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Quik the Thunder Rabbit

Quik the Thunder Rabbit

Commodore Amiga CD32 - Released - 1994

This platform game has much in common with console games of the era. There are 4 worlds including ice, desert and fields, and have multiple routes through. The bad guys are cutesy. You get past them by spinning at them, although jumping over them is often sufficient. Power-ups on offer include speed ups, energy, food and water (Quik’s thirst and hunger are measured separately). The bonus levels involve jumping through time, by finding the right doors.

Quik the Thunder Rabbit

Quik the Thunder Rabbit

MS-DOS - Released - 1994

This platform game has much in common with console games of the era. There are 4 worlds including ice, desert and fields, and have multiple routes through. The bad guys are cutesy. You get past them by spinning at them, although jumping over them is often sufficient. Power-ups on offer include speed ups, energy, food and water (Quik’s thirst and hunger are measured separately). The bonus levels involve jumping through time, by finding the right doors.

Quik the Thunder Rabbit

Super Nintendo Entertainment System - Unreleased

Quik the Thunder Rabbit is a platforming game that was part of the early 90s glut of "fast animal" platformers, aka Sonic The Hedgehog clones. The SNES version of Quik the Thunder Rabbit was previously unknown until "TheRealPhoenix" posted the ROM image on the Assembler Games forum. This prototype is clearly not close to competition. It lacks music, and only the first couple of levels appear to be complete. If you press "R", you can skip ahead to the next level. The levels in the prototype do not correspond to anything in the Amiga game, so this game was probably a sequel. As such, we...

Quik: The Thunder Rabbit

Quik: The Thunder Rabbit

Commodore Amiga - 1994

This platform game has much in common with console games of the era. There are 4 worlds including ice, desert and fields, and have multiple routes through. The bad guys are cutesy. You get past them by spinning at them, although jumping over them is often sufficient. Power-ups on offer include speed ups, energy, food and water (Quik’s thirst and hunger are measured separately). The bonus levels involve jumping through time, by finding the right doors.

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