Core Design Ltd.

Banshee

Banshee

Commodore Amiga - Released - 1994

A vertically-scrolling shoot 'em up from the old school, with similarities to games like 1942 and SWIV. There are lots of big, brash enemy vehicles to take on, plus individual soldiers (these often lie in a pool of blood afterwards, a gruesome sight making full use of AGA graphics) and civilians. Many of the enemies have good hiding places and can emerge surprisingly, Commando-style.

Blastar

Blastar

Commodore Amiga - Released - November 1, 1993

Viewed from above and set in space, Blastar is a multi-directionally scrolling shoot 'em up. Each of the 12 levels have aliens coming at you in all directions, and you must use the scanner to see where they are, and fly around taking them out. The ship has heavy inertia, so you can't brake and steer instantly. Contact with aliens weakens your ship, and eventually costs you one of your 3 lives. The game features a full techno soundtrack, with 1 Megabyte of sound and 3 Megabytes of graphics - both high figures for an OCS game. The playing area totals 400 screens, with animated backgrounds

Blob

Blob

Commodore Amiga - Released - September 1, 1993

This 3D puzzle game stars an amorphous blue creature, and presents you with a top-viewed world in which the character is closer to you when it's near the top of the level. A number of blocks are suspended in space, and you bounce around these trying to reach the exit, having first completed the level's objectives. These include painting certain blocks à la Q*Bert, collecting objects and rescuing other blobs by guiding them to the exit. Additional types of block includes ones which shoot at you, cracked tiles which don't last long, sticky tiles you can't get much leverage from, and switches...

Bubba 'n' Stix

Bubba 'n' Stix

Commodore Amiga - Released - 1994

Bubba is a happy-go-lucky animal delivery guy for the local Zoo here on Earth. One day, while going about his daily routine, Bubba is abducted by an alien that plans on delivering him along with several other aliens into his zoo. On the way back to his home planet, the alien spacecraft loses control and crashes and it gives the opportunity for Bubba, the other aliens and Stix (a sentient twig like alien) to escape. Bubba and Stix become friends and start on their journey home, They're now on an alien planet where things are a little bit different than they are on Earth. Take control of Bubba...

CarVup

CarVup

Commodore Amiga - Released - 1991

The gameplay involves controlling a cartoon-like car called Arnie, jumping from platform to platform and avoiding enemies. If the time limit of level was reached a demon like creature called Turbo was released which homed in on the play within 15 seconds and this would cost the player a life. The objective of the game was to drive over every platform in the level which changed the platform in some way (for example, in the construction zone the platforms are girders with holes for rivets. A rivet would appear in the hole once it was driven over), once every platform was run over Arnie would...

Chuck Rock

Chuck Rock

Commodore Amiga - Released - April 1, 1991

Chuck Rock is your typical average cave man. He likes to spend his Sunday afternoons watching football and drinking beer. Unfortunately, his peaceful existence is interrupted one day when his wife, Ophelia Rock, is kidnapped by the village wierdo, Gary Gritter. So, Chuck is rather upset about this whole situation and you have to help him make things right. The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick. Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights.

Chuck Rock II: Son of Chuck

Chuck Rock II: Son of Chuck

Commodore Amiga - Released - June 1, 1993

The story in this Chuck Rock game takes up a little while after the end of the first game. As you may remember, Chuck Rock had to rescue his girl, Ophelia from the bad dude Gary Gritter. Well, he was successful in his efforts, and now Chuck and Ophelia are married. Eventually, they have a son, named Junior. Chuck works in a factory, where he develops great skill at carving automobiles out of stone. A rival manufacturer becomes jealous of Chuck's abilities and kidnaps him. Now it is up to Junior to rescue his dad! The gameplay in this sequel is similar to the first game, but with some minor...

Corporation

Corporation

Commodore Amiga - Released - 1990

A first person shooter that requires you to think things through rather than just attack anything that moves. This game preceded Wolfenstein 3D by a number of years, and while the walls were not ray cast, but solid fill polygons, it was still one of the earliest simulations to tackle a human viewpoint with complete, 360 degree freedom of movement.

Corporation: Mission Disk

Corporation: Mission Disk

Commodore Amiga - DLC - 1990

This is an add-on for Corporation, offering 16 new (and more difficult) levels and a new playable character: a robot. Again, as a Zodiac agent, you must infiltrate UCC headquarters and laboratory, this time in America.

Curse of Enchantia

Curse of Enchantia

Commodore Amiga - Released - November 1, 1992

Little Brad didn't believe in witches until he met one. The evil hag torments the fantasy land of Enchantia, and has just summoned Brad from the Earth as an ingredient to her potion of eternal youth. Brad doesn't like this plan. And who would be better suited to rid Enchantia of the sorceress than a tender teen? Curse of Enchantia is a graphic adventure game with an icon-based interface. The game contains almost no text: there are no object descriptions, and the purpose of most items is apparent. In the rare occasions of interaction with other characters, symbols in balloons substitute...

Cyberpunks

Cyberpunks

Commodore Amiga - Released - 1993

Join the ranks of the elite and take control of a crack team... The 501st Cyber Assault Squad. The foreign legion of the future; armed to the teeth with high-tech weapons and wearing power assisted armour, only these rock hard commandos are tough enough to take on the universe - and beyond... Lead Raa, Gee, and Bee into battle against terrifying alien life forms, on missions that are more than just another bug-hunt. Time is running out... The drop-ship is ready to roll; and you are about to board an express elevator to hell... Going down! You are given five missions to complete, each...

Darkmere

Darkmere

Commodore Amiga - Released - 1994

Viewed isometrically, Darkmere sets you as Ebryn, the son of the former King of Darkmere, a barren cursed land, with the aim of discovering what happened, and how to put it right. The area is besieged by problems, including orcs running riot, and racial tension between different species. A number of quests unfold as you aim to complete the task, with people offering to help if you collect a particular artifact, for example. All combat is conducted using a magic blade. Its power level of which is boosted when you kill evil characters, and reduced when you kill good or innocent ones, which...

Doodlebug: Bug Bash 2

Doodlebug: Bug Bash 2

Commodore Amiga - Released - 1992

Doodlebug is a side-scrolling platform sequel to the programmer's earlier shooter Bug Bash in a very colourful cartoony style. Your aim as the "Doodlebug" is to make your way through five different levels (with three sub-levels each), killing baddies by jumping on their heads until you eventually make it to the final baddie. The most unique thing about this game is the novel theme at its centre: You can choose between five different coloured pencils to throw at your baddies (presuming you've picked some up). If the pencil's flight path is uninterrupted then they'll draw a useful item for...

Dragonstone

Dragonstone

Commodore Amiga - Released - July 1, 1994

The pseudo-sequel to Darkmere, Dragonstone has a look and feel influenced by Zelda games. Agon is the villain whose hordes you must destroy. The game is split across 7 multi-directional levels, taking in forests and caves in a fantasy setting. You are armed with a sword and a special energy-bolt attack, which can be charged up. Some vanquished enemies discard food or gold; there are shops in which to spend this.

Frenetic

Frenetic

Commodore Amiga - Released - 1991

Frenetic is a traditional vertically scrolling shoot'em'up. The action moves through eight levels, set both in space and on the ground (with such environments as a jungle planet and a water world). While most levels have a technological theme, some feature organic enemies and backgrounds, reminiscent of games like R-Type or Xenon 2. Going with tradition, each level has a huge end boss. The player's ship can collect a variety of power-ups: lasers and missiles, shooting to the front, the back or the sides. Speed-ups and shields are also available. Power-ups are revealed by destroying certain...

Heimdall

Heimdall

Commodore Amiga - Released - December 1, 1991

You play as Heimdall, a demi-god based in Norse mythology. Heimdall's job is to protect the entrance to Asgard, the home of the gods, from all evil, including the terrible Ragnarok, when all the evil forces come together to try and destroy the gods and ultimately everything. Unfortunately Ragnarok is on its way and if that wasn't bad enough, Loki, god of mischief, has hidden Thor's hammer, Odin's sword and Frey's spear in three worlds. You, as the newly mortalized Heimdall, must visit each of these worlds to collect the god's weapons.

Heimdall 2

Heimdall 2

Commodore Amiga - Released - August 1, 1994

Anyone lucky enough to go up against Loki, the God of mischief, and come out in one piece deserves a wreath and a heavy handshake. Anyone who then goes up against that God again however, deserves to have his arms and legs removed etc, etc. Well, Heimdall is just such a chap. Not happy with his success a few years ago, he has once again entered the isometric arena in search of thrills. Heimdall 2 have improved features and presentation than Heimdall, offering a number of quests within quests, and an improved control system. Most tasks are based upon the age-old format of delivering the...

The Scottish Open: Virtual Golf

The Scottish Open: Virtual Golf

MS-DOS - Released - 1995

In the golf simulator you are allowed to win in Scottish Open on Championship Golf Courses, including The Bowery, Kilmarney, Penperro, and Carnoustie. There are many players in the game, who can rise during the playing. You can choose, edit or create one of them. Choosing a club, striking a ball, and counting turns, you have to beat your opponents, taking into account wind and height of landscape. The game employs 3 different camera angles to capture the most realistic aspect on the course.

Skeleton Krew

Skeleton Krew

Commodore Amiga - Released - 1995

The game takes place in the year 2062. A baddy named Moribund Kadaver has assumed control of a cryogenics plant near Monstro City. Kadaver is apparently a former mortician who has dabbled in cryogenics ever since he purchased Deadly Enforcement Aggressive Destruction Incorporated, aka DEAD Inc. Now he has the power to unleash mutants called Psykogenix on the population of Monstro City! The Military Ascertainment Department (MAD) has decided to call upon the world's most vicious mercenaries: the Skeleton Krew. Skeleton Krew has you choosing between three members of the deadly organization:...

Virtual Golf

Virtual Golf

Sega Saturn - Released - 1996

Virtual Golf, known as Tournament Leader (トーナメント・リーダー) in Japan, is a golf game for the Sega Saturn. No versions of Virtual Golf made it to North America. In this golf simulator you are allowed to win in Scottish Open on Championship Golf Courses, including The Bowery, Kilmarney, Penperro, and Carnoustie. There are many players in the game, who can rise during the playing. You can choose, edit or create one of them. Choosing a club, striking a ball, and counting turns, you have to beat your opponents, taking into account wind and height of landscape. The game employs 3 different camera...

War Zone (Core Design)

War Zone (Core Design)

Commodore Amiga - Released - 1991

As the name implies, War Zone is a game mainly about shooting, shooting, some hostages rescuing (or shooting if you want) and also shooting. The game consist of 8 top-down scrolling missions in which you're controlling Arnold-like soldier armed with basic machine gun. Each mission is taking place in different location with little repetitive signs further in the game. Starting point is at the jungle, but you will also visit some kind of stores, sewers and factories. Your task is to get at the end of mission and destroy main boss. Throughout your way a lot of enemies is waiting for you....

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