COMPUTE! Publications, Inc.

1-3-5-7

1-3-5-7

Commodore 64 - Released - 1991

Players take turns removing pieces from the board. Remove as many as you like as long as those pieces are taken from one row only. You may remove pieces from any row, and you must atke at least one piece. The planer you removes the last piece loses the game. Released in COMPUTE!'s Gazette 1991/11.

15 Solitaire

Commodore 64 - Released - 1994

You want to find a pile of cards of the same suit that add up to 15, so they'll then be removed, but you can't use 10 or face cards, which have to be removed all at once. Published in COMPUTE!'s Gazette 1994/07, which was a "Disk Only" release and not part of any magazine.

3-D Labyrinth

3-D Labyrinth

Commodore 64 - Released - 1984

Released in COMPUTE!'s Gazette 1984/12 (Issue #18), the goal of the game is simply to make it through the maze, which sounds easy, but isn't. You start in the northwest corner and must make your way to the exit on the southeast corner. The maze will be different every time you play, so tracing your path in one game won't help you in the next. You can choose to explore or to carefully plot your course, and all in your good time.

3-D Speedway

3-D Speedway

Commodore 64 - Released - 1988

Published in COMPUTE!'s Gazette 1988/04 (Issue #58). The year is 1992. Since the days of the Stanley Steamer, engineers have been trying to create the ultimate automobile. Early this year, such a car was finally created, with durability, efficiency, control and SPEED. Cynics have doubts about the automobile's true performance, though, so the car must be entered in a race to demonstrate its technological superiority. A careful survey of the population has shown that you are the only person on the planet who can push this car to its limits, so you will drive in the big race. The race is held...

3D Tic-Tac-Toe

3D Tic-Tac-Toe

Commodore 64 - Released - 1984

Published in COMPUTE!'s Gazette 1984/06 (Issue #12).Sound, color, and a three-dimensional playing board add new excitement to this old familiar game. After the title screen is displayed, both players enter their names and how many games they want to play. A multicolored three-dimensional tic-tac-toe board then appears on the screen. The player with the joystick in port 1 goes first. To move the cursor, at the top left corner of the board, push the joystick left or right. When you get to the desired location, push the fire button and your marker will appear under the cursor. If there is...

64 Dragonmaster

64 Dragonmaster

Commodore 64 - Released - 1983

COMPUTE! 1983/10 (Issue #41). In this fast-action adventure game your mission is to maneuver through the countryside until you reach the castle and save the princess - if you can. There are all sort of dragons you must first conquer and a wily, evil evil wizard in steady pursuit. The game has four difficulty levels. This game involves three courageous knights who have returned home from war only to find that the countryside surrounding their castle is infested with dragons that were placed therer by an evil wizard. Trapped inside the castle is the beautiful princess, who anxiously...

64 French Tutorial

64 French Tutorial

Commodore 64 - Released - 1984

An educational French language teaching game developed by Michael Quigley and published by COMPUTE! Publications, Inc. in COMPUTE!'s Gazette 1984/04 (Issue #10). It was also published in COMPUTE!'s Commodore Collection - Vol.2.

64-Dimensions Tic-Tac-Toe

64-Dimensions Tic-Tac-Toe

Commodore 64 - Released - 1993

A placement game played on the 64 positions in a 3D board with four levels and a four-by-four grid on each level. The object is to get four in a row, whether on one level or between all four levels, straight or diagonal. It is essentially a Tic-Tac-Toe game in a 4x4x4 cube. The cube needs to be emptied before start. Each player choose a color of their pieces and take turn to place their pieces in vacant positions, one piece at a time. The player wins who first gets four in a row of his own pieces - either horizontal, vertical or diagonal. A player cannot remove or replace pieces that have...

Aardvark Attack

Aardvark Attack

Commodore 64 - Released - 1983

And educational typing game created by Marc Sugiyama and published in COMPUTE!'s Gazette 1983/11 (Issue #5) It's actually a "port" of a game released in the previous issue of the magazine (issue #4) for the VIC-20, although that was developed by Todd Heimarck

Aardvark Attack

Aardvark Attack

Commodore VIC-20 - Released - 1983

An educational typing game developed by Todd Heimarck for the Commodore VIC-20 and published in COMPUTE!'s Gazette 1983/10 (Issue #4) This game was "ported" to the Commodore 64 in the following issue: COMPUTE!'s Gazette 1983/11 (Issue #5)

Acrobat

Acrobat

Commodore 64 - Released - 1984

Published in COMPUTE! 1985/02 (Issue #57) and also in 64'er Spielesammlung #5.a realistic, fast-moving arcade-style game. You must guide your alter ego on a perilous journey through mountains, jungles, and underground caves, while avoiding numerous obstacles by jumping, flipping, or sliding under them. You can select any of three different speeds to start off with, but the action will get faster and harder with each new level you reach. Acrobat will challenge your sense of timing as well as your reflexes. The playing field of "Acrobat" is divided into two sections. The top of the screen...

AFK: Aim, Fire, Kill

AFK: Aim, Fire, Kill

Commodore 64 - Released - 1990

Go head to head in high-speed attack helicopters on a scrolling split-screen display. Requires 2 joysticks and nerves of steel in this helecopter dogfight. Where the only aim to blast each other from the sky. Released in COMPUTE!'s Gazette 1990/12.

Alien Armada

Alien Armada

Commodore 64 - Released - 1985

Published in COMPUTE!'s Gazette 1985/05 (Issue #23), also in Jim Green PD Disk #53 (1990/08), in Super VIC & C64 A3-N01 (January 1986), and also in the 75 Spill Datatronic collection. If you like the fast action of arcade games like Space Invaders, you'll like "Alien Armada." The original version, written by a 14-year-old, demonstrates the versatile sound and graphics available on the C64. They told you it would be easy, farming on the planet Scelor. All you'd have to do is direct the agribots to plant the seeds in the spring and harvest the valuable crop in the autumn. There are no aliens...

A-Maze-Ing

A-Maze-Ing

Commodore 64 - Released - 1984

Published in the type-in programming book, "Commodore 64 Games for Kids". This is a collect-em-up inside a mass of labyrinthine mazes.

Bagdad

Bagdad

Commodore 64 - Released - 1984

COMPUTE!'s Gazette 1984/11 (Issue #17), 64'er Spielesammlung #5, Super VIC & C64 A2-N01 (January 1985). Beware of the evil genies determined to knock you from your magic carpet. With a little strategy and skill, you can trap them in bottles— but work quickly before they re-emerge. A lively arcade-style game. Flying through Bagdad on your magic carpet, you're suddenly accosted by some rug-riding evil genies bent on knocking you off — literally and figuratively. Your only defense is to knock them off first, and this takes some tricky maneuvering. First, you must trap each genie in a...

Balloon Crazy

Balloon Crazy

Commodore 64 - Released - 1992

Balloon Crazy is a game designed by Ligia Latino for the Commodore 64 in 1992. It was published in COMPUTE!'s Gazette 1992/02-03. This is a game released in 1992, there is a game of the same name which was released in 1985, both from Compute! That game sort of borrowed elements of the arcade game Kickman. This one also borrows a lot from another arcade game, Anteater. The main difference is that instead of an anteater, you play a circus clown who needs to bust balloons with a hose that has a needle on it. However, in your way are monsters and magnets, and you have to avoid them as much as...

Balloon Crazy

Balloon Crazy

Commodore 64 - Released - 1985

A type-in game where you have to catch and balance balloons on your head. Pretty much a modified clone of Kickman. It was published in COMPUTE! 1985/12 (Issue #67) and COMPUTE!'s Third Book of C64.

Bee Zone

Bee Zone

Commodore 64 - Released - 1987

Collect the honey of gians bees in this fact-action, arcade-style game. It's never been this much fun to be caught in a hive. This summer, you've decided to make a little pocket money collecting honey. Good luck as it's one of the hardest jobs in the world. Originally published in COMPUTE!'s Gazette 1987/09 (Issue #51).

Biker Dave

Biker Dave

Commodore 64 - Released - 1986

Daredevil Biker Dave is out to wow the crowd - he's brought his two-wheeled speed demon for a streak of daring car jumps. After each successful leap, the ramps are moved farther apart, and another car is added. There's also a hoop jump halfway through the course, although the Atari version offers a "rookie" mode without the hoop. The ultimate goal is to jump nine cars at a time, and Biker Dave has five bikes primed and ready. But there's one little thing Biker Dave overlooked... none of them have any brakes. The only control is acceleration: to pull off his fearless acrobatics, Dave will need...

Block Battle

Block Battle

Commodore 64 - Released - 1989

Navigate your way through an ever-changing multilevel play field. What makes this game so tough is that it's actually played on three levels at once, but if you have a good memory and you're a little lucky, you can outmaneuver your opponent. Released in COMPUTE!'s Gazette 1989/09 (Issue #75).

Bounce Zone

MS-DOS - Released - 1990

Move over, Pong, there's a new paddle game in town... and it boasts a whole other dimension! While the basic gameplay dynamics are as we've come to know and love (use your paddle to bounce the ball past your opponent's goal line), rather than manipulating the paddle along a single axis and bouncing the ball on a flat, 2D shufflepuck or air hockey surface, the paddles now move along two axes (the player adopting the vantage directly behind his own paddle) and volley the ball through a rectangular 3D court, bouncing not only off walls but the floor and ceiling also! First to 10 wins.

Bowling Champ

Bowling Champ

Commodore 64 - Released - 1983

Released in COMPUTE!'s Gazette 1983/12 (Issue #6); 75 Spill Daratronic. Some games like Space Invaders or Adventure create their own fantasy worlds, while others are simulations of reality. "Bowling Champ" is one of the latter. It's not easy to take a game with countless physical variables, such as bowling, and reduce it to numbers so it can be re-created by a computer - especially a small computer. Compromises must be made. But Bowling Champ is a reasonable simulation of a game of ten pins, given the limitations imposed. The elements of skill and luck have been preserved, and the scoring...

Burger Blaster

MS-DOS - Released - 1988

Burger Blaster is an arcade shooter with a twist. Hamburger parts are flying through the sky, you must shoot them down and catch them in the correct order in order to make complete hamburgers and score points.

Cell Runner

Cell Runner

Commodore 64 - Released - 1986

Cross over to the other side by stepping on the "cells" However make sure you don't run out of time or step onto the wrong cell or it's game over. This game was written by John Krutch and published in COMPUTE!'s Gazette 1986/09 (Issue #39) as well as in Stonysoft #0343.

Climber 5

MS-DOS - Released - 1987

HOMERUN! NUTS! That's not that great a thing for you as you are the batboy and must climb the structure to retrieve the homerun ball. Be careful not to hit any moving items. This plays out rather like Donkey Kong You begin in the bottom right or bottom center and must make your way, via ladders, to the top left to retrieve a ball. Avoid moving obstacles however you can. Be careful you do not touch an obstacle or you will lose a life and be returned to your starting point. When you get the ball, you move on to the next level.

Coins

Coins

Commodore 64 - Released - 1993

A collect 'em up game in which you have to collect coins. However there are cannons that fire at you and are on each side of the screen as well as the top and bottom of the screen. Developed my Maurice Yanney and published by COMPUTE! Publications, Inc. in COMPUTE!'s Gazette 1993/10.

COMPUTE!'s Guide to Adventure Games (included game)

MS-DOS - Released - 1984

In this demonstration game, whose type-in source code is included in the book to demonstrate text adventure game programming, the player must venture into a defunct factory tower (based on a real building in Manchester, NH) in hopes of retrieving magnetic media on which is stored a copy of Crowther & Woods' inaugural adventure game, ADVENTURE. Typical text adventure adversaries of vermin and small animals interfere with the efforts, and must be overcome through the solving of standard text adventure puzzles. Three versions of this game's source code are included in the book, for Microsoft...

Contact: Switch On!

Commodore 64 - Released - 1994

COMPUTE!'s Gazette 1994/04, which was a disk-only release and not part of a magazine release.

Crossroads

Crossroads

Commodore 64 - Released - 1987

Published in COMPUTE!'s Gazette 1987/12 (Issue #54). You battle a host of hostile, militant creatures. The fight takes place in a maze, which is different at teach level. You progress by capturing "Spars" - Whirling fans with magical and game changing properties. ON each level you'll encounter new hordes of monsters. This game was followed up exactly one year later in the December 1988 issue by a sequel called Crossroads II: Pandemonium.

Crossroads II: Pandemonium

Crossroads II: Pandemonium

Commodore 64 - Released - 1988

This was the second and final game in Compute!'s Crossroads series. A fast paced maze shooter with various enemies with various abilities getting in your way. Considered by many as one of the better type-in games of the era for the C64. Published in the December 1988 issue of Compute!'s Gazette, which was exactly one year after the first game was published. As for the game itself, it's almost like a cross between Wizard of Wor and Berzerk.

Crown Rebellion

Crown Rebellion

Commodore 64 - Released - 1993

COMPUTE!'s Gazette 1993/12. In the foreign sea, on an unknown island, willing and brave Lords try to conquer the evil King's reich by defeating his troops. Build villages, buy soldiers and move your troops. Simple middle age strategy.

Devastator

MS-DOS - Released - August 1, 1984

Mankind's last defender is pitted against an endless wave of alien ships, hellbent on destroying the Earth using incredibly powerful explosives. You must outwit their evasive maneuvers and take them down before they carry out their nefarious scheme. You are given a strict time limit to hunt down each ship, and it gets shorter and shorter as the game progresses: take aim and fire before the countdown expires, or the enemy will plant its explosive charge in Earth's orbit. If ten of them succeed, the Earth is doomed.

Devastator

Devastator

Commodore 64 - Released - 1984

COMPUTE! 1984/08 (Issue #51). Mankind's last defender is pitted against an endless wave of alien ships, hellbent on destroying the Earth using incredibly powerful explosives. You must outwit their evasive maneuvers and take them down before they carry out their nefarious scheme. You are given a strict time limit to hunt down each ship, and it gets shorter and shorter as the game progresses: take aim and fire before the countdown expires, or the enemy will plant its explosive charge in Earth's orbit. If ten of them succeed, the Earth is doomed.

Digger

Digger

Commodore 64 - Released - 1985

COMPUTE!'s Gazette 1985/03 (Issue #21), and in Super VIC & C64 A2-N08 (September 1985). This game may not be the Greatest of all Time, but it does contain a bunch of GOATs! The object of Digger is to avoid three billy goats who are gruffly pursuing you through underground terrain. You can make the goats vanish by digging the soil from under any of 3 rocks in time to fall on the heads of as many goats are in the way. You can also immobilize them momentarily by inflating them with your trusty air pump. (Hold on, this is starting to sound familiar.) Remember you cannot disengage until you've hit...

Dragon's Den

Dragon's Den

Commodore 64 - Released - 1985

Published in COMPUTE!'s Gazette 1985/12 (Issue #30). This is an epic retelling of the dungeon of Castle Dunsmore. Enter this subterranean nightmare at your own risk. Finding your way out of the dragon-infested dungeon of the Castle Dunsmore is an unenviable task. The damp, soot-covered and blood-stained chambers are part of a dangerous labyrinth. If things don't go well, you could perish from lack of food or water. And if you're not quick on your feet you could suffer a more horrifying fate at the jaws of a dragon.

Drixella's Dilemma

Drixella's Dilemma

Commodore 64 - Released - 1992

Published in the COMPUTE!'s Gazette section of Compute magazine 1992/09. The evil witch Drixella has taken you hostage, however all is not lost. She dangles before you one chance for freedom. "Here you will remain, " she shouts with a booming voice, "until you solve the puzzle!" The door slams shut and her chilling laughter fades into silence. You notice a clay board in the corner with 96 squares, 12 across and 8 vertical. Nearby are a scroll and a small velvet pouch. Opening the scroll, you see faint writing. "Herein are 72 tiles that have been painted six different colors. On them are six...

Dungeon Trials

Dungeon Trials

Commodore 64 - Released - 1991

Published in COMPUTE!'s Gazette 1991/07, an insert in Compute Magazine. You and your allies have been accused of murdering the king of Arcacia. Due to uncertainty about your guilt among the High Council judges, you and your party have been locked in a maze filled with magical doors and powerful demons. Legend has it that the gods of the underworld will determine who is guilty and who is not. Here is where you will be tested. Those who are untruthful have their fates sealed from the beginning. It will only be a matter of time before it's apparent who among your party is innocent and who is...

Dunk

Dunk

Commodore 64 - Released - 1986

Published in COMPUTE!'s Gazette 1986/04 (Issue #34), Dunk will challenge any previous conceptions you may have had about your joystick. Pressing up may move your player down, while pressing left may move you riht. And just when you think you have the pattern mastered, it changes! The gameboards consists of 3 square platforms, stack one on the other. Each platform has 4 edges, which you must avoid. Anytime a ball falls off the edge, it is lost forever. The top two platforms have holes through which a ball can fall to the next level. During the course of the game, 25 balls enter the playing...

Egg Beater

Egg Beater

Commodore 64 - Released - 1989

You jump out of bed, ready for your favorite breakfast, scrambled eggs. After opening the fridge, it appears that some of the eggs are a bit strange, even possessed. Egads, Deviled EGGS! Determined to eat, you try to scramble the good eggs while avoiding the bad ones in this arcade nightmare. Published in COMPUTE!'s Gazette 1989/09 (Issue #75, COMPUTE!'s Gazette Disk Only).

Euchre

Euchre

Commodore 64 - Released - 1987

Euchre is a four-handed translation of the popular card game of the same name. In this version, you play with a computer partner against 2 computer opponents. The computer will deal the cards, keep score and play your partner's as well as your opponent's hands. Even better, it never gets bored or commits blunders such as trumping your ace. Nearly all the subtleties of the original card game are reproduced faithfully, including lone hands, short suits and more. You can even choose different personalities for your partner and opponents. Published in both COMPUTE! 1987/03 (Issue #82) and in...

Explorer: The Quest for the Jewel

Explorer: The Quest for the Jewel

Commodore 64 - Released - 1993

COMPUTE!'s Gazette 1993/10, an insert in Compute Magazine. You look around furtively, hoping to see a passage through the tangled mass of rocks and trees. Suddenly you spy an opening in the bushes. You dash through it and pounce on the yellow stone laying on the ground. There! You've finally managed to recover that jewel. Now it's time to explore another maze and find the next jewel.

Face-Off

Face-Off

Commodore 64 - Released - 1985

Released in COMPUTE!'s Gazette 1986/01 (Issue #31), COMPUTE!'s Gazette 1994/11, Best of COMPUTE! & Gazette, and COMPUTE!'s Third Book of C64. If you've played Air Hockey, you already know how to play "Face- Off." Based on ice hockey, Air Hockey pits two players against each other, each trying to shoot a puck into his opponent's goal while The player on the right has missed blocking the puck, which is headed straight for the goal, defending his own goal. A center line splits the playfield. Neither player is allowed to cross this line. The object of the game is simple: The first player to...

Final Defense

Final Defense

Commodore 64 - Released - 1989

Published in COMPUTE!'s Gazette 1989/12 (Issue #78). They've finally broken through. In "Final Defense' hundreds of enemy ships are approaching by sea, and an equal number of tanks are converging on you by land. You're the last defender. And before they take you, you must, wipe out as many of them as possible. If only you could hold on long enough for reinforcements to arrive.

Forbidden Crypt

Forbidden Crypt

Commodore 64 - Released - 1985

Type-in clone of the Exidy arcade game Venture written by Ted Reynolds and published in COMPUTE!'s Gazette 1985/02 (Issue #20). You're a leading archaeologist who's happened on a fabulous treasure. But spiders, bats, snakes, and ghouls guard the riches. How long can you survive in the forbidden crypt? A local legend, long dismissed as mere myth, speaks of a great and powerful king who once ruled this area. While investigating the origins of this tale, you've discovered a cenotaph covered with unusual glyphs. They're difficult to translate, but seem to say something about the king and...

Front Line

Front Line

Commodore 64 - Released - 1987

COMPUTE!'s Gazette 1987/08 (Issue #50). A head-to-head strategy game where in the future, two platoons of disrupter-equipped men battle for control of the last remaining natural forest. Since the game begins with neither side at an advantage, the player with the best strategy and the surest reflexes will win Front Line. Int eh game's action scenario, two men battle to the death for a strategically placed hilltop. Since each soldier has his own unique capabilities, every battle is different.

Goodbye Charlie

Goodbye Charlie

Commodore 64 - 1983

COMPUTE! 1983/11 (Issue #42). Originally written for the unexpanded VIC. It is a dark, stormy night with howling winds and bolts of lightening. You've got to get home, the fastest way is through the cemetery. Since you don't believe in ghosts, you won't have to worry about them. But e graveyard is very old and there are lots of tombstones. you have to hurry, but you can't bump into a grave marker, because as you know stepping on a grave will cause you to be struck by lightening and then you'll be right at home. Use Q, A, S and Z for movement. L to light up the screen when you need to peek at...

Gotcha

Gotcha

Commodore 64 - Released - 1983

Published in COMPUTE! 1984/02 (Issue #45). The idea is to get all the money you can lay your hands on, and outwit the Collector while you're at it. But you'd better be quick, because he's not that interested in the money itself, he wants to catch YOU. You begin the game inside a diamond pattern in the middle of the screen, with the Collector on your heels. Once out of the diamond, you're free to move up, down and diagonally in your effort to grab the dollars and elude the Collector. If you get trapped near the side you can run off the screen and wrap around to the other side, but beware - the...

Horse Racing

Horse Racing

Commodore 64 - 1984

Published in COMPUTE! 1984/10 (Issue #53). Watch your favorite pony win (or lose) in this detailed, effective simulation of race-track betting. "Horse Racing" is a multiplayer game in which you must wager on horses. Up to nine players may play the game, and each starts the game with $500. There are five races. The player with the greatest amount of money after the fifth race is the winner. To make the simulation more accurate, the program recalculates the odds at the beginning of each race. That means that the favorite will always pay lower odds. And you will always know these new odds...

Iskib

MS-DOS - Released - 1989

Iskib is a 2D side-scrolling, arcade-like action game. The player's objective is to run a whole level, avoiding being shot or hit by obstacles. This can be done by controlling the run speed (running faster/slower), jumping or firing a gun. Enemies are represented by spaceships that move in awkward patterns and occasionally drop bombs on the running player. Sometimes mines or rocks block the road and one has to jump over them. Every bomb hit or obstacle hit is fatal, one life is lost and the whole level is restarted. Some power-ups are found on the road: bullets to replenish bullet supply,...

Jump

Jump

Commodore 64 - Released - 1984

COMPUTE!'s Gazette 1984/11 (Issue #17).

Kablam!

Kablam!

Commodore 64 - Released - 1984

A Kaboom clone designed by Stephen Ressler for COMPUTE!'s Gazette 1985/01 (Issue #19) and in COMPUTE!'s Third Book of C64 Games.

Lander

Lander

Commodore 64 - Released - 1990

Published in COMPUTE!'s Gazette 1991/01, which as a part of the Compute Magazine. Maneuver your spacecraft through hostile fire as you try to deliver needed medical supplies to the space colonists.

Laser Chess

MS-DOS - Released - September 1, 1987

Laser Chess is a chess variant for two players. The goal is same as in traditional chess game - defeat the opponent's king. The gameplay is enhanced by laser weaponry, although the players may choose the standard way of playing. The player may manipulate (by moving and rotating) all the pieces. There are eight types of pieces with special abilities, such as splitting or absorbing the laser beam. Basically most of the pieces are covered with mirrors reflecting the laser beam. Laser piece fires a laser beam in a straight line into a mirror piece placed opposite. The laser beam reflected by the...

Laser Strike

Laser Strike

Commodore 64 - Released - 1986

Published in COMPUTE! 1986/12 (Issue #79), and also in COMPUTE!'s Third Book of C64. In this strategy game for one or two players, your mission is to locate and vaporize your opponent's hidden space force before your force suffers the same fate. "Laser Strike" is a strategy game based on several popular board games (Battleship is probably the most famous). However, unlike the board games, the action in Laser Strike occurs in outer space. Two players secretly deploy their space-ships around the galaxy and then try to locate the opponent's ships by firing laser strikes on the two-dimensional...

Leaping Larry

Leaping Larry

Commodore 64 - Released - 1987

Published in COMPUTE! 1987/12 (Issue #91). In this fast-paced action game, your goal is to retrieve important plans from a futuristic factory filled with nasty hazards. In "Leaping Larry," you're an apprentice inventor in a future world. One evening after leaving the factory, you realize that you've left behind three sets of important plans that you intended to take home. You return to the factory, but the security robots — which can be quite dangerous — are patrolling, and you don't know how to turn them off. And the elevators have been shut down, so the only way to move from the ground...

Learning To Count

Learning To Count

Commodore 64 - Released - 1984

COMPUTE!'s Gazette 1984/09 (Issue #15), COMPUTE!'s Commodore Collection - Vol.2.

Lumpies of Lotis IV

Lumpies of Lotis IV

MS-DOS - Released - October 1, 1986

Cargo ships have been disappearing near the planet Lotis IV, home of the Lumpies: entire crews are missing, and this first-person dungeon crawler sends you to investigate. Unfortunately, your arrival takes the unexpected form of a crash landing, and you find yourself sneaking around the underground Lumpy habitat, unarmed and incommunicado. Your 3D view is complemented by an overhead map, which fills up as you progress. Your mission: locate and release the Lumpies' captives, and find the communications room to call for a ride home. The locals take issue with your intrusion, and every Lumpy...

Nerm of Bemer

MS-DOS - Released - April 2, 1984

A Compute! Magazine type-in BASIC title featuring Nerm the Worm, who is trapped in Bemer Castle and would like nothing more than to escape (and consume a generous helping of "magic mushrooms" along the way). Yet another variation on Snake where the player controls a serpentine crawler in perpetual motion, which must be guided to consume food, dodge deadly walls, and avoid biting its own tail. The castle is composed of eleven rooms, each trickier to navigate than the last. In a vaguely Carrollian manner, the rooms are prone to sprouting mushrooms which cause Nerm to grow as he eats them:...

Nevets

Nevets

Commodore 64 - Released - 1984

Nevets is an action game developed by Steven R. McCloskey and published by COMPUTE! Publications, Inc. in COMPUTE!'s Gazette 1984/04 (Issue #10)

Odin

Odin

Commodore 64 - Released - 1993

Published in COMPUTE!'s Gazette 1993/07, an insert in Compute Magazine Issue 154. You start in a spaceship at the bottom of the screen, armed with an endless supply of energy bolts, like Astra but one better as you have a nifty variety of nasties coming towards you , after the first level they begin firing back at you.

Pyramid Power

MS-DOS - Unlicensed - 1986

This simplistic clone of Q*Bert features familiar gameplay -- the player must move around on a pyramid changing the color of blocks by stepping on them while avoiding monsters and falling rocks. There are even teleport disks on each side of the pyramid which can transport the player back to the top in an emergency.

Royal Rescue

Royal Rescue

Commodore 64 - Released - 1989

A single screen platformer written by Ligia Latino and published in COMPUTE!'s Gazette 1990/01 (Issue #79). The kingdom is in a royal mess. It's almost time for your wedding, but the princess is nowhere to be found. Word has it that she has been kidnapped by a fire-breathing dragon and taken to its lair — the dreaded Dark Castle. Hmm, sounds like the king is behind this one. But you have no choice; you must fulfill your destiny and prove yourself worthy of his daughter's hand. So, off you ride on yel another perilous adventure. In Royal Rescue, you search the Dark Castle for the princess...

Sub Attack

Sub Attack

Commodore 64 - Released - 1987

A high-speed ocean battle complete with dueling submarines, floating mines, torpedoes and a patrolling enemy destroyer. You're the commander of a brand new submarine. Your opponent commands and enemy sub. You had hoped to avoid war by hiding in an ocean minefield until the peace talks ended but unfortunately your opponent had the same idea. And then the destroyers started dropping depth charges on both of you! Published in COMPUTE!'s Gazette 1987/09 (Issue #51).

Trenchfire

Trenchfire

Commodore 64 - Released - 1984

Released as part of COMPUTE!'s Gazette 1984/03 (Issue #09), 64'er Spielesammlung #5 as Ultrasonic it was released in Commodore Computer Club N°02. as Death Trench it was released in 75 Spill Datatronic, as Starfighter it was released in game of "The Big 100" collection, and as a part of the "Star Fighter" game pack.

Scroll to Top