Activision (UK) Limited

The Activision Decathlon

The Activision Decathlon

Commodore 64 - Released - 1984

The Activision Decathlon is a series of Olympic games similar to the Epyx games series. Up to four players can compete in the ten different events of a real-life decathlon, either in sequence or individually. Included are the 100-meter dash, long jump, shot put, high jump, 400-meter race, 110-meter hurdles, discus throw, pole vault, javelin throw, and 1500-meter race. The flat running events involve simple joystick waggling, which must be balanced with accurately-timed button presses to clear the hurdles - hitting them or breaking stride causes a loss of momentum and thus time. For jumping...

Atomic Robo-Kid

Atomic Robo-Kid

Commodore Amiga - Released - 1990

As the half-human half-cyborg flying machine of the title, you are faced with 28 levels to clear of enemies. The gameplay is horizontally scrolling. Your unit is able to fly and then hold at a certain level in space. Defeated enemies often release gems, which can be collected towards power-ups. These include more powerful or multi-directional firing.

Atomic Robo-Kid

Atomic Robo-Kid

Commodore 64 - Released - September 1, 1990

A space colony, known as Terra-12, is bombarded with cosmic radiation, mutating all transplanted life. Plants, animals, etc. On top of this, giant alien invaders, known only as "Governors," invade, destroying whatever unmutated, intelligent life remains, ie humans. The only hope for the colony lies in one little android... You guessed it, Robo-Kid.

Bush Buck: Global Treasure Hunter

Bush Buck: Global Treasure Hunter

MS-DOS - Released - 1991

Application software experts PC Globe Inc. made an advance into the gaming sector in the early 90’s within their field of expertise: geography. With a back catalog of several installments of the then-leading world atlas and almanac software, PC Globe, the company turned snippets of country-specific info into an educational game that mixed two-player “Identify that place” strategy with a “Get to know the globe” learning effect – can you say Carmen Sandiego? As the sinister Otto von Slinkenrat tries to pocket the world’s treasures in his private collection, renowned adventurer Bush Buck sets...

Deuteros: The Next Millennium

Deuteros: The Next Millennium

Commodore Amiga - Released - December 1, 1991

Deuteros: The Next Millennium is the sequel to the sci-fi strategy video game Millennium 2.2, published by Activision for the Amiga and Atari ST. While the game shares themes of space exploration and resource gathering - plus some elements of its interface - with its predecessor, the two are different in gameplay. The object of Deuteros is to mine and manage resources, explore the Solar System and beyond. For this, 3 categories of civilians are trained: Producers, Researchers and Marines, out of a pool of 6000 population. The longer these teams are used, they are advanced in three...

Diamond

Diamond

Sinclair ZX Spectrum - Released - 1988

For Centuries, five huge prison ships floated around Zia in the Luma System, filled with prisoners whose uprising was quashed by Malik and the Wardens around Zan. Now believed to be just a story and if true the prisoners would be long dead, the story has become true as the five ships have arrived in orbit in Zan with large cargo's of mutated prisoners. To make matters worse, the prisoners have managed to eat through the hulls and are planning an escape. You have been assigned to send and control five Supertronic crafts to fly over the hulls of the five ships and seal all the holes as well as...

Fighter Bomber: Advanced Mission Disc

Fighter Bomber: Advanced Mission Disc

MS-DOS - DLC - 1990

This is an add-on for Fighter Bomber, featuring 16 challenging missions (attack a submarine, protect an airfield etc.), new ground objects/targets and other enhancements. Includes a mission editor.

Fighting Soccer

Fighting Soccer

Sinclair ZX Spectrum - Released - 1989

Football coin-op conversion. Large sprites and small playing field. Passing is not important as the main emphasis is on winning the ball and running with it. Very difficult to keep hold of the ball when you are in possession as the opposition defenders have a lot more pace than the player with the ball so games tend to be a melee in the middle of the field of players all frantically tackling each other for possession.

Galactic Games

Galactic Games

Sinclair ZX Spectrum - Released - 1989

Galactic Games is a sports olympiad game set in space. It offers five disciplines, which can be either played separately or linked together as tournament: 100 Meter Slither: Players take control over a worm and have to race by making rhythmic and fast joystick movements. But because the worm uses up his slime for movement, players occasionally have to slow down to avoid burning dry. Space Hockey is a one-against-one hockey game. It features a living puck which tries to stay out of the goals and for rounds of 60 seconds each. Psychic Judo: Here two beings with over sized brains shoot energy...

Galaxy Force

Galaxy Force

Commodore Amiga - Released - 1990

Galaxy Force II is an expanded version of Galaxy Force. It adds two additional levels, the old levels are revised (expanded and re-balanced) and the four missiles can be fired with a single button press. You are strapped into a spaceship to take on six dangerous settings, ranging from a pleasant garden to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as shots hit you, or you make contact with a wall or blockage. You have infinite cannons and guided...

Galaxy Force

Galaxy Force

Commodore 64 - Released - 1989

This version of Galaxy Force (a.k.a Galaxy Force II), is an expanded version. It adds two additional levels, the old levels are revised (expanded and re-balanced) and the four missiles can be fired with a single button press. You are strapped into a spaceship to take on six dangerous settings, ranging from a pleasant garden to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as shots hit you, or you make contact with a wall or blockage. You have infinite...

Galaxy Force

Galaxy Force

Sinclair ZX Spectrum - Released - 1989

This version of Galaxy Force (a.k.a Galaxy Force II), is an expanded version. It adds two additional levels, the old levels are revised (expanded and re-balanced) and the four missiles can be fired with a single button press. You are strapped into a spaceship to take on six dangerous settings, ranging from a pleasant garden to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as shots hit you, or you make contact with a wall or blockage. You have infinite...

Galaxy Force II

Galaxy Force II

Atari ST - Released - 1990

Galaxy Force II is an expanded version of Galaxy Force. It adds two additional levels, the old levels are revised (expanded and re-balanced) and the four missiles can be fired with a single button press. You are strapped into a spaceship to take on six dangerous settings, ranging from a pleasant garden to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as shots hit you, or you make contact with a wall or blockage. You have infinite cannons and guided...

Ghostbusters II

Ghostbusters II

Commodore Amiga - Released - 1990

The UK-produced adaptation of Ghostbusters II contains three action scenes based on the film: In the first scene, the Ghostbusters must collect slime samples from the sewers. One Ghostbuster is being lowered into a shaft on a cable and must collect the samples at the bottom. On the way down, many ghosts will try to stop him. Some of them try to saw off the cable, others deplete his courage upon touching him. He can destroy them with proton beams or bombs or employ a shield so they can't touch him. Weapon power-ups and elixirs that restore courage can be found on ledges in the shaft and can...

The Great American Cross-Country Road Race

The Great American Cross-Country Road Race

Atari 800 - Released - 1985

The game puts the player in the position of a driver of a high-performance car, racing across the United States while passing through its major cities. Obstacles include weather, road conditions, limited fuel, and the highway patrol. The changing time of day affects gameplay, because the other cars drive faster at night. Players are given the option of choosing their routes from city to city, allowing them to, for example, take a northern route through the snowy Midwest. Every route has its own scoreboard for the top ten fastest times to complete each route.

Guadalcanal

Guadalcanal

Commodore 64 - Released - 1987

South-Western Pacific, August 1942. US Marines capture the strategically important island in the first American amphibious assault of World War 2, but the battle of Guadalcanal will rage on for the next six months, as the Japanese will try to re-capture it. The player is given the command of air, land and naval forces, including aircraft carriers and transport ships (supply is crucial as well as intelligence - patrol seaplanes and scouts are available). While many wargames take the weather and morale factor into account, this game also features malaria slowly wearing down your troops. The...

H.E.R.O.

H.E.R.O.

Sinclair ZX Spectrum - Released - 1984

There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the dangerous creatures and lava, and find out where the miners are located before you run out of energy. H.E.R.O. was converted from an Atari VCS cartridge game of the same name. The Speccy conversion is almost identical to the console original - hardly surprising seeing as the graphics are nothing much! However, the playability remains excellent.

Hammerfist

Hammerfist

Commodore 64 - Released - 1990

In a grim future, the people are kept under control by a horde of genetically-modified beings who look identical to everyone else, and appear to act the same, but are subtly controlling minds and actions. This works perfectly for Centro-Holographis until two of their droids, Hammerfist (male) and Metalisis (female) malfunction. They try to put things right, and come under your control in this side-view action game with adventure elements. You can switch between the two characters at any moment, and must use this wisely as their abilities differ greatly. On each screen you must kill all...

Hammerfist

Hammerfist

Commodore Amiga - Released - 1990

In a grim future, the people are kept under control by a horde of genetically-modified beings who look identical to everyone else, and appear to act the same, but are subtly controlling minds and actions. This works perfectly for Centro-Holographis until two of their droids, Hammerfist (male) and Metalisis (female) malfunction. They try to put things right, and come under your control in this side-view action game with adventure elements. You can switch between the two characters at any moment, and must use this wisely as their abilities differ greatly. On each screen you must kill all...

Hammerfist

Hammerfist

Atari ST - Released - 1990

In a grim future, the people are kept under control by a horde of genetically-modified beings who look identical to everyone else, and appear to act the same, but are subtly controlling minds and actions. This works perfectly for Centro-Holographis until two of their droids, Hammerfist (male) and Metalisis (female) malfunction. They try to put things right, and come under your control in this side-view action game with adventure elements. You can switch between the two characters at any moment, and must use this wisely as their abilities differ greatly. On each screen you must kill all...

High Frontier: An SDI Wargame

High Frontier: An SDI Wargame

Commodore 64 - Released - 1987

When High Frontier was created, America was investing heavily in the original 'Star Wars' SDI, to fend off a feared Soviet missile attack. Your job in this strategy game is to oversee its development. The game is played via an icon control system, with a common set of icons and information panels are displayed around these screens. There are six distinct screens used to make the decisions, plus the ability to track existing satellites and keep track of active Soviet attacks. The Research & Development screen is the first port of call. It is split into six components, to which you must assign...

The Lost Treasures of Infocom

The Lost Treasures of Infocom

Commodore Amiga - Released - 1992

The Lost Treasures of Infocom is a collection of 20 computer games from interactive fiction pioneer Infocom, released in 1991. It was available in MS-DOS, Macintosh, Amiga, and Apple IIGS versions, as well as a cross-platform CD-ROM version, followed by a re-release on the Apple Computer iOS platform in 2012. Infocom was closed in 1989 by its then-parent company Activision. Still holding the copyright to nearly all the past Infocom titles, Activision bundled 20 of the most popular into this package. The games included are: - Ballyhoo - Beyond Zork: The Coconut of Quendor -...

Pastfinder

Pastfinder

Commodore 64 - Released - 1984

Pastfinder is a vertically scrolling action game which takes place in the year 8878. You are a member of an elite team of explorers known as the Pastfinders. Your goal is to search deadly, radiated planets for various artifacts and time capsules and to deliver them safely to a base. At the beginning of each level, you will be presented with the map screen and can select which sector you would like to explore next. At first, only a small portion of the map will be visible but as you make your way through the game additional portions become visible. The amount of radiation in each sector may...

Pitfall II: Lost Caverns

Pitfall II: Lost Caverns

Microsoft MSX - Released - 1984

You play Pitfall Harry searching for the Raj diamond, his niece Rhonda, and a variety of treasures somewhere in the Andes. Poisonous frogs, eels, scorpions, bats and other hazards get in the way. Pitfall II is the sequel to Pitfall!, the original platform game. Gameplay has remained pretty much the same, with each screen presenting a side view of obstacles to get past, and potentially treasures to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along the way there are checkpoints the player will encounter. When the player dies, Pitfall Harry will be...

Pitfall!

Pitfall!

Commodore 64 - Released - 1984

The player must maneuver a character known as Pitfall Harry through a maze-like jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, he must negotiate numerous hazards, including pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on a vine to avoid them. Treasure includes gold and silver bars, diamond rings, and bags of money. Under the jungle there is a tunnel which Harry can access through ladders found at various places. This is required to...

Power Drift

Power Drift

Sinclair ZX Spectrum - Released - 1989

Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that. There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans. Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While...

Power Drift

Power Drift

Microsoft MSX - Released - 1989

Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that. There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans. Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While you’re...

River Raid

River Raid

Sinclair ZX Spectrum - Released - October 1, 1984

River Raid is a vertically scrolling action game. You fly a jet up a river in an attempt to destroy bridges which are vital to the enemy. The river is heavily guarded, however, with balloons, ships, choppers, and enemy aircraft trying to stop you. Along the way you will need to fly over fuel stations to refuel your jet and keep flying. The plane is armed with a cannon with unlimited ammo. It can be used to destroy the enemy vehicles and bridges, but a careless player can accidentally destroy a fuel station. Colliding with the riverbanks or with the enemy aircraft destroys your plane and...

River Raid

River Raid

Microsoft MSX - Released - 1984

River Raid is a vertically scrolling action game. You fly a jet up a river in an attempt to destroy bridges which are vital to the enemy. The river is heavily guarded, however, with balloons, ships, choppers, and enemy aircraft trying to stop you. Along the way you will need to fly over fuel stations to refuel your jet and keep flying. The plane is armed with a cannon with unlimited ammo. It can be used to destroy the enemy vehicles and bridges, but a careless player can accidentally destroy a fuel station. Colliding with the riverbanks or with the enemy aircraft destroys your plane and...

Sailing

Sailing

Amstrad CPC - Released - 1987

In Sailing, the player participates in a sailing league with the goal to reach the top. Each event has the same basic procedure: the player challenges another boat, up to two places above in the league ranking, to a race and based on the opponent's ship and the weather report, there are various changes to the own ship to be made, e.g. the overall length or the hull material. Before beginning a new league, the player chooses a skill level which determines the starting place in the ranking and therefore the difficulty level of the next opponents. The races itself take place from a...

Sailing

Sailing

Commodore 64 - Released - 1987

In Sailing, the player participates in a sailing league with the goal to reach the top. Each event has the same basic procedure: the player challenges another boat, up to two places above in the league ranking, to a race and based on the opponent's ship and the weather report, there are various changes to the own ship to be made, e.g. the overall length or the hull material. Before beginning a new league, the player chooses a skill level which determines the starting place in the ranking and therefore the difficulty level of the next opponents. The races itself take place from a...

Shamu's Deep Sea Adventures

Shamu's Deep Sea Adventures

Sony Playstation 2 - Released - November 1, 2005

Shamu's Deep Sea Adventures is 3D action game derived from SeaWorld's Shamu orca shows. The game follows the adventures of the killer whale Shamu and the manatee Horatio as they try to stop Poseidon’s. Who has plans to raise Atlantis to the surface and replace it for SeaWorld. The game can be played on three difficulty modes: easy, medium and hard. In the game the player will take control of Shamu and take instructions from Horatio. In addition to a health bar Shamu also has an oxygen bar that need to be replenished to keep going. There is also an agility percentage meter, a higher number...

Sonic Boom

Sonic Boom

Commodore Amiga - Released - 1990

Sonic Boom is an arcade game shoot 'em up with a vertically-scrolling perspective in which the player is a US pilot, armed with the super-powerful Sonic Boom aircraft. Players must face six levels of cannon-fodder enemies in order to prevent the world being destroyed, but has 5 continues with 3 lives each to make use of. There is a boss at the end of each level which must be beaten in a time limit in order to progress. Most enemies are aircraft, but there are also tanks, trains, and turret installations to wipe out. Defeated waves of enemies reveal improved weaponry and other bonuses.

Sonic Boom (Activision)

Sonic Boom (Activision)

Commodore 64 - Released - 1990

Sonic Boom is an arcade game shoot 'em up with a vertically-scrolling perspective in which the player is a US pilot, armed with the super-powerful Sonic Boom aircraft. Players must face six levels of cannon-fodder enemies in order to prevent the world being destroyed, but has 5 continues with 3 lives each to make use of. There is a boss at the end of each level which must be beaten in a time limit in order to progress. Most enemies are aircraft, but there are also tanks, trains, and turret installations to wipe out. Defeated waves of enemies reveal improved weaponry and other bonuses.

Star Trek: Armada II

Star Trek: Armada II

Windows - Released - November 16, 2001

Armada II sounds like a perfect sequel. In addition to the Federation, Klingon, Romulan, and Borg playable factions from the first game, Armada II also lets you play as the cruel Cardassians and the enigmatic yet decidedly hostile Species 8472, though these two are only available in the skirmish and multiplayer modes. New ships and technologies have been added to each of the returning factions. There's a new, linear campaign consisting of 30 single-player missions--10 for the Federation, 10 for the Klingons, and 10 for the Borg. New tactical options are available--ships can be set into a...

Strike Aces

Strike Aces

Commodore 64 - Released - 1989

In the game, the player participates in the annual Strategic Air Command Bombing and Navigation Competition at Ellsworth Air Force Base in South Dakota. Aircrews from around the world come here to compete against each other, undertaking three missions which are monitored and points are awarded. The best aircrew then receives the Curtis E. LeMay Trophy. The player can choose between six different planes. After having selected the aircraft the player has to select a mission, and then appropriate weaponry for the selected mission from an array of weapons consisting of different types of...

Super Wonder Boy in Monster Land

Super Wonder Boy in Monster Land

Commodore 64 - Released - 1989

Eleven years have gone by since Tom-Tom rescued his girlfriend Tanya from the clutches of the evil King. Word of Tom-Tom's dangerous adventure soon spread throughout Wonder Land. The people were very proud of him and gave Tom-Tom the highest honor of all - the legendary name of Wonder Boy. With the evil King defeated, Wonder Land returned to its peaceful state, and for over one decade, the kingdom was a paradise, and everything and everyone lived happily together. Eventually, the peace was broken when a ferocious fire-breathing dragon appeared out of nowhere and took over Wonder Land with...

Time Machine

Time Machine

Sinclair ZX Spectrum - Released - 1990

In Time Machine, the player takes control over Professor Potts whose main profession is building time machines. As terrorists bomb his laboratory, he gets sucked ten million years into the past. During the course of his adventure he will visit five time zones with five screens each. This is an adventure with action elements. Most of the game is spent manipulating objects in the different time zones which have an effect on a later zone, e.g. planting a seed in the stone age will cause a tree to appear in the later zones. He also may need to bring an object from one time to another. In each...

Time Machine

Time Machine

Commodore Amiga - Released - 1990

In Time Machine, the player takes control over Professor Potts whose main profession is building time machines. As terrorists bomb his laboratory, he gets sucked ten million years into the past. During the course of his adventure he will visit five time zones with five screens each. This is an adventure with action elements. Most of the game is spent manipulating objects in the different time zones which have an effect on a later zone, e.g. planting a seed in the stone age will cause a tree to appear in the later zones. He also may need to bring an object from one time to another. In each...

Time Machine

Time Machine

Commodore 64 - Released - 1990

In Time Machine, the player takes control over Professor Potts whose main profession is building time machines. As terrorists bomb his laboratory, he gets sucked ten million years into the past. During the course of his adventure he will visit five time zones with five screens each. This is an adventure with action elements. Most of the game is spent manipulating objects in the different time zones which have an effect on a later zone, e.g. planting a seed in the stone age will cause a tree to appear in the later zones. He also may need to bring an object from one time to another. In each...

Tour de France (Activision)

Tour de France (Activision)

Commodore 64 - Released - 1985

Tour De France allows you and seven other players the chance to ride in one of the Worlds toughest cycling races. You must ride over various stages as fast as you can, and the fastest time wins. Players don't actually race anyone on screen, each rider takes it in turn to ride a stage solo (one player is just about your time with no computer riders). Before you ride you can decide whether to actually compete in the race or practise. In practise you can actually ride the whole course, ride various stages or one stage. In competition mode you have the same options as practise, whole course,...

Wonder Boy

Wonder Boy

Amstrad CPC - Released - 1987

Wonder Boy (ワンダーボーイ Wandā Bōi?) is a 1986 platformer video game published by Sega and developed by Escape (now known as Westone Bit Entertainment). Originally designed for arcades, it was later ported to the SG-1000, Sega Mark III/Master System and Game Gear video game consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The game is also known as Super Wonder Boy (スーパーワンダーボーイ Sūpā Wandā Bōi?) for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America. It was the first in the long-running Wonder...

Scroll to Top