Artic Computing Ltd.

Adventure A: Planet of Death

Adventure A: Planet of Death

Commodore 64 - Released - 1984

This game is the first in Artic's Adventure series. You play the role of a spaceship pilot in the future who has been marooned on a hostile alien planet and must find his spaceship and fix it to escape. To hinder your progress are fiendish puzzles and a handful of alien NPCs. The interface is purely text driven and there are no illustrations of the rooms that you are in. The text parser uses simple Verb/Noun for commands.

Adventure B: Inca Curse

Adventure B: Inca Curse

Commodore 64 - Released - 1984

Starting off in a South American Jungle, near an as yet undisturbed Inca temple, your aim is to enter the structure and go treasure hunting. Inside the temple is lots of such treasure (each worth a certain point value), but also traps to catch the greedy. You will encounter a Sacrificial Chamber, a Fire Room and a Pool. Gather as much treasure as possible and return to the jungle clearing to finish the adventure. The game features a simple 'Verb Noun' command interface, and no graphics of any description. Instructions such as 'break door with rock' have to be split into two commands.

Adventure C: Ship of Doom

Adventure C: Ship of Doom

Commodore 64 - Released - 1984

While on a reconnaissance flight, your ship has been drawn by a Graviton Beam onto an Alien Cruiser. Fred, your pet android, informs you that the cruiser is on a Humanoid slave mission, its aim to seek out Humanoid planets from which samples are taken and their brains replaced by microchips. Your aim is to free your ship by pressing the control button in the main computer room. Of course, expect various hazards and puzzles to be in your way. The game features a simple 'Verb Noun' command interface, and no graphics of any description. Instructions such as 'insert key into hole' have to be split...

Adventure C: Ship of Doom

Adventure C: Ship of Doom

Amstrad CPC - Released - 1982

While on a reconnaissance flight, your ship has been drawn by a Graviton Beam onto an Alien Cruiser. Fred, your pet android, informs you that the cruiser is on a Humanoid slave mission, its aim to seek out Humanoid planets from which samples are taken and their brains replaced by microchips. Your aim is to free your ship by pressing the control button in the main computer room. Of course, expect various hazards and puzzles to be in your way. The game features a simple 'Verb Noun' command interface, and no graphics of any description. Instructions such as 'insert key into hole' have to be split...

Adventure D: Espionage Island

Adventure D: Espionage Island

Commodore 64 - Released - 1984

While on a recce mission to investigate a secret enemy location, your plane is shot down and you are sent hurtling towards the island's surface. This is where you come in, and through text commands you must initially bring the plane under control. After this you must locate the stronghold and returning to your plane. To get back past enemy fire, you must return in disguise, so you must also avoid your side shooting at you by mistake. The game features a simple 'Verb Noun' command interface, and no graphics of any description.

Aladdin's Cave

Aladdin's Cave

Amstrad CPC - Released - 1985

Aladdin's Cave is an arcade maze game published by Artic Computing. Just when you thought it was safe to go back into the Mansion, those awfully nice people at Artic have brought out another JSW clone. Actually Aladdin, Son of Willy isn't all that bad. There are some fairly fiendish rooms to get through and Artic has added stings to the tail. Firstly, you can change into a dolphin, genie or whatever, which makes collecting objects much easier. The old trick of picking up the easy pieces and coming back won't work on this one. If you leave a room before you've picked it clean, you lose all your...

Bear Bovver

Bear Bovver

Commodore 64 - Released - 1984

Bear Bovver stars Ted the Bear, proud owner of a new Sinclair electric truck, but not of a set of batteries for it. Parked outside a building site, he must climb to the top so as to retrieve a set of batteries. The area is patrolled, but you have some bombs to drop in the hope of snaring them. There is a Baby Bear Mode, which allows you to practice negotiating the platforms without coming under threat.

Engineer Humpty

Engineer Humpty

Commodore 64 - Released - 1984

Humpty has become an engineer, and his job is to guide the spanner into the "works". When the player starts a level, the entire layout is shown which features conveyor belts and certain types of machinery, the latter which the player has to avoid. After a few seconds, it is replaced by large text and a small portion that shows the whereabouts of the spanner. As soon as the spanner is released from Humpty's grasp, it makes its way down the screen, the player can wiggle the joystick left or right to make the spanner in a different direction. The player loses one of their lives if the spanner...

Humpty Dumpty in the Garden

Humpty Dumpty in the Garden

Commodore 64 - 1984

Humpty Dumpty now has his own garden. His task is to make flowers grow before the weeds outgrow them. He does this by running around and turning on water valves to release the water into the pipes. Turning them off blocks the water from proceeding through the pipes. When Humpty waters enough flowers, he proceeds to the next level. The game ends when weeds outgrow the flowers.

Humpty Dumpty meets the Fuzzy Wuzzies

Humpty Dumpty meets the Fuzzy Wuzzies

Commodore 64 - 1984

In this puzzle game, Humpty must make his way to the exit, to do this, you rotate the maze 90 degrees, causing him to fall. The maze must continually be rotated not to navigate to the exit, but also to avoid three types of enemies - bombs, snappers, and of course, the Fuzzy Wuzzies. If he comes into contact with these, he will go splat. Teleports take Humpty to different places, while going through the exit takes Humpty to the next maze. There are 18 mazes in total.

Mutant Monty

Mutant Monty

Commodore 64 - Released - 1984

You are Monty and you are about to attempt to fulfill your life's ambitions, become rich and be a hero. You have the opportunity to rescue a Princess while collecting gold nuggets on the way. The game consists of 40 single screen rooms viewed from above at an elevated angle, and to leave each room you must collect all the gold nuggets scattered around within a time limit, and once all the gold is collected then you can leave by the opened door. Moving around each room are various creatures and if you touch any, then you lose one of five lives, and failing also to complete the room within the...

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