Apple II - Released - 1989
The first game in the legendary gold box series; pool of radiance brought the world of the forgotten realms to life like never before. This is an old school western style RPG which is primarily played from the first person perspective and utilizes the Advanced Dungeons & Dragons rules. It is the first in a four game set which takes place in the AD&D campaign setting: the Forgotten Realms.
Apple II - Released - September 11, 1981
The Battle of the Bulge: Tigers in the Snow is a turn-based strategy video wargame, made in 1981 by Chuck Kroegel, David Landrey, and David Walker for the Apple II, Atari 8-bit, and TRS-80. It was later ported to the IBM PC and Commodore 64. It was the first video game to feature the Battle of the Bulge of 1944 and 1945, a decisive Allied victory over German forces in World War II, as its subject.
Apple II - Released - September 10, 1981
The Shattered Alliance is a tactical simulation of the first battles of the planet Osgorth. The game is designed for 2 players or can be played against the computer. Osgorth is in the Andromeda Galaxy and is much like earth but unlike earth Osgorth has bred other sentient races.In ancient times Osgorth was divided into 2 kingdoms which held the allegiance of all the tribes of the planet. Then came the interstellar interference of the Moonriders and their wizard Ormolu which led to the downfall of the 2 kingdoms. Now Osgorth has become a land of scattered tribes and fallen realms each vying for...
Apple II - August 18, 1984
Not to be confused with the much, much later Imperium Galactica, this was the first fully-functional commercial "4X" space game to hit the U.S. Many of the most important features in later 4X games appeared in this one: ship design, guerrilla warfare on captured planets, troop transports. It did not feature tactical space battles, however. The main game screen displayed a grid of dots, with star systems shown by a larger circle with a color representing the star's type. Stars could have zero, one, or two inhabitable planets. Warships could be custom designed and were tracked individually...
Apple II - August 19, 1985
A platoon-level tactical game of armored warfare that encompasses almost all ground weapons used on the Russian Front from 1941-45. Kampfgruppe puts the player in command of either a German or Russian battle group, providing four historical and an infinite number of randomly created scenarios
Apple II - August 23, 1985
Mech Brigade is a platoon level tactical simulation of armored warfare, depicting a hypothetical battle between the forces of NATO and the Soviet Union. The game may be played by up to 2 players (both of which may be human or AI), who can either choose to play one of the 4 historical scenarios or may elect to build their own scenario. NATO players may choose a nationality from France, Great Britain, the United States, or West Germany. The game also has 5 handicap (difficulty) levels.
Apple II - August 25, 1986
From SSI's flyer: America's most controversial war is recreated in NAM. This tactical wargame puts you in command of American, South Vietnamese and South Korean infantry, artillery, paratroopers, marines, rangers and air cavalry in six historical operations. Patrol dense jungle. Search out and destroy the enemy in his underground strongholds. Engage in bitter street fighting in Hue during the Tet Offensive. Directed by the computer, the elusive Viet Cong and battle-hardened regulars of the North Vietnamese Army appear only to fire and move, then slip away and disappear again. In the real...
Apple II - August 25, 1983
North Atlantic '86 is a 1983 Apple II wargame written by Gary Grigsby and published by Strategic Simulations in 1983. The game covers a hypothetical conflict between NATO and the Soviet Union. A Macintosh version was released in 1986. The game used the same basic program used by Grigsby's previous Guadalcanal Campaign and Bomb Alley, which were coded in the Applesoft BASIC language. Each turn represented twelve hours, but in North Atlantic '86 air and land combat could also take place at night instead of only during daytime turns. There were many other additional features, such as...
Apple II - August 25, 1985
Last of SSI's "When Superpowers Collide" series. The Soviets invade Norway! In this strategic simulation of a hypothetical war between NATO and Russia, the Russians invade using Ski troops, and NATO responds in kind. The player controlling the greatest number of towns after a certain number of game turns is the winner.
Apple II - August 26, 1981
Operation Apocalypse is war simulation game based on WWII land operations. There are four separate solitaire scenarios to choose from: Advance To Contact, Bridgehead, Invasion and Highway. You have four levels of difficulty to choose from. In each scenario, the computer assigns the forces for both opponents which are completely equal in size and strength. At the start of the game, you have to place your troops on each game hex. There are variable terrain hexes for each game that poses a challenge for each game.
Apple II - August 26, 1985
Operation Market Garden is a recreation of the largest daylight airborne operation in history on September 17, 1944. As commander of the Allied forces you will direct the American 82nd and 101st Airborne Divisions, the British 1st Airborne Division and the 30th Corps to their historical objectives. The Allied player earns points for controlling and keeping supply objective hexes. They lose points for overrun airborne supply hexes and German controlled town/city hexes. The level of victory (5 levels) is determined by Allied points at the end of the game. The game can be played by 2 people or...
Apple II - August 26, 1989
Overrun! offers meticulous simulation of late twentieth-century squad-level action in European and Middle Eastern terrain. Players command a battalion of infantry, armor, artillery, and helicopters on behalf of Arab states, Iran, Israel, NATO, and the Warsaw Pact. The bulk of scenarios are speculative and near-future (including an Iranian invasion of Kuwait), but one historic war is presented, the 1973 Arab-Israeli "October War." A single-player campaign of randomly generated maps starts you with a core force which you will hopefully retain and expand with each victory. SSI builds on its...
Apple II - August 26, 1985
Panzer Grenadier is a solitaire wargame of German armored infantry warfare on the Eastern Front during WW II. You command a regiment of Panzer Grenadiers (elite armored infantry) attached to the Grossdeutschland Panzer Grenadier Division. You will also be given elements of a panzer regiment and an artillery battalion. Your forces include mortars, artillery, Panzer IV, Panther and Tiger Tanks. There are five historical scenarios provided with three levels of difficulty. One of four levels of victory attained is determined after every turn and at the end of the game.
Apple II - August 26, 1985
Phantasie is a fantasy role-playing video game series designed by Winston Douglas Wood and published by Strategic Simulations in 1985. It was released for the Apple II, Atari 8-bit family, Atari ST, Amiga, Commodore 64, MS-DOS, and MSX.
Apple II - August 26, 1985
In 1986, SSI published the next part of the series, Phantasie II. Again, the Dark Lord Nikademus was the nemesis. This time Nikademus had fashioned an evil orb, and with it he cast a curse on a beautiful island named Ferronrah and enslaved its people. The player's mission was to find and destroy the orb. Phantasie II used the same graphics and fighting as the original Phantasie game, with one improvement to combat: the ability of any character class to target any enemy rank with a thrown rock. There were improvements in the complexity of quests, but little was done to innovate the series....
Apple II - Released - August 26, 1987
The "final" installment of the trilogy was based around fighting the evil Nikademus and finishing him for good. Released in 1987, this time Nikademus was attempting to take over the entire world and it was up to the party to stop him. Phantasie III maintained the style of the original two and improved upon the graphics on all platforms except the DOS version. The combat engine also saw a few upgrades, adding specific wound locations, with characters now able to have their head, torso, or a limb specifically injured, broken, or removed. It was also now possible to have a more tactical battle...
Apple II - August 27, 1983
Professional Tour Golf is a golf simulation game developed and published by Strategic Simulations, better known for their strategy war games. The game's lead programmer was Henry Richbourg. The game was also released for the Commodore 64
Apple II - Released - August 27, 1982
Pursuit of the Graf Spee is a strategic game that allows the players to recreate the historic search for the German pocket battleship, Graf Spee, in late 1939. In the game, players will control individual ships moving on a map of the South Atlantic. There are two scenarios to choose from: The December 1 AM - December 25 PM or The December 13 AM -December 25 PM. Each game turn consists of sevens phases. Victory points are determined at the end of each game. Game will end on December 25 PM or if both the Graf Spee and the Altmark are sunk.
Apple II - August 27, 1983
Queen of Hearts is a pinball game released by Strategic Simulations under their Rapid Fine brand. SSI used the Rapid Fire brand to release games developed by third party authors
Apple IIGS - Released - September 19, 1988
The premise of this game is that the player's character has been sent back in time to defeat six "Mad Sorcerers" before they can create the "Book of Magic" featured in the original game. As the second title in the Questron series, this game follows the same basic formula as the original. You start out as a lowly peasant with only a few gold coins in your pocket and a bad attitude to defend yourself. By stumbling around the countryside and fighting hordes of creatures, you gain wealth, experience, and title. Questron II spans two continents, Landor and the Realm of Sorcerers....
Apple II - August 27, 1984
Rails West! is a simulation game about the 19th century speculation in railroad financing. It allows for 1-8 players, with up to 4 under computer control. The long scenario starts in 1870 and ends after the 1900 turn (with 31 turns total). The short scenario starts in 1890 and ends either in 1895 (6 turns) or 1900 (11 turns). The objective is to accumulate cash, stocks and bonds and to control viable transcontinental railroads through strategical decisions.
Apple II - August 27, 1987
Rebel Charge at Chickamauga is a tactical simulation of the South's last major offensive thrust during the American Civil War. The game uses a refined version of SSI's Gettysburg game system and is played in 13 turns each representing two hours of real time over a two day period. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate, and Advanced) and can be...
Apple II - August 27, 1984
Reforger 88 is grand tactical game of combat between the forces of NATO and the Warsaw Pact, which takes place at the Fulda Gap in the year 1988. The game covers the first week of the war. The Warsaw Pact attacks with 12 divisions in an attempt to capture Frankfurt and destroy Rhein-Main Air Force Base. NATO, defending with 5 divisions, must fight a desperate delaying action. Each game turn consists of 12 hours of operations. Operations consist of supplying and moving combat forces, changing formation, planning assaults, air strikes, airborne missions and artillery bombardments and resolving...
Apple II - August 27, 1983
Ringside Seat is a realistic simulation of professional boxing, allowing the player to manage the greatest fighters of all time - the game includes data for over 45 great fighters past and present. It can be played as a two-player, one player against the computer, or a no-player (computer managed fight) game. Select a fighter, choose one of eight weight classes or divisions, the number of rounds (3-15) and, should your fighter have the ability to fight as either a boxer or slugger, his fighting style. You will then decide whether you prefer to have the cumulative judges' scores displayed...
Apple II - August 27, 1982
The Road to Gettysburg is a strategy wargame created by Paul Murray and published by Strategic Simulations in1982onthe Apple II. The game takes place in June 1863, during theCivil War, and simulates the Battle of Gettysburg. It uses the same engine as Napoleon's Campaigns: 1813 and 1815. The game takes place on a battlefield divided into hexagonal squares and different types of terrain. The computer takes the role of unit commander and sends the player reports on the combat results. The player transmits his orders to the units via messengers. These troops so take time to execute orders if the...
Apple II - August 27, 1986
Roadwar 2000, sometimes referred to as Roadwar 2K, is a 1986 computer game published by Strategic Simulations, Inc.. It is a turn-based strategy game set in a post-apocalyptic future which resembles the world portrayed in the Mad Max movie series. In 1999, a terrorist group unleashes a deadly virus on the United States, leading to its collapse. Various vigilante and survivalist groups appear and cars become the primary form of transportation and combat. The player starts off as sort of a scavenger and attempts to build up an army capable of making crossings between cities on highways,...
Apple II - September 10, 1987
The major battle in Western Theater of American Civil War fought on April 6-7, 1862 near church Shiloh in Tennessee was the bloodiest battle between Union and Confederate forces. Historically Union forces lead by Maj. Gen. Ulysses S. Grant won in the battle and finished Confederate's hopes to block the Union invasion of northern Mississippi. The game is played as Confederates, as Unions, both sides, or having the computer choose. Two scenarios are available: the Campaign Scenario April 6-7 (Confederate's attack and Union's counterattack after Union supporting forces arrival) and First Day...
Apple II - September 10, 1985
Six-Gun Shootout is a turn-based strategy game of man-to-man combat, using the setting of the American West in the 19th century. It offers ten scenarios which can be played against the computer or a human opponent. The scenarios are loosely based on historical situations, like the Gunfight at the O.K. Corral, or entirely fictional. Some are based on movies, for example the 1959 released "Rio Bravo". The characters engaging each other are split into two factions called "Good Guys" and Bad Guys", and are rated in different categories, such as their accuracy with weapons. It's possible to play...
Apple II - September 10, 1987
Three of the key battles of the American War of Independence are recreated here. The British army and American patriots can be played by either human or computer (with 3 skill levels). Each side's level of reinforcements and ammunition can be set on a 5-point scale. The smallest and shortest battle is Bunker Hill, while the Battle of Monmouth is distinguished by harsh weather, and Saratoga requires a different fighting style to the highly regimented one the British unsuccessfully used.
Apple II - September 10, 1981
A wargame simulating a specific battle during the 1967 Arab-Israeli war, with hexes and unit statistics like a paper wargame plus a more detailed combat resolution system taking advantage of the computer's number-crunching abilities. The human player controlled the Israeli forces, while the computer controlled the Arab ones. Like many paper wargames, the disparity of forces was balanced by the victory conditions and the rules of engagement - for example, Israeli units could not cross the border before an Arab unit had done so, and still gain the highest victory level.
Apple II - September 13, 1981
Torpedo Fire is a turn-based tactical game of WW2 naval warfare focused on submarine vs. destroyer combat. The player may take the role of either a submarine commander or a destroyer captain in any side of the conflict, while at the same time send orders to other ships in the player's command. The game allows playing against a fellow player (hot-seat multiplayer) or the computer AI in turns that simulate 60 minutes of actual combat. The game features different interfaces for the sub and destroyer players (a periscope interface for the sub and a radar/sonar screen for the destroyer) and...
Apple II - September 13, 1988
Typhoon of Steel is a tactical level simulation of small unit actions during WWII. It is a sequel to the best selling Panzer Strike and the rules are very similar. Three theaters are covered: the Pacific Theater (Americans vs Japanese), the Asian Theater (British vs Japanese) and European Theater action involving American vs German troops. Typhoon of Steel includes practically every ground weapon used by the combatants in this theater (over 220 weapon types). Units consist of infantry squads or single guns and tanks. You can choose to simulate either single battles or entire campaigns...
Apple II - September 13, 1985
U.S.A.A.F. is a simulation of the daylight strategic bombing offensive against the Third Reich in World War II. The game covers the period from August 1943 to the end of the war.
Apple II - September 13, 1984
War in Russia is an operation level (division/corps) wargame played in turns (representing a week) on a hex grid map (each 50 miles wide), simulating the Axis vs. Soviets clash on the Eastern Front of the Second World War. The campaigns included are Operation Barbarossa (1941), Fall Blau (1942) and Operation Zitadelle (1943). Apart from the two player mode, the single player option is available, however only from the German side. The game takes into account the factors of experience, fatigue, supply, harsh weather and rugged terrain. New units (infantry, armor) may be built in the cities,...
Apple II - September 13, 1986
War in the South Pacific is an advanced strategic simulation of the land, sea, and air campaigns in the South Pacific from May 1942 to March 1943 between Japan and the United States. Players choose from 79 different ship types and 17 different aircraft types. The game comes with 3 mini campaigns. Upon the conclusion of the game the computer will display the total points for each side and the net points scored. The net points will determine the level of victory. The game can be played solitaire or against another person and there are 5 levels of difficulty. Playing time is 25 to 100 hours.
Apple II - Released - September 13, 1981
Take command of United Alliance of Planets, the Klargon Empire, the Reman Star Empire, the Imperial Pirates, or the Freemen planets in the game of tactical starship combat. Engage other starships and even starbases and outposts with phasers, photon torpedoes, disruptors, drones, and plasma torpedoes. Freeman planets have defense fighters to defend against pirates.