MAD (Mastertronic's Added Dimension)

180

180

Microsoft MSX - Released - 1987

The player competes in 501 darts against other darts players waiting in a championship tournament with normal darts rules applying, subtracting your score from 501 to zero whilst finishing on a double. Beginning at the quarter finals, the player must win a best of three match to advance through the tournament. Win another match in the semi final stage to advance to the final and face the World Champion Jammy Jim. In the final match however, the player needs to win just one leg against him to win the tournament. Players can also compete against another human player or play Round the Clock,...

Amaurote

Amaurote

Commodore 64 - Released - 1987

Your task in this isometrically viewed game is to clear the city of Amaurote of the many bugs and insects which have invaded it. You are supplied with an Arachnus 4 ship and 5 million units of cash. There are 3 different types of ants - drones, queens and scouts, each representing their real function in the natural world, so queen bees are the most lethal opponents as they generate new ants. Money must be spend on buying improved weaponry (including that needed to destroy the Queen Bees) and repairing the ship throughout the 2500 screens Amaurote is depicted in. As your main weapons are bombs,...

Amaurote

Amaurote

Amstrad CPC - Released - 1987

Your task in this isometrically viewed game is to clear the city of Amaurote of the many bugs and insects which have invaded it. You are supplied with an Arachnus 4 ship and 5 million units of cash. There are 3 different types of ants - drones, queens and scouts, each representing their real function in the natural world, so queen bees are the most lethal opponents as they generate new ants. Money must be spend on buying improved weaponry (including that needed to destroy the Queen Bees) and repairing the ship throughout the 2500 screens Amaurote is depicted in. As your main weapons are...

Angle Ball

Angle Ball

Commodore 64 - Released - 1987

Angleball is a variation on Pool, using a hexagonal table with 6 pockets and 6 sides. The ball can rebound off these at unusual angles, making the outcomes of shots harder to predict. The basic objective is to pot all the balls, while failing to pot a ball in 3 shots will lose you the frame unless your opponent also fails to do this. The game can be played by one or two players, with the one-player game consisting of a sequence of 20 different table layouts, each requiring its own style to win. Two-player games can take place on any of these layouts or one of your own design using the...

Ballcrazy

Ballcrazy

Commodore 64 - Released - 1987

Erik the ball must bounce around the screen in this action game. The screens have several ledges, each of which changes colour when Erik touches it. The goal is to change them all to a specified colour, while avoiding the Chasers which try to stop him (despite the name, their movement paths are random). This must be done 4 times on each of the 8 levels, as a new layer of bricks are added above the old ones once they're finished. Several bonus items are around to make the task easier. - invincibility, extra lives, automatic layer completion, and bonus points.

Con-Quest

Con-Quest

Commodore 64 - Released - 1987

You are Oscar and you have just brought a new castle to call home, but as you explore the rooms you discover you are not alone. Demon Grell and his minions have also made the castle their home and they are determined to take your soul and make you walk through the fires of hell. In this flick-screen arcade adventure viewed from the side at an elevated angle, you must explore every room looking for objects to aid you in your quest to rid your home of the demons. As you explore you must avoid the demons as a touch will drain your soul and if it empties then it is game over but potions can be...

Countdown to Meltdown

Countdown to Meltdown

Commodore 64 - 1986

In Countdown to Meltdown, also known as Countdown to Shutdown, you control eight droids on the mission to find the core room of an nuclear power plant, in which a serious explosion has caused large casualties. The game is an arcade-like 3D adventure, you see always only the room your droid moves in, in the bottom of the screen you receive information like actual core temp and radiation level, time remaining, the direction you heading for, information about your shield level and others . Once you found the core room you must attempt to damp down the reactor temperature to avoid a major...

Flash Gordon

Flash Gordon

Commodore 64 - January 1, 1986

From the famous comic strip comes this multi-load action game. Flash has 3 distinct tasks to face, travelling through a desolate forest in the first, shooting or avoiding minions and avoiding the holes. The top half of the screen displays the action, while the bottom half displays a map. The Cave of Barin is his target, with the aim of taking on Barin in combat using an array of punches and kicks. After this, Flash mounts a motorcycle and rides towards Ming, with guards to fend off and energy gates to pass through in order to replenish before finally taking Ming out.

Hero of the Golden Talisman

Hero of the Golden Talisman

Commodore 64 - 1985

The town of the game's hero is under a curse from an evil wizard. He has stolen the Golden Talisman that had protected the city in the past. Broken into five pieces, the Talisman is hidden in a labyrinth filled with monsters. Now the hero has to find all five pieces of the Talisman and destroy the evil wizard in order to restore peace to the city. The labyrinth is explored from a side scrolling perspective. It is composed of 64 rooms spread over five levels. Each room is 8 screens large, providing a total of 512 screens to explore. The goal of each level is to find a piece of the Talisman...

Kromazone

Kromazone

Commodore 64 - Released - 1987

The Kromazone is the elite training ground at the Terran Space Fleet Naval Academy. The fleet's best pilots are put through their paces here. Whoever wants to be a starfighter pilot and maybe one day fight against the Maranzar must survive the Kromazone. Kromazone is a 3-D game where the action is viewed from the cockpit of a MantaRay fighter, which automatically flies forward. In the first level, the task is simply to evade flying balls. Only when this stage is over, the fighter's blasters are activated and the enemy can be shot at. The MantaRay can take a certain amount of hits before being...

Laserwheel

Laserwheel

Commodore 64 - Released - 1986

Aliens have decided to invade the eight sectors of the Hyperspace Causeway by planting bombs to destroy them. You are a pilot of a spacecraft sent to the sectors to destroy the aliens and their bombs over various levels. The game is viewed from above with each sector shown on the screen and each sector takes the form of a circle with you sat in the middle. The aliens and bombs sit on the edge of the circle and move around the edge to avoid being destroyed. On later levels, circles spin around your craft and need shooting before they explode. Each alien and bomb take the form of different...

The Last V8

The Last V8

Commodore 64 - Released - 1985

Seven years have passed since world war III, and only now dare you leave your shelter in order to investigate what has become of the surface world. You drive out in your specially-equipped vehicle, the Last V8, only to discover that the outside world is more hostile than you would have expected. Your task is now (as commended by a digitised voice at the beginning of each level) simply to get back to the base in as short time as possible. The Last V8 is an over-head driving game where you must drive through narrow roads without crashing into anything, and with a strict deadline for your arrival...

Pastfinder

Pastfinder

Commodore 64 - Released - 1984

Pastfinder is a vertically scrolling action game which takes place in the year 8878. You are a member of an elite team of explorers known as the Pastfinders. Your goal is to search deadly, radiated planets for various artifacts and time capsules and to deliver them safely to a base. At the beginning of each level, you will be presented with the map screen and can select which sector you would like to explore next. At first, only a small portion of the map will be visible but as you make your way through the game additional portions become visible. The amount of radiation in each sector may...

Pro Golf

Pro Golf

Commodore 64 - Released - 1986

Hole in One not to be confused with the Hole in One series from HAL, is a golf game with one 18-holes course. To perform a shot, the player chooses the kind of club, the strength and the direction. It is important to consider the wind direction. When near the hole, the game displays an additional, smaller window with the hole and ball position for better aiming. Besides playing the full course alone, there are a training and two-player mode available.

Pub Darts

Pub Darts

Commodore 64 - Released - 1986

180 is a darts simulation game and it follows the traditional darts rules where you compete against an opponent to see who scores the 501 points first on a best out of three sets. If you play against the computer in a Championship knockout competition the computer will randomly select the players out of eight different opponents. Each player has his own characteristics and style of play as their 'favorite doubles' they like to throw. Regardless against whom you play they will become better as you progress towards the final. A practice mode helps you to become familiar and more skillful...

Rockford: The Arcade Game

Rockford: The Arcade Game

Commodore 64 - Released - 1987

This release combines two of Mastertronic's games: Rockford: The Arcade Game and Back to Reality This is a rocks'n'diamonds style game. Play in six different worlds (as a explorer, cook, doctor, etc.) of increasing difficulty, and grab the coins/apples/hearts while avoiding the boulders. And there are enemies to make your life (even more) difficult.

Spellbound

Spellbound

Commodore 64 - 1986

Magic Knight's second game (after Finders Keepers) sees him travelling through time to rescue 8 people including his tutor Gimbal, who have become locked in time thanks to a faulty spell. The game invented a whole new control system, essentially pioneering the use of icons and windows in adventure games. You control a pointing finger, which can be moved onto each of the menus to reveal sub-menus, which contain the main options for object manipulation. All objects can be examined in detail, which produces a visual display of them, and possible clues as to their usage. You must look after your...

Sport of Kings

Sport of Kings

Commodore 64 - Released - 1986

Sport of Kings is a horse racing simulation. The procedure is simple: the player sets a bet, the game calculates the race results (the graphical representation is side-scrolling) and, depending on the result, the winnings are paid out. If less then eight horses participate (the number can be freely set up to 75), only the 1st and 2nd place count. Smart players would consult the statistics of the horse and jockey before setting a bet. However, the statistics of each horse are determined randomly, so the form is only available after a few races. The game allows to calculate a few automatic...

Star Wars: Droids

Star Wars: Droids

Commodore 64 - 1988

Star Wars: Droids is based on the Star Wars Saturday morning animated series that ran from 1985-1986. The series followed the adventures of the droid duo C-3PO and R2-D2. In this platformer title with puzzle elements, the droids find themselves prisoners of the Fromm Gang, and must escape a series of traps and hostile droids and traps, including seekers, droid maintenance crews and various droid guards. Threepio and Artoo must make their way through the Fromm Gang's prison, a mining level and a research level in order to escape their captors and be reunited with their master, Thall Joben.

Stormbringer

Stormbringer

Commodore 64 - Released - 1987

Stormbringer is the fourth and final game to star Magic Knight, and the only one to make it onto 16-bit systems. Magic Knight must meet with his alter-ego, the Off-White Knight, by reaching his castle hideout - which means clearing 64 screens of adventure. As with the rest of the series, the game uses a largely visual system, in which a press of the fire button calls up a menu of options, such as 'examine', 'pick up' or 'cast spell. Selecting these calls up a sub-menu to choose what should be examined or thrown, which objects to combine, which spells to cast, and so on. The objects to be used...

Strike

Strike

Commodore 64 - Released - 1987

Strike is a game that allows you to play 10 pin bowling against a friend or a computer player (skill level 1-4). The game follows the rules of bowling where you have to knock down 10 pins at the end of the lane with two shots unless you get a strike on the first throw. You play over 10 rounds and the winner is the player with the highest score. The game has an isometric view showing the player at the start of the lane. To throw the ball you first have to position your bowler by moving his feet left or right. When you are happy with your position you press up and hold down the fire button....

Superstar Ping Pong

Superstar Ping Pong

Commodore 64 - Released - 1986

This is a table-tennis game where one player can play against the computer or two players play against each other. It looks similar to Imagine's Ping Pong but offers more gameplay options. The table is displayed in 3D and you only see the bat (no player or your hand). You can choose if the net will be split horizontally or vertically. Hitting the ball is pretty simple, just press the fire button when the ball comes close to your bat. Depending on if you hit the ball to early or too late it returns in different angles. While the program is loading, you have a menu where you can choose...

Vectorball

Vectorball

Commodore Amiga - Released - 1988

This one on one future sport combines ideas from a number of real-world competitions, most notably the schoolgirl favourite Netball (I wonder why the ad blurb makes no mention of this?). The action is viewed isometrically, so moving the joystick up moves your droid north-east, down moves south-west, and so on. The aim is to score more points than your opponent in each match, and be the first to win four matches (against either a human or computer opponent), before moving up to the next difficulty level. There is a goal in the middle at each end, and the ball can be advanced by shooting it...

Voidrunner

Voidrunner

Commodore 64 - Released - 1987

The final conflict in the droid wars is up ahead in Jeff Minter's Voidrunner, the second sequel to Gridrunner. After the defeat in the Matrix wars the droids are out for revenge, preparing a nuke to destroy the earth. Therefore a corps of pilots are sent to the droid home planet with the objective to eliminate every single droid. Gameplay is similar to Gridrunner. Like in Centipede, the enemies move in a pattern down the screen and the player have to shoot them before they reach the ship. There's also the zapper, a vertically moving line, that occasionally pulses. If the player ship is on the...

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