Atari, Inc.

3-D Tic-Tac-Toe (Atari)

3-D Tic-Tac-Toe (Atari)

Atari 800 - Released - December 1, 1979

3-D Tic-Tac-Toe is, as the name implies, a 3D version of Tic-Tac-Toe. The object of the game is to place four X's or four O's in a horizontal, vertical, or diagonal row on the 4x4x4 board. There are nine games of which the first eight games are for one human player against the computer. The numbers 1-8 represent the skill level. Game 9 is a two player game. In the DOS version there are only two difficulty settings and no two player game. This game was developed by the legendary Carol Shaw (River Raid).

A Game of Concentration

A Game of Concentration

Atari 2600 - Released - 1978

A Game of Concentration is similar to the game Memory. The player is presented with a numbered grid; behind each grid section is a picture. On each turn, the player chooses two grid sections in an attempt to find two matching pictures. Points are earned for finding matching pictures, and the player with the most points at the end wins. Several game options include a 16 or 30 square game grid, the ability to handicap one of the players, and the ability to enable or disable wild cards.

Act of War: High Treason

Act of War: High Treason

Windows - Released - March 24, 2006

The highly anticipated sequel to the critically acclaimed game Act of War: Direct Action picks up where the techno-thriller left off. On the eve of the U.S. Presidential elections, simultaneous terrorist attacks hit both candidates. Clues point to corrupt elements within the U.S. military, but also to the shadowy organization known as the Consortium. You take on the role of U.S. Army Brigadier General Jason Richter, a career soldier and former commander of the 1st Special Forces (Delta Force) who has been given control of an elite new anti-terrorist unit: Task Force TALON. From massive enemy assaults to delicate hostage extractions, from classified spy missions to search-and-destroy onslaughts, Task Force TALON is deployed to engage the enemy in hotspots around the globe. Using near-future weaponry, Richter's men will be pushed to their mental and physical limits to contain a powerful unpredictable enemy bent on toppling the governments of the world. - Ultra-realistic modern military RTS with massive new features for both single and multiplayer - Over 50 new multiplayer maps and new single player campaign - Three new online multiplayer modes and customization options - Naval combat with advanced water physics and expanded technologies - Nine different mercenaries to expand the gameplay experience - Over 50 new ships, tanks, planes, soldiers, and upgrades - Enhanced A.I., graphics, artillery and aircraft handling, and much more!

Airball

Airball

Atari 800 - Released - 1988

You have been turned into a ball of air with a slow leak by an evil wizard. You must find the Spellbook and the ingredients for the spell. Without these, you will never turn back into a human again. These items have to be collected in the maze which consists of 150 isometric rooms. These can be explored freely but sometimes you need to have special objects to proceed, e.g. a candle in dark rooms. The dangers consist mostly of sharp objects which can cause your ball to burst. Additionally you are on a timer because your balloon loses air constantly. But it can be refilled by using pumps which can be found in the maze - but you have to leave them in time or you explode because of overpressure.

Air-Sea Battle

Air-Sea Battle

Atari 2600 - Released - September 11, 1977

Air-Sea Battle is basically a target shooting game. On most settings, you are positioned at the bottom of the screen and you shoot at targets at the top of the screen. The various settings provide different targets and weapons with different characteristics. In games 1-6, you are an anti-aircraft gun and you shoot, unsurprisingly, at aircraft. You are stationary. Your control is limited to selecting the time of firing, the angle at which your shot is fired and, on some settings, exertion of minor control over the direction of your missile. In games 7-12, you are a submarine and you shoot torpedoes at the ships above. On these settings you are able to move your submarine back and forth across the bottom of the screen. Your torpedoes, however, can only be fired directly above. Some settings allow minor control over the direction of your torpedo once fired. In games 13-15, you are apparently the anti-aircraft gun again. This time, however, you are shooting at shooting gallery targets (clown faces, ducks, rabbits). The controls are as in games 1-6. In games 16-18, you are a ship and you fire polaris missiles at jets flying above. Your ship constantly moves on its own, you control only the speed. When you fire, the angle of the missile and its speed are based on the speed your ship was traveling at the time of firing. Some settings restrict your ability to change speed once a missile is fired, others allow you to exert control over the missile by changing speed once the missile is fired. In games 19-21, the situation is reversed, you are the jet dropping bombs at the ships below. The controls in this setting are the same as in games 16-18. The difference, of course, is that you are dropping bombs from above at targets below. In Games 22-27, one player is the jet and the other is the ship. Each of the two player games is a matter of who can hit more targets in (oddly enough) 2 minutes and 16 seconds. (The manual says that the game will also end if one player hits 99 targets. I have yet to see this happen.) I

Apex

Apex

Microsoft Xbox - Released - February 18, 2003

Get ready to bury the world’s most renowned cars when you race against them with your own brand of sports car. Start off with a small garage, create the ultimate driving machine and go into business as the up and coming sports car manufacturer. Your goal is to build up a reputation for your brand by racing your cars against real sports cars. The more races you win, the more pedigree your brand will receive. If you consistently win the races, you are put to the challenge to start a production line, sell your cars, design new ones, and continue the cycle.

Arthur and the Invisibles

Arthur and the Invisibles

Nintendo DS - Released - January 9, 2007

Arthur and the Invisibles is an officially licensed game for the French film of the same name (Arthur et les Minimoys in French). Unlike the action adventure games of the same name for the PC, PlayStation 2, PSP and Game Boy Advance, the Nintendo DS version features completely different game play. The game's challenge mode features 90 different micro games which can be played. Each game tests the player's reflexes. Most of these games are played with the stylus. Games have to be unlocked through setting good scores. A number of micro games can be played in multi-player through WiFi. Additionally the game features a Virtual Pet Simulator mode. In this game mode the player has to take care of a fictional fluffy flying creature from the film called a "Mul Mul". The player can unlock items in the challenge mode that can be used to entertain the Mul Mul. Players can stroke and slap the pet using the stylus. It is also possible to let Mul Mul breed with other player's Mul Mul through the DS's wireless capabilities.

Atari Flashback Classics

Atari Flashback Classics

Sony Playstation Vita - Released - December 19, 2018

The most comprehensive collection of arcade and home console classics comes to the Playstation Vita. Packed with 150 all-time favorites, rare gems, and unique homebrews, Atari Flashback Classics is designed to take advantage of the Playstation Vita console’s special controls and functionality to bring new life to these iconic Atari games.

Atari: 80 Classic Games in One!

Atari: 80 Classic Games in One!

Windows - November 11, 2003

Atari: 80 Classic Games in One! contains Atari 2600 games from the 1970's and 1980's. Over 85 games are reproduced, including arcade titles: Asteroids, Asteroids Deluxe, Battlezone, Black Widow, Centipede, Crystal Castles, Liberator, Lunar Lander, Gravitar, Major Havoc, Millipede, Missile Command, Pong, Red Baron, Space Duel, Super Breakout, Tempest, and Warlords. Also included are Atari 2600 titles: 3D Tic Tac Toe, Adventure, Air-Sea Battle, Asteroids, Atari Video Cube, Backgammon, Battlezone, Blackjack, Bowling, Breakout, Canyon Bomber, Casino, Centipede, Circus Atari, Combat, Crystal Castles, Demons to Diamonds, Desert Falcon, Dodge 'Em, Double Dunk, Flag Capture, Football, Fun with Numbers (a.k.a. Basic Math), Golf, Gravitar, Hangman, Haunted House, Home Run, Human Cannonball, Math Gran Prix, Maze Craze: A Game of Cops 'n Robbers, Millipede, Miniature Golf, Missile Command, Night Driver, Off the Wall, Outlaw, Quadrun, Radar Lock, RealSports Baseball, RealSports Football, RealSports Tennis, RealSports Volleyball, Sky Diver, Slot Machine, Slot Racers, Space War, Sprintmaster, Star Raiders, Star Ship, Steeplechase, Stellar Track, Street Racer, Submarine Commander, Super Baseball, Super Breakout, Super Football, Surround, SwordQuest: EarthWorld, SwordQuest: FireWorld, SwordQuest: WaterWorld, Video Checkers, Video Chess, Video Olympics, Video Pinball, Warlords, and Yars' Revenge. Each genre of game is broken down into an individual hub where gamers can check out both arcade and home came versions of these classics. As bonus features, gamers are offered comics, instruction manuals, catalogs, and updated visual modes, which allow higher res versions of the games, to features which distort gameplay to make the games more challenging.

Backyard Football

Backyard Football

Nintendo DS - Released - October 23, 2007

#1 FOOTBALL VIDEO GAME FOR KIDS! All the hard-hitting action of a realistic simulation and wacky arcade game in one! - Authentic NFL strategies & teams - 15 Top NFL pros, 22 Backyard kids - Custom teams & players - Easy enough for rookies, challenging for all-stars - Single game & season modes - Power-ups & unlockables - THE ONLY GAME WITH NFL PROS AS KIDS!

Ballblazer

Ballblazer

Atari 5200 - Released - March 1, 1984

Ballblazer is a simple one-on-one sports-style game bearing similarities to basketball and soccer. Each side is represented by a craft called a "rotofoil", which can be controlled by either a human player or a computer-controlled "droid" with ten levels of difficulty. (The game allows for human vs. human, human vs. droid, and droid vs. droid matches.) The basic objective of the game is to score points by either firing or carrying a floating ball into the opponent's goal. The game takes place on a flat, checkerboard playfield, and each player's half of the screen is presented in a first-person perspective.

BattleZone

BattleZone

Atari 800 - Released - 1987

Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.

Berzerk

Berzerk

Atari 5200 - Released - February 1, 1984

After a routine space exploration mission goes awry, you find yourself marooned on the planet Mazeon. To add insult to injury, the robotic residents are out to kill you. Now you're forced to fend off these relentless robots as you move through endless mazelike environments. In Berzerk, the goal is to make your way past the electrified walls forming each screen while using your laser gun to blast the hostile threats known as Automazeons. Firing your weapon involves pointing the joystick in one of eight directions and pressing a button. You can also lead robots into walls and even into their own shots to defeat them.

Call of Cthulhu: Shadow of the Comet

Call of Cthulhu: Shadow of the Comet

Linux - Released - July 21, 2015

In 1834, in the small New England fishing village of Illsmouth, the distinguished British scientist Lord Boleskine lost his mind. After studying ancient manuscripts of evil repute, he had travelled to this place to observe the passing of Halley's comet. What he observed that night, however, turned him into a raving lunatic. Now, 76 years later, Halley's comet is coming back, and young reporter John T. Parker has travelled to Illsmouth to try to uncover the truth in Boleskine's wild claims, and see the comet for himself. Shadow of the Comet is a horror adventure game, inspired by the terrifying writings of H. P. Lovecraft. Contrary to many adventure games from the early 90s, the game has a keyboard driven interface with a system of actions activated either by pressing the corresponding key (L for look, G for get, T for talk, U for use) or selecting them from the menu activated by the TAB key. The CD release was enhanced with a mouse-driven interface. Typical for Infogrames titles (e.g. Eternam), the game contains vector-based cut scenes with enlarged graphics of the faces of the speakers during dialogues. The GOG.com release of this game includes both Floppy and CD versions of the game. The main differences are new graphics, mouse-driven interface and full voice-acting whereas the Floppy version doesn't feature any voice-acting. The CD version's launcher screen additionally includes a Museum mini-game where character can walk through a museum and look at various mystical objects and paintings inspired by H. P. Lovecraft.

Casino

Casino

Atari 2600 - Released - October 1, 1979

This is three card games. Blackjack In game one, you play Blackjack with one or two players and allows for splitting. Game two is also Blackjack but is for one to four players and does not allow splitting. The computer is always the dealer. You place bets by rotating the controller then pressing the button. Difficulty switches Left switch: If set to A=computer will shuffle after 34 cards are dealt If set to B=computer will shuffle after each hand. Right switch: Set to A=dealer stays on 17 or better Set to B=dealer stays on 18 or better and on a hard 17. Player wins if you take the maximum number of hits without busting (Game 1: 3 or 8 hits; Game 2: 3 hits). Five-card stud poker Game three is five-card stud poker for one to four players. The computer is always the dealer. It will deal you and it a five-card hand. Before the first card is dealt and after the second, third, fourth and fifth cards are dealt, players must place bets or fold. Betting is done the same as in games one and two. Difficulty switches Left switch: If set to A=dealer's first card is dealt face down. If set to B=All dealer's cards are dealt face up Right switch: If set to A=player's first card is dealt face down. If set to B=All player's cards are dealt face up Poker Solitaire Game four is a one player game called Poker Solitaire. The object is to place cards on the screen to create the twelve best poker hads in five rows, five columns and two diagonals. You turn the controller to select a spot to place a card and press the button to place it. Difficulty switches: The difficulty switches do not affect Poker Solitaire. Scoring: Royal flush=500 points Straight flush=300 points Four of a kind=160 points Straight=120 points Full house=100 points Three of a kind=60 points Flush=50 points Two pair=30 points Pair=10 points No other combinations will score points. The highest possible points are 3340.

Centipede: Infestation

Centipede: Infestation

Nintendo 3DS - Released - November 1, 2011

Centipede: Infestation is a post-apocalyptic action experience that features run-n-gun shooting style gameplay with tower defense-style objects, paying homage to the original Centipede while bringing the brand into the 21st century. Players assume the role of an orphaned teenager hero named Max as he trudges through the wasteland, fighting off giant bugs. As Max travels he encounters a young teen named Maisy who possesses a collection of seeds that hold the secret to bringing plant life back to the wasteland. Max and Maisy join forces to grow these gardens and protect the last natural resources on earth.

Cloak and Dagger

Atari 800 - Unreleased - 1984

Commando

Atari 800 - Unreleased - 1989

Several levels await your super-tough Commando in this vertical scrolling game. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.

Computer Chess

Computer Chess

Atari 2600 - Unreleased - 1979

Early, unreleased version of Video Chess. Video Chess is the game that led Atari to first invent bank-switched ROMs for the Atari 2600, even though the shipping version of the game wouldn't use the technique and was only 4K in size. This is an early home chess game. The standard U. S. chess rules are used in this game. To move a piece, place the X on the board onto the piece to be moved then press the red button. Next, move the X to where you want the piece to go and press the button again. If the move is illegal, the 2600 will give a warning sound and not make the move. To castle your king, the king and rook must not have been moved. You move your king two squares in the direction of the rook to castle with. The 2600 will then automatically move your rook around your king, completing the move. You cannot castle out of check and you cannot castle to the king's side if any squares between the king and rook are threatened. Another maneuver is called en passant. This move is used to counteract the enemy pawn's initial double move on a adjacent square. To carry out the en passant, you must advance your pawn to the fifth rank. Your opponent then has the option of moving his or her pawn one square (where it would be under attack) or two squares. If you opponent elects to move two squares, the en passant move allows you to take that pawn by diagonally moving your pawn to the square that was skipped over. Skill levels These determine how long the computer will think on its move. These times are approximate and may vary slightly, depending on what move you did. Level 1=15 seconds Level 2=30 seconds Level 3=45 seconds Level 4=2 minutes, 45 seconds Level 5=3 minutes, 15 seconds Level 6=12 minutes Level 7=10 hours Level 8=10 seconds Level 8 is a beginner level.

Computer Chess

Computer Chess

Atari 800 - Released - December 1, 1979

This is an early home chess game. The standard U. S. chess rules are used in this game. To move a piece, place the X on the board onto the piece to be moved then press the red button. Next, move the X to where you want the piece to go and press the button again. If the move is illegal, the 2600 will give a warning sound and not make the move. To castle your king, the king and rook must not have been moved. You move your king two squares in the direction of the rook to castle with. The 2600 will then automatically move your rook around your king, completing the move. You cannot castle out of check and you cannot castle to the king's side if any squares between the king and rook are threatened. Another maneuver is called en passant. This move is used to counteract the enemy pawn's initial double move on a adjacent square. To carry out the en passant, you must advance your pawn to the fifth rank. Your opponent then has the option of moving his or her pawn one square (where it would be under attack) or two squares. If you opponent elects to move two squares, the en passant move allows you to take that pawn by diagonally moving your pawn to the square that was skipped over. Skill levels: These determine how long the computer will think on its move. These times are approximate and may vary slightly, depending on what move you did. - Level 1=15 seconds - Level 2=30 seconds - Level 3=45 seconds - Level 4=2 minutes, 45 seconds - Level 5=3 minutes, 15 seconds - Level 6=12 minutes - Level 7=10 hours - Level 8=10 seconds Level 8 is a beginner level.

Crockford's Trench

Atari 800 - 1982

Crossbow

Crossbow

Atari 800 - Released - 1988

In Crossbow, you and several friends are trying to cross many treacherous landscapes in order to retrieve stolen treasures from the castle of the Evil Master. All of the members of your party are unarmed, however you carry a crossbow. Using this, you need to shoot any obstacles or hostile enemies that may get in the way of your friends as they cross the screen. You see the landscape from a first person point of view, and one by one each member of the party will walk from the left to right on the screen. There are many different landscapes that need to be crossed, each with its own variety of dangers. There are deserts with scorpions, ice caverns, jungles with hostile monkeys, a lava spewing volcano, and even the heavily guarded castle. The game starts with two friends in your party, with additional friends joining after clearing certain parts of the game. The game ends when everyone in your party has been killed.

Dead Man's Hand

Dead Man's Hand

Windows - March 18, 2004

The Mexican gunslinger El Tejon once joined the dreaded Nine gang, hoping to become rich and famous. However, as he became disillusioned with the gang's murderous ways and distanced himself from it, he turned into a liability to the criminals. The gang's leader shot him and left him for dead; barely surviving, El Tejon was imprisoned by the authorities. In the prison, he meets a member of a revolutionary movement, and becomes determined to regain his freedom and exact revenge upon those who betrayed him. Dead Man's Hand is a first-person 3D shooter set in the Wild West. The protagonist is armed with a fairly standard arsenal, which includes pistols, rifles, shotguns, TNT, bombs, etc. The game rewards the player for precise shooting and creative ways of killing enemies (e.g. by shooting a rock that drops on them): as the player practices these activities, the protagonist's "trick meter" is being gradually refilled. A full trick meter allows secondary shooting mode, unique for each weapon. Between levels the player can compete in poker to increase the protagonist's health and ammunition.

Demons to Diamonds

Demons to Diamonds

Atari 2600 - Released - 1982

In Demons to Diamonds, you control a laser zapper which moves horizontally at either the top or the bottom of the screen. Your goal is to earn as many points as possible by shooting objects in the center of the screen. Wandering back and forth in the middle are demons which can be one of two colors. If you shoot a demon that is the same color as your zapper, it will turn into a diamond. Shooting the diamond before it disappears will earn you bonus points. If you shoot a demon of the opposite color, it will instead turn into a skull which will rapidly fire at your zapper. You begin the game with five zappers, and the game ends when all five have been destroyed by skulls. The game can be played by one or two players, and several game variations are included to set the level of difficulty.

Desert Falcon

Desert Falcon

Atari 800 - 1988

Desert Falcon is an arcade style shooter. Many of the Pharaoh's great treasures are lost throughout the desert, and your goal is to steal as many as you can to earn points. The game features a scrolling, isometric point of view as you control your falcon through the various desert landscapes. The treasures you are after are guarded of course. Many desert creatures including vultures, warriors, flying fish, sphinxes and more will all attempt to stop you from succeeding in your task. Also, at the end of each level you will need to face a large, howling sphinx before you can continue on. Your falcon isn't completely unarmed, and has the ability to fire darts which can be used to destroy the assorted enemies and the sphinx. In the sand, you will occasionally come across some hieroglyphs. Several different superpowers can be gained by landing and hopping over three of these hieroglyphs. Depending on which hieroglyphs are collected, you may become invincible, warp to the end of the level, earn free points, trick enemies into attacking a decoy instead of you, or even get an air bomb which destroys all airborne enemies.

Dig Dug

Dig Dug

Atari 2600 - Released - 1982

Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.

Donkey Kong

Donkey Kong

Atari 800 - Released - 1983

The game is divided into four different single-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final stage occurs at 100 meters. Stage one involves Mario scaling a construction site made of crooked girders and ladders while jumping over or hammering barrels and oil drums tossed by Donkey Kong. Stage two involves climbing a five-story structure of conveyor belts, each of which transport cement pans. The third stage involves the player riding elevators while avoiding bouncing springs. The final stage involves Mario removing eight rivets which support Donkey Kong. Removing the final rivet causes Donkey Kong to fall and the hero to be reunited with Pauline. These four stages combine to form a level. Upon completion of the fourth stage, the level then increments, and the game repeats the stages with progressive difficulty. For example, Donkey Kong begins to hurl barrels faster and sometimes diagonally, and fireballs get speedier. The victory music alternates between levels 1 and 2. The 22nd level is colloquially known as the kill screen, due to an error in the game's programming that kills Mario after a few seconds, effectively ending the game.

Donkey Kong Junior

Donkey Kong Junior

Atari 5200 - Unreleased - 1983

Mario has gone mad! He's turned the tables on Donkey Kong and locked him in a cage. It's up to you, as Donkey Kong Jr., to rescue your father by stealing Mario's set of keys. But it won't be easy. You'll have to fight off ape-eating Snapjaws, jump onto moving islands and break through a jungle of vines to get to the keys that will free Donkey Kong. Can you handle the action? Because this off-the-wall monkey business will have you going bananas!

Dora the Explorer: Animal Adventures

Dora the Explorer: Animal Adventures

Windows - July 15, 2003

Join Dora the Explorer, the monkey 'Boots' and cousin Diego for an exciting adventure in the rainforest. There are a variety of fun activities including animal match-up, feed the animals, amazon river waterskiing and more. The game covers the following concepts: counting and number values, matching colors and shapes, creative play through pictures and music, memory skills and basic Spanish words and phrases.

Downstream Panic!

Downstream Panic!

Sony PSP - Released - February 5, 2008

Downstream Panic! is a colourful puzzle game that mixes elements from LocoRoco with Worms. A massive cyclone has sucked all of the fish out of the oceans! The player must safely guide them back. Levels start at the top of the area where the fish are contained in a blob of water. They need to reach the ocean safely at the bottom of the screen with guidance of the player. Using a variety of creative tools like fans, onions, rockets, and cloud factories, the fish can be guided through platforms, past hungry sharks, piranhas and many other dangers. The tools can also be used to control the flow of the water and the direction the fish travel. Plants will stop the flow and by blowing flowers bridges are opened. At the start of the level, the area usually needs to be scanned first using the free camera perspective to discover all the hazards. Certain fish can be sacrificed, but a sufficient number of them needs to reach the ocean. The regular mode eventually unlocks the Free Play and Survival modes. In Free Play the player can spend the money from regular games to buy tools for the stages. In survival all levels are replayed in succession, but lost fish are not regained in the next level.

Eastern Front 1941

Eastern Front 1941

Atari 800 - Released - 1981

A strategic turn-based wargame for the Atari 8-Bit computer line. Eastern Front puts you in charge of the German armada as they start their infamous Russian campaign, or as it was known at the time "Operation Barbarossa". The game is played from an overhead scrolling map that encompasses the entire eastern European theater, and from which you select your units and issue orders based on their action points and strength which are defined by their appropriate control zones. Isolate units, and their strength starts to go down proportionally. Only 1-player mode is supported against an AI that actually processes its moves between turns, giving out finer solutions the longer the player takes to make his moves.

Energy Czar

Energy Czar

Atari 800 - 1980

Energy Czar is an educational simulation game where the president of the United States gives the player full power to guide the country through an energy crisis. The player has full control over eight energy resources: coal, oil, natural gas, uranium, hydroelectric power, solar power, wind power and biomass. It is possible to promote or restrict each resource, ration them, change their taxes and regulate their prices as well as changing environmental controls. To keep the job, it is necessary to keep people happy and make enough energy available so that the demand is met. Failing to do so leads to the player being fired. A public opinion poll appears every five years and rates the player's accomplishments within three areas: economy growth, inflation and deaths from accidents and pollution. To stay in power its is necessary to get at least a 20% rating in each category and 30% overall. To win the game the player needs to get an approval rating of at least 75% and will then be given the title of National Hero.

Enter the Matrix

Enter the Matrix

Microsoft Xbox - Released - May 14, 2003

Enter the Matrix is the first video game based on The Matrix series of films. Its story was concurrent with that of The Matrix Reloaded, and featured over an hour of original footage, directed by The Wachowskis and starring the cast of the film trilogy, produced exclusively for the game. It sold one million copies in its first eighteen days of release, 2.5 million over the first six weeks, and ultimately 5 million copies. First released in May 2003, the same month as The Matrix Reloaded, Enter the Matrix was simultaneously produced with The Matrix Reloaded and The Matrix Revolutions. It was developed by Shiny Entertainment, published by Atari and distributed by Warner Bros. Interactive Entertainment for the GameCube, Microsoft Windows, PlayStation 2 and Xbox.

Flag Capture

Flag Capture

Atari 2600 - Released - 1978

Flag Capture is an action/strategy game for one or two players. Your goal is to locate a flag hidden somewhere on a 9x7 grid. Using the joystick you can move your explorer around the grid; on any square you can press the button to see if the flag is located in that square, or if not to receive a clue as to the flags location. If the square doesn't contain the flag, one of several items may appear: an arrow indicating what direction the flag is, a number indicating how many squares away the flag is, or a bomb which will cause you to have to start again. In the one player game your goal is to locate as many flags as possible in the 75 second time limit. There are several varieties of two players games: in free-for-all, both players can move around the grid simultaneously and whomever finds the flag first scores a point. In the other two player games, players take turns moving around the grid. Several skill levels are available which control the players moving speed, allow the flag to be stationary or move, or add an invisible wall around the playfield. Alternate Titles "Capture" -- Sears Tele-Games release

Food Fight

Food Fight

Arcade - Released - 1982

As Charley Chuck, you hurl piles of food at your foes, the four crazy chefs, but make sure you eat the ice-cream cone before it melts. This game uses a special analog joystick that is comprised of a centering-bellows and two potentiometers. Food Fight hero, Charley Chuck, gets points by eating his ice cream cone before it melts. To do this, he must fight off Oscar, Angelo, Jacques, and Zorba, the four mean-looking chefs who rise from holes and throw food at him. Each of the chefs wears a different hat: Oscar wears a big hat Angelo wears a small hat Jacques wears a curved hat and Zorba wears a tall hat. Charley must not be caught by a chef, get hit by food thrown by a chef or walk onto an open hole or else he is a goner. On some stages, the food that Charley can throw at the chefs include peas, tomatoes, bananas and pies each in piles. On these stages, the supplies are limited, so you must try to use whatever you can to throw at the crazy chefs before they run out. On other stages, the food that he can throw are watermelons. On these stages, Chuck can throw pieces of watermelon continuously because the supplies are absolutely unlimited. Whenever Charley makes a direct hit at a chef, the chef is temporarily stunned. Chuck must eat the ice-cream cone before it melts in order to proceed to the next stage. When Chuck eats the cone, the ice-cream flavor changes and the game difficulty increases. If the round lasts a long time and Charley has a lot of narrow escapes or close calls before successful completion, the game may award an "Instant Replay" - when this happens silly music plays there is no background music during gameplay and the entire round is played back on the screen. The music is synchronized to the replay so that the last few notes correspond perfectly to the point where Charley eats the cone. Getting an "Instant Replay" does not add to the player score, but it sure is fun to see. When the chefs pop up they also leave holes on the screen, you fall in a hole you die! Avoid the holes. There are 125 total levels. Once you reach level 80 or so, the game is so fast that you are pretty much just running for the cone. The game is labeled "Charley Chuck's Food Fight" on the marquee and the manual. An upright version of the game appears in the movie "Real Genius".

Geoff Crammond's Grand Prix 4

Geoff Crammond's Grand Prix 4

Windows - Released - September 10, 2002

Grand Prix 4, commonly known as GP4 was released for the PC on June 21, 2002, is currently the last Formula One racing simulator released by the developer Geoff Crammond and the MicroProse label. Based on the 2001 Formula One season, GP4 essentially serves as a graphical and seasonal update of Grand Prix 3 which had been released in 2000 the game retained the series' legendary physics engine. However it entered the market at a far less hospitable time than its three predecessors, and the game faced stiff competition from an alternative Formula One simulation from studios such as ISI. The game was planned for release on Xbox and GameCube consoles, but was later cancelled for unknown reasons.

Gremlins

Atari 800 - 1984

Gremlins is an action game based on the Steven Spielberg movie of the same name. The game takes place just after midnight when there are Gremlins and Mogwai running around Billy's living room! You control Billy from a 3rd person point of view. On each level, your goal is to catch all of the Mogwai and return them to their cage (located in the upper right corner of the screen) and to destroy all of the Gremlins with a sword. Each level has a time limit - at 6:00 am when the sun rises. You move on to the next level by completing your tasks or just surviving until 6:00, although more points are awarded for the former. You will also receive bonus points for each Mogwai returned to the cage. On many of the levels there will be various types of food lying about the screen. If a Mogwai eats any food, it will turn into a gremlin. There may also be puddles of water; if a Gremlin or Mogwai runs into the water, it will split into two. Some levels also contain a refrigerator or popcorn machine which will throw food out onto the screen, or a television which will distract the Gremlins. You also begin the game with a limited number of flash cubes; if you get into trouble, you can use these to temporarily stun all of the Gremlins and Mogwai. As the levels progress gameplay becomes faster and the Gremlins and Mogwai more numerous.

Into the Eagle's Nest

Into the Eagle's Nest

Atari 800 - Released - December 14, 2020

Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible. There are eight levels to explore, each with a specific mission objective. Some of the paintings are loose, others are in crates which must first be shot. Explosives must be collected, not shot. With limited ammunition, guards everywhere, keys at a premium, and lots of strategic hiding points, an all-guns-blazing approach is less successful than a planned, measured one.

Joust

Joust

Atari 5200 - Released - 1983

In Joust, players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures. Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider. Once the enemy has been hit, an egg falls to one of the platforms below. The heroic knights must destroy the eggs before they hatch and release new and increasingly more difficult knights. The three strengths of enemy knights are Bounder (red knight), Hunter (white knight), and Shadow Lord (blue knight). These enemy knights are not the only challenge to be found in the game. Players must also contend with crumbling platforms, lava trolls who attempt to pull knights into the fire, and the dreaded "unbeatable"(?) pterodactyl.

Joust

Joust

Atari 800 - Released - 1984

Joust is an arcade game developed by Williams Electronics and released in 1982. While not the first game to feature two-player cooperative play, Joust was more successful than its predecessors and popularized the concept. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. Joust was ported to the Nintendo Entertainment System and to several Atari platforms: the Atari 2600, Atari 5200, Atari 7800, and Atari Lynx consoles, as well as Atari 8-bit and Atari ST home computers.

Jr. Pac-Man

Jr. Pac-Man

Atari 800 - Unreleased - 1984

Jr. Pac-Man features gameplay similar to the original Pac-Man, but with a few changes. As Jr., you need to eat all of the dots in a maze without running into the four ghosts that are trying to get you. The maze is now much larger, and no longer fits on a single screen. The maze will scroll around to follow the action. From time to time a tasty bonus will bounce around the screen which can be eaten for extra points. There are tricycles, kites, drums, balloons, trains, root beers, and other bonuses that appear as the levels progress. When the bonus items bounce around the screen, any dots they touch will become larger and are now worth 50 points each instead of 10. However, one of these larger dots will cause Jr. Pac-Man to slow down greatly when he eats them making it more difficult to remain one step ahead of the ghosts which constantly pursue him! Located throughout the maze are power pellets; when Jr. eats one of these, the ghosts will temporarily turn blue and can now be eaten to earn even more points.

Jungle Hunt

Jungle Hunt

Atari 5200 - Released - July 15, 1982

Jungle Hunt offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived. If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals! The first part challenges your Tarzan skills - can you swing on the vines without plummeting to your doom? The second part pits you against a whole bunch of nasty crocodiles in a mighty river. Fortunately, you have a knife to fight back with. Don't forget to go up for air! In the third part, you face a battle against oncoming boulders of varying sizes and physics. Once you've cleared all these treacherous hazards, you still must confront the dreaded cannibal, who is armed with a wicked spear. Can you get past him and save the lovely Penelope?

Kangaroo

Kangaroo

Atari 800 - Released - 1983

Baby Roo has been kidnapped by monkeys, and it's up to Mama Roo to come to the rescue! Your kangaroo starts out at the bottom of the screen. You need to guide the kangaroo up the various ladders and platforms to the top where Baby Roo is being held captive. The monkeys will be trying to stop you by throwing or dropping apples and knocking you off the platforms. Your kangaroo has boxing gloves, however, and can knock out the monkeys with a single punch! Along the way various types of fruit can be collected to earn bonus points.

Kao Challengers

Kao Challengers

Sony PSP - Released - March 29, 2006

This is a conversion of the platform game Kao the Kangaroo Round 2 ported to PSP. There is one more world, 26 levels in total, and 5 bonus levels. There are 2 different multiplayer modes. The first mode is a deathmatch. The player can choose one of 4 characters (Kao, Parrot, Hunter and Pirate). The fight can be fought on one of ten arenas. Players can use 10 different weapons like rockets, bombs, scorpions, flamethrowers etc. to kill each other. The second mode is a race. There are 3 vehicles to choose from (snowboard, motorboat and bobsleigh). Players can race over 5 different tracks.

Marc Ecko's Getting Up: Contents Under Pressure

Marc Ecko's Getting Up: Contents Under Pressure

Windows - Released - September 30, 2005

Marc Ecko's Getting Up: Contents Under Pressure is a game that explores the world of a graffiti artist. In a city where freedom of expression is being choked by a tyrannical mayor, you play as Trane, a youth trying to build his reputation from a rookie to the most reputable graffiti artist of all. Marc Ecko's Getting Up: Contents Under Pressure lets you experience the life of a tagger, having to fight in the street and scale obstacles to tag the most desirable locations.

Mario Bros.

Mario Bros.

Atari 800 - Released - July 1, 1983

Mario Bros. features two plumbers, Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there. The objective of the game is to defeat all of the enemies in each phase. The mechanics of Mario Bros. involve only running and jumping.

Mickey in the Great Outdoors

Mickey in the Great Outdoors

Atari 800 - Released - 1983

Mickey in the Great Outdoors is an educational game, featuring 2 word games (in "Mickey goes hiking") and 2 math games (in "Mickey goes exploring"). In the first word game Mickey has to shoot the cloud with the fitting word to finish the sentence and hence also the bridge. In the second word game Mickey has to pick letters from 4 flowers to build a word. In the first math game Mickey has to catch the butterfly with the right result, missing number, or missing sign. In the second math game Mickey has to touch the frog with the paddle as soon as the frog is on the lilypad(s) with the correct answer(s). This is a numerical series game.

Miniature Golf

Miniature Golf

Atari 2600 - Released - April 1, 1979

This is a computer game simulation of a miniature golf course. It attempts to refine your sense of timing and your perceptiveness in judging distance. As in a traditional miniature golf course, a variety of obstacles are placed in your path to the cup. Depending on the game that is selected, the course can be played solo, or a two player competition can be initiated. Rather than a full 18 holes, this miniature golf variation has a nine-hole half-course. Your goal is clear: taking the various obstacles into account, hit the ball through the course and complete each hole by knocking the ball into the cup. The number of attempts you make for a single hole is tallied as strokes. While total strokes are unlimited, each hole still has a specific par assigned to it. So ideally, you should make it your goal to not exceed the par assigned to each hole. Using the standard joystick controller, you can position the club to adjust the strength and angle of how the ball is hit. Remember that no matter how many strokes have accrued, it is necessary to get the ball in the cup before the game continues on to the next hole.

Mission: Impossible: Operation Surma

Mission: Impossible: Operation Surma

Microsoft Xbox - Released - December 2, 2003

Ethan Hunt and the Impossible Mission Force (IMF) are brought into an investigation of a shady international corporation, known as SURMA, that is in possession of a highly advanced computer virus known as Ice Worm. It has the power to break through any type of security system and could lead to the theft of any data ranging from nuclear weapons specs to intelligence of any government. When their own operations are sabotaged, Ethan and the IMF team find out that their secure databases have been hacked and that their enemies are now in possession of some of their deepest, darkest secrets. The team must find this worm to protect global internet security.

Moon Patrol

Moon Patrol

Atari 5200 - Released - July 1, 1983

The player takes the role of a Luna City police officer assigned to Sector Nine, the home of the "toughest thugs in the galaxy." The top portion of the screen shows a timeline-style map of the current course, and three indicator lights. The top light indicates upcoming enemy aerial attacks, the middle one indicates an upcoming minefield, and the bottom one indicates enemies approaching from behind. The map shows five different checkpoints labeled E, J, O, T and Z. Similar to racing games, the time spent during between each checkpoint is compared to the average which determines the number of bonus points allocated to the player. The game contains two courses, the regular and champion course; after completing the first course your buggy's color changes from pink to red and the game continues on.

Moon Patrol

Moon Patrol

Atari 800 - Released - 1984

Moon Patrol is a side-scrolling game where the player must drive a moon buggy from one station on the Moon to another, all while avoiding crashing or getting destroyed by alien ships. The vehicle is constantly moving right and the player can speed up or slow down, jump, and shoot (simultaneously firing upwards and forwards.) There are 25 checkpoints along the way, each symbolized with a letter from A to Z, and serving as a respawn point. Every five checkpoints mark a separate "stage" within the entire course; reaching the end of a stage under the par time grants a large score bonus. Dangers on the Moon include rocks (small and big ones) which can be shot to pieces or jumped over, pits which must be jumped, and UFO's which fire at the player or bombard the ground (creating pits). Later the player also comes upon stationary tanks which fire missiles (that can be destroyed with the player's own shots), landmines, carnivorous plants that pop up out of pits, and rocket cars which stalk the buggy from behind before rushing forward in an attempt to ram it down. After completing the first course (the "Beginner Course") the player can try his skill on the harder Champion Course.

Ms. Pac-Man

Ms. Pac-Man

Atari 2600 - Released - 1983

In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior". Other versions with a different title: Lady Pack Miss Pac Man Miss Pacman Miss Puk Miss. Pac Man Ms Pac-Man Ms Pacman Ms. Pac Man Ms. Pacman Ms. Pukmen

Ms. Pac-Man

Ms. Pac-Man

Atari 800 - Released - 1983

In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

Ms. Pac-Man

Ms. Pac-Man

Atari 5200 - Released - 1983

The gameplay of Ms. Pac-Man is largely identical to that of the original Pac-Man. The player gathers points by eating dots and avoiding ghosts (contact with one loses a life). Power-pellets or energizers change the ghosts, which reverse their course and can be eaten for bonus points. Fruit bonuses can be consumed for increasing point values, twice per level.

Nancy Drew: Double Dare

Nancy Drew: Double Dare

Windows - Released - March 25, 2004

This compilation groups two of the Nancy Drew adventure games together in one package: Nancy Drew: The Secret of the Scarlet Hand Nancy Drew: Ghost Dogs of Moon Lake

Nucleus

Nucleus

Atari 800 - Released - 1988

NUCLEUS War has not been allowed under Galactic Federation Law, since the great interplanetary war of 2450AD when seven inhabited planets were destroyed. Ever since then, it has been law that all major inter—planetary disputes be resolved in the massive Combat Arena located in the unstable OMAC sector of the galaxy far away from any intelligent life. GAMEPLAY To be victorious in the OMAC Arena, you must neutralise your opponents forcefield by directing a nuclear satellite into it. To achieve this, a hole big enough for the satellite to fit through must first be made in your opponent's titanium shield. Each side is equipped with an Arena Craft which is fitted with Energy Bolt Launchers. These affect the direction and velocity of nuclear satellites when contact is made. All nuclear satellites contain a fast rotating nucleus which, when shot ten times, will become atomically unstable.

Pengo

Pengo

Atari 5200 - Released - 1983

The player uses a joystick and a single button as controls. Pressing the button while pushing the joystick will cause Pengo to push forward the ice block he is facing, which will slide until it hits a wall or another ice block, crushing any intervening Sno-Bees. Crushing more than one Sno-Bee at once will increase the number of points awarded. There are a total of sixteen levels, which repeat in order starting on the seventeenth round. As the player crushes those on patrol, new Sno-Bees hatch from eggs located within ice blocks. At the start of each level, blocks that contain these eggs are briefly identified by flashing the color of that level's Sno-Bees. Eggs can be eliminated by crushing the ice blocks that contain them. If Pengo pushes a side wall the water "vibrates", any adjacent Sno-Bees will be briefly stunned, and are eliminated (for 100 points) if Pengo walks over them in this state. Eliminating all Sno-Bees in a round will progress the player to the next. Diamond blocks are unbreakable; when connected in a horizontal or vertical line the player earns bonus points: 10,000 points if aligned without being against a wall or if only one diamond block is touching a wall, 5,000 points if all three are against the wall. Alignment will also temporarily stun all Sno-Bees. After 60 seconds elapse in a round without a death, the game enters into sudden death mode; the music tempo and movement of the Sno-Bees accelerates. If a single Sno-Bee remains in the round, a jingle plays and the Sno-Bee accelerates in an attempt to reach a corner where it safely fades away. The game will always start with the same maze on power up. Once the game has gone through the attract mode, the maze will change.

Pengo

Pengo

Atari 800 - Released - 1983

In Pengo, you must defeat the enemy by pushing ice blocks together to crush them. You also can capture one if they are shocked and dizzy. There is also a time limit to make it a bit more difficult (you must do it in one minute).

Pole Position

Pole Position

Atari 5200 - Released - 1983

Pole Position is a Formula 1 racing game. Enter the Grand Prix, race against other racing cars to achieve the highest score possible in the shortest amount of time. Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player, however, does not qualify in the Qualifying Lap, the player may continue to race until the Race Timer runs after 90 seconds. The player will score 50 points per 5 meters and additionally 50 points for every racing car passed. When the time runs out - Game Over. The player will have to restart the Qualifying Lap. Qualifying will enable the player to start in one of the eight available positions. The faster the lap time was, the better the starting position in addition to bonus score points. The number one starting position is the Pole Position. During the Grand Prix, the player will compete against the Race Timer as well as against other racing cars. If the player fails to beat the Race Timer in any lap, the player drops out of the race - Game Over. Completing the race by reaching the finishing line will grant the player 200 points per second left on the Race Timer, a bonus score for distance covered, and passing bonus points. Scoring: • Every 5 meters driven: 50 points • Passing Car Bonus: 50 points per racing car • Time Bonus: 200 points per second left on the Race Timer Positions: • Pole Position - Lap Time: 58"50 seconds - 4,000 points • 2nd Position - Lap Time: 60"00 seconds - 2,000 points • 3rd Position - Lap Time: 62"00 seconds - 1,400 points • 4th Position - Lap Time: 64"00 seconds - 1,000 points • 5th Position - Lap Time: 66"00 seconds - 800 points • 6th Position - Lap Time: 68"00 seconds - 600 points • 7th Position - Lap Time: 70"00 seconds - 400 points • 8th Position - Lap Time: 73"00 seconds - 200 points

Puzzler World

Puzzler World

Nintendo DS - Released - December 8, 2009

Discover the endless fun of more than 1000 mind-bending challenges. Enjoy your favorite puzzles games on the go, including Crossword, Sudoku, Wordsearch, and many more. This sequel to smash hit, Puzzler Collection now includes 5 additional bonus game types. Play any puzzle in two game modes: Quickplay for a fast fix or Challenge mode for unlocking bonus games such as Hangman, Equate, and Jigsaw. Puzzler World is both fun and challenging. You’ll experience different degrees of difficultly and countless hours of entertainment. Features • Over 1,000 games • Over 500 hours of playtime • Create up to 3 profiles to track your performance and monitor your best times • The “Stop & Save” feature allows you to continue challenging puzzles the next time you play • Play puzzles in two games modes: Quickplay to jump in and play any puzzle; Challenge Mode for unlocking new puzzles and hidden surprises.

QIX

QIX

Atari 5200 - Released - 1982

In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.

QIX

QIX

Atari 800 - Released - February 1, 1983

In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.

RealSports Football

RealSports Football

Atari 800 - 1983

Football is an action football game for two players or one player against the computer. The game is played from a top down point of view of the field which scrolls to follow the action. There is a variety of offensive and defensive plays that can be called, along with several skill levels for each player. Each game will last for one fifteen minute quarter, whichever team has the most points at the end wins!

Robotron: 2084

Robotron: 2084

Atari 800 - Released - 1983

Robotron: 2084 (also referred to as Robotron) is an arcade video game developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released by Williams Electronics (part of WMS Industries) in 1982. It is a shoot 'em up with two-dimensional graphics. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible. Robotron: 2084 has been remade on different platforms. Beginning in 1983, the game was ported to several platforms including the Atari 5200, Atari 7800, Atari 8-bit home computers, Apple IIe, Commodore 64, and TI-99/4A.

Robotron: 2084

Robotron: 2084

Atari 5200 - Released - 1983

You are a mutant human, who by some freak of nature has the ability to shoot energy pulses from his body in eight different directions! Your job is simple: save humanity from their own creation -- the ROBOTRONS! The gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death.

Saturday Night Speedway

Saturday Night Speedway

Windows - Released - March 9, 2004

Saturday Night Speedway is a dirt track racing simulation where you race in Pro Stock, Midget and Late Model cars. There are thirteen real world tracks which are oval dirt tracks and six fantasy tracks. The race formats consist of Practice, Qualifying, Heats 1 & 2, B Main and A Main. The Arcade mode features Single Race where you compete in a single event in a chosen car and track, there is a Championship mode where you compete in thirteen events, and Time Trial where you race alone to try to beat your lap records. Career Mode includes car repairs, car upgrades, sponsorship earnings, race earnings and more.

Saucer

Atari 800 - 1980

SCRAM

SCRAM

Atari 800 - Released - 1981

SCRAM: A Nuclear Power Plant Simulation is an Atari 8-bit educational simulator of a nuclear power plant released in 1981 on cassette. It models a pressurized water reactor (PWR) called 'Silicon Valley Nuclear Power Station Unit 2', resembling the name and operation of Three Mile Island Nuclear Power Plant Unit 2, which suffered a partial nuclear meltdown in March 1979. Written in Atari BASIC, SCRAM uses differential equations to simulate reactor behavior. The player controls the valves and switches of a nuclear reactor directly with the joystick. This game's title, SCRAM, is taken from the nuclear reactor safe-word conceived at the University of Chicago in 1942. It stands for "Start Cutting Right Away, Man", and it refers to cutting a reactor's control rods so they fall into the nuclear material and stop the reaction process. The game also recreates the Three Mile Island Unit 2 nuclear reactor, and allowed players to recreate the events that took place there in 1979. The game display consists of a schematic-like representation of a light water reactor. The reactor core is on the left of the screen, with the primary coolant loop to its immediate right. Further right is the secondary cooling loop, and finally the tertiary cooling loop and its associated cooling tower. The user interacts with the game by moving the joystick, which makes a cursor jump from one "hot spot" to another on the screen, each one controlling one part of the reactor systems. There are hot spots for the control rods, cooling pumps and valves. The user can experiment with the reactor systems by moving the joystick up and down, operating the equipment. It is possible to simulate a meltdown by shutting off the primary cooling pumps and withdrawing the control rods all the way. The game has several skill levels, which control the frequency of earthquakes and the obviousness of the damage. In the event of an earthquake the screen shakes, and a breaking sound is heard if there is damage. The user then has to watch the on-screen displays to try to isolate the problem.

Space Dungeon

Atari 800 - ROM Hack - 1982

Space Dungeon is a modification of the 5200 game to work with 8-bit computer joystick inputs. Like the 5200 version, if you have two sticks you can use them together, left one to maneuver and right one to fire in a joystick direction. If you don't have two sticks, you must press the fire button on the left stick and hold it in the direction you want to shoot, pausing your movement. You are the commander of a space archaeological expedition, gathering up the scant remains of a distant planet. Your mission is to collect these treasures, which hold the key to the planet's destruction, and take them to a crystal-powered computer. Scientists believe that the information garnered from the cosmic chunks could save Earth from a fate similar to that of the destroyed planet.

Space Dungeon

Space Dungeon

Atari 5200 - Released - 1983

In Space Dungeon for the Atari 5200, you are the commander of a space archaeological expedition, gathering up the scant remains of a distant planet. Your mission is to collect these treasures, which hold the key to the planet's destruction, and take them to a crystal-powered computer. Scientists believe that the information garnered from the cosmic chunks could save Earth from a fate similar to that of the destroyed planet.

Speed Hawk

Speed Hawk

Atari 800 - 1988

One hundred years ago your ancestors defeated a powerful force of space pirates to secure a new beginning for the humans who are inhabiting the planet Tintagel 4. Now, a century later, space pirates want to attack the ring worlds surrounding Tintagel 4. As a direct descendant of the legendary hero "Speedhawk", it is your task to stop them by infiltrating their motherships and destroy the mutant guardians (which serve as bosses) at the end of each level. Hostile space fighters and turrets will try to protect their motherships, but if you manage to destroy a space fighter it might give you a power-up. But be warned as they can also be shot and will be destroyed. They also might fly away if you don't collect them in time.

Star Raiders

Star Raiders

Atari 800 - Released - 1979

As the pilot of an interstellar starship, your mission is to destroy all enemy spacecraft on the galactic chart and prevent them from destroying your starbases. There are three different types of fighters roaming throughout the galaxy; cruisers, fighters, and basestars. With the help of your galactic map, you can find the sectors of the galaxy where these fighters are located and then warp there to destroy them. When all of the fighters in a sector are destroyed, you can warp to a new location for the next battle. Be sure to keep an eye on your starship's energy level; warping to new locations, being hit by enemy fire, or colliding with an asteroid will drain your energy. If you completely run out of energy, your starship will be destroyed, however you can warp back to a starbase to refuel at any time. Returning to a starbase will also repair other types of damage your starship can receive, such as faulty engines, loss of your shields, and faulty photon torpedoes. When all of the enemy ships have been destroyed, you win the game and receive a rank.

Star Trux

Atari 800 - 1982

Stargate

Stargate

Atari 2600 - Released - 1984

Save the humanoids from the impending aliens in the sequel to Defender. The task is still rescuing humanoids before Landers can turn them into Mutants, while avoiding and shooting other foes, however you must now carry humanoids to safety through the Stargate of the title. Entering this Stargate not only warps you to the nearest humanoid in jeopardy, but can also warp you ahead (while on the first 15 levels) if you enter it with 4 or more humanoids, and give you extra lives if you warp with 10 humanoids, so there is a trade-off between guaranteeing the safety of existing humanoids, and trying to advance your position There are more enemies on screen than ever before. The Inviso button makes you invisible to enemies, but also to yourself, so you will have to follow your bullets to work out where on the screen you are.

Stargate (Atari)

Commodore 64 - Unreleased - 1985

In this Defender clone, you are a spaceship that must protect humanoids on the mountainous terrain from approaching aliens. To help you, you are equipped with two weapons. The rapid fire laser is used to destroy any aliens in sight, while the limited supply of smart bombs vaporize alien life on screen. Extra smart bombs are awarded every 10,000 points. Hyperspace can also be used to warp from one part of the planet to another, in the hope of rescuing the humanoids faster. When Landers, one of the enemies, get close to the nearest humanoid, the Landers will pick them up and make their way to the top of the screen. If you do not shoot the Landers before they reach the status bar, both them, plus the captured humanoid, will explode. If you manage to shoot the Lander, the humanoid is released and it is your job to maneuver the ship under them so they can be taken back to the terrain. If you don't do this, then the humanoid will explode once they reach the terrain. A scanner, found at the top of the screen, shows the location of your ship, enemies, and humanoids. This scanner is very useful in keeping track of enemies that are approaching you from behind, as well as locating the enemies that have captured humanoids. Once you have killed all enemies in the level, the next level begins. Bonus points are awarded for each humanoid saved.

Super Breakout

Super Breakout

Atari 800 - Released - December 1, 1979

Super Breakout features similar gameplay to the original, but with several new game variations. Your goal is to earn as many points as possible by destroying the bricks at the top of the playfield. To do this, you need to use the paddle at the bottom of the screen to keep a bouncing ball within the playfield. There are four different game variations included. The first is 'Breakout', and plays the same as the original game. This leaves three new gameplay concepts. In 'Progressive' the brick walls will slowly drop towards the bottom of the screen and the ball moves progressively faster and faster. When there's room, a new layer of bricks will appear at the top. The other two games add a second paddle. In 'Double Breakout' you have two balls to keep in play and score with. In 'Cavity' there is a single ball in play when you start, but two additional balls trapped within the bricks. These are freed when their surrounding bricks are destroyed.

Superman III

Atari 800 - 1983

Test Drive Unlimited

Test Drive Unlimited

Sony Playstation 2 - Released - March 20, 2007

Test Drive Unlimited lets the player choose one of several characters, both male and female, waiting at an airport to check in for their flight to the Caribbean dream island O'ahu located in Hawaii. The characters do not have different statistics, that only applies to the extravagant, licensed cars. The whole island is accessible from the beginning and after the player has bought his first home and car, he can either drive around and look for events or load up the map and jump directly to a location of a race, a car salesman or other locations - similar to Need for Speed Underground. Every bought car has a built-in navigation system, guided by a woman's voice to get the player to his destination, either pre-programmed in the game or decided by the player. There are over 125 different cars and motorcycles in different price ranges to choose from. From the Audi TT over the Jaguar XJ200 to the McLaren F1 and Kawasaki Z1000, there is everything the character needs as a young man or girl with too much money on their hands. Each car has its own, realistic set of characteristics such as speed or handling, but they all have a highly detailed exterior and interior in common. The character starts with $200.000 dollars in his pocket, but there will not be anything left after buying a first car and home. Additional cash needs to be earned in different kinds of races from checkpoint challenges to time trials. The money cannot only be used to buy new homes and new cars (and a little tuning for those), but also to buy new outfits for the avatar. The heart of Test Drive Unlimited is the online mode. Using a GameSpy account, players connect to the official TDU server immediately after loading the game. New options become available online, such as a meeting lounge where the statistics and looks of other players can be looked up. It also provides access to player-created matches shown on the map screen. Creating a race here also works in the singleplayer modes. At any location, the start and finish can be defined, as well as the type of the race, which type/classes of cars or bikes are allowed and how many people can participate. If not all slots have been filled up by other players, the AI will take control of the rest. The PSP and PS2 versions have a lower visual quality and lack a few features, such as manual transmission, avatar customization, certain cars and all motorcycles, dealership and tuning shop NPCs, the vehicle interior camera angle and certain missions. They do include Master Points and Auto GPS, and certain default vehicles only available for the 360 version through download packs.

The Last Starfighter

Atari 800 - Unreleased - 1984

The Last Starfighter was a prototype game being developed as a tie-in release to the movie of the same name. When the movie performed poorly, the game was withheld, and then later repurposed and renamed into "Star Raiders II". The modifications from Starfighter to the Star Raiders universe was relatively limited; star bases were added as the only way to repair damage, as well as a secondary source of energy (the star remained as a primary fueling point). The Frontier was removed, and the command ships that were originally intended to attack it became additional powerful enemies. Shields were added to the player's ship, and a new "tactical scanner" was added that displayed status information about the fighter in a single overview. Names of the ships and planets were changed, with most of them names from the original Star Raiders being used or adapted. The original animated introduction, similar to one seen in the movie, was removed, and a simple "Star Raiders II" copyright splash-screen was put in its place.

Thunderfox

Thunderfox

Atari 800 - Released - 1988

Thunderfox is an attempt at bringing the gameplay of Uridium to the Atari line. Aboard the Thunderfox space fighter, you are on a mission above a transporter, which contains Disilicate energy crystals intended to power the Phalon War Machine. If you do not infiltrate the transporters and their heavily-guarded Energy Rooms, and destroy the crystals, your society is doomed. It's a race against time - a death missile is being prepared, and will launch to destroy Thunderfox when time runs out. As you fly over the transport, you will encounter enemy ships and defence lasers. Once you reach the end of the ship without destroying all encroaching enemies and bases, you are automatically reversed.

Track & Field

Track & Field

Atari 800 - Released - 1984

Track & Field is a sports game that allows the player to have an experience based around the Summer Olympic Games. Events include the 100 meter dash, the hammer throw, the javelin throw, the long jump, the high jump and the 110 meter hurdles. The MSX version replaces the hurdles with a 400 meter dash. The Famicom version loses the hammer throw and the high jump, but the NES version restores the high jump while adding skeet shooting, the triple jump and archery as events. The NES version also keeps the 110 meter hurdles and forgoes the 400 meter dash. If the player wants to go to the next event or round then they will have to qualify, by beating increasingly difficult maximum times or minimum distances. This game contains a two player option, in which the players take it in turns.

Wheel of Fortune 2003

Wheel of Fortune 2003

Windows - Released - October 1, 2003

This release of the popular Wheel of Fortune game takes advantage of more up-to-date multimedia graphics and sound to make the player feel he (or she) is actually a contestant on the television show. Take the contestant exam and then begin to play one of the 3,000 puzzles in the categories of "Place", "Person" or "Phrase". Dollar amounts and prize packages are posted on a large wheel. After spinning the wheel, guess a letter in the puzzle. If that letter is contained in the puzzle, you win the prize. If you win enough puzzles you'll have a chance to win even more in the "beat the clock" bonus round. Up to 3 players can play against each other, or you can play solo against computer opponents.

Yaacov Agam's Interactive Painting

Atari 800 - 1984

Was to be released by Atari's French division as La Gamme d'Agam.

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