Atlantis Software Limited

3-D Glooper

3-D Glooper

Commodore 64 - Released - 1983

3-D Glooper is a version of Pac-Man where you must move about a maze-like city eating blue blocks while trying to avoid the baddies called Gloopers that roam it. You can only escape once all the blocks are gone. Occasionally a red block will appear which for a short time allows you to eat the Gloopers. The game is viewed from a first person perspective. As well as the main playing area the number of lives, High Score, Score, and a timer can be seen at the top of the screen. Pressing F1 also brings up a map showing the location of any Gloopers and blue blocks left to eat at the top of the...

Apache Flight

Apache Flight

Atari ST - Released - 1992

Good news: the Cold War is over and the world is at peace! Bad news: Terrorists stole a few leftover atomic bombs. Now the player has to use the new Apache attack helicopter in order to destroy the four terrorist hideouts. Apache Flight is a vertically scrolling shooter in which the player spends the most time shooting enemies by using the two available weapons: the unlimited standard ammo (released by tapping the fire button) and limited missiles (released by holding the fire button) which are required to hit ground targets, e.g. cannons and tanks. Those missiles are also available in the...

Cops n' Robbers

Cops n' Robbers

Commodore Plus 4 - Released - 1986

You are a robber whose target is the Acme Diamond Co. and the old mine, both which are full of jewels. Once collected, the jewels need to be returned to your getaway vehicle. Making your job hard are cops who are very smart, choppers who are dangerously low to the ground, and ghosts that can kill you if you come in contact with them. You have one weapon to deal with these enemies, but it has limited ammo. If you get killed by cops or ghosts, you can enter the jail and release one of your captured men.

Crack-Up

Crack-Up

Amstrad CPC - Released - 1989

Crack-Up is a Breakout clone where moving your bat at the bottom of the screen you have to bounce a ball of the bat and get rid of all the bricks that disappear when hit, to move on to the next level. There are various icons that fall when certain bricks are hit and these help/hinder your game. These include move to the next level, catch ball, double balls, extend bat, laser bat (fire to shoot bricks), slow bat and extra life.

Crossfire

Crossfire

Amstrad CPC - Released - 1989

Crossfire is a single screen 1st person perspective shooter where you are a policeman leading 'The Untouchables' against the mob lead by Al Capone and 'Legs' Diamond. You must visit nine locations and shoot all the bad guys that appear on the screen in various places, by controlling a cross-hair and shooting them. Civilian's also appear and these cannot be shot or you lose points at the end of each location. To complete a location you must stay alive while a timer counts down, and when it reaches zero then you move to the next location. As you shoot, the bad guys will shoot back after a short...

Dungeons, Amethysts, Alchemists 'n' Everythin'

Dungeons, Amethysts, Alchemists 'n' Everythin'

Amstrad CPC - Released - 1987

A dark lord called TITE-ARZ conquers the kingdom and installs a reign of terror (that increases inflation to 59% and causes general unemployment on the population). In order to defeat him, a mighty warrior must find the magical amethyst stone that was stolen from the alchemist's tower. Dungeons, Amethysts, Alchemists 'n' Everythin' is a text adventure with graphics - a parody of fantasy genre conventions that relies heavily on semi-adult puns for comedy. Written using Graphic Adventure Creator (which the game also parodies), it has a very basic parser, without most of the standard features...

Erik

Erik

Atari ST - Released - 1992

Erik is a platform game that scrolls vertically but not horizontally. The titular hero is a friendly viking whose peaceful living is disrupted when the evil god Loki is reincarnated. Not happy with Erik's refusal to join the pursuits of more violent vikings, Loki casts a spell on the lands turning the world into a terrible place. Erik's now has to overcome all the dangers so that he once again can live in peace. The game consists of four worlds, each divided into seven levels. The last level of each world contains a guardian that has to be defeated for Erik to be able to move on to the next...

Globetrotter

Globetrotter

Commodore 64 - Released - 1990

Set in the future, Globetrotter is a side view scrolling game where the screen scrolls to the left or right when the basketball you have to bounce moves over various levels. You control a bat and you have to use it to bounce the basketball from the left of a level to the right and put in it a basket before a timer runs out. You can move the bat anywhere on the screen but the ball will bounce off objects and will burst if it hits certain objects and if it bursts then you lose 10 seconds off the timer. You can change the angle of the bat by holding the fire button down and turning it 360 degrees...

Gunfighter

Gunfighter

Atari 800 - Released - 1989

In Gunfighter you play a Wild West Sheriff, whose town is under attack from a group of outlaws who have taken the ownership rights for several homes. You receive warnings of the presence of a particular outlaw, and must patrol the streets shooting it out with them. The Doc's can give you an extra life, at a cost of $500. Red Indians and potholes in the road mean that you have to concentrate on more than merely the outlaws. You are limited to carrying six bullets - enter the Sheriff's office to gain more. A casino sub-game is included, allow you to gamble some of your money.

Gunfighter (Atlantis Software)

Gunfighter (Atlantis Software)

Commodore 64 - Released - 1989

In Gunfighter you play a Wild West Sheriff, whose town is under attack from a group of outlaws who have taken the ownership rights for several homes. You receive warnings of the presence of a particular outlaw, and must patrol the streets shooting it out with them. The Doc's can give you an extra life, at a cost of $500. Red Indians and potholes in the road mean that you have to concentrate on more than merely the outlaws. You are limited to carrying six bullets - enter the Sheriff's office to gain more. A casino sub-game is included, allow you to gamble some of your money.

Heartbroken

Heartbroken

Sinclair ZX Spectrum - Released - 1989

Heartbroken is 2D side scrolling action game. An evil warlock kidnapped Princess Mertha and created an army of fearsome creatures. The player must free the his lovely princess to prove his loyalty to the King. He can use magic fireballs. Gameplay is pretty typical - the player walks on different locations, searches book (necessary to create new spells) and fights monsters created by an evil warlock.

Hobgoblin

Hobgoblin

Commodore 64 - Released - 1991

Zanock, the only son of the king of Altoris, must cross the swamps of the hobgoblins to bring back the stolen Golden Orb, which has thus far kept the kingdom of Altoris safe. Hobgoblin is the BBC/Electron equivalent of Ghosts 'N Goblins. Just like the original, you play a thinly-clad man jumping around in a spooky landscape filled with monsters. And just like the original, the game is known for its high difficulty level. Killing monsters by throwing daggers at them results in bonus money or upgrades, such as hatchets, more powerful daggers, longer range or extra lives. Technically, the game...

Killing Machine

Killing Machine

Commodore 64 - Released - 1990

You have survived a battle in space but your craft is damaged beyond repair and needs evacuating, so in your emergency landing craft you head for the nearest planet. The planet you are heading for is uninhabitable after a giant brain that controlled all life became extinct, but as you approach the surface it becomes clear that this isn't true as you are attacked by various life-forms. Killing Machine is a top down vertically scrolling shooter where the screen scrolls upwards constantly as you attempt to shoot or avoid various aliens and vehicles over three levels. Getting touched or shot loses...

Kosmos

Kosmos

Sinclair ZX Spectrum - Released - 1989

Somewhere in the space six planets evolved near a star. On the first one, the life appeared. It was evolving and after some time, a human appeared. He created civilization and finally his dream was to discover the space. You are a chief of one (of two) corporation and your aim is to create and launch a starship to another star. To do that you will have to colonize other five planets, create new starships, earn money by building spy, telecommunication and meteorological satellites and selling them to other companies. The game has nice interface, player is able to buy or sell resources such...

The Last Vampire

The Last Vampire

Sinclair ZX Spectrum - Released - 1990

The last Vampire is 2D top down action adventure game. The player is a nameless warrior, who must kill Count Dracula. It's not an easy task, he must collect the right items - a stake and a silver hammer and of course, find the vampire lord. Our hero must fight against vampire bats and pirates along the way and the in a shop he can buy new items, like keys - but to be able to do so, he must collect gold and silver coins. The player can carry only two items at a time. The player's health is shown in the form of swords on the bottom of the screen - when the sword are depleted, the game is over.

League Challenge

League Challenge

Commodore 64 - Released - 1989

An old-fashioned football management game, in which you take over one of 64 clubs and try to lead them to glory. The choice is fairly arbitrary, as you can rename the team, you always start in the lowest of the four divisions, and the kits aren't real-life. You start with only 11 players, and the maximum is 15, so you'll be keen to sign new players, and you get this opportunity after each match, when a player is offered, with his skill and form displayed. You can train your players to improve these skills, and sell players you don't rate highly. Matches are played out via a succession of short...

League Challenge

Commodore Amiga - Released - 1991

An old-fashioned football management game, in which you take over one of 64 clubs and try to lead them to glory. The choice is fairly arbitrary, as you can rename the team, you always start in the lowest of the four divisions, and the kits aren't real-life. You start with only 11 players, and the maximum is 15, so you'll be keen to sign new players, and you get this opportunity after each match, when a player is offered, with his skill and form displayed. You can train your players to improve these skills, and sell players you don't rate highly. Matches are played out via a succession of...

Moontorc

Moontorc

Sinclair ZX Spectrum - Released - 1991

Princess Lalena has been kidnapped by the Dark Lord and it is your task to rescue her over four levels in this flick-screen platform game. You are armed with a sword and you must traverse each screen while avoiding or killing various creatures who when touched will drain your energy. When your energy is gone it is game over. As well as creatures there are certain obstacles that need avoiding like water which will also drain your energy. To complete a level you must have three pieces of a Moontorc to give to trollmen guarding the end of the level. As you progress over a level you will...

Mrs. Mopp

Mrs. Mopp

Sinclair ZX Spectrum - Released - 1983

Mrs Mopp is a 1983 arcade game developed by Tina Billett for the ZX Spectrum. It was originally issued by Computasolve and later re-released by Atlantis Software. The aim is to play a housewife, trying to keep her kitchen tidy against the best mess-making efforts of her family. As time passes, dirt, cups, glasses and clothes accumulate on the floor, blocking her progress around the kitchen. Mrs Mopp must pick up one of the appropriately coloured tools around the room (basket, tray or dustpan and brush) and use it to collect the mess. When Mrs Mopp flashes, the tool must be emptied into the...

Pro Golf

Pro Golf

Amstrad CPC - Released - 1987

A Golf Simulation For 1-4 Players : Sunningdale (England) and Pebble Beach (USA). Driving rain, freezing cold, almost dusk? No problem because now you can play two of the world's greatest golf courses without leaving the comfort of your own home. Pro Golf is a golf simulation for 1-4 players and features two famous courses, Sunningdale (England) and Pebble Beach (USA). Both courses are recorded on each side of the tape, with Sunningdale recorded first on one side and Pebble Beach recorded first on the other.

Pro Golf (Atlantis Software)

Pro Golf (Atlantis Software)

Commodore 64 - Released - 1988

Sunningdale and Pebble Beach golf courses are provided in this strategic golf game. Up to four players can take part in single round, tournament (featuring 18 players over four rounds), or practice modes. The game is viewed from overhead, with the entire hole on a single screen. The player must choose a club, then a shot power, and then a shot direction, before executing the planned shot by pressing space once to start the swing, and again to execute it – imprecise timing can impart draw or fade onto the shot. On the green you must choose the shot power before the direction, taking an...

Robot Rumpus

Robot Rumpus

Sinclair ZX Spectrum - Released - 1985

Help 'Rory Robot' stop the terrorist robots from gaining total control of the Robo-Complex. To do this, you need to collect the Power Gems from each room and escape through the door that will appear at the bottom of the screen. The fact that the Power Gems are in a different position in each room (the positions change again each time you play) makes life very difficult. If you manage to reach room 15, the terrorists get really angry and life becomes even more dangerous!

Sceptre of Bagdad

Sceptre of Bagdad

Sinclair ZX Spectrum - Released - 1987

You're Caliph - king of Iraq. An evil wizard from distant land broke into your palace, transforming it into a maze of traps and puzzles, and taking the sacred Sceptre of Bagdad. Unless you can recover it, your spell as ruler is finished. Featuring lots of enemies to dodge, platform-style jumps and object manipulation, the game resembles the Dizzy games, with a Jet Set Willy-influenced setting. There are many objects you need to use, but you can only carry two at a time. You have three lives with which to complete the game.

Skatin' USA

Skatin' USA

Commodore 64 - Released - 1990

After his adventures in Superkid, Tom Essex has woke up with his superpowers gone but he still has the determination to clean up the streets of New York. With his trusty skateboard and catapult, Tom will skate around the streets over six levels of this flick-screen platform game, removing all the thugs so the streets are safe once more. Tom can shoot the thugs with his catapult but has limited ammo and if a thug is touched then Tom will lose energy and when it is zero then it is game over. Food can be collected to keep his energy topped up as well as bonus points scattered around. To...

Snoball in Hell

Snoball in Hell

Commodore 64 - Released - 1989

Snoball in Hell is a Breakout variant mixed with a shoot 'em up. The player is in control of the Snoball battle tractor, a tank-like vehicle that can be moved up and down along the left edge of the screen. Like in any Breakout game, the objective of each of the game's 16 levels is to clear all bricks by hitting them with a bouncing ball but here there are also numerous enemies that fly from the right towards Snoball. These have to be shot down or dodged since any contact will lead to a life being lost. Missing the ball also leads to a life being lost and the player has five lives in...

Spooky Castle

Spooky Castle

Commodore 64 - Released - 1990

King Michael has promised the hand of marriage to Princess Clare to anyone who can save her from Spooky Castle. You, Gormless Gary has taken up the challenge and entered the castle. To hinder Gary in his quest, there are bats and ghosts flying about with fire scattered around also. Touching any of these reduces Gary's energy bar. When the bar is empty then it's game over when all lives are lost. Scattered around the castle though are crosses which give extra lives, potions which give Gary more energy and keys which open doors. Spooky Castle is a flick screen platform game. Each screen shows...

The Survivors

The Survivors

Commodore 64 - Released - 1987

Your mission is to rescue almost a thousands survivors from a hibernation dome that was damaged in the recent nuclear war. To complete your task you must guide three Droids through the 7 levels of the building and teleport the survivors to safety. Each of the droids has a different function. Droid 1 can tunnel through tons of earth at high speed. Droid 2 is a very advanced Droid whose function is to teleport the survivors to safety and Droid 3 is a Droid of immense strength used for moving fallen boulders, but even then only one at a time. The damage to the dome is so severe that the...

Survivors

Survivors

Commodore Plus 4 - Released - 1987

Almost a thousand people have been trapped in a hibernation dome after a nuclear war. The player takes control over three droids and must use their abilities to rescue the survivors. Seen from a side-view perspective, The Survivors plays somewhat similar to Boulder Dash as the levels are filled with sand and rocks. Droid 1 is the only droid that can dig through the earth, Droid 2 can beam survivors to safety (by moving over them) and Droid 3 can push rocks (only one at a time). The goal in each of the seven levels is to rescue all survivors within the time limit, while paying attention not...

Survivors

Survivors

Microsoft MSX - Released - 1987

Almost a thousand people have been trapped in a hibernation dome after a nuclear war. The player takes control over three droids and must use their abilities to rescue the survivors. Seen from a side-view perspective, The Survivors plays somewhat similar to Boulder Dash as the levels are filled with sand and rocks. Droid 1 is the only droid that can dig through the earth, Droid 2 can beam survivors to safety (by moving over them) and Droid 3 can push rocks (only one at a time). The goal in each of the seven levels is to rescue all survivors within the time limit, while paying attention not...

Tank Command

Tank Command

Sinclair ZX Spectrum - Released - 1988

It is May, 1945 and the war is in its closing stages. Your unit is cut off from the escape ship anchored on the other side of the island. You have volunteered to take a tank and fight your way through the enemy gun emplacements, creating as much damage as you can on the way, to arrange the rescue of your comrades.

Velnor's Lair

Velnor's Lair

Commodore 64 - Released - 1985

Earth is in trouble from the Black Wizard Velnor, as he has finally found the tomb of Grako to turn himself into a demon. Time is short as he prepares for the change and so instead of sending a huge army to stop him, you have been chosen for this quest. You have arrived at Mt. Elk and you must enter the mountain and find Velnor hidden in the Goblin Labyrinth to stop his evil plan. Before you start your adventure you must choose one of three classes. These are Warrior, Wizard or Priest. Each class has it's own abilities and strengths, The Warrior is strong but can use no spells, the Wizard...

Zodia

Zodia

Commodore 64 - Released - 1988

Exploring other Galaxies hasn't gone well for you and your fellow intergalactic explorers as you are now the only survivor. To make matters worse on the way home, you have strayed into a Galaxy run by warlords from the planet Zordia and they don't like visitors. In this top view vertical shooter with the screen scrolling constantly upwards, you have to destroy or avoid wave after wave of alien ships to hopefully reach your own Galaxy. If you hit any alien ship then you lose one of three lives and when they are gone it is game over. Before you start you have two choices of difficulty (Difficult...

Zoomerang

Zoomerang

Commodore 64 - Released - 1991

You are trapped in a castle belonging to Empress Min and you are now attempting to escape. The only problem is your body and mind have been separated and with your body in a green ball you must use your mind to get the ball out of the castle. You don't control the ball and can only watch it bounce around a room. To move the ball through 100 rooms in the castle you use a square cursor which turns triangles and squares to deflect the ball at various angles to reach entrances in each room. There are also baddies to contend with as well as some entrances requiring switches to be hit to allow an...

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