Argus Press Software (APS)

20 Tons

20 Tons

Commodore 64 - Released - 1985

A Boulder Dash clone released in 1985 by Argus Press Software (APS)/64 Tape Computing and programmed by Chris Newcombe.

3D Tunnel

3D Tunnel

Commodore 64 - Released - 1984

3D Tunnel is a first-person shooter where you must move down a constantly moving tunnel, which moves in multiple directions, over various phases to escape. As you move through the tunnel you must shoot a certain amount of various creatures including bats, frogs and rats, that come towards you, to move to the next phase. If you hit the walls then you lose one of the ten initial lives, and when they are gone then it is game over. The last phase has no shooting, you just have to avoid various underground trains that hurtle towards you. You are able to practise any phase and there are three speeds...

Bankrupt

Bankrupt

Commodore 64 - Released - 1985

Bankrupt is a board game for 2-4 players (there is no computer AI). It is heavily inspired by Monopoly. It was developed by Ken Smith and published by Argus Press Software in 64 Tape Computing No. 12 (1985/10).

Bismark

Bismark

Commodore 64 - Released - 1983

A one player implementation of the traditional game that used to be played with pen and paper but which is more often played as a board game these days. Released as part of the "30 Games" game pack. This implementation gives the player and the PC a carrier, destroyer, battleship, PT boat and a submarine which must be placed on a 10x10 grid. Ships may be placed horizontally or vertically on this grid by specifying a start co-ordinate and whether the ship is to be placed Up, Down, left or Right from that point. Ships can be re-positioned if necessary, they are not locked into place until the...

Bug

Bug

Commodore 64 - Released - 1985

An action game by James Hall , published in 64 Tape Computing No. 07 (1985/xx). The story so far: One day sid is typing iin a 64k program out of a magazine into his Commodore 64. At long last he reaches the final line of code. He sighs, crosses his fingers and hits the return key. All of a sudden his computer goes mad, printing random number and letters all over the screen (this is not unusual for the CBM) until it finally stops and goes to a blank screen. Sid is thumping mad and begins to do just that, thumping and bashing his CBM demanding his program and his time back. A sudden beam of...

The Bulge

The Bulge

Commodore 64 - Released - 1985

The Battle for Antwerp. The 6th of June 1944...D-Day, the Allies sweep through northern France. September 17th, Montgomery Invades the Netherlands. Antwerp falls. November 9th, sensing a quick end to the war, the American 3rd Army continues eastward through Lorraine and Alsace. the weather worsens, supply lines lengthen and suddenly where it was least expected comes news of a Panzer breakout. 16th December saw the start of Hitler's last offensive. the bulge. His objective, the Allies supply base in Antwerp and the stores of oil and fuel there. Commanding either Army and fighting the weather...

Cells & Serpents

Cells & Serpents

Commodore 64 - Released - 1982

Go adventuring in the meanest, darkest, most definitely fatal set of dungeons you ever waved a sword around! There re more monsters than you ever dared to have nightmares about. Fancy meeting a Mind Flayer for instance? How about being sized up by an Intellect Devourer? If you live long enough (doubtful) and might just get to shake hands with Asmodeus! Once only mind... There is great gold and glory to be had here, but be very, very careful where you tread! You can save your game unto tape at any point if it all gets too much and carry on once you've recovered your nerve... Find out how good...

Clever Clogs: Party Time

Clever Clogs: Party Time

Commodore 64 - Released - 1983

Wit initial help from Mum and Dad, tiny tots will love to play these party games. They can blow out the candles on the cake, sing along with nursery rhymes, even draw on the screen. Letters and numbers are taught the fun way. Watch your whizzkids develop new skills and learn how to use a computer. 6 different games with adjustable difficulties.

Clever Clogs: Whizz Quiz

Clever Clogs: Whizz Quiz

Commodore 64 - Released - 1983

6 different games and increased difficulty options teaching letters and numbers the fun way for ages 3 plus!

Company Manager

Company Manager

Commodore 64 - Released - 1985

Published in 64 Tape Computing No. 10 (1985/08). In this business management simulation, you have appointed as manager of a manufacturing company. Your task is to get the company into a profitable position. You will be given details about any orders the company has received. With this information, you will have to judge whether you can cope with it. There are many things to consider, such as the financial state of the company, the number of employees, the interest rates of the banks, the unions, etc. Failure to keep the company in the black will result in your dismissal! Try to...

Computer Yehtzee

Computer Yehtzee

Commodore 64 - Released - 1985

Yehtzee is the perfect example of a family or party game where up to six people can play at once, which is a welcome change from so many board game recreations for the computer. The basic idea of the game is to fill your card by rolling dice and getting the required sequences of dice. But if you have a roll and it does not meet the requirements of any of the required sequences then you must strike off one of the sequence choices. Every sequence has a point value and the object of the game is to maximize your total score. The sequences are loosely based on card sequences from the Poker card...

Conquering Everest

Conquering Everest

Commodore 64 - Released - 1982

Conquering Everest is a managerial game where you have to manage a team of people and control the movements of supplies and equipment to reach Camp 6 from Camp 0, before making a push to the summit of the highest mountain in the world, Mount Everest over a number of days. Your team consists of a number of climbers, sherpas and porters, with equipment, tents, food and oxygen needed to be taken to the various camps on route. On day one you are presented with a weather report and four options which are Carry, Move, Route and Summit. Carry allows people to move equipment to the next camp and...

Defend

Defend

Commodore 64 - Released - 1984

Released in 64 Tape Computing No. 02 (1984/06-07). Defend is a clone of the arcade shooter Defender where the player is in control of a craft that flies over the surface of a planet protecting humanoids from the alien forces.

Demon Knight

Demon Knight

Commodore 64 - Released - 1983

Demon Knight is a text based adventure game. The beautiful maiden has been taken by the aforementioned knight and, as the player, you must explore the terrain to find and rescue her. As you progress you must collect useful objects, (not all objects are useful so don't overburden yourself with trash), vanquish foes, solve puzzles and so on. Eventually you will meet the demon knight himself and you must defeat him to complete the game. There are three single word commands, HELP, INVENTORY and QUIT. All other commands are limited to two words, GO EAST, KILL SKELETON, etc.

The Detective

The Detective

Commodore 64 - Released - January 1, 1986

In this mystery, players control Inspector Snide of Scotland Yard who has been sent to MacFungus Mansion to investigate the death of its owner, Angus MacFungus. The aim of the game is to gather information and clues from around the house, solve the case, and implicate the murderer. When Snide is in the vicinity of an item of interest, the border will flash. Pressing Fire on the joystick brings up a menu of six commands. Some of these commands allow you to examine, manipulate, and utilize objects; or check the time. Players can only carry six objects at a time, unless they already have...

Detective (Argus Press Software)

Detective (Argus Press Software)

Commodore 64 - Released - 1983

Strategy game released as part of the "30 Games" game pack. In this game of deduction and tactics, the object is to solve the murder of lucky duke. To find the murderer, place, weapon and motive. The computer chooses which character you are to play and you cannot be the murderer. Each player will be given a set of codes for the suspect's names, weapons and motives. the codes are so that other players cannot follow your progress. The computer throws a die and you move accordingly. You can call a suspect, weapon and motive to your square and the computer indicates the accuracy of your claim with...

Ellak's Tomb

Ellak's Tomb

Commodore 64 - Released - 1984

Released in English in 64 Tape Computing No. 08 (1985/xx) and in Spanish in 64 Tape Computing Numero 3. An adventuring dungeon crawl full of creatures, magic and surprises.

The Fall of Rome

The Fall of Rome

Commodore 64 - Released - 1983

The Fall of Rome is a strategy game set in 395 BC where the Roman Empire was starting to lose it's grip from Barbarians and armies around Europe, the Middle East and North Africa. You have the chance to save the Empire by fighting off attacks or attacking your enemies around your various provinces over 12 turns. Each turn represents five years and is split into three phases, Income and Expenditure, Movement and finally Combat. In Income and Expenditure phase, you look at each province in turn and receive money from each Province with the amount of enemy tribes and armies in the area affecting...

Ghosty

Ghosty

Commodore 64 - Released - 1984

Released in 64 Tape Computing No. 04 (1984/10-11), also in 64 Tape Computing N°2. It takes more than light exorcising to save the monastery!

Gridbash 64

Gridbash 64

Commodore 64 - Released - 1984

A Brain & Logic game something like Q-Bert. Colour the squares with the hammer while dodging the balls, that randomly turn green allowing you to smash them (like in Pacman). You can also transport to the top-left corner of the screen if surrounded by walking off the right-hand side. published in 64 Tape Computing No. 03 (1984 / 08-09) and in Go Games n.13 (October 1986) as Hammer.

Gridder

Gridder

Commodore 64 - Released - 1983

Gridder is a single screen game played over an 8 x 8 grid where you control a head and you have to fill in all the boxes to complete a level. As you move around the grid you paint the lines and when a box has been surrounded then it fills in. Scorpions also move around the screen and they must be avoided because if you touch one then you lose one of three lives. If you complete a level before the timer reaches zero then you receive bonus points.

Invasion (Argus Press)

Invasion (Argus Press)

Commodore 64 - Released - 1983

Invasion is a simple strategy game for the Commodore 64. The game was released as part of Argus Press Software's "30 Games" compilation pack.

Laser Cycles

Laser Cycles

Commodore 64 - Released - 1984

A 2 player only game of Tron Cycles published in 64 Tape Computing No. 03 (1984/08-09). Duel to the death on the games grid!

League Soccer (Argus Press Software)

League Soccer (Argus Press Software)

Commodore 64 - Released - 1985

A Soccer\Football management software game published in 64 Tape Computing No. 07 (1985/xx).

Mean City

Mean City

Commodore 64 - Released - 1987

In the cities of the world, humans once again have a new battle, after surviving a world wide nuclear war there is a new war against against semi nomad mutants who live outside the cities in the barren wastelands. You take the role of one such mutant named Sante and you have to attempt to enter the city of Concurb 2 G-Gow to rescue your Father, Hante who is the leader of the Tribal Federation of Mutants. Once you manage to enter the city you must find four pieces of a digital key to enter your Father's cell and take him back to your cave outside the city. To make matters worse, your cousin...

The Milky Weigh

The Milky Weigh

Commodore 64 - Released - 1986

The Milky Weigh is an Action game, published by Argus Press Software, which was released in 1983. The reconnaissance probe sent to the distant planet Astral 4 is on its way to return to Earth and provide all the information gathered during its search. But to refuel it will have to stop on one of the various planets it encounters from time to time. Retrieve the barrel of petrol using skillful use of the engines to oppose the different forces of gravitation and then enter the black hole to continue the journey. Be careful, because as you go through your journey the difficulties will increase...

Ogre (APS)

Ogre (APS)

Commodore 64 - Released - 1985

Published in 64 Tape Computing No. 07 (1985/xx). You start near the edge of a large forest, the object of the game is to clear the forest of as many trees and rocks as possible without damaging the mills. Don't let the Ogre catch you.

Ollo

Ollo

Commodore 64 - Released - 1986

In this game, players navigate a spaceship, using its built-in laser to destroy enemy ships in the process. Once players destroy enough enemies in a level, they can proceed to the next level where the enemies are much tougher. When the player comes into contact with any of these ships, a life is lost. When all lives have been lost, the game is over.

Ollo II: The Final Conflict

Ollo II: The Final Conflict

Commodore 64 - Released - 1986

Players control an UFO equipped with two types of weapons: laser shots that destroy any aircraft that approaches it, and bombs that can destroy land-based structures, which can include buildings and ground-based attacks. Players must destroy as many land-based structures as they can without losing a life. When they destroy enough of these, the player is advanced to the next stage. The game ends when all lives are lost. Released as part of "Warp Rangers" game pack / a.k.a. "Zevious", "Frisbee Attack".

Open: Golfing Royal St. George's

Open: Golfing Royal St. George's

Commodore 64 - Released - 1985

Nick Faldo Plays The Open (Known as Open: Golfing Royal St. George's in North America) is a golfing game for one player. The object is to complete a round of golf in as few strokes as possible. Game features : based on a real course the Royal St. George's golf course of Sandwich, England, keyboard of joystick control, definable keys, options to play either a full round, play out (holes 1 - 9), play in (holes 10-18), or play any individual hole.

Phase 4

Phase 4

Commodore 64 - Released - 1984

Phase 4 is a space themed shoot-em-up. You control a fighter craft who must blast its way through four levels of alien ships. Each level has a unique background and set of re-spawning opponents, and the aim is to reach a target number of aliens destroyed before moving onto the next level. The first three levels are vertical shoot-em-ups with a landscape of alien pyramids, the darkness of space, and an alien city as background. The final level is a horizontal shooter over a built-up area. After the four levels are completed, the game loops back to the beginning with a larger quota of enemy to...

Planetfall

Planetfall

BBC Microcomputer System - Released - 1983

Planetfall is sci-fi business trading game. The players (game hasn't single player mode) command merchant Starfleet - they can travel between the different planetary systems (with changing business conditions), buy and sell various resources (6 - Uranium, Iron Ore, Machinery, Medical supplies, Computers and Gems), make money and collect them in banks. A game can have a maximum of 15 star-systems.

Planetfall (Argus Press Software)

Planetfall (Argus Press Software)

Sinclair ZX Spectrum - Released - 1984

Planetfall is sci-fi business trading game. The players (game hasn't single player mode) command merchant Starfleet - they can travel between the different planetary systems (with changing business conditions), buy and sell various resources (6 - Uranium, Iron Ore, Machinery, Medical supplies, Computers and Gems), make money and collect them in banks. A game can have a maximum of 15 star-systems.

Planetfall (Argus Press Software)

Planetfall (Argus Press Software)

Commodore 64 - Released - 1984

Planetfall is sci-fi business trading game. The players (game hasn't single player mode) command merchant Starfleet - they can travel between the different planetary systems (with changing business conditions), buy and sell various resources (6 - Uranium, Iron Ore, Machinery, Medical supplies, Computers and Gems), make money and collect them in banks. A game can have a maximum of 15 star-systems.

Power Pyramids

Power Pyramids

Commodore 64 - Released - 1988

The pyramids found on Earth were actually brought from the planet T-Pyge, who built and sold them to many other planets as well. Two transporters were needed to transport the pyramids to the planets, one for the structure and one for the power supply to keep it functioning. This was very costly until it was decided to turn off the pyramid and turn it back on when it got to the client. You have just transported four pyramids to Earth and now you have the task of powering each one up in this flick-screen platform game. Each pyramid ranges in size from the smallest that just contains 14 rooms to...

Purple Turtles

Purple Turtles

Commodore 64 - Released - 1983

Purple Turtles (Purpilious Turtiliorum) are used in the sport of Turtle Bobbing where four of the turtles are placed in water, in a row to make a bridge in this side view single screen game. You are the next competitor and you must cross a river five times from the left, to the other side and back, bringing back a piece of fruit from a tree before a timer runs out. What makes the sport more interesting is the fact that the turtles like to occasionally move to the bottom of the river and back up to the surface randomly. If you touch the water then you lose a life (three on the C64, five on...

Quintic Warrior

Quintic Warrior

Commodore 64 - Released - 1983

The player controls a spacecraft over a grid of dots and can move across the screen and shoot in all eight directions. Hordes of mutants (small creatures of indefinite appearance and of different colors) appear at the base of the screen and slowly advance upwards and must be hit before they reach the upper side, otherwise the game is lost instantly. Along the lower edge and the two side edges there are three laser cannons, in the style of the best known Gridrunner , who follow the spacecraft and shoot beams of rays upwards and horizontally; a single beam is harmless, but if the spacecraft...

Robo-City

Robo-City

Commodore 64 - Released - 1984

This would appear to be Pete Torrance’s first adventure. Later on, he wrote Subsunk and Seabase Delta, which are quite a lot better. The plot involves robots ruling Earth and then kidnapping a countess. Most of the puzzles are fairly simple, and the game is rather short but you can see glimmers of the adventures to come.

Rupert and the Ice Castle

Rupert and the Ice Castle

Commodore 64 - Released - 1986

After his adventures in Rupert and the Toymaker's Party, Rupert must now enter an Ice Castle belonging to Jack and Jenny Frost and rescue his four friends who are frozen in this platform game. Each friend is seen on one screen and you must navigate the platforms to reach him but there are various nasties trying to stop Rupert as well as ice which makes Rupert slide. If Rupert touches a nasty then he lose one of four Ice Pills and when touched with zero pills then it is game over. Once a friend is rescued then there is a little animated sequence showing Rupert taking the friend back to Nutswood...

Savage Pond

Savage Pond

Commodore 64 - Released - 1983

The game is set in a pond with the player taking the role of a tadpole. The aim of the game is to build up a colony of frogs while avoiding the many hazards. The setting and characters are all quite true to life which was quite unique at the time. Most contemporary arcade games, even if not set in space, such as Frogger (with frogs that can't swim) and Centipede (which is basically a space shoot 'em up with characters that look like insects), were far from realistic. The instructions include descriptions of all the 'cast' including their Latin names and information not relevant to the game...

Schizofrenia

Schizofrenia

Commodore 64 - Released - 1985

Alphonse T. Nurd (name changed to Ivan Mop in the Bug-Bye re-release) is a flunky to the scientist Bogdan Schtunk but wants to learn what his boss is up too. One night while playing scientists, Alphonse comes across the Atomic Particle People Splitter. On activating the machine, Alphonse has split into two people. Not wanting Schtunk to find out he needs to get his double to the Recombination Chamber. The lab is split into five areas and you must control Alphonse and solve the puzzles to get through them. Your double on the other hand enjoys his freedom and will try to hinder...

Sector 90

Sector 90

Commodore 64 - Released - 1987

Sector 90 is a side scrolling action game where the player has to fight his way into the inner-ring of a concentric-circled enemy base, plant an explosive and then have got 90 seconds to get out again. Throughout the game the game, the player will find various puzzles / locks / keys / enemies to defeat on his way. The enemies consist solely of a single type of robot, and the puzzles are all very simple (played on the status panel ) and simply involve hitting some sort of 'choose' key at the correct split-second.

Souls of Darkon

Souls of Darkon

Commodore 64 - Released - 1985

Souls of Darkon Is a single player text adventure with graphics. Megron, the planet where science and magic combine, has fallen. The Great Council of Megron is no more. Their obsession for power has released Darkon and the evil one has acquired all the council's knowledge. The player, together with their robot Komputa, is the only one who can save the day.

Star Force Seven

Star Force Seven

BBC Microcomputer System - Released - 1983

A military strategy game set in a futuristic space context. It was originally published by Argus Press Software (APS) and was re-released in 1986 on the Bug-Byte label as well as featuring on the Bug-Byte Compilation.

Star Soldier

Star Soldier

Commodore 64 - Released - 1987

Star Soldier is a run 'n gun game where you play a bounty hunter doing jobs for various planets for credits. You start the game choosing which weapons to use and how many energy packs to take. Once you are equipped you then scan the star system for any planets and when you find a planet you can get the information for it and any jobs they require. On the planet surface the game is viewed from above as you run horizontally from right to left with the screen scrolling when you move shooting soldiers running and shooting at you from all angles as well as any gun turrets. If you touch a soldier...

Stock Market

Stock Market

BBC Microcomputer System - Released - 1983

Stock Market is a game for 1 to 6 players in which you buy and sell shares in four mining companies. As in the real world, the price of these shares will fluctuate over a period of time; obviously you try to buy the shares when they are cheap and sell them when the price rises. The first person to make a million pounds wins! Published in the Stockbrokers 3-platform pak.

Stock Market

Stock Market

Commodore 64 - Released - 1982

Stockmarket is a game for 1 to 6 players in which you buy and sell shares in four mining companies. As in the real world, the price of these shares will fluctuate over a period of time; obviously you try to buy the shares when they are cheap and sell them when the price rises. The first person to make a million pounds wins! Published in the Stockbrokers 3-platform pak.

Stockbrokers

Stockbrokers

Sinclair ZX Spectrum - Released - 1983

Stockbrokers (Stock Market) is a game for 1 to 6 players in which you buy and sell shares in four mining companies. As in the real world, the price of these shares will fluctuate over a period of time; obviously you try to buy the shares when they are cheap and sell them when the price rises. The first person to make a million pounds wins! Published in the Stockbrokers 3-platform pak.

Street Machine

Street Machine

Commodore 64 - Released - 1987

Street Machine is a racing game where you have to race against seven computer controlled cars on a long street circuit for three laps. Each lap has different conditions with Lap One in the day, Lap Two at night and Lap Three in the snow. Before your race you can choose a coloured car before you go to the starting grid and ready for your race. The game is viewed from above and the screen shows a small part of the circuit with the screen scrolling in all directions as you drive. You push forward on the joystick to accelerate and press the fire button to brake. Points are awarded to the car...

Strontium Dog and the Death Gauntlet

Strontium Dog and the Death Gauntlet

Commodore 64 - Released - 1984

You are Johnny Alpha, a character from the comic 2000AD, who is a Bounty Hunter, Mutant and Strontium Dog and you have been on the trail of two renegade Strontium Dogs, the Stix Brothers. On your way to meet two friends Wulf and Gronk on the Planet of Renegades, you are attacked by the Stix Brothers which forces you to crash land on the planet. The planet is lawless and full of criminals with deadly vegetation, and so you have to cross the planet on foot to meet up with Wulf and Grunt.

TimeZone: The Challenge Remains

TimeZone: The Challenge Remains

Commodore 64 - Released - 1984

TimeZone: The Challenge Remains is a side view horizontal shooter where the screen scrolls constantly from left to right as you control a spaceship to blast aliens over various levels. You are facing the Terrilon, a race of aliens attacking Earth and it's up to you to stop them by shooting and destroying them. If you are hit by any alien then you lose one of five lives and once you get to the end of a level it's off to the next. Two players can play and each player takes it in turn to play after the other player loses a life. You can select before the start of the game whether to have normal...

Transector

Transector

Commodore 64 - Released - 1984

Released as part of the "30 Games" game pack. This is like a reverse Gridrunner crossed with PacMan. You need to collect the dots while Gridrunner-like guns fire at you and you are also avoiding baddies zipping around the screen. Very frenetic, a much faster pace than most "collect-em-up" games of this sort.

TTr2

TTr2

Commodore 64 - Released - 1987

In this logical game you have to move a sphere around cogs to collect a formula in the correct order. To move between cogs you press the space bar at the point they meet. Holding down W will allow you to move the opposite way the cog is moving but here you move slower, releasing W allows you to travel faster the way the cog is moving. Some cogs have baddies on them and you must time your transfer to it without being hit by it. On the screen you see a small part of the game area. As well as the main playing area you can also see your score, lives, level and parts of the formula collected.

Up Up and Away...

Up Up and Away...

Commodore 64 - Released - 1985

Up Up and Away is a horizontal scrolling game where you have to fly a hot air balloon from base to base avoiding obstacles such as clouds, trees, kites, birds and people throwing rocks. You have a limited supply of sandbags and fuel and these decrease the higher the difficulty level is (0-5). Moving the balloon upwards consumes fuel so careful control needs to be observed. Sandbags can be used to hit people or hit icons with the letter P to improve your score. Refuelling stations to land on are also along your route. The keyboard or a joystick is used to control the balloon.

The Valley

The Valley

Commodore 64 - Released - 1982

The Valley is a graphical roguelike RPG with a simple interface and semi-real-time combat system. The background story is all but non-existent, suffice to say that you're the hero and you want to explore the name-providing Valley to slay monsters and find treasure. Character creation is fairly quick -- enter your name and choose one of five classes (Warrior, Wizard, Cleric, Barbarian and the not-so-common Thinker), differing by their magic and fighting abilities. After that, you're ready to explore the Valley and its contents. You start out at a one of two castles, where you can rest and...

Wendy Goes Walkies

Wendy Goes Walkies

BBC Microcomputer System - Released - 1984

Published in Model B Computing issue #8 (Dec '84/Jan '85). Previously unreleased as Wally Goes Walkies. You control Wendy who is trapped inside the mazes of Traag. To escape she must gather the food boxes that are lying around the screen and make her way to the exit at the bottom right. This will take her to the next maze with each getting progressively harder. Wendy must also avoid the deadly robots and the increasing number of birds.

Witts End

Witts End

Commodore 64 - Released - 1985

An electronic version of the Mastermind type board game published in 64 Tape Computing No. 10 (1985/08).

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