Roger Keating

Baltic 1985: Corridor to Berlin

Baltic 1985: Corridor to Berlin

Apple II - 1984

Baltic 1985: Corridor To Berlin is a computer wargame published in 1984 by Strategic Simulations, Inc. Developed by Roger Keating it was the third in the "When Superpowers Collide" series.

Battlefront: Corps Level Command in World War II

Battlefront: Corps Level Command in World War II

Commodore 64 - Released - 1986

Battlefront offers corps-level command of embattled Axis and Allied forces in World War II. As corps commanders, players issue orders to up to a dozen regiments, which then attempt to comply in the face of deadly opposition. Your objectives and timetable are already set; with an overview of the battle, you decide the roles which your regiments will play in attaining those objectives, while maintaining supply and command lines to keep them moving. Turns represent six hours, in which you make your decisions, combat is resolved, and troops move. Map terrain resolves to square kilometers,...

Battles in Normandy: June-July 1944

Battles in Normandy: June-July 1944

Commodore 64 - Released - 1987

Battles in Normandy is a turn-based wargame employing hex grids, built on the Battlefront engine. It deals with the 1944 Allied landing in German-occupied Normandy during the Second World War. The eight scenarios included are: Omaha, Utah, Sword, Cherbourg, Carentan, Villers-Bocage, Goodwood and Epsom. As with Battlefront the command scale is at the corps level. The battle system incorporates the factors of adverse weather and terrain, supply, experience and morale. A complete range of unit types is provided. Victory depends on seizing the key locations within the turn limit.

Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific

Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific

Commodore 64 - Released - 1984

Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific is a war simulation (wargame). In the game the player takes on the role of the task force commander in the pacific theater during World War II. In the six simulated conflicts the player can play as both the U.S. and the Japanese Empire. Included scenarios are Pearl Harbor, Coral Sea, Midway, Eastern Solomons, Santa Cruz and Philippine Sea. The game is played on a 72x84 hexagonal grid. The player can gives orders to the individual units and squadrons, which include naval vessels and land based aircraft. The computer then...

Decisive Battles of the American Civil War: Volume Iii: Wilderness to Nashville

Decisive Battles of the American Civil War: Volume Iii: Wilderness to Nashville

Commodore 64 - Released - 1988

The third volume of the Decisive Battles of the American Civil War series allows the player to reenact another six crucial battles of the American Civil War: Wilderness, Spotsylvania, Cold Harbor, Atlanta, Franklin, Nashville. Just as the first and second volume, this turn-based, hex-based wargame focuses on simulating the limited control, communication and "fog of war" of a XIX-century battlefield, providing a challenge to the player taking command of either North or South forces. Apart from single and two player gameplay option, an editor is also available, enabling the creation of own...

Decisive Battles of the American Civil War: Volume One: Bull Run to Chancellorsville

Decisive Battles of the American Civil War: Volume One: Bull Run to Chancellorsville

Commodore 64 - Released - 1987

Decisive Battles of the American Civil War, Vol. 1 lets you take the place of commanding generals in six battles of the American Civil War: first Bull Run, Shiloh, second Bull Run, Antietam, Fredericksburg, and Chancellorsville. In that role, players not only issue orders but take actions such as sleeping and determining their level of personal participation in the battle. Players also experience the inverse relationship of responsibility to control. Orders can only be issued to brigades near the mobile command center, and objectives set only at the division level, with some variation per...

Decisive Battles of the American Civil War: Volume Two: Gaines Mill to Chattanooga

Decisive Battles of the American Civil War: Volume Two: Gaines Mill to Chattanooga

Commodore 64 - Released - 1988

The second volume of the Decisive Battles of the American Civil War series allows the player to reenact another five crucial battles of the American Civil War: Gaines Mill, Stones River, Gettysburg, Chickamauga, Chattanooga. Just as the first volume, this turn-based, hex-based wargame focuses on simulating the limited control, communication and "fog of war" of a XIX-century battlefield, providing a challenge to the player taking command of either North or South forces. Apart from single and two player gameplay option, an editor is also available, enabling the creation of own scenarios.

Europe Ablaze

Europe Ablaze

Commodore 64 - Released - December 7, 1985

Europe Ablaze puts hundreds of planes at your command to send out over the deadly skies of Britain, France, and Germany during World War II. Take the place of Reichsmarschall Goering or Air Chief Marshal Portal to plot campaign-wide priorities and set the tactical doctrines your fleet commanders must follow. Then sit back and helplessly watch the events of the day take their course: the successes, the devastation, and lost planes tallied for you tersely at the end of each day, like a report card on which the fate of your nation depends. If that's too much responsibility and not enough action,...

Germany 1985: When Superpowers Collide

Germany 1985: When Superpowers Collide

Commodore 64 - Released - 1983

First of SSI's "When Superpowers Collide" series. Strategic simulation of a conflict between US and Soviet forces. In Germany 1985 the Soviet forces attack NATO in West Germany in two different scenarios. In the first, Advance to Combat, Russian and US forces of similar strength race to establish a cohesive front line. The second scenario, Invasion, begins with Soviet airborne divisions landing behind NATO lines to block key roads and capture towns in preparation for the main advancing force. In both scenarios, the victory conditions are the same: the player controlling the greatest number of...

Germany 1985: When Superpowers Collide

Germany 1985: When Superpowers Collide

Apple II - Released - 1982

First of SSI's "When Superpowers Collide" series. Strategic simulation of a conflict between US and Soviet forces. In Germany 1985 the Soviet forces attack NATO in West Germany in two different scenarios. In the first, Advance to Combat, Russian and US forces of similar strength race to establish a cohesive front line. The second scenario, Invasion, begins with Soviet airborne divisions landing behind NATO lines to block key roads and capture towns in preparation for the main advancing force. In both scenarios, the victory conditions are the same: the player controlling the greatest number of...

Halls of Montezuma: A Battle History of the United States Marine Corps

Halls of Montezuma: A Battle History of the United States Marine Corps

Commodore 64 - Released - 1987

The military is often painted in terms of precision. Orders are expected to be followed exactly. But what happens when those giving the orders are blind? Blindness is a fact of life for commanders, who have to wait for their men to call in with information. This game puts the player in the shoes of a Corps commander—a man responsible for several divisions—for the lives of thousands of men. The player will command some of the most famous battles in U.S. history, and will have to deal with the same lack of face-to-face contact that plagues every higher-level military leader. In this game the...

MacArthur's War: Battles for Korea

MacArthur's War: Battles for Korea

Commodore 64 - Released - 1988

MacArthur's War is a turn-based 2D simulation of the Korean War. The player takes the role of Douglas MacArthur, the commander in chief of the United Nations forces, but you can also assume the role of the Chinese general staff. Confronted with the Korean crisis, you can manage the conflict at a limited level or you can escalate it into a Asian or Global showdown between the superpowers. The included scenarios are: 'Across the 38th', Taejon, Naktong Bulge, Unsan, Ch'ongch'on River, Chosin Reservoir, Chipyong-ni, Imjin River.

Norway 1985

Norway 1985

Commodore 64 - Released - 1985

Last of SSI's "When Superpowers Collide" series. The Soviets invade Norway! In this strategic simulation of a hypothetical war between NATO and Russia, the Russians invade using Ski troops, and NATO responds in kind. The player controlling the greatest number of towns after a certain number of game turns is the winner.

Panzer Battles

Panzer Battles

Commodore 64 - Released - 1989

Panzer Battles is a hex board game style WWII war game. The game is based on the same engine originally used in Battlefront. The included Scenario package has forces and battles involving Soviet, German, British, American forces.You command corps of units in an effort to achieve the objectives laid out in the scenario briefing which follow actual battles during the war. With several scenarios included, and an excellent scenario editor it allows for extended gameplay.

RDF 1985: When Superpowers Collide

RDF 1985: When Superpowers Collide

Apple II - Released - 1983

RDF 1985 is the sequel to Germany 1985 and is the second game in the When Superpowers Collide series. The game is a strategic simulation of a conflict between the forces of the United States and the Soviet Union. While the battle rages in Germany, Soviet paratroopers land in the Middle East to capture strategic oil fields. The United States responds by sending in the Rapid Deployment Force (RDF) to recapture the oil fields. There is only one scenario. Victory conditions are simple: the player controlling the greatest number of towns and oil fields after a certain number of game turns is the...

RDF 1985: When Superpowers Collide

RDF 1985: When Superpowers Collide

Commodore 64 - Released - 1984

RDF 1985 is the sequel to Germany 1985 and is the second game in the When Superpowers Collide series. The game is a strategic simulation of a conflict between the forces of the United States and the Soviet Union. While the battle rages in Germany, Soviet paratroopers land in the Middle East to capture strategic oil fields. The United States responds by sending in the Rapid Deployment Force (RDF) to recapture the oil fields. There is only one scenario. Victory conditions are simple: the player controlling the greatest number of towns and oil fields after a certain number of game turns is...

Rommel: Battles for North Africa

Rommel: Battles for North Africa

Commodore 64 - Released - 1988

Rommel: Battles for North Africa is a turn & hex-based wargame (one of the series built on the Battlefront engine) dealing with the battles between Allied and Axis forces in North Africa during the Second World War. The eight scenarios included (playable from both sides of the conflict) are: Syria (Operation Exporter, 1941), Sidi Rezegh (1941), Alam el Halfa (1942), The Cauldron (1942), Maknassy (1942), Kasserine Pass (1943), Tebaga Gap (1943), and a what-if German invasion on Malta. As with Battlefront the command scale is at the corps-level. The battle system incorporates the factors of...

Russia: The Great War in the East 1941-1945

Russia: The Great War in the East 1941-1945

Commodore 64 - Released - 1987

Russia: The Great War in the East 1941-1945 is a turn & hex-based wargame. The player takes the role of either German Oberkommando des Heeres or Soviet Stavka, conducting the full Eastern Front campaign of the Second World War (4 years lasting 47 turns) - three smaller scenarios are also available (portions of the main campaign focusing exclusively on either Army Group North, Centre or South). The menu-driven interface is similar to earlier titles from the Battlefront Game System series, however it was modified for strategical level of command (army group/army), with corps-sized units moving...

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