Incentive Software Ltd.

3D Construction Kit

3D Construction Kit

Commodore Amiga - Released - June 1, 1991

3D Construction Kit (US, Canada and Israel release title: Virtual Reality Studio), also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. Incentive Software had released games using the Freescape engine before, but with 3D Construction Kit, the company took the concept to a whole new level, giving users the ability to create their own worlds and games. In 3D Construction Kit, interaction with the world is usually limited to a cursor controlled with the keyboard, offering the possibility of interaction with nearby objects. The kit has a very simple graphical user...

Adventure C: Ship of Doom

Adventure C: Ship of Doom

Sinclair ZX Spectrum - Released - 1982

In Adventure 'C' while on a reconnaissance flight, your ship has been drawn by a Graviton Beam onto an Alien Cruiser. Fred, your pet android, informs you that the cruiser is on a Humanoid slave mission, its aim to seek out Humanoid planets from which samples are taken and their brains replaced by microchips. Your aim is to free your ship by pressing the control button in the main computer room. Sound easy. However, there are various hazards. GOOD LUCK!!!

Castle Master

Castle Master

Commodore 64 - Released - 1990

Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. Contact...

Confuzion

Confuzion

BBC Microcomputer System - Released - 1985

Confuzion (or Confusion as spelled on the Alternative Software release) is a puzzle game developed and published by Incentive Software for the ZX Spectrum, Commodore 64, BBC Micro, and Acorn Electron. The object is to guide a spark along a fuse wire. It is similar to the 1982 arcade game Loco-Motion. Confuzion was written by Paul Shirley who also wrote Spindizzy. The cassette tape on which the game was supplied also contained an audio track also titled "Confusion", which was composed by the Band Private Property (Matt Smith Lyrics, Joanne Holt/Steve Salt Music) and performed by Joanne...

Driller

Driller

Sinclair ZX Spectrum - Released - 1987

A 3D strategy / action game featuring scaling and rotating polygon graphics. You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside. For each sector, you must locate the build-up area, then drill to release the pressure. Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.

The Graphic Adventure Creator

The Graphic Adventure Creator

Amstrad CPC - Released - 1985

The Graphic Adventure creator is a tool to create interactive fiction games. A utility to draw background graphics is included, but it is also possible to create text-only games. You're allowed to define up to 255 nouns, 255 verbs, 255 adverbs and 9999 rooms, as long as your adventure doesn't get bigger than 23k. For an adventure to work, it is also necessary to define several conditions (i.e. what happens if certain conditions are true/false). Conditions are divided into high priority, low priority and local conditions. High priority conditions are checked before the player can input...

The Graphic Adventure Creator

The Graphic Adventure Creator

Commodore 64 - Released - 1986

The Graphic Adventure creator is a tool to create interactive fiction games. A utility to draw background graphics is included, but it is also possible to create text-only games. You're allowed to define up to 255 nouns, 255 verbs, 255 adverbs and 9999 rooms, as long as your adventure doesn't get bigger than 23k. For an adventure to work, it is also necessary to define several conditions (i.e. what happens if certain conditions are true/false). Conditions are divided into high priority, low priority and local conditions. High priority conditions are checked before the player can input any...

Karyssia: Queen of Diamonds

Karyssia: Queen of Diamonds

Sinclair ZX Spectrum - Released - 1987

Loranin, the rightful heir to the throne of Arduarin, has asked the protagonist to end the evil reign of Queen Karyssia. This will involve a long journey to reach Karyssia's castle and kill her.

The Ket Trilogy

The Ket Trilogy

Commodore 64 - Released - 1985

A compilation of all three parts of the so-called Ket trilogy: Mountains of Ket Temple of Vran The Final Mission Mountains of Ket is an interactive fiction game with role-playing elements. Throughout the game your prowess, energy and luck are developed. You will have to buy items off merchants, as well as finding them in convenient places. Combat takes place on a round-by-round basis will full textual commentary.

Ransom

Ransom

Commodore 64 - Released - 1986

One of the sample games shipped with game of "The Graphic Adventure Creator" aka Ransom the King and King's Ransom. Find gold to pay for the kidnapped king's ransom.

The Search for the Secret of Life

The Search for the Secret of Life

Commodore 64 - Released - 1987

The Search for the Secret of Life is a graphic text adventure where a picture shows your surroundings while a text describes what you see. You type in commands to solve puzzles and complete tasks. The Search for the Secret of Life The secret of life resides in the walls of two houses in which you have the address of one of the houses. You have entered the house and must now find part of the secret and exit from the house. The game is split into three parts The House, The Eighth Sea and The Secret. Complete all three to finally know the secret of life. Came in a dual pack with a text...

Space Station Oblivion

Space Station Oblivion

Commodore Amiga - Released - 1988

A 3D strategy / action game featuring scaling and rotating polygon graphics. You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside. For each sector, you must locate the build-up area, then drill to release the pressure. Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.

Space Station Oblivion

Space Station Oblivion

Atari ST - Released - 1988

A 3D strategy / action game featuring scaling and rotating polygon graphics. You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside. For each sector, you must locate the build-up area, then drill to release the pressure. Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover. In this game you take control of a drilling machine and explore a 3D world, which is on the brink of exploding. Time is running out...

Splat!

Splat!

Commodore 64 - Released - 1984

A spider must be guided safely through a maze, eating all the patches of grass. The screen scrolls in four directions, and the walls of the level are in a different pattern on each level, and must always be avoided for fear of losing a life. The main thing making life harder is that the level is always scrolling in random directions, and contact with the wall at the edge of the screen costs you a life. As a result, careful planning is required to ensure that you don't get trapped into a corner. There are seven levels of increasing difficulty to get through.

Splat!

Splat!

Sinclair ZX Spectrum - Released - 1983

A spider must be guided safely through a maze, eating all the patches of grass. The screen scrolls in four directions, and the walls of the level are in a different pattern on each level, and must always be avoided for fear of losing a life. The main thing making life harder is that the level is always scrolling in random directions, and contact with the wall at the edge of the screen costs you a life. As a result, careful planning is required to ensure that you don't get trapped into a corner. There are seven levels of increasing difficulty to get through.

Total Eclipse II: The Sphinx Jinx

Total Eclipse II: The Sphinx Jinx

Commodore 64 - Released - 1990

Commodore Format 1992/03 (Issue #18). Total Eclipse 2: The Sphinx Jinx a reworking of Total Eclipse sharing many of the same locations, using the Freescape system and vector graphics. To eliminate an ancient curse the player must find 12 pieces of the sphinx within two hours, hidden in the underground passages beneath the pyramid. Except of numerous puzzles the player will face mummies, poisoned darts or heat exhaustion caused by limited access to the water supply. No objects may be collected, although encountered gold bars can significantly enlarge the assets. also including an A2 colour...

Zodiac (Incentive Software)

Zodiac (Incentive Software)

Commodore 64 - Released - 1987

Zodiac is a graphic text adventure where a picture shows your surroundings while a text describes what you see. You type in commands to solve puzzles and complete tasks. Zodiac An evil wizard, Ramus wants to destroy your tribe and must be stopped. An old man has studied some scriptures and has realised the only way to stop the evil threat is to collect the signs of the Zodiac so they can be used to destroy Ramus. You have been tasked to explore the land and find the signs. Published in a double game pack with The Search for the Secret of Life.

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