SSI (Strategic Simulations, Inc.)

50 Mission Crush

50 Mission Crush

Commodore 64 - Released - 1984

50 Mission Crush is a simulation game that puts you into the cockpit of a B-17 Flying Fortress bomber during WWII. You are part of the 8th Air Force 306th Bomber Group and you must try to survive 50 missions (in real life the average lifespan of a crew member was 18.33 missions) in your B-17 (named the Impatient Virgin) over France and Germany. As pilot you will have full control of your bomber and 10 crew members, each of which plays a different role in your mission. After each mission providing you have survived you will be evaluated and awarded points based on mission difficulty,...

Advanced Dungeons & Dragons: Collector's Edition

Advanced Dungeons & Dragons: Collector's Edition

MS-DOS - Released - 1994

Includes 9 Games on CD-ROM: Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, Champions of Krynn, the Dark Queen of Krynn, Death Knights of Krynn, Gateway to the Savage Frontier, Treasures of the Savage Frontier, and Pools of Darkness.

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Commodore 64 - Released - 1989

Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse. The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the AD&D rules of role-playing, the player creates a...

Advanced Dungeons & Dragons: Dungeon Masters Assistant: Volume I: Encounters

Advanced Dungeons & Dragons: Dungeon Masters Assistant: Volume I: Encounters

Commodore 64 - DLC - 1988

Designed as a tool to assist dungeon masters in the creatable role-playing game, Advanced Dungeons & Dragons, this computer program add-on features a database of over 1,000 distinct encounters and more than 1,300 monsters that can be added to the adventures you create for your friends.

Advanced Dungeons & Dragons: Dungeon Masters Assistant: Volume II: Characters & Treasures

Advanced Dungeons & Dragons: Dungeon Masters Assistant: Volume II: Characters & Treasures

Commodore 64 - DLC - 1989

Designed as a tool to assist dungeon masters in the creatable role-playing game, Advanced Dungeons & Dragons, this computer program add-on features a database of distinct characters and more than 1,200 interesting and exotic items, spells and other treasures and that can be added to the adventures you create for your friends.

Advanced Dungeons & Dragons: Gateway to the Savage Frontier

Advanced Dungeons & Dragons: Gateway to the Savage Frontier

Commodore 64 - Released - 1991

The party of adventurers has just escorted a caravan from the dwarven-ruled citadel Adbar to the city of Yartar. Now it's time to relax - the heroes head to the nearest tavern for food and drinks. However, somebody slips a drug into their food, and they all pass out. Upon awakening, they discover that they have been robbed of nearly all their possessions. The heroes must now begin everything from scratch. Investigating the matter, they unravel a much bigger and more sinister plot, which involves the evil organization Zhentarim and their plans for conquering the land. Gateway to the Savage...

Advanced Dungeons & Dragons: Pool of Radiance

Advanced Dungeons & Dragons: Pool of Radiance

Commodore 64 - Released - 1988

Located on the northern shore of the Moonsea in Forgotten Realms, Phlan was once a flourishing trade city. However, lately monsters began settling in it, gradually turning whole districts into ruins. Only New Phlan remained under human control, but its inhabitants are afraid to venture into the monster-infested areas. In order to clean the nearby Barren River and rebuild Phlan, local authorities spread rumors about alleged riches hidden somewhere in the city. A party of adventurers, attracted by these news, sails towards Phlan and accepts the quest. Pool of Radiance is the first adaptation of...

Advanced Dungeons & Dragons: Secret of the Silver Blades

Advanced Dungeons & Dragons: Secret of the Silver Blades

Commodore 64 - Released - 1990

The heroes from Pool of Radiance and Curse of the Azure Bonds return once again. This time, they arrive naked via a magical well inside a frozen town wishing for heroes to help them. The party once again attempts to save a town under siege (once re-equipped) and struggles to learn the secret of the Silver Blades... The gameplay is quite similar to that of the previous Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as...

Advanced Dungeons & Dragons: War of the Lance

Advanced Dungeons & Dragons: War of the Lance

Commodore 64 - Released - 1990

Command armies, heroes, and special units against the evil Highlord Dragonarmies. Have your heroes quest for magic to help in your battles, use diplomats to gather nations to your side, and send armies out to the field to do battle or hunt down enemy heroes. Play against a human opponent, or against the computer controlled Highlord Dragonarmies.

B-24

B-24

Commodore 64 - Released - 1987

A simulation of WW2 air-warfare in which the player flies a B-24 as part of the 460th Bomber Group missions to Ploesti in Romania. The game operates on several levels, and the player will be required to act as a pilot, copilot, navigator, engineer and bombardier at different stages of each mission. The performance of your B-24 influences the effectiveness of your Group, Wing and ultimately the Air Force itself. B-24 is a simulator with a difference - you control your bomber (and the Group) from a top-down perspective rather than from a 1st person perspective.

Baltic 1985: Corridor To Berlin

Baltic 1985: Corridor To Berlin

Commodore 64 - Released - 1984

Third of SSI's "When Superpowers Collide" series. Similar to Germany 1985, this installment focuses on a NATO rescue of the besieged city of West Berlin. There is only one scenario. The player controlling the West Berlin after a certain number of game turns is the winner.

Battalion Commander

Battalion Commander

Commodore 64 - Released - 1985

Battalion Commander is a real-time tactical (platoon/company level) simulation of modern warfare. The player is put in the role of a lieutenant colonel in charge of an entire armored battalion of either U.S., Soviet, or Chinese army. A combination of 5 scenarios and 40 maps of varied terrain (rivers, hills, minefields) is available, as well as infantry, tanks, APCs, artillery, assault guns, and other units. The commands are issued by pointing a spot on the map with the cursor (using the joystick) and then pressing a key combination selecting which company/platoon has to perform what action...

Battle Cruiser

Battle Cruiser

Commodore 64 - Released - 1987

Battle Cruiser (the followup to SSI's Warship) gives the player the opportunity to either relive the naval engagements of WWI between Great Britain and Germany or simulate WWII naval battles between Britain/France and Germany/Italy. Practically every warship belonging to these powers is included. There are 79 classes of battleship, battle cruiser, heavy and light cruisers, destroyers, and transports included with an additional 3 classes of old battleships, armored cruisers and torpedo boats included for WWI. The player commands up to 20 ships at a time for either side. During combat the...

Battle Group

Battle Group

Commodore 64 - Released - 1986

Battle Group is the sister game to Kampfgruppe but covers platoon level tactical combat on the Western Front from 1943-1945. This game includes practically all ground weapons used by Great Britain, US and Germany during this time frame. The game may be ended at any time but will automatically end after 30 turns. A game may be continued beyond its normal limits. At the end of the game victory points will be calculated to determine the margin of victory.

Battle of Antietam

Battle of Antietam

Commodore 64 - Released - 1985

Battle of Antietam is a grand tactical simulation of the bloodiest day of the Civil War at the little town of Sharpsburg, Maryland along Antietam Creek. The game is played in 11 turns each representing 1 hour of real time. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate and Advanced) with 5 levels of difficulty for each and can be played against another person...

Battles of Napoleon

Battles of Napoleon

Commodore 64 - Released - 1988

Battles of Napoleon is a historical wargame that lets you play either side in four of Napoleon's famous battles -- Auerstadt, Borodino, Quatre Bras, and the infamous Waterloo. Additionally, the game features a detailed scenario construction set that will allow you to design your own battles; everything from maps, to troop types, to weapon ranges and damage. Gameplay is turn-based, each turn consisting of different phases. During your turn, you can establish various objectives (map squares to occupy) for each unit or commander, move commanders between units, move a unit, change formation, and,...

Breakthrough in the Ardennes

Breakthrough in the Ardennes

Commodore 64 - Released - 1984

Breakthrough in the Ardennes is a detailed regimental/brigade level simulation of the Battle of the Bulge. As the German Commander you win victory points by taking towns, exiting units, destroying American units and controlling specified road hexes and lose victory points for losing units and having a greater percentage of units destroyed than the Americans. When the game ends the German score is calculated and the level of German victory or American victory is displayed. The game covers 12 turns each covering a full day of operation. The game can be played solitaire as the American forces.

Broadsides

Broadsides

Commodore 64 - Released - 1983

Broadsides is a tactical simulation of ship-to-ship combat between sailing ships of the Napoleonic era (late 18th and early 19th Century). The game can be played as two different games. The first game is an arcade mode where you can sail right into the action, set your course, maneuver, and fire your guns as fast as your crew can load. For authenticity and historical detail, the tactical game puts you on the quarterdeck where you will make all the decisions real captains had to make. If you wish to depart from the historical ships provided, you can design your own frigates and ships of the...

Buck Rogers: Countdown to Doomsday

Buck Rogers: Countdown to Doomsday

Commodore 64 - Released - 1990

Buck Rogers had once fought in the cold war, a pilot sent into outer space to destroy a Russian weapons platform. He was successful, but his success destroyed the planet, as nuclear war was launched, and you went into a centuries long cryogenic sleep, abandoned by the people who could not retrieve you. In the centuries that he slept, Earth colonized the solar system. There are large groups of people on Mars, Venus and Saturn. The colonies once existed to bring resources back to an Earth that had problems sustaining itself. But the intervening centuries brought a power shift. Now Earth is at...

Carrier Force

Carrier Force

Commodore 64 - Released - 1983

Carrier Force is an operational level game featuring combat between American and Japanese forces in 1942. The game was later updated as Carrier Strike. There are 4 scenarios covered in this game, Midway, Coral Sea, The Battle of the Eastern Solomons and The Battle of the Santa Cruz Islands. Every major warship and plane is accounted for and accurately detailed. Each game turn represents one hour of action. The computer handles all the administrative chores while you give the orders and plot strategy. The game can be played by up to two people or in solitaire where the computer plays the...

Cartels & Cutthroat$

Cartels & Cutthroat$

Commodore 64 - Released - 1986

Cartels & Cutthroat$ is notable for being one of the first business sims in existence. 1-8 players compete for profit in this simulation of cut-throat competition that is a simulatio of the basic tenets in finance and economics. Understanding these concepts is key to winning the game, which involving setting your production level and price where marginal costs equal marginal revenues, borrow funds when prime rates are low to expand, and minimize cost per unit. You must also pay careful attention to the state of the economy and consumers' tastes, both of which change constantly. If you're...

Champions of Krynn

Champions of Krynn

Commodore 64 - Released - 1990

The War of the Lance is over, the dragon armies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance. Champions of Krynn is the first of SSI's "gold box" games set in the AD&D world of...

Colonial Conquest

Colonial Conquest

Commodore 64 - Released - 1985

Colonial Conquest is a grand strategy game set during the late 1800's and early 1900's that puts you in charge of one of the six Imperialistic powers of the time (Great Britain, France, Germany, U.S., Russia and Japan). Using diplomacy, espionage, armies and fleets, these six countries vie for control of more than 120 minor countries and each other. Your goal in the game is to conquer as many minor nations as possible and set yourself up as the mightiest ruler on Earth. There are three scenarios, and up to six people can play each as a separate nation - or the computer can take charge of all...

Combat Leader

Combat Leader

Commodore 64 - 1983

Combat Leader is a tactical simulation between tank and mechanized infantry companies on the contemporary battlefield. The game can be played as strategic or arcade. As combat leader you decide what level of command you want: company, platoon, or squad. Then choose from over 70 historical tanks rated for speed, armor, strength and fire accuracy. Game scores are based primarily on numbers and types of units destroyed plus you can earn a bonus of up to 100 points for completing a mission. Number of points accumulated will determine the level of victory. The game can be played as either...

Computer Ambush

Computer Ambush

Commodore 64 - Released - 1985

Computer Ambush (Improved Version) is a computer tactical simulation of squad vs squad combat in France during World War II. You are a Sergeant and command a squad of 10 infantrymen (either American or German). Each man has a name, personal background (dossier), and comes rated with individual critical combat skills. You can also rate the soldiers to your own specifications for more flexibility. Computer Ambush is played as a series of turns until either one side is destroyed or one or both sides have completed their missions.The game can be played as two player ( 7 scenarios) or computer as...

Computer Baseball

Computer Baseball

Commodore 64 - Released - 1983

Computer Baseball is a game of both strategy and statistics. Managers manipulate pinch hitters, infield positions, relief pitchers and base runners. 28 major league teams are provided to choose from and data for new teams can be entered as well. Starting the game, you have four options to choose from: playing a game against the computer, playing a two player game, entering data for a new team and reviewing or editing data in an existing team data file. The display screen will consist of a scoreboard, batter and pitcher status information, and a representation of the playing field. The...

Computer Quarterback

Computer Quarterback

Commodore 64 - Released - 1983

Computer Quarterback is a real time strategy simulation of NFL football. There are three ways this game can be played. In the semi pro version, there are 18 offensive plays and 14 defensive plays. In the pro version, there are 36 offensive plays and 24 defensive plays. In the computer version, you play against the computer team called The Robots and this version plays the same was as the semi pro version. With this game you will have to name your own team and draft players with the money you start out with. There was an optional team disk you could order through the catalog that came with this...

The Cosmic Balance

The Cosmic Balance

Commodore 64 - 1985

Design your own starships and send them out for combat against the computer player. With limited space for equipment, a ship designer must decide whether to load up the ship with weapons and go for an all-out attack, add shields and deflectors to protect your ship, or use high tech propulsion and run rings around the opponent. Ships can be sized from a corvette class all the way to a massive battlestar. Once complete, you enter combat vs. against a similar-sized ship, which also can be you or someone else's design, or a computer generated ship. The computer resolves combat as you watch the...

Death Knights of Krynn

Death Knights of Krynn

Commodore 64 - Released - 1991

Death Knights of Krynn is the 2nd volume of the Dragonlance epic and is the sequel to Champions of Krynn. Characters from that game may be imported to this game. This time the party faces an undead threat that turns former friends into fierce enemies and infests Krynn with hordes of decaying monsters. The party must find the origin of these nightmarish undead creatures and eliminate it in order to save Krynn from turning into a land of undead. Like Champions of Krynn, Death Knights of Krynn introduces a different and unique character selection with the availability of the "Knight" class,...

Demon's Winter

Demon's Winter

Commodore 64 - Released - 1988

The land of Ymros was first encountered in Shard of Spring, and it returns in this follow up, which is viewed from above, but has a game-world 32 times the size of its predecessor. Your characters can include Humans, Elves, Dwarves and Trolls, each with different skills as well as generated and varying statistics, and one of 10 different character classes - Barbarian, Wizard and Scholar for Example. You will need to choose the right balance of these for your mission, which involves tracking down Malifon and gain revenge on the damage he has done to Ymros. Combat takes place via close-quarters...

Dragons of Flame

Dragons of Flame

Commodore 64 - Released - 1990

Set in between the SSI's AD&D Dragonlance action games Heroes of the Lance and Shadow Sorcerer. This game follows the tradition of Heroes of the Lance with a side-scrolling, action-oriented view, a breakaway from the standard GoldBox RPGs. Plot-wise, it also takes place between those two games, following closely the novel/game modules written by Weiss/Hickman. You take control of one character at a time, with each hero having different abilities.

DragonStrike

DragonStrike

Commodore 64 - Released - 1990

A dragon flight simulator set in the AD&D world of Dragonlance. Fly dragons through the War of the Lance. When you successfully complete a mission, you can advance in rank, gain magical items and hit points or get a better dragon. The 20 missions include intercepting enemy dragons, destroying enemy ships and protecting the forces of good.

Dungeon Master Assistant Vol. I: Encounters

Dungeon Master Assistant Vol. I: Encounters

Apple II - Released

Designed as a tool to assist dungeon masters in the tabletop role-playing game, Advanced Dungeons & Dragons, this computer program features a database of over 1,000 distinct encounters and more than 1,300 monsters.

Dungeon Master's Assistant: Volume I: Encounters

Dungeon Master's Assistant: Volume I: Encounters

Commodore Amiga - Released - 1990

Designed as a tool to assist dungeon masters in the tabletop role-playing game, Advanced Dungeons & Dragons, this computer program features a database of over 1,000 distinct encounters and more than 1,300 monsters.

Dungeon Master's Assistant: Volume II: Characters & Treasures

Dungeon Master's Assistant: Volume II: Characters & Treasures

Commodore Amiga - 1989

The program is designed to assist a game master in managing table-top role-playing games such as Dungeons & Dragons and Tunnels & Trolls. A user can input material into the menu-driven program's tables, including random monster appearances, treasure tables, battle elements, and the creation of new monsters and characters.

Eagles

Eagles

Commodore 64 - Released - 1983

Eagles is a game that simulates the dogfights and melees that occurred in the skies over France and Germany in the latter half of WWI. There are three scenarios to choose from at the start of game: Over There, Voss's Last Fight and Red And Black. In addition, there are four different mini-games to choose from: Bloody April, Sausage Run, Contact Patrol and The Eleventh Hour. During game play, you will face many of the situations that the period's pilots had to face. A dogfight in Eagles can involve as many as twenty planes. Each aircraft will have an ID number on them running from 1-20. 1-10...

The Eternal Dagger

The Eternal Dagger

Commodore 64 - 1987

This sequel to SSI's Wizard's Crown plays very much like the original. It's a fantasy RPG where you assemble a party of adventurers and explore a map. In this game, the world is being invaded by Demons coming in from a portal to another dimension, and your job is to find the one item that can seal the portal, The Eternal Dagger. Like Wizard's Crown, this game is notable for its detailed, tactical combat system. There was also a "quick combat" mode if you didn't want to spend the time in the tactical mode, allowing you to focus more on conventional RPG features such as exploration.

Field of Fire

Field of Fire

Commodore 64 - 1984

Field of Fire is a historically accurate tactical game of WWII combat. You play the commander of Easy Company, one of the finest companies of the First Infantry Division. Your assignment is to lead Easy Company through eight of their historical battles in North Africa and Europe. The scenarios can be played separately (about 1-2 hours each) or can be played as a campaign (about 12-16 hours). There is a role playing element which allows you to change the name of each of your soldiers. Soldiers can also improve in skills from mission to mission. The enemy is directed by the computer and has...

Fighter Command: The Battle of Britain

Fighter Command: The Battle of Britain

Commodore 64 - 1985

Fighter Command is a strategy game depicting the clash between the British RAF and German Luftwaffe during the 1940 Battle of Britain. The player is put in command of either air force: Germans need to strike British airbases, radar stations, and industrial centers in order to cripple their aircraft assets, while the Allies will try to defend themselves by wiping out the incoming Germans from the sky before they can reach the intended targets. Each day the player gets weather, intelligence, and readiness reports as well as detailed charts listing squadron strength, losses, morale, and...

First over Germany

First over Germany

Commodore 64 - 1987

First Over Germany is a simulation of a B-17 bomber group in World War II. The simulation covers the actual events surrounding the formation of the 306th Bomb Group. Its training, and transition to Thurleigh, England, and twenty five missions that a pilot might have flown at that time. You'll start of as a second lieutenant with only a few hours of flight experience. You must choose your crew, and then learn to fly in a series of training flying missions. You'll then also learn how to take off with your plane and then form in a formation group. After learning the basics, you'll go out on...

Fortress

Fortress

Commodore 64 - Released - 1984

Fortress is a fast paced computer game in which two rival lords seek to gain domination over the countryside. A player is assigned the role of the White or Black lord. At the beginning of the game, the rectangular field, consisting of 6 columns and 6 rows, is empty. There is a total of 21 turns for each game. Players will start by building a castle or reinforcing an existing one during each turn. Castles can be defeated if the player attacking has a higher strength value to their castle. Equal strength value will put the castle being attacked under siege. Reinforcing the castle will increase...

Gemstone Healer

Gemstone Healer

Commodore 64 - Released - 1986

The Gemstone saga continues in Gemstone Healer, the sequel to Gemstone Warrior, where you braved the horrors of the Netherworld dungeons to recover the pieces and restore the Gemstone to its rightful place in the Temple. Now, to your dismay the Gemstone has lost its powers because the pieces have been damaged and you must return to the Netherworld to locate the healing tools and heal each part. Then you can fuse all the pieces together into a complete working Gemstone.

Geopolitique 1990

Geopolitique 1990

Commodore 64 - Released - 1984

Geopolitique 1990 is an economical simulation in which the player takes the control over the USA and tries to overcome the USSR. There are seven scenarios, one representing the actual political situation of 1984 and six hypothetical 1990 situations. The success of the nation is measured with three values: Gross National Product (trade), Prestige (politics) and National Security (military). Before each match, the player chooses two of these three values, and when both reach a certain number (depending on the scenario), the game is won. Or, well, lost if the AI was faster. The game does not...

Germany 1985

Germany 1985

Commodore 64 - Released - 1983

First of SSI's "When Superpowers Collide" series. Strategic simulation of a conflict between US and Soviet forces. In Germany 1985 the Soviet forces attack NATO in West Germany in two different scenarios. In the first, Advance to Combat, Russian and US forces of similar strength race to establish a cohesive front line. The second scenario, Invasion, begins with Soviet airborne divisions landing behind NATO lines to block key roads and capture towns in preparation for the main advancing force. In both scenarios, the victory conditions are the same: the player controlling the greatest number of...

Gettysburg: The Turning Point

Gettysburg: The Turning Point

Commodore 64 - 1986

Gettysburg: The Turning Point is a grand tactical simulation of the most famous, well known and arguably the most decisive battle of the Civil War fought at the little town of Gettysburg, Pennsylvania from July 1 to July 3, 1863. The game uses a refined version of SSI's Antietam game system and is played in 42 turns each representing 1 hour of real time over a 3 day period.. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can...

Heroes of the Lance

Heroes of the Lance

Commodore 64 - Released - 1988

Based on the later parts of the Dragonlance book Dragons of Autumn Twilight, the heroes descend into a ruined city in search of the disks of Mishakal. The gameplay consists of horizontal fighting with a maze like map using doors to change the view. The party consists of the 8 Heroes of the Lance, using one at a time and the player can switch between them at any time. Each character has different types of attacks and spells making them more suited to fighting different enemies as well as acting as lives. One of the AD&D games that takes a break from the usual RPG style.

Hillsfar

Hillsfar

Commodore 64 - Released - 1989

Play a would-be hero in the city of Hillsfar, where action and adventure await the daring adventurer. Join the local guild and complete missions from the guild master in a quest for glory and gold! Hillsfar is a single-hero role-playing game (in comparison to other Advanced Dungeons & Dragons role-playing games, where the player usually controls a group of characters). A combination of first person perspective (when traveling in the city of Hillsfar) and third person perspective (usually in some action-style mini-quests) viewpoints. As a would-be-hero, four classes are available in a...

Imperium Galactum

Imperium Galactum

Commodore 64 - 1984

Not to be confused with the much, much later Imperium Galactica, this was the first fully-functional commercial "4X" space game to hit the U.S. Many of the most important features in later 4X games appeared in this one: ship design, guerrilla warfare on captured planets, troop transports. It did not feature tactical space battles, however. The main game screen displayed a grid of dots, with star systems shown by a larger circle with a color representing the star's type. Stars could have zero, one, or two inhabitable planets. Warships could be custom designed and were tracked individually with...

Kampfgruppe

Kampfgruppe

Commodore 64 - Released - 1985

A platoon-level tactical game of armored warfare that encompasses almost all ground weapons used on the Russian Front from 1941-45. Kampfgruppe puts the player in command of either a German or Russian battle group, providing four historical and an infinite number of randomly created scenarios. The historical scenarios: Meeting engagement east of Bryansk (July 7, 1942). Attempted relief of Stalingrad (December 17, 1942). Attack toward Kiev (November 3, 1943). Attack toward Berlin (March 22, 1945). The game will automatically end after 20 turns (after 30 if there is an assault battle being...

Kampfgruppe: Scenario Disk 1

Kampfgruppe: Scenario Disk 1

Commodore 64 - Released - 1985

This is an add-on for SSI's Kampfgruppe featuring one historical mission, Berlin (28 April 1945, designed for Soviet side) and four generic World War 2 scenarios also focusing on urban warfare: Bridgehead, Inferno, Panzer Thrust, Eagle's Nest.

Knights of the Desert

Knights of the Desert

Commodore 64 - 1983

Knights of the Desert is the operational level simulation of Rommel's famous North African Campaign of WWII. The game begins in March 1941 and ends in February 1943 in 12 turns each representing 2 months. Both players goals are the same. That is to sweep across the northern coast of Africa pushing the enemy as far back as possible capturing key towns such as Benghazi and Tobruk along the way. The only difference is the direction you are heading. As the German Commander your main goal is east to Alexandria. As the British Commander your main goal is to sweep Rommel all the way back to El...

Mech Brigade

Mech Brigade

Commodore 64 - Released - 1985

Mech Brigade is a platoon level tactical simulation of armored warfare, depicting a hypothetical battle between the forces of NATO and the Soviet Union. The game may be played by up to 2 players (both of which may be human or AI), who can either choose to play one of the 4 historical scenarios or may elect to build their own scenario. NATO players may choose a nationality from France, Great Britain, the United States, or West Germany. The game also has 5 handicap (difficulty) levels.

Medieval Lords

Medieval Lords

Commodore 64 - Released - 1991

Medieval Lords: Soldier Kings of Europe is a political/war strategy simulator that starts (in its earliest scenario) in 1028 AD and continues for up to 100 turns or 500 years. Up to 10 players may take part, with the computer controlling up to 6 players. Limits can be set on how many actions can be performed in each turn, so be wary of over-expanding if there is not much time to give orders. Gameplay takes place in Europe, North Africa, and the Middle East, in a world full of conquests, diseases, and change. The player takes the role of an immortal advisor to a king, caliph, sultan, or...

Norway 1985

Norway 1985

Commodore 64 - Released - 1985

Last of SSI's "When Superpowers Collide" series. The Soviets invade Norway! In this strategic simulation of a hypothetical war between NATO and Russia, the Russians invade using Ski troops, and NATO responds in kind. The player controlling the greatest number of towns after a certain number of game turns is the winner.

Operation Market Garden: Drive on Arnhem, September 1944

Operation Market Garden: Drive on Arnhem, September 1944

Commodore 64 - Released - 1984

Operation Market Garden is a recreation of the largest daylight airborne operation in history on September 17, 1944. As commander of the Allied forces you will direct the American 82nd and 101st Airborne Divisions, the British 1st Airborne Division and the 30th Corps to their historical objectives. The Allied player earns points for controlling and keeping supply objective hexes. They lose points for overrun airborne supply hexes and German controlled town/city hexes. The level of victory (5 levels) is determined by Allied points at the end of the game. The game can be played by 2 people or...

Overrun!

Overrun!

Commodore 64 - Released - 1989

Overrun! offers meticulous simulation of late twentieth-century squad-level action in European and Middle Eastern terrain. Players command a battalion of infantry, armor, artillery, and helicopters on behalf of Arab states, Iran, Israel, NATO, and the Warsaw Pact. The bulk of scenarios are speculative and near-future (including an Iranian invasion of Kuwait), but one historic war is presented, the 1973 Arab-Israeli "October War." A single-player campaign of randomly generated maps starts you with a core force which you will hopefully retain and expand with each victory.

Panzer Grenadier

Panzer Grenadier

Commodore 64 - Released - 1986

Panzer Grenadier is a solitaire wargame of German armored infantry warfare on the Eastern Front during WW II. You command a regiment of Panzer Grenadiers (elite armored infantry) attached to the Grossdeutschland Panzer Grenadier Division. You will also be given elements of a panzer regiment and an artillery battalion. Your forces include mortars, artillery, Panzer IV, Panther and Tiger Tanks. There are five historical scenarios provided with three levels of difficulty. One of four levels of victory attained is determined after every turn and at the end of the game.

People's General

People's General

Windows - Released - August 31, 1998

People's General is the sequel to Panzer General II, and the last two dimensional game in the casual war game series. People's General takes the series into the near future. Over population and dwindling resources have lead China to attempt to take control of all of Asia. NATO stands in their way. Play either side of the conflict in a branching campaign, or create a modern day military situation of your own with the scenario editor included. People's General is a turn based war game. The game's interface and rules are designed to be simpler than many wargames. Units are an assortment of...

Phantasie

Phantasie

Commodore 64 - Released - 1985

The island of Gelnor has been taken over by The Black Knights, who demand sacrifices and homage as they travel from town to town. Defeat them and their master, Nikademus! Phantasie is a classic role-playing game, and one of the first to introduce a "bank" for storing money in addition to expanding on the classic Wizardry-style gameplay of building your own adventuring party with traveling from town to town via the countryside, overhead views of dungeons, and multiple styles of attack.

Phantasie II

Phantasie II

Commodore 64 - Released - 1986

Phantasie II is the sequel to the role-playing game Phantasie. Nothing has changed substantially: the gameplay and the graphics are identical to Phantasie. The adventuring party travels from town to town using a overview map of the countryside. There are many dungeons to explore and many different monsters to battle. Again the Dark Lord Nikademus is the players' evil opponent, having fashioned an evil orb and cast a curse on the beautiful island of Ferronrah, enslaving its people. The players' mission is to find and destroy the evil orb.

Phantasie III: The Wrath of Nikademus

Phantasie III: The Wrath of Nikademus

Commodore 64 - Released - 1987

Phantasie III: The Wrath of Nikademus is the third chapter of the Phantasie trilogy. This time, the Dark Lord Nikademus has set his evil sights on conquering - not only an island - but the entire world. He must be stopped, and you've chosen to undertake this difficult and dangerous quest. The basic gameplay in this game is quite similar to the system implemented in part one and part two, with several additions and enhancements. Some weapons and spells have been added. During combat, you can move each character to the front, middle, or back of the party. It's also possible to aim your spells...

President Elect

President Elect

Commodore 64 - 1984

A political simulation of the US presidential elections, President Elect allows you to simulate any campaign from the 60's to the upcoming (at the time) 1984 election as the campaign manager for any of the candidates featured in said elections. You can also create a custom candidate by completing an RPG-like character creation module and have him/her face off against actual politicians rated in a series of stats according to their political views and ideologies. Using a series of text-based menus you can run the campaign from labor day to the election night and allocate funds, agree to debates...

President Elect: 1988 Edition

President Elect: 1988 Edition

Commodore 64 - Released - 1986

A political simulation of the US presidential elections, President Elect allows you to simulate any campaign from the 60's to the upcoming (at the time) 1984 election as the campaign manager for any of the candidates featured in said elections. You can also create a custom candidate by completing an RPG-like character creation module and have him/her face off against actual politicians rated in a series of stats according to their political views and ideologies. Using a series of text-based menus you can run the campaign from labor day to the election night and allocate funds, agree to...

Professional Tour Golf

Professional Tour Golf

Commodore 64 - Released - 1983

A top-down perspective golf game that allows 1 - 4 human players to compete, and also allows playing against computer versions of famous golfers of the past. The game is designed as a strategic simulation of golf, and considers many complex environmental factors into gameplay, such as wind and weather. Players can also choose from a total of 15 different clubs, and 5 types of shots including hook, draw, none, fade, and slice. The game allows special recovery shots when playing from within sand traps or from forested regions. The game comes with a preloaded version of Pebble Beach golf...

Questron

Questron

Commodore 64 - Released - 1984

Questron is played on a two-dimensional top-down map. Everything is represented by tile graphics: towns, monsters, trees, hills, etc. The sprite that represents the player changes, depending on which mode of transportation is used -- beginning, for instance, on foot. Dungeons in the endgame are done in a three-dimensional first-person style similar to The Bard's Tale.

Questron II

Questron II

Commodore 64 - Released - 1988

As the second title in the Questron series, this game follows the same basic formula as the original. You start out as a lowly peasant with only a few gold coins in your pocket and a bad attitude to defend yourself. By stumbling around the countryside and fighting hordes of creatures, you gain wealth, experience, and title.

Rails West!

Rails West!

Commodore 64 - Released - 1984

Rails West! is a simulation game about the 19th century speculation in railroad financing. It allows for 1-8 players, with up to 4 under computer control. The long scenario starts in 1870 and ends after the 1900 turn (with 31 turns total). The short scenario starts in 1890 and ends either in 1895 (6 turns) or 1900 (11 turns). The objective is to accumulate cash, stocks and bonds and to control viable transcontinental railroads through strategical decisions.

RDF 1985

RDF 1985

Commodore 64 - Released - 1984

RDF 1985 is the sequel to Germany 1985 and is the second game in the When Superpowers Collide series. The game is a strategic simulation of a conflict between the forces of the United States and the Soviet Union. While the battle rages in Germany, Soviet paratroopers land in the Middle East to capture strategic oil fields. The United States responds by sending in the Rapid Deployment Force (RDF) to recapture the oil fields. There is only one scenario. Victory conditions are simple: the player controlling the greatest number of towns and oil fields after a certain number of game turns is the...

Realms of Darkness

Realms of Darkness

Commodore 64 - Released - March 4, 1986

Realms of Darkness combines traditional RPG gameplay (party, stats, and combat system) with some elements borrowed from text adventures. Assemble a party of one to eight characters and go on quests to gain power and riches and magical items by defeating monsters. The game consists of many scenarios, each requiring several hours of playing to be completed. Move around in the realms using your keyboard or joystick or both. Travel and explore cities, dungeons, caverns and other types of dwellings. and talk to city inhabitants. Creating characters requires that you determine their traits and...

Rebel Charge at Chickamauga

Rebel Charge at Chickamauga

Commodore 64 - Released - 1987

Rebel Charge at Chickamauga is a tactical simulation of the South's last major offensive thrust during the American Civil War. The game uses a refined version of SSI's Gettysburg game system and is played in 13 turns each representing two hours of real time over a two day period. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate, and Advanced) and can be...

Rings of Zilfin

Rings of Zilfin

Commodore 64 - Released - 1986

Rings of Zilfin is an unusual, but relatively unknown early fantasy solo RPG by Ali N. Atabek, who went on to create the Magic Candle series. It was meant for beginners to computer RPGs, featuring no character creation, simple game play and movie-like cut scenes, concentrating more on atmosphere than on character stats. The background: Long ago, the Zilfins (mighty wizards) established an enchanted realm of peace and property in Batiniq. They created two rings of power which, worn together, made the wearer invincible. Unfortunately, the evil necromancer Lord Dragos has found one of these...

Ringside Seat

Ringside Seat

Commodore 64 - Released - 1983

Ringside Seat is a realistic simulation of professional boxing, allowing the player to manage the greatest fighters of all time - the game includes data for over 45 great fighters past and present. It can be played as a two-player, one player against the computer, or a no-player (computer managed fight) game. Select a fighter, choose one of eight weight classes or divisions, the number of rounds (3-15) and, should your fighter have the ability to fight as either a boxer or slugger, his fighting style. You will then decide whether you prefer to have the cumulative judges' scores displayed...

Roadwar 2000

Roadwar 2000

Commodore 64 - Released - 1986

Roadwar 2000 is a post-nuclear, turn-based strategy game taking place in the “last days” of mankind. All of a sudden, a fatal epidemic emerged throughout all of the U.S.A. and spread by some occult and fanatic sect. The epidemic spread over the land in only several months, causing the government to collapse. Anarchy is now everywhere. You are a leader of a street gang and your immediate objective is to acquire as much food and fuel as possible to strengthen your position as a leader of the city. But you and your warriors are not alone; there are other gangs in the city, and they need food...

Roadwar Europa

Roadwar Europa

Commodore 64 - Released - January 1, 1987

"Europe is suffering the same bio-war that has devastated America in Roadwar 2000. In Roadwar Europe, maniacal terrorists have destroyed one city and are threatening the entire continent. The player and his gang are its last hope. Player's mission is to locate and disarm the bio-bombs, and destroy the terrorist headquarters along with its leaders." --mobygames.com

Shard of Spring

Shard of Spring

Commodore 64 - Released - 1986

The blessed island of Ymros is always at ease thanks to the Shard Of Spring -- a crystal that bestows eternal springtime. Now, the evil sorceress Siriadne has stolen the sacred shard and you have to get it back. The world you once knew has fallen to hunger, famine and despair. Everyone now asks you to come forward and take the challenge! Shard of Spring is a role-playing game, in which the player creates and builds up a party of adventurers composed of the traditional races of humans, elves, dwarves, trolls, and gnomes. The two main classes are warrior and wizard; each class specializes in...

Shiloh: Grant's Trial in the West

Shiloh: Grant's Trial in the West

Commodore 64 - Released - 1987

The major battle in Western Theater of American Civil War fought on April 6-7, 1862 near church Shiloh in Tennessee was the bloodiest battle between Union and Confederate forces. Historically Union forces lead by Maj. Gen. Ulysses S. Grant won in the battle and finished Confederate's hopes to block the Union invasion of northern Mississippi. The game is played as Confederates, as Unions, both sides, or having the computer choose. Two scenarios are available: the Campaign Scenario April 6-7 (Confederate's attack and Union's counterattack after Union supporting forces arrival) and First Day...

Six-Gun Shootout

Six-Gun Shootout

Commodore 64 - Released - 1985

Six-Gun Shootout is a turn-based strategy game of man-to-man combat, using the setting of the American West in the 19th century. It offers ten scenarios which can be played against the computer or a human opponent. The scenarios are loosely based on historical situations, like the Gunfight at the O.K. Corral, or entirely fictional. Some are based on movies, for example the 1959 released "Rio Bravo". The characters engaging each other are split into two factions called "Good Guys" and Bad Guys", and are rated in different categories, such as their accuracy with weapons. It's possible to play...

Sons of Liberty

Sons of Liberty

Commodore 64 - Released - 1988

Three of the key battles of the American War of Independence are recreated here. The British army and American patriots can be played by either human or computer (with 3 skill levels). Each side's level of reinforcements and ammunition can be set on a 5-point scale. The smallest and shortest battle is Bunker Hill, while the Battle of Monmouth is distinguished by harsh weather, and Saratoga requires a different fighting style to the highly regimented one the British unsuccessfully used.

Storm Across Europe

Storm Across Europe

Commodore 64 - Released - 1989

The game allows to simulate World War II in Europe on a grand strategic scale. The player controls land, sea and air action and has to manage limited resources for production and advanced research. There are 6 historical scenarios included in the game, and they are labelled after the turn that they start on, from Autumn '39 to Summer '44. A scenario builder can be brought into action for players wanting to change the starting situation. It allows for the modification of an area's terrain type, population or raw material points it contains. The player can transfer units or change the...

Typhoon of Steel

Typhoon of Steel

Commodore 64 - Released - 1988

Typhoon of Steel is a tactical level simulation of small unit actions during WWII. It is a sequel to the best selling Panzer Strike and the rules are very similar. Three theaters are covered: the Pacific Theater (Americans vs Japanese), the Asian Theater (British vs Japanese) and European Theater action involving American vs German troops. Typhoon of Steel includes practically every ground weapon used by the combatants in this theater (over 220 weapon types). Units consist of infantry squads or single guns and tanks. You can choose to simulate either single battles or entire campaigns...

U.S.A.A.F.

U.S.A.A.F.

Commodore 64 - Released - 1985

U.S.A.A.F. is a detailed day by day simulation of the daylight strategic bombing offensive against the Third Reich and Nazi Europe during WWII. The action is broken down into daily decisions and raids with results so specific that every single serviceable aircraft is accounted for at the beginning and end of every mission. You can play a full length campaign game starting on August 1, 1943 or 3 shorter 1 month campaigns. You can either play as the American Commander of the 8th Air Force in England and the 15th Air Force in Italy bombing primary and secondary targets of 12 different types...

War in the South Pacific

War in the South Pacific

Commodore 64 - 1987

War in the South Pacific is an advanced strategic simulation of the land, sea, and air campaigns in the South Pacific from May 1942 to March 1943 between Japan and the United States. Players choose from 79 different ship types and 17 different aircraft types. The game comes with 3 mini campaigns. Upon the conclusion of the game the computer will display the total points for each side and the net points scored. The net points will determine the level of victory. The game can be played solitaire or against another person and there are 5 levels of difficulty. Playing time is 25 to 100 hours.

Wargame Construction Set

Wargame Construction Set

Commodore 64 - Released - 1986

WCS lets you design and play turn-based strategic battles. You can create scenarios in many different time periods including modern day, ancient times, 1800's, and in the future. You have complete control over all the units, and can customize their firepower, movement points, strength, aggressiveness, etc. Supports 1 or 2 players. Comes with 8 pre-made scenarios.

Warship

Warship

Commodore 64 - Released - 1986

Tactical wargame of naval engagements in the WW2 Pacific theatre. There are four historical battles to choose from, plus a custom scenario builder to make 'what-if' scenarios. Both, IJN and USN forces, can be controlled by humans. The game-engine is much the same as the one used in SSI's Battle Cruiser, which wasn't released for IBM PCs.

Wings of War

Wings of War

Commodore 64 - Released - 1985

Soar with the winds and clouds on your wings of war in search of glory and excitement as limitless as the sky itself. Pilot 36 of World War II's greatest fighters and bombers in four scenarios: V-1 Intercept, Night Fighter, Bomber Intercept and Dogfight.

Wizard's Crown

Wizard's Crown

Commodore 64 - Released - 1986

Wizard's Crown is a fantasy role-playing game in which the player creates a party of up to eight adventurers and takes them on a quest to retrieve a magical crown from a wizard named Tarmon, who sealed himself and the crown in his laboratory five hundred years ago. The game features tactical battles, during which the player navigates the party members in turns over the battlefield. Different weapons demonstrate unique characteristics; for example, spears can attack two squares away, flails ignore the enemy's shields, and axes have a chance of breaking them completely. Shields are used to...

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