Codemasters Software Co. Ltd.

Advanced Pinball Simulator

Advanced Pinball Simulator

Amstrad CPC - Released - 1988

Part of Codemasters' original budget-price range, this pinball game aimed to put fast & furious action first. The table design features extra flippers on both sides, which are at the bases of sections of features. The best scores can be achieved by repeatedly bashing away at sections of blocks. The essential theme of the table is of magic and wizardry, with the targets to be lit including the word 'MAGIC' as well as a weather potion and a magic cottage. Trapdoors must be shot open to get their bonuses, then shot shut again to prevent the ball being lost in them. Extra balls are offered...

Brainache

Brainache

Sinclair ZX Spectrum - Released - 1987

After BRAINACHE had left in the robo-shuttle, heading for the STELLA mines on the planet NESBIT, the crew on ROTAR 1 began to worry - Although they teased BRAINACHE, they loved their chubby friend and knew how dangerous the task ahead of him really was... On the lonely cruise back to Nesbit, BRAINACHE planned his actions. He was fed up with his friends cynical comments and decided to show them once and for all how clever he really was. He would retrieve all his mining equipment and then forage further into the depths of the ancient mine shafts to find the fabled ANATESE diamond. "Then...

Brian Lara 2007: Pressure Play

Brian Lara 2007: Pressure Play

Sony PSP - Released - August 31, 2007

Brian Lara 2007: Pressure Play is the first PSP incarnation of the Codemasters series of Brian Lara cricket games. It has simple controls and an arcade feel. Gameplay largely involves pressing a button at the right time to hit a shot, take a catch, return a throw, and bowl a good delivery. The 'Pressure Play' in the title refers to a new game mode that was introduced for the PSP version. Pressure Plays are essentially challenges requiring the player to complete a given task within certain defined parameters. Early Pressure Plays involve bowling no extras, or playing block shots. Later...

Cartoon Collection

Cartoon Collection

Commodore Amiga - Released - 1992

Cartoon Collection is a compilation of the following games: CJ's Elephant Antics Seymour Goes To Hollywood Slightly Magic Spike in Transilvania Treasure Island Dizzy

Dizzy: Crystal Kingdom

Dizzy: Crystal Kingdom

Commodore 64 - Released - 1992

The magical crystal treasure has been stolen and scattered all over the islands, so it is up to Dizzy to find them and restore order. Once again, Dizzy's main enemy is the pirates, and some deadly island creatures, but all Dizzy's friends are around to help out when the going gets tough.

KGB Superspy

KGB Superspy

Commodore 64 - Released - 1989

There are a group of scientists in East Germany who want to defect to the West. Problem is the authorities want them to stay to help develop a new weapon. You must fly over five missions to help get these scientists into the West. In the first four missions you must collect six scientists on each mission and take them to a safe house. On the fifth mission you must take these scientists over the border to West Germany. The scientists will stand in the open waving their left hand. Beware of soldiers disguised as scientists. You can tell these because they wave with their right hand. Off course...

Lazer Force

Lazer Force

Commodore 64 - Released - 1987

Lazer Force allows you to play four versions of classic arcade games over 32 levels. The first level is a top down, vertically scrolling version of Salamander. You have to avoid flames spouting from the wall and shoot the enemies coming down the screen towards you. The second level is a top down view version of Centipede. Shoot the enemies coming down the screen while shooting flying enemies coming towards you. Avoid hitting mushrooms. The third level is a side view version of Moon Cresta. Let your ship fall and steer it to a re-fuelling point. Pressing the fire button gives you boost...

Little Puff in Dragonland

Little Puff in Dragonland

Commodore 64 - Released - 1990

Puff is a poor little dragon who decides to explore the world beyond his home - Dragonland. Unfortunately, he is now lost and wants to go back home! Puff is too little to do this adventure by himself so you have to guide him through many levels, solving puzzles, avoiding traps and find all four parts of the pass to get back into Dragonland.

Mean Machine

Mean Machine

Commodore Amiga - Released - 1991

Mean Machine , also called Mean Machines above the disks, is a driving and fighting video game with an armed car, published in 1991 for the Amiga , Atari ST and Commodore 64 by Codemasters . Similar to the previous Pro Powerboat Simulator from the same producers, which was instead of an aquatic setting, it came out in direct economic edition. There were also previews of a version for ZX Spectrum , never before published.

Necris Dome

Necris Dome

Commodore 64 - Released - 1987

Necris Dome is a text adventure with graphics. The game is set in Earth's far future. With a growing population and resources, especially land, becoming ever more scarce it was decided that all of earth's dead would be placed in an orbiting cemetery known as the Necris Dome. This dome was staffed by robots, or mandroids, with one Arch-mandroid being in overall control. For many years all was well but gradually rumours about the Necris Dome began to emerge, he has begun to think for himself and is building weapons with which to attack Earth. Earth has been at peace for many years and all...

Operation Gunship

Operation Gunship

Amstrad CPC - Released - 1989

Operation Gunship is 2D top-down helicopter shooter, somewhat similar to Desert Strike The player is a helicopter pilot and has to find members of a SAS commando team - which is stuck in enemy territory. The player flies freely over the gigantic maps packed with enemy bases, aircraft, tank carriers, helicopter gunships - each opponent tries to kill him, but the player can shoot him with a gun or a bomb.

Pro Boxing Simulator

Pro Boxing Simulator

Commodore 64 - Released - 1990

On ST and Amiga features a full range of jabs, uppercuts and weaves. All fights take place to realistic WBA rules, as you aim to rise the rankings and fight for the title. The crowd frequently shout encouragement and insults, which are displayed using speech bubbles. The 8-bit game is a little different, featuring illegal moves such as kicks and groin punches. There is a referee, so you'll have to wait for him to look away before using those moves. Fights last 15 rounds, and a knockout ends that round, not the entire fight.

Pro Skateboard Simulator

Pro Skateboard Simulator

Commodore 64 - Released - 1988

Codemasters applied the fast-pitching 3D isometric graphics of Marble Madness to this recreation of skateboarding. There are 7 levels of gameplay, each featuring a skate park and then a cross-country section with a top-down view. In the skate park you have to collect all the flags, without leaving the tarmac too much, and within a strict time limit. In the cross-country event you must skate between a series of flags. This time there are hazards such as trees and buildings to avoid hitting.

Pro Tennis Simulator

Pro Tennis Simulator

Commodore Amiga - Released - 1990

This tennis game offers bare-bones action for one or two players. There are 3 computer skill levels on offer, and matches can be 1, 3 or 5 sets. The gameplay is viewed from above and behind the net, with a slight 3D effect. The type of shot played is determined by how high the ball is as you hit it. The full service rules are implemented, and the fire button must be pressed once to throw the ball up, and a second time to hit it with the racket.

Professional Snooker Simulator

Professional Snooker Simulator

Commodore 64 - Released - 1988

Professional Snooker Simulator allows the player to play snooker from a bird's eye view of the table, with all the game play involved in a typical game—putting spin on the cue ball, judging how much power to hit the cue ball with, and nominating a colour after a legal pot. There is also a practise mode, where the player can place the balls on the table wherever they wish. Action replays are provided throughout the game.

Pub Trivia Simulator

Pub Trivia Simulator

Commodore 64 - Released - 1989

Pub Trivia Simulator is a game that attempts to simulate an Arcade Quiz Machine found in public houses. The idea is to move up a pyramid answering questions on various subjects to reach the top so you can attempt another pyramid but for money. Before you start the game you can select how many players (1-4), which question block to load (1-3) and which avatar for your player. The game costs 10p and you select a square on the bottom row of the pyramid with various categories. When you have selected your question you then move to a new screen and press the start button. The question appears with...

The Race Against Time

The Race Against Time

Commodore 64 - Released - 1988

The Race Against Time is a game based on Sport Aid '88, a global program of sport, music, and carnival, cultivating in the simultaneous 10km world-wide run that took place on September 11, 1988. Millions of people around the world joined the campaign to help children worldwide by fighting hunger, poverty, and disease. Players take on the role of Omar Khalifa, the legendary Sudanese athlete who has decided to participate. Starting from the El Mowheli relief camp in Sudan, he has limited time to raise a flag and light a flame in each of the six continents. Khalifa's journey has him pass...

Rallycross Simulator

Rallycross Simulator

Commodore 64 - Released - 1989

Rallycross Simulator is a top down racing game for one or two players. The player(s) race around a number of tracks, four in the Spectrum version and five in the Commodore 64, scoring points as they complete a race. These points can be used to upgrade the cars. The object being to achieve a high score.

Red Max

Red Max

Commodore 64 - Released - 1987

The survivors of the Global War had a new problem to face, the Sun had begun it's Super Nova cycle and a solution had to be found and implementing in a couple of years. The solution was to colonise the Moon and create huge anti-gravity orbs to send the Moon towards the Sun and when it was close enough, the orbs were activated to send the moon into deep space. The plan was a success and now the humans who live on the moon are in hibernation for 1200 years hoping the Moon will find a new Solar System and a new Sun to orbit. You are woken from your hibernation as an alarm goes off telling you...

Steg the Slug

Steg the Slug

Commodore 64 - Released - 1992

Steg the slug has to feed his family of "T'yungunz". To do this he must blow bubbles to catch the grubs that they feed on and guide them through the level by blowing on them or nudging them past any obstacles in the way to the nest where T'yungunz live. To complete a level, you must make sure that a certain number of T'yungunz are fully fed so they go to sleep. If they don't get enough food then eventually they die. The levels are full of contraptions such as bellows, and obstacles such as spikes and fire that will burst the bubbles. Some of these can be activated or deactivated using...

Super Car Trans Am

Super Car Trans Am

Sinclair ZX Spectrum - Released - 1989

Super Car Trans Am is a single player racing/driving video game for ZX Spectrum, created by Supersonic Software and published in 1989 by Mastertronic

Super Robin Hood

Super Robin Hood

Commodore 64 - Released - 1987

The Sheriff of Nottingham has kidnapped Maid Marian and locked her in the East Tower. He will only release her when the outlaw Robin Hood surrenders to him. Gallantly, Robin sets out through Sherwood Forest to Nottingham Castle to free his love, oblivious to the inevitable dangers that lie before him. Once he has crossed the moat and entered the castle the game begins; he must fight his way past the guards and mediaeval animals protecting the castle. Only by fast reflexes and accurate manouevring do you stand a chance of rescuing Maid Marian. You will need skill and quick reflexes to survive...

Super Stunt Man

Super Stunt Man

Commodore 64 - Released - 1987

This action shoot ‘em up has an unusual setting, pitching you as a movie stuntman trying to complete the toughest scenes of the latest blockbuster. The scenes include desert chases, forest rallying and Grand Canyon jumps. There are 7 levels in total, each teeming with ‘bad guys’ and scenery obstacles. You score points for each enemy you shoot down. Unusually, you get bonuses for crashing anything up to twice (as this can be perceived to maximise the action stakes for the film), but a third crash means Game Over.

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