Icon Design Ltd.

Agent Orange

Agent Orange

Sinclair ZX Spectrum - Released - 1987

Agent Orange is a horizontally scrolling top down view shoot-em-up. Eight planets have been infected by a strange weed planted by an alien life form. The weed is sucking the life out of the planet and needs to be destroyed. You control a ship with Agent Orange on board which when planted will kill the weed. When you land on a planet you can see the killer weed growing. Alien fighters try and stop you sowing Agent Orange. Any fighter destroyed leave behind a seed. Collect the seeds but be careful as carrying too many seeds cause your ship to crash. You can move the screen left and right....

Blastaball

Blastaball

Commodore Amiga - Released - 1988

A good, if challenging, conversion of the Arcadia game. The graphics are of a high standard - everything is suitably metallic and hi-tech but the front-end presentation is weak with no theme tune or loading screen. Craft control takes a little getting used to due to the high level of Inertia - it's much more apparent on this version than on the others - but practice makes perfect. Blastaball should keep most Amiga owners happy for a while, though interest could soon be lost due to its simplistic concept; the game doesn't change much, it just gets harder.

Chuckie Egg

Chuckie Egg

Commodore Amiga - Released - 1988

In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and...

Invasion (Bulldog Software)

Invasion (Bulldog Software)

Commodore 64 - Released - 1987

Strategy games with a real-time movement element didn't begin with Dune 2, and this was one early implementation of the concept. Your army has landed on an alien planet and has the intention of destroying their weather control station, and ideally as many of their units as possible. The action is viewed from above, and you use a cursor to direct units, and automatically target and attack enemy units. Once you blow up the weather control tower, by exploding at least 2 bombs next to it, you must flee the planet ASAP. Protecting all your units is important and requires a tactical overview...

Invasion II

Commodore 64 - Released - 1987

Your army has landed on an alien planet and has the intention of destroying their weather control station, and ideally as many of their units as possible. The action is viewed from above, and you use a cursor to direct units, and automatically target and attack enemy units. Once you blow up the weather control tower, by exploding at least 2 bombs next to it, you must flee the planet ASAP. Protecting all your units is important and requires a tactical overview approach, but the bombs are particularly vital. This is an improved version of the original, also by Icon Design and published by...

Iron Horse

Iron Horse

Commodore 64 - Released - 1987

You play the role of a cowboy who must stop train robbers from escaping on trains on various stages. The game is viewed from the side at an elevated angle as you walk left to right along the train with the screen scrolling as you move. There are two routes occasionally to take and this is along the actual train or along the roof. Before you start your mission you can select from one of three weapons, fist, whip or pistol with each giving you a different ability. You are also armed with a limited amount of a special weapon which allows you to throw a blanket of fire along the floor, killing all...

Prowler

Prowler

MS-DOS - Released - 1987

Prowler sends you deep into space, to Ursa Minor Delta-V, where the Peradusins are on the attack (companies were starting to run out of subtle ways to re-identify Russia; perhaps it's a good job they weren't 'the enemy' for much longer). Fortunately you have at your disposal a Northall Q15 helicopter-jet hybrid, with advanced weaponry, a zoomable radar and strong shields. Rescue on Fractalus is a good guide to what to expect - the action is first-person and depicted in 3D, with hovercrafts and aircraft among your potential targets. There are various game modes including air and ground...

Rapid Fire

Rapid Fire

Commodore 64 - Released - 1987

An undercover cop must destroy a warehouse owned by a group of bank robbers. This is achieved by reaching the master level where the central power electrode is stored, but in order to reach this level, the previous levels must be negotiated. The cop also has to shoot various thugs with his machine gun, which overheats after heavy use. At the end of some levels, a plasma computer needs to be destroyed before the cop can proceed to the next level. This is done by shooting the rotating plasma vent where bolts are fired toward the cop.

Revenge II

Revenge II

Commodore Amiga - Released - 1988

Sequel to Jeff Minter's REVENGE OF THE MUTANT CAMELS. REVENGE II was published 4 years before its predecessor on the Amiga, which finally saw a shareware release in 1992.

Sector 90

Sector 90

Commodore 64 - Released - 1987

Sector 90 is a side scrolling action game where the player has to fight his way into the inner-ring of a concentric-circled enemy base, plant an explosive and then have got 90 seconds to get out again. Throughout the game the game, the player will find various puzzles / locks / keys / enemies to defeat on his way. The enemies consist solely of a single type of robot, and the puzzles are all very simple (played on the status panel ) and simply involve hitting some sort of 'choose' key at the correct split-second.

Super Trolley

Super Trolley

Sinclair ZX Spectrum - Released - 1988

Super Trolley recreates all the fun of shelf-stacking as a computer game. Your task is to keep the shelves stocked and the floors clean. First up you must collect the stock to be placed on the shelves, then move it to the appropriate part of the supermarket. Over 30 foods are featured, ranging from bread and milk to eggs and carrots. Each section of the supermarket has its own isometrically-viewed screen. The shoppers are there to get in your way, and other hazards include vandalising kids, un-house-trained dogs and moronic shoppers who don't take their item off the top of the shelves. The...

Super Trolley

Super Trolley

Commodore 64 - Released - 1988

Super Trolley recreates all the fun of shelf-stacking as a computer game. Your task is to keep the shelves stocked and the floors clean. First up you must collect the stock to be placed on the shelves, then move it to the appropriate part of the supermarket. Over 30 foods are featured, ranging from bread and milk to eggs and carrots. Each section of the supermarket has its own isometrically-viewed screen. The shoppers are there to get in your way, and other hazards include vandalizing kids, un-house-trained dogs and moronic shoppers who don't take their item off the top of the shelves. The...

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