3.2

Crazy Machines

Release Date calendar
October 2, 2008
Platform joystick
Nintendo Wii
Game Type type
Released
Max Players players

No information available

Overview

The player is given a set of mechanical components to construct a Rube Goldberg-style or Heath Robinson-style intricate machine to solve a goal and advance to the next puzzle in the game. In the game, players build imaginative machines that turn cranks, rotate gears, pull levers, and more to build a unique contraption. The player can solve more than 200 challenging puzzles and experiment with gears, robots, explosives, and more in a virtual lab. The game uses a physics engine to simulate various in-game variables such as air pressure, electricity, gravity, and particle effects.

Alternate Names

No information available

Wikipedia

No information available

Cooperative

No

ESRB

E - Everyone

Genres
Puzzle, Strategy
Developers
Fakt Software
Publishers
Viva Media
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