CRL Group PLC

Academy

Academy

Sinclair ZX Spectrum - Released - 1987

Academy is an action/simulation computer game for the Commodore 64, MS-DOS, ZX Spectrum, Amstrad CPC and Amiga It was released in 1987 by CRL. It achieved critical success in the year it was released. Gameplay: It is the sequel to Tau Ceti and written by the same author, Pete Cooke. The gameplay is similar — the player pilots a 'skimmer' through a 3D world — but with many extra features. Instead of a single, large gameworld, the storyline is mission-based (but allowing the player some control over the order of play). The world physics of the original game are expanded on, as these...

Academy: Tau Ceti II

Academy: Tau Ceti II

Commodore Amiga - Released - 1988

Pete Cooke's follow-up to the previous space shooter-explorer takes things away from the Tau Ceti setting. Players take the role of a student at an academy for advanced piloting. There they need to solve 20 simulated missions on a wide range of planets. The self-contained missions mean that the game uses the Tau Ceti structure and theme, without the causality of previous decisions having an effect on later choices. This reduces the complexity of management. Although players can customize the ships, including giving them names of your choice, the game comes with supplied ones include a...

Ball Breaker

Ball Breaker

Amstrad CPC - Released - 1987

Ball Breaker is Breakout variant. The player controls a paddle which is fixed on the right side of the screen and is only able to move vertically. With this paddle, a ball is both bounced into the playfield and prevented from falling out of the screen. The goal is to vaporize all blocks on the playfield by hitting them with the ball. A limited amount of missiles can be used to destroy blocks or aliens directly. The latter appear on higher levels and should not be touched with the paddle. The speciality of this variant is the use of an isometric perspective. While the ball and paddle itself...

Ball Breaker II

Ball Breaker II

Amstrad CPC - December 16, 1988

Ball Breaker II is a Breakout variant. This means the player controls a paddle, fixed on the right side of the screen and only able to move vertically, which is used to bounce a ball into the playfield or keeping it from falling out of the screen, respectively. On said playfield there are a number of blocks which vaporize when hit by the ball. The goal is to clear out all blocks. The speciality of this variant is the use of an isometric perspective. While the ball and paddle itself do not leave the lower plane, the blocks are stacked up. The higher blocks fall down when the blocks below...

Ballbreaker II

Ballbreaker II

Sinclair ZX Spectrum - Released - 1988

Ball Breaker II is a Breakout variant. This means the player controls a paddle, fixed on the right side of the screen and only able to move vertically, which is used to bounce a ball into the playfield or keeping it from falling out of the screen, respectively. On said playfield there are a number of blocks which vaporize when hit by the ball. The goal is to clear out all blocks. The speciality of this variant is the use of an isometric perspective. While the ball and paddle itself do not leave the lower plane, the blocks are stacked up. The higher blocks fall down when the blocks below then...

Berks 3

Berks 3

Commodore Plus 4 - Released - 1985

The reason the Berks became angry and attacked before being destroyed was because someone infiltrated their city and stole their treasure, the source of their powers. You take control of the person responsible as you move around the flick-screen maze in your Terror Tank collecting keys to get deeper into the city. Your first task is to collect 21 keys to enter the Inner Sanctum, then collect four keys to enter the Heart of the Inner Sanctum, before you have to collect ten keys to enter the Sacred Treasure Chamber. The keys are protected by protective blocks and these need blasting to remove...

Black Shadow

Black Shadow

Commodore Amiga - Released - 1987

Black Shadow is an Action game, developed by CRL and published by Scorpion, which was released in 1988.

Blade Runner

Blade Runner

Sinclair ZX Spectrum - Released - 1985

Based on the movie of the same name. You have been assigned by the police force to track down and eliminate any replidroids that have landed on Earth. There are six types of replidroids, labeled Replidroid 1 through 6. The higher the number, the more intelligent it is. The majority of the game is viewed from inside your skimmer, and inside of your skimmer are three displays that you need to pay attention to. The main display displays a radar view of your area, allowing you to navigate the streets in search of replidroids (which are represented by octagons with crosses inside them). To the...

Endurance

Endurance

Sinclair ZX Spectrum - Released - February 15, 1985

Endurance uses the same basic game system as CRL's Formula One, but turns its attention to motorcycle racing. As the title suggests, the six races featured are all lengthy, and include two 24-hour races for your two bikes (each with 2 riders assigned to it) to complete. Before each race you must set the bike up, trading off speed, fuel consumption and safety for the engine, and speed, safety and tyre wear for the chassis; you must also choose one of the 3 tire compounds. Options are selected using a menu-based system, mostly by clicking on words. Races are depicted via a side-view of the...

Formula One

Formula One

Sinclair ZX Spectrum - Released - May 13, 1983

Formula One is a Formula One racing management videogame published in 1985 by CRL Group PLC, developed by G.B. Munday and B.P. Wheelhouse for the ZX Spectrum, and converted to Amstrad CPC by Richard Taylor. Once the game is properly underway, you must buy engine and chassis upgrades, and can improve the quality of your pitcrew - all of which eats into your budget. Your cars must be raceworthy to be able to race. After qualifying you must choose your tyres for each car - rain can be a factor, and the game informs you of the expected conditions before the race. The races are depicted via a...

Jack the Ripper

Jack the Ripper

Sinclair ZX Spectrum - Released - 1987

This game was made just short of the 100th anniversary of England's most notorious serial killer, who gruesomely murdered at least five women in 1888. After accidentally killing someone, you become a suspect. You must prove that you are innocent, without the police hauling you in as they search for a scapegoat. Jack the Ripper is interactive fiction with occasional graphics, based closely on real events of the Ripper. The parser accepts full sentences, and instructions can be qualified with adverbs such as 'slowly' and 'quietly'. The game is played in real time and time will pass even when...

Jack the Ripper

Jack the Ripper

Commodore 64 - Released - 1987

This game was made just short of the 100th anniversary of England's most notorious serial killer, who gruesomely murdered at least five women in 1888. After accidentally killing someone, you become a suspect. You must prove that you are innocent, without the police hauling you in as they search for a scapegoat. Jack the Ripper is interactive fiction with occasional graphics, based closely on real events of the Ripper. The parser accepts full sentences, and instructions can be qualified with adverbs such as 'slowly' and 'quietly'. The game is split into three parts, including digitised...

Lancaster

Lancaster

Commodore Amiga - 1989

When it entered the war in 1942, the Lancaster bomber had an almost immediate effect. A devastating 14,000 pound payload, three gun turrets and eight .303 caliber machine guns. CRL's computer adaptation of a Lancaster bomber isn't quite dramatic as some of its real life encounters, but it certainly puts you where the action is, in the tail gunner's seat. Contained in the rear of the plane, just under the tail, is the turret. Armed with four guns it's the job of the gunner to cover the rear end of the plane from enemy attacks. The major attack wave consists of single engines Messerschmidt...

Mandroid

Mandroid

Commodore 64 - Released - 1987

Chris Auker has stolen the Mandroid files and fled to Cove 4 in an effort to contact criminal mastermind, Max. A Mandroid agent is sent down on the planet to gather information concerning Auker's whereabouts and find the files. The agent can navigate the planet on foot, but to help him accomplish his task faster, he can use a remote vehicle. It can withstand most enemy fire, but it gets destroyed if it makes contact with any of the industrial waste rivers bordering the landscape. Energy is also used up, so the agent needs to stock up using depots scattered around the landscape. While...

Murder off Miami

Murder off Miami

Commodore 64 - 1986

Based on the book by Dennis Wheatley, Murder off Miami is a three part graphic text adventure where you play the role of Detective Officer Kettering who has to investigate the death of a British financier, who it seems committed suicide on a cruise ship off the coast off Miami. Clues must be found and people talked to as you try to uncover the answers to this mysterious death. Text describes each location with the occasional graphic showing what you see in a location and the keyboard is used to type in commands to control your hero and interact with each location.

NATO Assault Course

NATO Assault Course

Commodore 64 - Released - 1988

In NATO Assault Course, one or two players compete in an obstacle course as one of four characters - the Hitman, the Ninja, the Flame, and Tommo. To do this, they must accomplish certain tasks including jumping over brick walls, crawling through pipes, jumping over fire pits, crawl across a tightrope, and using their weapon to fire at targets. The winner is the first one over the finish line. The game includes a course designer that allows players to design their own courses, then compete in them.

Ninja Hamster

Ninja Hamster

Commodore 64 - Released - 1987

After a long journey over the seas, Ninja Hamster has come home to find his village being terrorised by a gang lead by Sinister Rat and The Lizard of Death. In this beat-em-up you must fight six members of the gang as well as the two leaders, one by one to save your village. The game is viewed from the side with the whole level shown on the screen. With a joystick or keyboard you use the fire button and a direction of the joystick/keyboard to pull off various kicks to hurt your opponent. Each fighter has a energy bar and an apple and when either is hit then their bar decreases but the bar will...

Oink!

Oink!

Commodore 64 - Released - 1987

Oink! is based on the British comic magazine of the same name. The chief editor, Uncle Pigg, has a problem: He is missing many pages for the next issue and the editorial deadline is near. The player needs to play three mini games and, depending on the performance, more or less pages are filled. Said comic pages can be read after finishing the mini games. Pete's Pimble is based on Breakout: the player controls a paddle to prevent a bouncing ball to leave the playfield from the side the paddle is installed. The playfield is full of blocks which are destroyed when the ball touches them - the...

Pilgrim

Pilgrim

Commodore 64 - Released - 1986

Legend has it that deep in a mountain in the land of Meridan lies a Guardian who is believed to be eternal and would provide help to the people in their darkest need. The Guardian is needed now as Silvian have invaded Meridan once again, destroying everything and killing people with new and strange weapons. You have decided to test the legend of the Guardian by exploring the lands ahead to find the mountain that contains the Guardian. You start your quest waking from unconsciousness in your destroyed room. Pilgrim is a text adventure where text on screen describes your location and you type...

Purple Heart

Purple Heart

Commodore 64 - Released - 1988

Purple Heart is a top-down shooter à la Ikari Warriors. The player has to guide a soldier through six levels, killing everything that gets in his way. Enemies attack with guns and grenades and become increasingly stronger as the game progresses. Vehicles, helicopters and occasional traps (such as spikes shooting out of the ground) cannot be destroyed and must be avoided. Several extra weapons can be picked up, including: a double-barrelled shotgun, a machine gun, a flamethrower and a rocket launcher. While the shotgun replaces the standard weapon, all other weapons have limited ammunition,...

Room Ten

Room Ten

Commodore 64 - Released - 1986

On the low-gravity worlds of the Galcorp, there is not much to do, so the corporation invents a new sport, played in low-gravity rooms. In essence it's a 3D Pong game, with the aim being to hit a ball towards the other player in such a way that he will be unable to return it. When the ball hits the back wall their opponent scores 5 points, with the first player to reach 35 being declared the winner. The screen is split into two, showing the view of each player, with the bat in the middle to start with. The game speed can be altered from adagio (slow) to vivace (fast), and the skill of the...

Sun Star

Sun Star

Amstrad CPC - Released - 1987

In Sun Star the player takes control of a special space ship constructed to collect energy from 16 solar grids in space. In each level, the player flies around the grids from a first-person perspective (along with a top-down radar at the bottom of the screen) with the goal to collect ten energy crystals. They are gained by shooting one of four disruptors divided over the level which causes them to teleport somewhere else and leave the desired energy behind. However, the energy crystal has to be collected fast before it disappears. The space ship has a limited amount of energy which is...

Sun Star

Sun Star

Commodore 64 - Released - 1987

In Sun Star the player takes control of a special space ship constructed to collect energy from 16 solar grids in space. In each level, the player flies around the grids from a first-person perspective (along with a top-down radar at the bottom of the screen) with the goal to collect ten energy crystals. They are gained by shooting one of four disruptors divided over the level which causes them to teleport somewhere else and leave the desired energy behind. However, the energy crystal has to be collected fast before it disappears. The space ship has a limited amount of energy which is...

Tau Ceti

Tau Ceti

Amstrad CPC

A space simulation with elements from a number of other genres mixed in. Your mission is to destroy a robot army that has taken over a planet. Gameplay includes arcade sequences, where you fly your ship around and shoot the enemy robots; strategy elements, as you attempt to navigate and locate parts to repair the defense system; and even text-adventure elements, in the form of giving commands to your ship's computer.

Tau Ceti

Tau Ceti

Commodore 64 - Released - August 1, 1986

Humanity has spread out and colonised nearby star systems but a plague in 2150 led to the colonies being abandoned and left to their automated robotic maintenance systems. While several of these colonies have been successfully re-inhabited, the colony on the planet Tau Ceti III (orbiting the star Tau Ceti) has been uncontactable since a meteor smashed into the planet. A mission sent to Tau Ceti III in 2164 landed on the planet but broadcast a mayday message followed by silence. Experts decided that the planet's robots were running amok as a result of the meteorite impact. The only chance, it...

Thundercross

Thundercross

Commodore 64 - Released - 1988

You are the Captain of the good ship Thundercross but problems are arising with the thrusters and power. No matter how much you use them, the ship seems to be pulled by a strange force. You realise in the area is a huge ship pulling you towards it. To add more problems, the ship has sent out various smaller crafts to destroy you. The only course of action is to confront the giant ship and blow it up. You must avoid and kill the smaller crafts attacking you before flying over the surface of the ship and destroy as much of it as you can. After a run over the surface you must face the smaller...

To Hell and Back

To Hell and Back

Commodore 64 - Released - 1988

You are Archangel Bertram and you are on a mission from heaven into the depths of hell to get back the Ten Commandments stolen by Mephisto. To make you more angry and determined, Mephisto also stole your horn. You start outside the gates of Hell and you must go deeper and deeper into the depths and confront Mephisto and destroy him. In this platform and maze game where the screen scrolls when you move, you must shoot various nasties with your halo and jump pits of spikes and lava over various levels. If you touch a nasty then he drains some of your energy and if it reaches zero or you touch...

Trigger Happy

Trigger Happy

Commodore 64 - Released - 1988

You are Flight Commander McCoy and after saving the ship Thundercross you have been given a new mission from Space Control 25 to destroy 32 giant spacecraft high in the Stratosphere. In your Advanced Flight Capsule (AFC) you must fly along side each ship and blast and destroy as much of the outside of the ship. This will include anything sticking out like blocks, shields and more importantly it's defenses especially as these will fire back at you. You do have a gun yourself but you can only fire if you move the ship and you can't move the ship while firing. You only have one attempt to destroy...

Vengeance

Vengeance

Commodore 64 - Released - 1987

Once again your Galaxy is under attack and you, the pilot of a lone ship, must go forth and battle these aliens and send them packing. As you progress against the enemy, pods can be collected to enhance your ship. These include speed, firepower, extra lives and energy. The last thing you can collect is a droid to teleport aboard enemy ships. When you collect this then pressing the space bar will bring up a menu. Select board ship and a cursor will appear and you select the enemy vessel. You guide the droid around looking for an engine section. When all eight sections are found on eight...

The Very Big Cave Adventure

The Very Big Cave Adventure

Commodore 64 - Released - March 25, 2019

Essentially a graphical version of Colossal Cave, The Very Big Cave Adventure has the player navigating around a forest, collecting treasures and dealing with strange creatures. It involves reading a description of each scene, then typing in one- or two-word commands to perform an action, with some of them providing some humor to the player. Directions can be abbreviated as N, E, S, W.

Wolfman

Wolfman

Commodore 64 - Released - 1988

You wake up one morning, covered in blood but seemingly uninjured. Could the rumours about a werewolf's curse having returned be true, and could you be the one struck with this curse? Yes, they could. Wolfman is a text adventure split into three parts, played through the eyes of a different character each time. In the first you are the werewolf's host, and must beat the curse back. Sex is added to ultra-violence in part 2; you play the woman who loves him, and must survive a night of passion. In part 3 you play the host again, and must reach Fi Shan monastery to find the cure.

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