DOG

Akuu Senki Raijin

Akuu Senki Raijin

Nintendo Famicom Disk System - Released - July 12, 1988

Akuu Senki Raijin is a vertical shooter where the player controls a mecha that transforms into a starfighter. Like Square's earlier semi-classic Thexder, the player can opt to change between the two modes of their craft at certain points during each level. Upon touching ground as the mecha, the player is occasionally able to find other directions to continue exploring as a spaceship, presenting both vertical-scrolling and side-scrolling shoot-'em-up sections.

Apple Town Monogatari: Little Computer People

Apple Town Monogatari: Little Computer People

Nintendo Famicom Disk System - Released - April 3, 1987

A heavily modified port of Little Computer People, Apple Town Monogatari is an early life simulator. It stars a randomly named little girl who lives in a 3 story house with her cat. Very little interaction is featured in the game. Gameplay largely involves simply watching the girl go about their daily life. She wanders the house, occasionally doing activities like exercising, reading, brushing her teeth, feeding herself, sleeping, or even playing a game on her Famicom. The time of day is tracked on an in-game clock, on which 5 minutes is only a few seconds in real time. Simple requests can...

Cleopatra no Mahou

Cleopatra no Mahou

Nintendo Famicom Disk System - Released - July 24, 1987

Players explore an Egyptian town and ruins from a first-person perspective. The game combines role-playing game elements with an adventure game-like interface. Players may purchase items from shops, though some shopkeepers must be defeated in battle before trading. Battles are turn-based, with options to fight, use items, or flee. Players accumulate experience points by succeeding in battle and "level up" after gaining enough experience, which increases their stamina. Randomly encountered battles with enemies may happen at any time, including when paused to examine the inventory. The player...

Deep Dungeon II: Yuushi no Monshou

Deep Dungeon II: Yuushi no Monshou

Nintendo Famicom Disk System - Released - May 30, 1987

The second game in the Deep Dungeon series, Yuushi no Monshou (lit: "Crest of the Hero") is a first-person 3D dungeon crawler RPG in the mold of Wizardry or Dungeon Master. The goal of the game is to reach the end of the dungeon with the hero, defeating all manner of monsters and finding treasure along the way. Graphically the game is much improved over the first one, as well as the difficulty is reduced. Another notable difference is that there are two dungeons instead of one: A four-level castle (the easier of the two) and a four-level dungeon. Defeating the tower is necessary for...

Deep Dungeon: Madou Senki

Deep Dungeon: Madou Senki

Nintendo Famicom Disk System - Released - December 19, 1986

The town of Dorl has an infestation of demons who currently reside in the castles dungeon after a portal to the underworld was opened. The emperor of the underworld, Emperor Ruu, commanded his demons to raid the town to steal its treasure and during this ransacking the demons also managed to take Princess Etna's soul away too, leaving her in a comatose state. Many brave adventurers have entered the underground dungeon to try and reclaim her soul from this demon king, but none have returned successfully yet. So now it's up to the player to succeed where others have failed and put an end to the...

Hao-kun no Fushigi na Tabi

Hao-kun no Fushigi na Tabi

Nintendo Famicom Disk System - Released - May 1, 1987

Once there lived a sorcerer's apprentice named Hao who, day after day, did every thankless task the Great Wizard asked him to do. Although he did them without so much as a complaint, he longed for the day where he finally would get an opportunity to prove himself. Now, that day has finally come. The Great Wizard has given Hao a task - recover six tailsmen located in six separate castles, and then he'll consider him a wizard. Is Hao up to the task? Hao-kun no Fushigi na Tabi pits a single player controlling Hao against 6 worlds of perilous obstacles, malicious enemies, and devious mazes....

Jikai Shounen Met Mag

Jikai Shounen Met Mag

Nintendo Famicom Disk System - Released - July 3, 1987

Jikai Shounen Mettomag ("Magnetic Children Mettomag") is a puzzle game developed by Thinking Rabbit for the Famicom Disk System. The game was produced by Square under their "DOG" label, which was created to help publish smaller games from minor studios. The game allowed the player to select their character's gender, which was still a novel feature in video games at the time. There is no difference in how the two genders play; it is entirely a superficial decision. The player must go around each stage and collect every sphere in order to progress. Each sphere can change the polarity of...

Kalin no Tsurugi

Kalin no Tsurugi

Nintendo Famicom Disk System - Released - October 2, 1987

The kingdom of Altenia was a peaceful place until monsters began to roam the land, terrorizing its inhabitants and striking fer into the hearts of bravest warriors. Only one of them stood up to the challenge: entrusted by the king with an important mission, the lone knight must find the reclusive mage Gladrif and figure out a way to get to the source of evil. Kalin no Tsurugi is an action role-playing game. The player navigates the protagonist on a top-down overworld, entering towns and other locations represented by icons. Monsters are visibly moving on the field; a contact with an enemy...

Moon Ball Magic

Nintendo Famicom Disk System - Released - July 12, 1988

Moon Ball Magic is a pinball simulation game developed by System Sacom for the Famicom Disk System, and published by Squaresoft in Japan under their DOG label in 1988. Like the game Fire Rock, it also prominently features the name of developer Mark Flint. It was released exclusively through the Famicom Disk System's "Disk Writer" service, where the player must write the game onto an existing FDS disk before playing it. This and Akuu Senki Raijin, released on the same day, would be the last games ever published through the DOG label, as Square decided to focus on cartridge releases for the...

Suishou no Ryuu

Suishou no Ryuu

Nintendo Famicom Disk System - Released - December 15, 1986

The game functions similarly to previous Famicom adventure games like Portopia and Dead Zone (with which it also shares similar sci-fi themes): The player selects what they wish their character to do by using an interface comprised of symbols that represent actions (an eye for "look around", a mouth for "talk to", etc.). The goal of the game is to find the perpetrator behind a series of kidnappings, which is linked in some way to a crystal orb of unimaginable power. Crystal orbs would become a recurring theme in Square's later output, specifically Final Fantasy. The various characters...

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