Mastertronic, Inc.

Ala

Ala

Commodore 64 - Released - 1988

A short entry for a title which was reportedly for Mastertronic back in 1988, but for reasons currently unknown never quite made it in the UK. The game was being developed by Reptilia Design, with code by Andy Syco (of Werewolves in London fame), graphics by Blancmange and sound by Neil Baldwin. It seems the cracking crew – Fusion, got hold of a pre-release version of the game and leaked it. Is this the reason why the game didn’t get officially released by Mastertronic? When you load up the preview – there isn’t a huge amount to do. You control a large flying guy, who has a limited...

Back to Reality

Back to Reality

Commodore 64 - Released - 1986

You control an astronaut who is wearing his spacesuit and jetpack. The object of this game is to get out of a maze inside a planet. The maze is comprised of different rooms, and, more often than not, each room has a monster that you need to avoid. When you come in contact with a monster, or use your jetpack, your fuel level decreases. When the fuel gauge is empty, you will lose one of your lives. Along the way, you will pass containers that store various chemicals, and you will be able to carry only one chemical at once, but you can switch the chemicals around. Some of the chemicals can be...

Butcher Hill

Butcher Hill

Commodore 64 - Released - July 1, 1989

Intelligence reports suggest that POWs have been captured and are being held hostage at the guerilla outpost on Butcher Hill. The game is divided into three sections. In the first section, players steer their dinghy along a river while avoiding mines and other obstacles. If the dinghy comes into contact with any mine, it explodes. However, when the player has collected ammo, the mines can be destroyed. Coming into contact with rocks causes the dinghy to bounce out of the water for a short distance. When a jetty appears, pressing the fire button allows the player to land and start the next...

Captain Zapp

Captain Zapp

Commodore 64 - Released - 1986

From the famous comic strip comes this multi-load action game. Flash has 3 distinct tasks to face, travelling through a desolate forest in the first, shooting or avoiding minions and avoiding the holes. The top half of the screen displays the action, while the bottom half displays a map. The Cave of Barin is his target, with the aim of taking on Barin in combat using an array of punches and kicks. After this, Flash mounts a motorcycle and rides towards Ming, with guards to fend off and energy gates to pass through in order to replenish before finally taking Ming out.

Challenger

Challenger

Commodore 64 - Released - 1984

Ten major cities on a major planet have been captured by alien savages and they have contaminated them with filth and disease while occupying them. The only solution is to fly over the cities bombing them to destroy them to remove the savages as well as being able to rebuild the cities. You have been chosen for this mission, so in your spacecraft you have to fly over a city and completely destroy it before moving to the next city. Challenger is a side view scrolling game where the screen scrolls from left to right constantly. With fuel very limited you can only glide over a city where you...

Demon's Forge

Demon's Forge

MS-DOS - Released - 1987

For killing four palace guards, the king has banished you to the caverns of Demon's Forge. Now you must fight to stay alive and to find the exit with your life! No prisoner has ever found the exit or exited Demon's Forge! Being the greatest gladiator to ever serve the king, you may just have a chance to escape. Maybe.

Demon's Tomb: The Awakening

Demon's Tomb: The Awakening

Commodore Amiga - Released - 1989

Demon's Tomb: The Awakening is a text adventure set on England on modern times. The game starts with a prologue to the rest of the game, where the player controls the main character's father while he is fighting for his life. After this brief prelude, the story jumps to 16 years-old Richard and his search for his father in Britain's moors. The parser is on par with the one developed by Infocom. It supports chain commands and adverb recognition, and goes beyond by adding support of mouse input and interface customization. These features are enabled on a menu that pops up when right-clicking...

Energy Warrior

Energy Warrior

Commodore 64 - Released - 1988

Its the year 2079, the earth is in sad shape as a result of neglect and chemical erosion. Its people have been decimated by plagues. The few remaining areas of natural beauty are very precious to those people who remain. You are the reserve warden, responsible for the maintenance of three of the biggest of these remaining areas, a forest, a set of oceanic islands and a rocky desert. The reserves are maintained by aura energy generators, buried deep below the ground. Unfortunately the Star Cygnis Alpha has gone supernova. One of the planets that had circled it was home to the Wavaren. Since...

Feud

Feud

Commodore 64 - Released - 1987

Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric’s direction relative to yourself is indicated by a compass.

Feud

Feud

MS-DOS - Released - 1988

Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric’s direction relative to yourself is indicated by a compass.

Five-a-Side Soccer

Five-a-Side Soccer

MS-DOS - Released - 1985

A very simplistic version of indoor soccer played against the computer or another player.

Five-A-Side Soccer

Five-A-Side Soccer

Commodore 64 - Released - 1985

A very simplistic version of indoor soccer played against the computer or another player. Each game lasts 10 minutes, with full crowd atmosphere and an announcer to keep you up to date with the action on the field. The tackles bite hard and the players twist, turn and shout as the crowd roars their approval. Play a full game or take part in a penalty shoot out. Released as part of "Commodore Pro-Pak" game pack.

James Clavell's Shogun

James Clavell's Shogun

Commodore 64 - Released - July 1, 1989

The game reproduces many of the novel's "scenes", few of which are interconnected in any way. The player assumes the role of John Blackthorne, Pilot-Major of the Dutch trading ship Erasmus. During a voyage in the Pacific Ocean in the year 1600, the Erasmus is shipwrecked in Japan. Blackthorne must survive in a land where every custom is as unfamiliar to him as the language. After learning some of the society's ways, he is drawn into a political struggle between warlords and falls in love with a Japanese woman. Eventually he embraces Japanese life and is honored as a samurai.

Jonah Barrington's Squash

Jonah Barrington's Squash

Commodore 64 - Released - 1985

For many years this was the only squash game in existence, and it's licensed by one of the top stars of the 80s. Jonah calls the score, and claimed that the program could boost a player's squash skills, as well as provide entertainment. Jonah Barrington's Squash features one and two player modes, with 4 difficulty levels. Accurate rebounds are implemented, and the ball's bounce is visible from its shadow. Realistic tactics appear to produce the correct effects, in terms of playing attacking or defensive.

Jonah Barrington's Squash

Jonah Barrington's Squash

MS-DOS - Released - 1988

For many years this was the only squash game in existence, and it's licensed by one of the top stars of the 80s. Jonah calls the score, and claimed that the program could boost a player's squash skills, as well as provide entertainment. Jonah Barrington's Squash features one and two player modes, with 4 difficulty levels. Accurate rebounds are implemented, and the ball's bounce is visible from its shadow. Realistic tactics appear to produce the correct effects, in terms of playing attacking or defensive.

Knight Games

Knight Games

MS-DOS - Released - 1988

Knight Games consists of eight self-contained small games with a medieval theme. Two are shooting games. The Crossbow event involves moving a crosshair so as to hit one of an array of rotating targets. Once you've mastered this you are ready for Archery - this time you must hit targets which move from left to right, so timing is more important. The other six involve one-on-one combat. There are two sword-fighting battles against different backdrops; in each of them you must make 10 hits to get your opponent down, and do that 10 times to win overall. Time your jabs and shields to achieve...

Knight Games

Knight Games

Commodore 64 - Released - 1986

Knight Games consists of eight self-contained small games with a medieval theme. Two are shooting games. The Crossbow event involves moving a crosshair so as to hit one of an array of rotating targets. Once you've mastered this you are ready for Archery - this time you must hit targets which move from left to right, so timing is more important. The other six involve one-on-one combat. There are two sword-fighting battles against different backdrops; in each of them you must make 10 hits to get your opponent down, and do that 10 times to win overall. Time your jabs and shields to achieve this....

Kobyashi Naru

Kobyashi Naru

MS-DOS - Released - 1987

Split into knowledge, wisdom and understanding sections, the Kobyashi Naru trial must be completed in order to gain immortal status. Collect the required objects from each one in this adventure game. The game offers pictures of each location and significant objects, and a textual description of each location, but beyond this the game system is atypical of 1980s adventures, especially those originating on cassette. A set of icons is displayed in the top half of the screen, which are selected to activate movement, item manipulation, analyzing the scene (by selecting specific words of text),...

Kobyashi Naru

Kobyashi Naru

Amstrad CPC - Released

Split into knowledge, wisdom and understanding sections, the Kobyashi Naru trial must be completed in order to gain immortal status. Collect the required objects from each one in this adventure game. The game offers pictures of each location and significant objects, and a textual description of each location, but beyond this the game system is atypical of 1980s adventures, especially those originating on cassette. A set of icons is displayed in the top half of the screen, which are selected to activate movement, item manipulation, analysing the scene (by selecting specific words of text),...

Magic Johnson's Fast Break

Magic Johnson's Fast Break

MS-DOS - Released - 1989

Magic Johnson's Fast Break is fast-paced two-on-two action rather than the usual five-on-five contest. On screen you get a full-court, horizontally-scrolling gameplay. A referee monitors the action and calls the fouls if the gameplay gets too rough, and a crowd cheers you on. Your team starts each game at a certain salary level. Your goal is to beat the opposition to earn a larger salary. Keep winning and you might etch your name onto the Big Earners Screen. Choose from five skill levels - Rookie to Professional. Each level provides quicker gameplay, tougher defense, and bigger bucks if you...

Metropolis

Metropolis

MS-DOS - Released - 1987

Metropolis is the city of the future, founded in 5067. You are a security agent for the software company IC&D and your adventure is about to begin. Solve ten different crimes and voyage the city through a series of "Zoomtubes". Just don't give out your M.U.M. code to ANYONE! The game is largely conversation-driven, with a 20,000 word spoken vocabulary and advanced artificial intelligence.

Ninja

Ninja

MS-DOS - Released - 1986

This is an side-scrolling beat-'em-up game consisting of a succession of fights, in which you (surprisingly) play a ninja whose job is to go through the playfield and kill everyone in his path. You are also equipped with a dagger and a shuriken which you can hurl at your enemies. You must also collect "idols" which are left lying around), which will reinvigorate you, as well as grant you further points. Once you collect all of the idols, you will have won the game.

Ninja (Mastertronic)

Ninja (Mastertronic)

Commodore 64 - Released - 1986

This is an side-scrolling beat-'em-up game consisting of a succession of fights, in which you (surprisingly) play a ninja whose job is to go through the playfield and kill everyone in his path. You are also equipped with a dagger and a shuriken which you can hurl at your enemies. You must also collect "idols" which are left lying around), which will reinvigorate you, as well as grant you further points. Once you collect all of the idols, you will have won the game.

Prowler

Prowler

MS-DOS - Released - 1987

Prowler sends you deep into space, to Ursa Minor Delta-V, where the Peradusins are on the attack (companies were starting to run out of subtle ways to re-identify Russia; perhaps it's a good job they weren't 'the enemy' for much longer). Fortunately you have at your disposal a Northall Q15 helicopter-jet hybrid, with advanced weaponry, a zoomable radar and strong shields. Rescue on Fractalus is a good guide to what to expect - the action is first-person and depicted in 3D, with hovercrafts and aircraft among your potential targets. There are various game modes including air and ground...

Prowler

Prowler

Commodore 64 - Released - 1987

Prowler sends you deep into space, to Ursa Minor Delta-V, where the Peradusins are on the attack (companies were starting to run out of subtle ways to re-identify Russia; perhaps it's a good job they weren't 'the enemy' for much longer). Fortunately you have at your disposal a Northall Q15 helicopter-jet hybrid, with advanced weaponry, a zoomable radar and strong shields. Rescue on Fractalus is a good guide to what to expect - the action is first-person and depicted in 3D, with hovercrafts and aircraft among your potential targets. There are various game modes including air and ground...

Pub Pool

MS-DOS - Released - 1987

This pool simulator is set in the Pub. You may direct the white ball by moving the cross cursor on the pool table, adjust the spin by selecting the place, where cue strike the ball (nine places on the ball is available such as center, bottom, right, top left, etc.), and select the power of stroke. All balls should be pocketed in the correct order (ball "8" should be pocketed last) on the table formed the regular hexagon. When rack is completed, the game advances to the next level, setting the balls in more difficult positions on the table. 5 misses are allowed for each level before the finish...

Rasterscan

Rasterscan

MS-DOS - Released - 1988

Controlling the spherical MSB, a repair droid which has lost most of its capabilities, only you can repair the Rasterscan spaceship and bring it back under control. The first job is to get the droid repaired, after which you must regain control of the power generator and the engines. The game is controlled by moving MSB directly, with a teleport facility on the droid allowing you to move one object at a time. Spanner-type devices are mounted from the floor - guiding MSB into the top of these reveals puzzles which can be used to unlock doors to reach other sections of the ship. Before any...

Rollaround

Rollaround

Commodore 64 - Released - 1988

The player controls a ball which can move in the four cardinal directions and also jump. Jumping is necessary to traverse gaps between tiles and evade enemies. There are six kinds of target tile (shown at top of screen) but not all of them feature in every level. There is a quota for the exact number of tiles of each type that must be touched; if this is exceeded the level cannot be completed. Certain tiles operate as switches; touching them will change the arrangement of tiles on the screen. Certain exits are only revealed when the nearest tile is touched. Various enemies will try to...

Shard of Inovar

Shard of Inovar

MS-DOS - Released - 1987

The story behind the game starts with the Eharin, an ancient Elfin race, who created a magical artifact known as the Inovar. At that time in the Earth's history a terrible plague known as the Nagroma, swept the land at the start of winter killing every living thing it encountered. With the aid of the Inovar the Eharin were able to create a protective barrier that kept the plague at bay. However the barrier, the Cairnrue, did not just keep the plague at bay, it stopped everything, so every spring the Rite of Decairn had to be performed to allow rain to fall. This rite has been performed for...

Shogun (1986)

Shogun (1986)

MS-DOS - Released - 1988

Wait, you say, wasn't this an Infocom title? Actually, this one came out first on the budget publisher Mastertronic's catalog. It's a vastly different game than the Infocom one - you wander around as one of a number of characters trying to build up your rapport with the people, doing battle and working your way up to becoming a shogun.

The Slugger

The Slugger

MS-DOS - Released - 1986

In this early UK-developed baseball simulation, one or two player matches can be played over 3,6 or 9 innings, with 3 different computer skill levels. The rules are explained by some introductory screens, and the game is fully faithful to these. Gameplay is in an arcade/action style, so you don't need to worry about statistics for different teams or players. The main viewing area is a forced-perspective view of the field, with a small side-viewed window of the pitcher's delivery itself. When fielding, control automatically goes to the player nearest to the ball, but a point doesn't end...

Speed Zone

Speed Zone

MS-DOS - Released - 1988

"Speed Zone" is a vertically scrolling shoot'em up with a classic style. The player, who flies a latest-generation spacecraft, must destroy all the alien hordes who want to destroy the space federation. The spaceship has a shield with a limited amount of energy. This energy protects the ship from the alien craft's shots. When the energy shield has reached its limit, the player loses one of three lives.

Storm

Storm

Commodore 64 - Released - 1986

Una Cum has abducted Storm's wife Corrine and locked her in his well-guarded laboratory. Storm and his Wizard friend set off to have her in a top-down arcade game similar to Gauntlet. You run around rooms which are all the same size, killing monsters and collecting treasure. A simultaneous 2-player mode is on offer. The C16 version was limited from 100 rooms to 40 rooms.

Storm

Storm

MS-DOS - Released - 1987

Una Cum has abducted Storm's wife Corrine and locked her in his well-guarded laboratory. Storm and his Wizard friend set off to have her in a top-down arcade game similar to Gauntlet. You run around rooms which are all the same size, killing monsters and collecting treasure. A simultaneous 2-player mode is on offer. The C16 version was limited from 100 rooms to 40 rooms.

Turbo Champions

Turbo Champions

MS-DOS - Released - 1989

Turbo Champions is a straight and to-the-point sports racer: you compete against the clock in a variety of courses, navigating tunnels and sharp turns while avoiding other cars, gas trucks, various road obstacles and the likes. Highlight features include detailed animations for multiple types of slides and crashes, a fast graphical engine that smoothly zooms sprites and text (and scales with CPU power), and a course designer where you create, edit and customize your own tracks.

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