Synapse Software Corporation

Blue Max

Blue Max

Atari 800 - Released - 1983

The storyline is based on a fictional pilot, Max Chatsworth, being (in-game) one of Britain's Flying Aces. Chatsworth's fame began in battle, when he was out on a reconnaissance mission, and his squadron was decimated by enemy planes. The pilot survived, and in the process shot down seven enemy fighters. He shot down thirteen more the next month. For these actions, Germany offered their Blue Max medal to anyone who could shoot Chatsworth down—and Chatsworth got a new nickname—Blue Max. As Blue Max, you go out on sorties—flying missions—attacking assigned targets. Targets include bridges,...

Chicken

Chicken

Atari 800 - Released - 1982

Chicken is 1 or 2-player arcade game for 8-bit Atari systems. The player controls a small chicken with a cart at the bottom of the screen. A fox-like creature at the top of the screen will randomly place eggs upon a conveyor belt from the egg stash in the top left corner. These eggs will then fall through the conveyor belt, and the player must catch them in their cart by moving horizontally. There are a total of 15 egg drops per level, and after 15 drops the player moves to a harder difficulty level. If the player drops an egg, they farmer comes and takes their cart, and the player loses a...

Claim Jumper

Claim Jumper

Atari 5200 - Unreleased - January 1, 1982

Two players each control a "cowboy". A gold bar appears randomly on the screen, and if either cowboy takes it to the assay office at the top of the screen, the goal vanishes and a ten dollar bill appears nearby. Each player has his own bank in which to deposit the money, and after ten bills have been deposited, the player receives a house worth 20,000 points. A second house is worth 30,000 additional points. The two cowboys can shoot each other, the victim going to one of two hospitals in the upper corners of the screen. Following the two cowboys are snakes and tumbleweeds; the snakes follow...

Claim Jumper

Claim Jumper

Atari 800 - 1982

Two players each control a "cowboy". A gold bar appears randomly on the screen, and if either cowboy takes it to the assay office at the top of the screen, the goal vanishes and a ten dollar bill appears nearby. Each player has his own bank in which to deposit the money, and after ten bills have been deposited, the player receives a house worth 20,000 points. A second house is worth 30,000 additional points. The two cowboys can shoot each other, the victim going to one of two hospitals in the upper corners of the screen. Following the two cowboys are snakes and tumbleweeds; the snakes follow...

Dimension X

Dimension X

Atari 800 - 1984

As a warrior of the Dimension X you are descended on Jaraloba planet to defend it from Rigillians. The planet is divided in 25 sectors (5x5 matrix), and each of them is filled with enemy forces. Controlling a ground skimmer, you should eliminate enemies in each sector and proceed through one of eight gates in surrounding mountains to another sector.

Drelbs

Drelbs

Atari 800 - Released - 1983

Drelbs is loosely inspired by the paper-based game played on a grid of dots, in which players draw lines alternately, with the intention of forming more squares than their opponent. The similarities end there; in Drelbs you represent the only member of the Drelb race who has not been imprisoned by the evil Trolloboars. Members of the Gorgolyte race and Trolloboar tanks are targeting you. A set of randomly-arranged lines are already in place, and contact with them pushes them in the direction of contact. Forming a complete square locks it into place, and it turns into either a monster...

Drelbs

Drelbs

Apple II - Released - 1984

Drelbs is loosely inspired by the paper-based game played on a grid of dots, in which players draw lines alternately, with the intention of forming more squares than their opponent. The similarities end there; in Drelbs you represent the only member of the Drelb race who has not been imprisoned by the evil Trolloboars. Members of the Gorgolyte race and Trolloboar tanks are targeting you. A set of randomly-arranged lines are already in place, and contact with them pushes them in the direction of contact. Forming a complete square locks it into place, and it turns into either a monster...

Drelbs

Drelbs

Commodore 64 - Released - 1984

Drelbs is loosely inspired by the paper-based game played on a grid of dots, in which players draw lines alternately, with the intention of forming more squares than their opponent. The similarities end there; in Drelbs you represent the only member of the Drelb race who has not been imprisoned by the evil Trolloboars. Members of the Gorgolyte race and Trolloboar tanks are targeting you. A set of randomly-arranged lines are already in place, and contact with them pushes them in the direction of contact. Forming a complete square locks it into place, and it turns into either a monster (causing...

Essex

Essex

Commodore 64 - Released - 1985

In this real time all-text game, a sightseeing tour of the Starship Essex turns into hard work when a dying agent recruits you to find a scientist and his formula, the only tool that will empower the Federation to defeat the alien Vollchons. The hardbound book that comes with the game includes the instructions and a novella-length introduction to the plot.

Fort Apocalypse

Fort Apocalypse

Atari 800 - Released - 1982

Fort Apocalypse is played within a multi-directional scrolling "cave", viewed from the side. Similar to Choplifter, and as opposed to Scramble, the map does not automatically scroll, and the player is free to move in any direction. The map is divided into four vertical sections, with the uppermost being at ground level, and the lowest containing the titular fortress. The two middle layers, Draconis and the Crystalline Caves, both contain a landing pad that saves the game's progress and allows the player to re-animate at that point if they are destroyed. Eight hostages can be picked up on...

Lode Runner's Rescue

Lode Runner's Rescue

Atari 800 - Released - 1985

Lode Runner's Rescue differs from other games in the series in that it is an isometric game similar to Crystal Castles. The player takes control of Lode Runner's daughter, who has to rescue her father who has been captured by the Bungeling Empire while trying to recover stolen treasure. The game consists of 46 levels that the player has to run, jump and swim her way through. To complete each level the player has to collect all of the keys that are scattered about. Numerous enemies roam around and these simply have to be avoided. The player has three lives and when they are all gone the level...

Lode Runner's Rescue

Lode Runner's Rescue

Commodore 64 - Released - 1985

Lode Runner's Rescue is a 1985 action game developed by Joshua Scholar for the Commodore 64 and Atari 8-bit computers as a follow-up to Doug Smiths's Lode Runner. Lode Runner was published by Brøderbund, but the sequel was published under the Synapse Software name, a company acquired by Brøderbund in 1984.

Nautilus

Nautilus

Atari 800 - Released - 1982

Nautilus is a 1 - 2 player split screen submarine arcade game for the 8-bit Atari. Game is displayed in a split screen, with the top portion devoted to the destroyer Colossus, with the bottom half of the screen for submarine play. In a 1-player game, the player controls the submarine Nautilus, and must avoid depth charges dropped by the destroyer Colossus above. In a 2-player game, the second player controls the destroyer, and attempts to hinder the first player's progress. The Nautilus' is equipped with Thunderbolt torpedoes, which are used to destroy underwater cities and collect the...

Necromancer

Necromancer

Atari 800 - 1982

Tetragorn the Necromancer has a fleet of evil beings at his disposal, from spiders to ogres and Hammerfists. You play Illuminar the wizard, aiming to use the forces of light and nature to triumph over dark. There are three stages of play to this action game. Standing constantly in the centre of the screen, you must use your long-range Wisp weapon to create an army of them, while also fending off Ogres. Venom Spiders infect your trees - to prevent them from withering away, you must first kill the Spider, then hit the tree with your wisp. Eye-Pods (did Steve Jobs play this game?) can be hit...

New York City

New York City

Commodore 64 - Released - 1984

You control Ed Hick, who decided to take a day trip to New York City in his red atomic Plymouth Continental. For a first-timer in the big city, Ed will run into some problems, namely the traffic. There are two types of vehicles that Ed must face. There are harmless cars cruising the streets, and these cars can be run over without taking any damage to yourself. There are also tow trucks that can easily damage your Plymouth. If it takes enough damaged or it runs out of gas, then it is hauled to the garage while you are recovering in the hospital. You must hot-foot it all the way to the garage to...

New York City

New York City

Atari 800 - Released - 1983

You control Ed Hick, who decided to take a day trip to New York City in his red atomic Plymouth Continental. For a first-timer in the big city, Ed will run into some problems, namely the traffic. There are two types of vehicles that Ed must face. There are harmless cars cruising the streets, and these cars can be run over without taking any damage to yourself. There are also tow trucks that can easily damage your Plymouth. If it takes enough damaged or it runs out of gas, then it is hauled to the garage while you are recovering in the hospital. You must hot-foot it all the way to the garage to...

The Pharaoh's Curse

The Pharaoh's Curse

Commodore 64 - Released - January 1, 1983

"In the centuries since the sealing of the Pharaoh's Tomb, even the dim memories of the fabulous treasure contained in the pyramid, have become infrequent whispers on the lips of mad adventurers. For three thousand years, the tomb has been a mystery and deathtrap. It is rumored that the chambers contain dark and terrible dangers for those that would make the pharaoh's treasure their own. And even more ghastly, the pharaoh and the guardian mummy are said to walk the chambers for all eternity, destroying all trespassers in the tomb. You've heard it all before and lived to tell about it and...

The Pharaoh's Curse

The Pharaoh's Curse

Atari 800 - 1983

In Pharaoh's Curse, the player attempts to collect 16 treasures from an Egyptian tomb while avoiding the pharaoh, his mummy, and various traps. The game is similar to Konami's 1982 arcade game Tutankham,[2] and is considered an early example of the Metroidvania genre.

Protector II

Protector II

Commodore 64 - Released - 1983

An arcade style game with a loose basis on the arcade hit Defender, Protector II is a side-scrolling shooter. Like Defender, there are lots of different aliens to contend with, and some ground based enemies as well. There are no smart bombs, however. You have to rescue humans as well (twice) from both an alien ship, and later a city that will be overrun with lava from a volcano that erupts during the game; all the while protecting them from aliens. You then have to drop them one at a time (unlike Defender, you can only carry one human at a time) into a teleporter tube to get them off the...

Rainbow Walker

Rainbow Walker

Commodore 64 - Released - 1983

This game is about a baby owl tasked with coloring of the rainbow high above the clouds. The rainbow is organized as stripes of colors, which initially appear as different shades of gray. The stripes themselves are split into smaller squares. The owl navigates the playfield by jumping back, forward, left or right, one square at a time, coloring them in the process. Some squares are in fact gaping holes and jumping on those will send the owl tumbling down to his death. Trying to stop him from accomplishing the noble task are weird looking imps, birds and other critters that seem bent on...

Relax

Relax

Commodore 64 - Released - 1984

The C64 stress reduction system designed and programmed by the famous, Timothy Leary. This isn't so much a game (although it does have some gameplay elements) as it is a stress reliever.

Sentinel (Synapse Software)

Sentinel (Synapse Software)

Commodore 64 - Released - 1984

In this sequel to Dimension X, you join the warriors of Dimension X to continue fight against evil on the planet Jaraloba. This time it is flown in outer space, while you are controlling the space jet. Gorganitor squadrons were detected in all 50 sectors (10x5 matrix) of your star cluster, and you should clear them one-by-one. Sitting in cockpit of your space jet, you may examine the view in first-person perspective, accelerate, decelerate your jet, move in 360 degrees, and shoot the enemy spacecrafts. During your mission, radar helps you to detect the enemies out of your view, but energy...

Shadow World

Shadow World

Atari 800 - Released - 1983

Jantor is the name of the harsh and desolate planet that lies half in this dimension, and half in another. The strangeness of this shadow world is a result of the presence of large quantities of tricasmium; a rare ore with subtle and unusual properties. A Rigillian fleet has been sent to conquer Jantor, and only your Space Hornet interceptor can stop it. Shadow World is a mostly side-scrolling shooter, ala Defender. Rigillian crystal ships slowly descend from the sky, and can only be defeated by having their central core destroyed using your interceptor's plasmatronic cannons. These crystal...

Shamus

Shamus

Commodore 64 - Released - 1983

Infiltrate the lair of the elusive Shadow, shoot and sneak your way through his army of robotic minions, and hunt him down before he does the same to you. Starring in the titular role of Shamus, you will have to find your way through over 120 rooms in this cross between Berzerk's "robots in a maze" action and Adventure's exploration of a predefined game world. The elusive villain's henchmen will express their disapproval of your plans in rather strong terms, namely with showers of bullets. What's more, once they're dead they don't necessarily stay that way: each time a room is re-entered, a...

Shamus

Shamus

Atari 800 - Released - 1982

Infiltrate the lair of the elusive Shadow, shoot and sneak your way through his army of robotic minions, and hunt him down before he does the same to you. Starring in the titular role of Shamus, you will have to find your way through over 120 rooms in this cross between Berzerk's "robots in a maze" action and Adventure's exploration of a predefined game world.

Survivor

Survivor

Commodore 64 - Released - 1983

Lost in space, in your small spaceship, you have to fight your way through endless fortresses of mounted turrets and asteroids, if you really wanna be a 'survivor'. One of the first games made by Synapse software, famous for other well known shooters like Shamus or Shamus Case II. Survivor shares the same kind of gameplay, but also features a very large playing area for its time.

Zaxxon

Zaxxon

Commodore 64 - Released - 1984

The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by blowing up fuel drums.

Zeppelin

Zeppelin

Commodore 64 - Released - 1984

After escaping the Timelords you begin a fight for survival on the cave world of Zarkifir. This is where the Timelords have established their base from which they intend to dominate this planetary system. You must navigate the caves and undermine their forces! In this game the player controls a zeppelin traveling through a cave system. The goal is to survive the cave defenses, acquire a TNT bomb, and unlock access to the chamber where the bomb can be detonated. The zeppelin is capable of firing in all directions. The player has limited ability to control the advancement through the caves,...

Zeppelin

Zeppelin

Atari 800 - Released - 1983

Zeppelin is similar to the 1981 arcade game Vanguard, in that you are playing a shooter with a ship navigating caves that has four-directional fire capability. You are the pilot of the zeppelin, and your mission is to explore the 250 rooms of the caverns, locate dynamite and blow up the enemy lair on each of 7 different levels. Along the way you will battle enemy zeppelins, hamburger creatures (that you can feed hamburgers you find), switches to open doors, and many other dangers. Unlike many action/arcade games, Zeppelin has a cooperative feature in which multiple players can share...

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