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Frightmare

Frightmare

Commodore 64 - Released - 1988

This is a platform-game, where you play as a man who's experiencing a horrible nightmare. And if you die in it, you die for real... Your mission is to survive long enough to wake up. For every room you visit, another 6 minutes goes by, and at 8:12 the alarm clock will ring, and save your life. Your secondary objective is to increase your dream-state. You start with a "bad dream", but by killing monsters, and collecting chalices, you can get much worse dreams, like "horrible dream" or "deadly vision". Your dream-state is displayed in text-form at the top of the screen, and does not affect the...

Jet-Boys

Jet-Boys

Commodore 64 - Released - 1987

The discovery of rich mineral deposits on Saturn's moons has made our solar system one of the most hotly contested areas in the galaxy. An evil despot has bought one of the moons and installed a powerful reactor. Unless he is given control of all the moons, he threatens to blow up the reactor, irradiating all the minerals and making them worthless. Enter the Jet-Boys, an elite security force protecting the Saturn system. Armed with their jetpacks and laser guns, they must now face the despot's organic and mechanical minions, enter his space fortress and destroy the reactor. Jet-Boys is a...

Shoot 'em up Construction Kit

Shoot 'em up Construction Kit

Commodore Amiga - 1989

Shoot 'em Up Construction Kit is more of a utility than a game. It allows the user to create a huge variety of top down shooters with a simple set of utilities allowing the player to draw, animate and move all of the games sprites, create sound effects and backgrounds for many levels, and set up games rules.

Sigma 7

Sigma 7

Commodore 64 - Released - 1986

The space station Sigma 7 has a problem: all robots have gone havoc. Now the player has to set things right by using the central controls inside the station - but of course it is not that easy. He first have to solve three levels with different gameplay mechanics: The first is a diagonally scrolling shooter which plays very basic: don't getting hit by the mines which come in formations of three. It is best to shoot them, however, because surviving mines may come back from the side, which is deadly. After reaching the station, the game becomes a Pac-Man variant. In a maze-like field the player...

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