge and exploding bushes for example.

Bruce Lee

Bruce Lee

Apple II - Released - 1984

The late martial arts hero features in this platform game, with the aim of reaching a wizard in an underground lair, defeat of whom can offer him untold wealth. In each area you must collect the many strategically-placed lanterns before exiting through the newly-revealed passageway. Some rooms also have escalator-type sections to run along, and the standard (although slightly illogical in this context) ladders. There are 20 areas to be completed. On the way, you'll fight two enemies - a ninja and a green sumo warrior named Yamo. You can defeat them by punching, kicking, dropping on their heads or luring them into hazardous terrain, or even by making them accidentally hit each other. Even after they are killed, however, they keep coming back for more after a few seconds. Since they can move pretty intelligently (they even climb ladders), you should watch out for them. The game also allows a second player to take control of Yamo. There are lots of hazards to avoid by either walking round or jumping - walls of electrical charge and exploding bushes for example.

Conan

Conan

Commodore 64 - Released - 1984

You, Conan the Barbarian, must enter a castle and defeat the evil Volta. You are armed with ten boomerang swords and your own cunning. Along the way magic gems, keys and an "Avian Ally" will help you through seven very diverse levels in which you must navigate treacherous obstacles including lava pits, powerful geysers that hurl you into the air, spike pits, and floating platforms. Volta's castle is guarded by several of his nasty beasts: bats, scorpions, giant ants, fire-breathing dragons, floating eyeballs, and even a huge electrical generator gone haywire -- you'll soon realize why he calls himself "Volta".

Conan

Conan

Apple II - Released - 1984

Conan: Hall of Volta is a 1984 action-platform computer game, designed by Eric Robinson and Eric Parker, and published by Datasoft. It is based on the character Conan created by Robert E. Howard. Released in 1984, the game's launch coincided with the debut of the sequel to the 1984 feature film Conan the Destroyer. The game's box featured a painting of Arnold Schwarzenegger as the muscle-bound warrior with his new costume for Destroyer. Despite this attempted tie-in, the game has little to do with the movie series except that it features the Cimmerian in the title role. This is due to having originally been designed without the Conan tie-in, as a boomerang-throwing game titled Visigoth. One of the screenshots on the back of the packaging is from a prototype version, and shows a boomerang instead of a sword.

Cosmic Relief: Prof. Renegade to the Rescue

Cosmic Relief: Prof. Renegade to the Rescue

Commodore Amiga - Released - 1987

This multi-level action/adventure takes players back 40 years to find Professor K.K. Renegade, who predicts that a catastrophic asteroid is heading straight for earth. You're in charge of finding Professor Renegade. Select one of the five most intrepid Adventurers from England, France, Germany, Japan, and the U.S. to spearhead the search. Professor Renegade was last seen in the unexplored region of the highest Tibetan ranges; an area populated by creatures and conditions of the professor's own design: venomous stone snakes, reptilian birds, and acid storms. Not only must your Adventurer survive these tests of courage, but he must and properly use such curious objects as spurs, a vacuum cleaner, and a unicycle. Once you locate the professor and convince him to help, you'll need to help him construct an anti-asteroid deflector to prevent the destruction of earth. You must now search for high-tech tools such as an atomic pile, a 9-volt battery, and a bent coat hanger! Use the joystick and the appropriate keys to maneuver the Adventurer across the landscape. You have 30 days to complete the mission. During the mission, the Adventurer collects various items (points are awarded for each). Some items serve little purpose; others are vital; and others only work in certain places. Only one item can be held at a time and it must be held to be used. Native bearers carry the items collected. To look at what each bearer has, type 1 or 2 to scroll through the bearers. The Adventurer can exchange the item held (press S) with a bearer that is closest to him. Its trial and error time. Good luck. The game comes with cheats and a map for those that require a little help.

Crosscheck

Crosscheck

Atari 800 - Released - 1986

Crosscheck is a trivia and word-based strategy game for 1 - 4 players for multiple platforms. A combination of a crossword puzzle, and Scrabble, the players take turns rolling a dice numbered 1 - 9. Depending on the roll, they will be asked a trivia question, or allowed to directly post a tile on the table. The player's answer will always be as long as the number rolled. If the player answers the question correctly, the answer can be placed on the board. If the player rolls a 1 or 2, they are allowed to place a single tile of their choosing on the board. Players can have a timed game, a goal number of points, or play until they reach their home base. There are special bonus squares on the table, which award the player extra points.

Dig Dug

Dig Dug

Apple II - Released - 1984

Dig Dug is an arcade game developed and published by Namco in Japan in 1982. It runs on Namco Galaga hardware, and was published outside Japan by Atari, Inc.. Atari also obtained the license for home versions of Dig Dug, and released it for the Atari 2600, Atari 5200, Atari 7800, Intellivision, Apple II, Atari 8-bit family, VIC-20, Commodore 64, IBM PC and TI-99/4A. Namco ported Dig Dug to the Nintendo Family Computer in 1985. Gakken made a table top handheld game of Dig Dug in 1982. It was one of a series of 3 flip-top games with VFD screen and magnifying Fresnel lens. The objective of Dig Dug is to eliminate underground-dwelling monsters by inflating them with an air pump until they explode, or by dropping rocks on them. There are two kinds of enemies in the game: "Pookas" (a race of cute round red monsters, said to be modeled after tomatoes, that wear yellow goggles) and "Fygars" (a race of green dragons that can breathe fire while their wings flash). The player's character is the eponymous Dig Dug, dressed in white and blue and able to dig tunnels through dirt. Dig Dug will be killed if he is caught by either a Pooka or a Fygar, burned by a Fygar's fire, or crushed by a rock.

Dung Beetles

Dung Beetles

Apple II - Released - 1982

Dung Beetles is an Apple II computer game by Bob Bishop released in 1982 by Datasoft. The game was ported to Atari 8-bit computers, and also to the TRS-80 Color Computer, where it was distributed by Tandy. On the Color Computer, it was renamed Mega-Bug; however, some copies were sold as Dung Beetles. Later versions for both the Apple II and Atari were named Tumble Bugs; also the Atari version was renamed Magneto Bugs for the 1983 re-release by Gentry Software. In Australia, the game was re-branded Bug Attack. Sneak through unique maze after maze gobbling white dots while being hunted by the Mega-Bugs. Their job is made easier because The Mouth you pilot leaves behind a trail of colored dots which they will follow relentlessly the moment they come upon it. This makes the maze's dead-ends truly treacherous. Your job is made harder by the size of the maze (20x20), which requires a magnifier over your location to show the action, effectively creating a blind spot at a radius of three dots around you. To succeed, you must watch not only where you're going, but scan each randomly generated maze to plan your route and avoid the Mega-Bugs. If you do succeed, you're rewarded with a new maze and an additional Mega-Bug hunting you. If you fail, the bugs dance gleefully and shout, "we gotcha!"

Force 7

Force 7

Apple II - Released - August 13, 1987

In Force Seven, the player is in charge of a specially trained squadron which consists of seven crew members, all with different expertise. Their task is to infiltrate the energy production plant on the planet KARIS by rescuing any survivors and destroying any aliens that are holding them captive. The player is equipped with a flame thrower which they can use to destroy the aliens, but caution must be taken so that they do not destroy survivors by accident. If the player spends too much time in a room, a green alien appears in their exact location. It is invincible to shots, so the player needs to get away as soon as possible. If the player comes into contact with any aliens, their energy is depleted. When the player has no energy left, the crew member they are controlling dies, requiring them to select another member. Also in each room are supplies, and the player can stock up on more ammo, grenades, or health if required. Teleports around the facility warp the player to a room with a blueprint reader. Using this lets players either travel between the plant's six floors or to another area within the same floor.

Force 7

Force 7

Commodore 64 - Released - 1987

In Force 7, the player is in charge of a specially trained squadron which consists of seven crew members, all with different expertise. Their task is to infiltrate the energy production plant on the planet KARIS by rescuing any survivors and destroying any aliens that are holding them captive. The player is equipped with a flame thrower which they can use to destroy the aliens, but caution must be taken so that they do not destroy survivors by accident. If the player spends too much time in a room, a green alien appears in their exact location. It is invincible to shots, so the player needs to get away as soon as possible. If the player comes into contact with any aliens, their energy is depleted. When the player has no energy left, the crew member they are controlling dies, requiring them to select another member. Also in each room are supplies, and the player can stock up on more ammo, grenades, or health if required. Teleports around the facility warp the player to a room with a blueprint reader. Using this lets players either travel between the plant's six floors or to another area within the same floor.

Genesis

Genesis

Commodore 64 - Released - 1983

An action game set at a time when nascent, insectoid life forms battled each other for survival and for domination of the ecosystem, in an ancient epoch at the dawn of life on Earth (or thereabouts). The player, cast in the role of a scorpion, is tasked with overcoming an incursion by a particularly mean strain of killer spiders. Similar to Tempest, the player patrols the top edge of a tunnel seen from a bird's-eye view, as enemies rise up from the depths. Firing volleys of venom will destroy the unwelcome arachnids as they try to scale the walls; if they manage to crawl their way to the top, they open holes in the tunnel wall (which spell death for the player). Each wave of attack adds an intermediate platform within the tunnel, which the spiders can move along, change directions and dodge the player's fire. Also traveling along the top edge is a special color-changing brick: one color means instant death for the player; the other can be picked up, which increases the score multiplier, acts as a shield and allows the player to fix broken sections of the tunnel wall. Good aim is encouraged - extra lives may be gained by keeping a high percentage of hits.

Global Commander

Global Commander

Commodore 64 - Released - 1987

Armageddon Man (Global Commander in North America) casts you as the Supreme Commander of a future barely balanced Earth. The Earth has been split into 16 separate nuclear capable countries, such as the Black African Republic, Japan and European Unite, and it's your job to make sure it doesn't become lifeless. The game is controlled by a point and click interface where you can check messages, deploy satellites and troops, send food to the regions which need it, and spy on nations. You will regularly get messages that a country is deploying forces or increasing its diplomatic presence in another nation, and can show support or criticism for these. Be aware that these decisions have consequences - the 16 nations all have feelings of importance and would not want to be sidelined.

Global Commander

Global Commander

Commodore Amiga - Released - 1988

Armageddon Man (Global Commander in North Amerca) casts you as the Supreme Commander of a future barely balanced Earth. The Earth has been split into 16 separate nuclear capable countries, such as the Black African Republic, Japan and European Unite, and it's your job to make sure it doesn't become lifeless. The game is controlled by a point and click interface where you can check messages, deploy satellites and troops, send food to the regions which need it, and spy on nations. You will regularly get messages that a country is deploying forces or increasing its diplomatic presence in another nation, and can show support or criticism for these. Be aware that these decisions have consequences - the 16 nations all have feelings of importance and would not want to be sidelined.

Global Commander

Global Commander

Atari ST - Released - 1988

Global Commander (originally released in Europe as The Armageddon Man) casts you as the Supreme Commander of a future barely balanced Earth. The Earth has been split into 16 separate nuclear capable countries, such as the Black African Republic, Japan and European Unite, and it's your job to make sure it doesn't become lifeless. The game is controlled by a point and click interface where you can check messages, deploy satellites and troops, send food to the regions which need it, and spy on nations. You will regularly get messages that a country is deploying forces or increasing its diplomatic presence in another nation, and can show support or criticism for these. Be aware that these decisions have consequences - the 16 nations all have feelings of importance and would not want to be sidelined.

Gunslinger

Gunslinger

Sinclair ZX Spectrum - Released - 1987

Gunslinger is set in the old wild west as you take the role of Kip Starr, a retired Texas Ranger and you have to rescue your friend from being hanged by the Mexicans. You start your adventure stranded in the desert and you explore the surrounding areas which will see you having to face Indians, cross wastelands, explore mineshafts and ghostowns, and have a shoot out with the Dalton Brothers. The game is a graphics text adventure where you see text describing your locations with a picture. You can either use the keyboard to type in commands to interact with your surroundings or use the joystick to move an arrow to select commands.

Gunslinger (Datasoft)

Gunslinger (Datasoft)

Commodore 64 - Released - 1987

Gunslinger is set in the old wild west as you take the role of Kip Starr, a retired Texas Ranger, and you have to rescue your friend from being hanged by the Mexicans. You start your adventure stranded in the desert, and you explore the surrounding areas which will see you having to face Indians, cross wastelands, explore mine shafts and ghost owns, and have a shoot out with the Dalton Brothers. The game is a graphics text adventure where you see text describing your locations with a picture. You can either use the keyboard to type in commands to interact with your surroundings, or use the joystick to move an arrow to select commands.

Heathcliff: Fun with Spelling

Heathcliff: Fun with Spelling

Commodore 64 - Released - 1984

Heathcliff: Fun with Spelling is an educational game based on the comic strip. The player controls Heathcliff as he attempts to spell various words correctly. The game takes place in a room full of pipes and from the pipes come mice holding on to balloons each with a letter. Before starting out the player is presented with a sentence with one of the words flashing. The task is to spell this word by popping the balloons with the corresponding letter. There are two game types: beginner and advanced. In the beginner game the objective is to just pop the letters needed for the word by standing under them as they fall. One point is given for each. In the advanced game points are given for all balloons that are popped but to spell the word the joystick button has to pressed when popping the needed balloon. Both modes can be played in seven difficulty levels with increasing difficulty. Each level has between 10 and 35 sentences.

Heathcliff: Fun With Spelling

Heathcliff: Fun With Spelling

Atari 800 - Released - 1984

Heathcliff: Fun with Spelling is an educational game based on the comic strip. The player controls Heathcliff as he attempts to spell various words correctly. The game takes place in a room full of pipes and from the pipes come mice holding on to balloons each with a letter. Before starting out the player is presented with a sentence with one of the words flashing. The task is to spell this word by popping the balloons with the corresponding letter. There are two game types: beginner and advanced. In the beginner game the objective is to just pop the letters needed for the word by standing under them as they fall. One point is given for each. In the advanced game points are given for all balloons that are popped but to spell the word the joystick button has to pressed when popping the needed balloon. Both modes can be played in seven difficulty levels with increasing difficulty. Each level has between 10 and 35 sentences.

Juno First

Juno First

Commodore 64 - Released - 1984

Waves of aliens are trying to destroy your fighter craft. Waves increase in difficulty, with every third or fourth wave being a formation wave where the aliens appear and attack in a particular pattern. Aliens mutate into more dangerous forms the longer they survive, so they should be killed as quickly as possible. The radar at the top of the screen shows what kinds of aliens are approaching and where they will appear. The aliens usually release white bombs these cannot be shot down, only avoided. They also release homing bombs, which are more dangerous but can be destroyed. Shooting the asteroid and capturing the "mystery" inside will stop the aliens from firing altogether for about 10 seconds, and give you bonus points for each alien you kill. You have 99 seconds to complete each wave. The quicker you complete the wave, the higher your bonus. An extra ship is awarded every 100,000 points. Using the warp button lets you escape from sticky situations. You have three warps for each wave, but warps do not accumulate from wave to wave.

Lancelot

Lancelot

MS-DOS - Released - 1988

Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and rescuing damsels in distress. This game recreates the time of wizards and the Knights of the Round Table. Lancelot is a three-part interactive fiction adventure, spanning the complete saga from the foundation of the Order to its finest hour - the quest for the Holy Grail. Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now yours - and you'll need all your strength, wit and valor to achieve your goal. To get the highest possible score, you should only kill combat foes when it is absolutely essential to survival. The game's command set includes the ability to issue instructions to other knights, and to automatically GO TO a place you have previously visited.

Lost Tomb

Lost Tomb

Commodore 64 - Released - 1984

Lost Tomb takes the player into the depths of an ancient pyramid, though its location is uncertain (the box covers of the home versions place it in Egypt, but in-game it is said to be deep in the Amazon). To escape, you will need to make your way from chamber to chamber - uncovering treasures, avoiding traps, and facing a variety of enemies from scorpions and spiders to mummies and gigantic bats. Like every self-respecting explorer and treasure-hunter, you've armed yourself with a gun and a whip: the whip clears away everything in your immediate vicinity - enemies, traps and even walls. Your gun can be infinitely reloaded, but whips are limited (though you can restock along the way). The pyramid itself dislikes your presence: if you loiter too long, or step onto a trap, the earth will shake and the walls will shoot! Alongside the treasure chambers, each level of the pyramid has a stairway which takes you deeper down, with two different exits; fortunately, you're equipped with a map to help you plan your route. Beware the special throne rooms, rarely encountered and chock-full of traps.

Mancopter

Mancopter

Commodore 64 - Released - 1984

Mancopter is a side view horizontal game where the screen scrolls from right to left when you move, as you control your hero flying a primitive helicopter powered by pedal-power for a race over the ocean. You must fly and pass as many other competitors as you can as you try to get from the start-line to a finish-line a long distance away. To fly your helicopter you keep pressing the fire button to stay airborne and press left to move along the screen. If you stop pressing the fire button then you fall downwards towards the water, if you stop pressing left then your momentum keeps you going until you slowly come to a halt. The race is timed and you start with seventy seconds and this decreases as you race but passing buoys gives you forty extra seconds. The other competitors fill the skies and you can avoid them or hit the top of their helicopter which sends them into the water but if you are hit from above then you fall into the sea. You are carrying four fish and every time you hit the water then a whale appears and lifts you onto it's head but at the loss of a fish and if you have no more fish when you hit the water then a shark appears and eats you. Pelicans fly in the air from left to right and if they have a fish in their mouth then when hit gives you the fish and you can carry up to eight. Hit a pelican without a fish and it takes one of yours and if you hit one without carrying any then you hit the water and get eaten once again. Other creatures to avoid are squids, dodos, and storm clouds which release lightning and if you are hit by any then a fish is lost. If you run out of time then a fish is lost but you are given five seconds to try to reach a buoy. Trees make an appearance and you are unable to pass the leaves and branches so you must fly underneath while avoiding hitting the water. During the race, rafts make an appearance and when landed on give you bonus points for time remaining and competitors passed. Hitting a competitor into the water doesn't count as a pass.

Mercenary

Mercenary

Atari 800 - 1985

Due to an engine malfunction, your spaceship crashes on the planet Targ. Unlike your trusty vessel, you survive the crash and now have to find a way to get away from this planet. But hey, while you're at it, you might as well try to get some money off your unplanned stay on Targ. You're a mercenary, and it just so happens that the two races on the planet are at war. So why not use that to your advantage and do some favors for each race... against cash? You play this game in a first-person perspective with vector graphics. There's a huge planet for you to explore, you can walk around on it or take airborne vehicles to reach elevated locations.

Mercenary

Mercenary

Atari ST - Released - 1986

Due to an engine malfunction, your spaceship crashes on the planet Targ. Unlike your trusty vessel, you survive the crash and now have to find a way to get away from this planet. But hey, while you're at it, you might as well try to get some money off your unplanned stay on Targ. You're a mercenary, and it just so happens that the two races on the planet are at war. So why not use that to your advantage and do some favors for each race... against cash? You play this game in a first-person perspective with vector graphics. There's a huge planet for you to explore, you can walk around on it or take airborne vehicles to reach elevated locations.

Mercenary: Escape from Targ: The Second City

Mercenary: Escape from Targ: The Second City

Atari 800 - DLC - 1986

Mercenary: The Second City is an expansion disk for Mercenary, which features the same gameplay and controls. Following the successes over Targ's Central City, the controller of the BENSON computer relaxes and enjoys himself. Soon however, he grows bored and starts looking around for new challenges on the still hazardous Planet Targ. Rumors about the Palyar Commander's brother-in-law living in the southern hemisphere suggest that this may be a good challenge. In this Second City, the battle between Palyars and Mechanoids still rages... and nothing is as it seems.s

Mind Pursuit

Mind Pursuit

Commodore 64 - Released - 1986

Mind Pursuit is a trivia game where one to four players try to answer questions in a variety of subjects in three different game modes. The three game modes have you trying to win the game by answering questions either to a certain amount of points, get as many points within a time limit or play on a board. You press the space to throw a dice and the number corresponds to a subject which are Science & Nature, History & Geography, TV & Movies, Sport & Games, Culture or Grab Bag. There are three type of questions to choose from, Fill in the Blanks which is worth 100 points, Multiple Choice which is worth 50 points, or True or False which is worth 25 points. Get a question correct and the player gets another question but get it wrong and the next player gets a question. For point limit you have the choice of 500, 1000, 1500 or 200 points and you can select the time to answer a question, 30 seconds, 45 seconds, 60 seconds or no time limit. For time limit you have the choice of 30 minutes, 60 minutes, 90 minutes or 120 minutes, and you can select the length of answering a question. These modes are text only but the occasional question has music or sounds. The board game itself allows you the length of answering a question and you can choose a character as a piece. The board itself is an isometric view with the whole board shown on the screen. The players start in the bottom left and have to make it to the top left of the screen. There are various squares and each have 100, 50 or 25 on them. Once again you throw the dice to get a subject for a question and you move to the next square. 25 and 50 squares allow you the choice of question type but a 100 square only allows you to answer a Fill in the Blanks question. Getting a question correct and you move the amount dictated by the amount of the square you were on.

Moon Shuttle

Moon Shuttle

Commodore 64 - Released - 1983

Aliens have invaded our asteroid belt! It's up to you to get rid of them. Your space ship on the bottom of the vertically scrolling screen dodges and shoots at asteroids, hostile ships and the like. By moving left and right and firing rapidly, first you must clear a path through the asteroids. Only then you can take on the alien craft. Pushing up on the joystick increases speed, but crashing into an asteroid means death. A bonus is awarded if you pass through unscathed. Once on the other side, the aliens attack from the top and sides of the screen and drop missiles. The first wave is just a teaser. Progressive waves are more aggressive and harder to kill. If you destroy a certain number of aliens, more asteroids must be avoided or destroyed, followed by yet another alien attack, and so on, until eventually all are defeated or you have no more lives.

Mr. Do!

Apple II - Released - 1985

Mr. Do! is an arcade game created by Universal in 1982. Similar in some ways to Namco's popular Dig Dug title, Mr. Do! was also popular and saw release on a variety of home video game consoles and systems. It is the first game in the Mr. Do series, and was released both as a standalone game and as a conversion kit (released by Taito Corp.) for existing arcade cabinets. It was one of the first arcade games to be released as a conversion kit, and went on to sell 30,000 units in the United States. The object of Mr. Do! is to score as many points as possible by digging tunnels through the ground and collecting cherries. The title character, Mr. Do (a circus clown—except for the original Japanese version of the game, in which he is a snowman), is constantly chased by red monsters resembling small dinosaurs, and the player loses a life if Mr. Do is caught by one. The game is over when the last life is lost.

Napoleon in Russia: Borodino 1812

Napoleon in Russia: Borodino 1812

MS-DOS - Released - 1988

Borodino, just outside Moscow was hit terribly by Napoleon and the Russians fled. Once the winter hit and the Russians were regrouped, they pushed Napoleon back into Europe. This game is the scenario that "might have been" and it's outcome of the Russians OR Napoleon is up to you.

Pooyan

Pooyan

Apple II - 1984

In Pooyan, you play the role of a pig, protecting its piglets from wolves. The first screen takes place near the pigs' home. Mrs. Pig rides up and down in a cable car, shooting at wolves, who are riding balloons downward, towards the ground. If the wolves land safely on the ground, then they can climb a ladder, near the cable-car, and catch Mrs. Pig. But if she shoots their balloons, they splat on the ground instead. The wolves shoot acorns at the pig. But Mrs. Pig has a food based weapon too. If she gets to the top, she can get meat, to toss at the wolves and make them jump off their balloons in pursuit. Each wolf taken out this way is worth bonus points (on a doubling scheme: 400, 800 1600...) The second scene takes place at the wolves lair. Here the wolves have reinforced balloons--it takes multiple hits to make them fall. Here they float upwards toward a big rock, which they push on top of Mrs. Pig, when seven wolves are present. Additionally, an alpha wolf (wolf leader) appears and summons wolves in packs.

Pooyan

Pooyan

TRS-80 Color Computer - Released - 1983

In Pooyan, you play the role of a pig, protecting its piglets from wolves. The first screen takes place near the pigs' home. Mrs. Pig rides up and down in a cable car, shooting at wolves, who are riding balloons downward, towards the ground. If the wolves land safely on the ground, then they can climb a ladder, near the cable-car, and catch Mrs. Pig. But if she shoots their balloons, they splat on the ground instead. The wolves shoot acorns at the pig. But Mrs. Pig has a food based weapon too. If she gets to the top, she can get meat, to toss at the wolves and make them jump off their balloons in pursuit. Each wolf taken out this way is worth bonus points (on a doubling scheme: 400, 800 1600...) The second scene takes place at the wolves lair. Here the wolves have reinforced balloons--it takes multiple hits to make them fall. Here they float upwards toward a big rock, which they push on top of Mrs. Pig, when seven wolves are present. Additionally, an alpha wolf (wolf leader) appears and summons wolves in packs.

The Dallas Quest

The Dallas Quest

TRS-80 Color Computer - Released - 1984

When a game is faithful to the poor writing and wildly implausible plot conventions of a soap opera, does that make it a bad game or an effective adaptation of its source material? In any case, this game situates you as a private investigator hired by Sue Ellen to find a map to hidden oil fields, in hopes to accumulate enough wealth to escape the sinister influence of J.R. Sue Ellen offers you a reward of $2 million for the map. You snoop around the grounds of the South Fork Ranch, superficially interacting with much-loved characters from the TV show and an assortment of extras from the animal kingdom. You must avoid J.R. who would like to put a stop to Sue Ellen's plans. So far, so good. Your travels ultimately lead you to the jungles around Playa Peligro, in South America, where you overcome a series of obstacles by using various techniques, but mostly by doping a friendly monkey with tobacco -- a firm reminder that we're descending beneath even soap opera plot conflicts and sitting squarely in an early-'80s text adventure game, with all of the internal logic-twisting that entails.

The Dallas Quest

The Dallas Quest

Apple II - Released - August 5, 1984

When a game is faithful to the poor writing and wildly implausible plot conventions of a soap opera, does that make it a bad game or an effective adaptation of its source material? In any case, this game situates you as a private investigator hired by Sue Ellen to find a map to hidden oil fields, in hopes to accumulate enough wealth to escape the sinister influence of J.R. Sue Ellen offers you a reward of $2 million for the map. You snoop around the grounds of the South Fork Ranch, superficially interacting with much-loved characters from the TV show and an assortment of extras from the animal kingdom. You must avoid J.R. who would like to put a stop to Sue Ellen's plans. So far, so good. Your travels ultimately lead you to the jungles around Playa Peligro, in South America, where you overcome a series of obstacles by using various techniques, but mostly by doping a friendly monkey with tobacco -- a firm reminder that we're descending beneath even soap opera plot conflicts and sitting squarely in an early-'80s text adventure game, with all of the internal logic-twisting that entails.

The Hunt for Red October

The Hunt for Red October

Commodore Amiga - Released - 1987

In this adaptation of Tom Clancy's popular novel, you play the part of Captain Marko Ramius attempting to defect to the US. Once into the Atlantic, you must rendezvous with the US Navy and fake the destruction of the Red October. Your crew is not aware of the defection -- but the Soviet Navy is, and will try to stop you at any cost.

The Neverending Story

The Neverending Story

Commodore 64 - Released - 1985

The world of Fantasia is about to be destroyed by the "All-consuming Nothing", it needs someone from the "Real World" to believe in it again in order to be saved from falling into oblivion. The player takes control of the young hero Atreyu who is the only one who can find the savior of Fantasia. The game uses different pictures to show the player's current location as well as the items he is holding, which companions are with him and any events that might be taking place. The game's parser has been deliberately kept simple (it has a vocabulary of about 40 words) in order to allow more room for the game data.

Theatre Europe

Theatre Europe

Atari 800 - Released - 1985

This game covers the first 30 days of what was then feared to be the next war in Europe. You can choose to be the supreme commander of the NATO or the Warsaw Pact. In your control are air and ground units. These are backed up by your ability to make strategic nuclear/chemical attacks. As the Warsaw Pact commander your task is to break the lines of the NATO alliance, which you see is a powerful invasion force, poised on your border. Your first task is to take over West Germany. As NATO commander your task is to stop the Russian invasion. Hold the lines on West Germany's border. You will achieve this by preventing the occupation of West Germany. Your computer opponent can play in three different ways. Nuclear weapons can be disabled for a Beginner game, while the thought processes can be either rational or unpredictable. Gameplay is turn-based and primarily strategic, but some scenes can be played out in optional action sequences.

Time and Magik

Time and Magik

Commodore 64 - Released - 1988

In a similar manner to Jewels of Darkness, this collection brings together three interlinked Level 9 adventures: Lords of Time Red Moon The Price of Magik The games have all been updated into the company's later adventure system, and have longer textual descriptions and some slight puzzle tweaks. The 16-bit versions are new and inevitably feature higher-resolution and more-colourful graphics.

Tobruk: The Clash of Armour

Tobruk: The Clash of Armour

Commodore 64 - Released - 1987

The battle for Tobruk in May-July 1942 was one of the key battles of the North African front in World War 2. Rommel lead the Axis forces to a victory, taking out Allied forces which were gathered to densely mine a strategic defensive area of Libya. In this tactical wargame, players can do the same. Taking the six Allied supply points is crucial to your mission's success. You must guide the movement and attacks of your units. You can also call in aircraft and engineer support. The game is turn-based; once you have given your orders, the Allies do the same. Unit damage is progressively calculated. Unlike the Allies, you use mobile suppliers, which you also command. They should be kept in range of your units (with no Allied forces in between). The game includes optional action sequences, which can be practised outside the main game. You control navigation, driving and gunning (with turrets and machine guns) for individual units, from a first-person view.

Tomahawk

Tomahawk

Commodore 64 - Released - 1986

Flight simulation specialists Digital Integration turned their attention to helicopter flight in this recreation of the AH-64 Apache. All the controls are realistically simulated, so the airspeed is dependent on the height of the vehicle, and you can move horizontally using the rudder option as well as rolling left and right. If using a Sinclair joystick interface you can use both ports to have all these controls accessible on dual joysticks, just like the real thing. Either way, a full instrument panel allows monitoring of these. You are armed with cannons, rockets and anti-tank missiles, each of which has its target set up independently, but only one can be loaded at once. Flight options include day/night, clear/cloudy and air turbulence on/off, allowing beginners and experts to find a suitable setting. Scenery includes trees, mountains and pylons, while enemy targets include helicopters, turrets and tanks.

Tomahawk

Tomahawk

MS-DOS - Released - 1987

Flight simulation specialists Digital Integration turned their attention to helicopter flight in this recreation of the AH-64 Apache. All the controls are realistically simulated, so the airspeed is dependent on the height of the vehicle, and you can move horizontally using the rudder option as well as rolling left and right. If using a Sinclair joystick interface you can use both ports to have all these controls accessible on dual joysticks, just like the real thing. Either way, a full instrument panel allows monitoring of these. You are armed with cannons, rockets and anti-tank missiles, each of which has its target set up independently, but only one can be loaded at once. Flight options include day/night, clear/cloudy and air turbulence on/off, allowing beginners and experts to find a suitable setting. Scenery includes trees, mountains and pylons, while enemy targets include helicopters, turrets and tanks.

Zaxxon

Zaxxon

Apple II - Released - 1983

Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. Some sources claim that Japanese electronics company Ikegami Tsushinki also worked on the development of Zaxxon. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by blowing up fuel drums. (from wikipedia)

Zorro

Zorro

Apple II - Released - 1985

This computer game version of the Legend of Zorro was not well received by reviewers or gamers upon its release in 1985. Unfortunately due to some rather obscure puzzles and at times, tedious and repetitive game play, it made the game less appealing than Bruce Lee. For all its faults and there are many, with a little perseverance, it can be an enjoyable and rewarding arcade adventure, with some charming moments, like the branding of the bull with the iron and catapulting into the air via a conveniently left spring board and a dazed Garcia guard

Zorro

Zorro

Atari 800 - Released - 1985

All the ingredients from the Zorro story feature in this action game - a kidnapped senorita, an evil enemy leader (Colonel Garcia) and his henchmen and of course the obligatory swordfight! This computer version of Zorro is a strange beast, he can leap across buildings, fall 50 feet and land like a feather, with neither a scratch to his head or a crease in his cape. He can also perform masterful tricks, such as balancing a large plant pot on his head, while simultaneously climbing up a ladder. Zorro has similar platform gameplay to the same company's Bruce Lee game, but with a slower pace and more puzzle elements. There are 20 different screens in the game, with The Ole Hotel screen being used continually throughout the game. The player must overcome various puzzles, including the branding of a bull and catapulting into the air via a conveniently left spring board and a dazed Garcia guard!

Zorro

Zorro

Commodore 64 - Released - 1985

All the ingredients from the Zorro story feature in this action game - a kidnapped senorita, an evil enemy leader (Colonel Garcia) and his henchmen and of course the obligatory swordfight! This computer version of Zorro is a strange beast, he can leap across buildings, fall 50 feet and land like a feather, with neither a scratch to his head or a crease in his cape. He can also perform masterful tricks, such as balancing a large plant pot on his head, while simultaneously climbing up a ladder. Zorro has similar platform gameplay to the same company's Bruce Lee game, but with a slower pace and more puzzle elements. There are 20 different screens in the game, with The Ole Hotel screen being used continually throughout the game. The player must overcome various puzzles, including the branding of a bull and catapulting into the air via a conveniently left spring board and a dazed Garcia guard!

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