Henrik Wening

Fire Galaxy

Fire Galaxy

Commodore 64 - Released - 1987

Fire Galaxy is the sequel to Galaxy and it is unrelated to the 1983 VIC-20 game of the same name, even though it was also published by Kingsoft. Unlike the first game it is less of a Galaga clone. Players move a space ship left and right to fire at different formations of alien ships that appear near the top of the screen. They fire bullets and come swooping down like a kamikaze. They no longer stay near the top but they immediately execute different movement patterns while firing at the player's ship. The patterns are also randomized for every wave. It is no longer needed to destroy all...

Galaga

Commodore 64 - Homebrew - 1982

Take control of a fighter space craft and shoot down the invading aliens. Watch out for the swooping motherships, which will try to steal your fighter. Rescue captured fighters to double your firepower. Earn Perfect Bonuses as you battle your way through wave after wave in different challenging stages.

Galaxy (Anirog)

Galaxy (Anirog)

Commodore 64 - Released - 1983

Galaxy is a Galaga variant that builds on the ideas explored in the Commodore PET game Galaga, an earlier unlicensed take on the coin-up game by Henrik Wening. Players move a space ship left and right to fire at a group of alien ships near the top of the screen. They fire bullets and come swooping down like a kamikaze. Based on the colour they have different behaviour and some of them require multiple hits. To finish the stage all aliens have to be defeated. The wave is repeated in every stage, but enemies gradually become faster. Just like in the regular Galaga, the largest enemies can move...

Space Pilot

Space Pilot

Commodore 64 - Released - 1983

Space-Pilot is a multi-directionally scrolling shooter by Kingsoft from 1984. The player steers a figher jet, which has obviously been equipped with a time machine, through 5 time zones, in which he has to defend himself against hostile flying armed forces fitting the corresponding epoch. If 56 hostile machines have been destroyed, a mother ship appears which can be shot with 5 shots, whereupon the time jump to the next era follows. Bonus points can be gained by collecting sky divers and destroying enemies in formation flight. After finishing the fifth and last time zone successfully, the...

Space Pilot 2

Space Pilot 2

Commodore 64 - Released - 1985

Space Pilot 2 is the sequel to the C64 game Space-Pilot. While the first game was largely a clone of Konami's Time Pilot, this title moves away from some of the original features. The basic gameplay is still identical. Players command an aircraft through different environments, shooting down planes to collect points. The ship's nose can be rotated left or right, so the craft can move into any direction and take sharp turns left or right. Speed is not controlled by the user and it is always maintained at the same level automatically. The background is wrapped endlessly both horizontally and...

Zaga Mission

Zaga Mission

Commodore 64 - Released - 1984

The situation on planet Zaga 1 is critical. A serious fault has occurred in the life-support power plant. The citizens count on you to get through the tunnels that leads to the power plant, and fix the problem. Zaga Mission is a isometric-viewed action game graphically similar to Zaxxon. The game takes place underground. You have to navigate your helicopter through a series of mazes. As if that wasn't enough the security doors are opening and closing unpredictably. Hit any of the walls or doors and the mission is over. Refueling stations can be found along the way, and these are necessary...

Zyron

Zyron

Commodore 64 - Released - 1986

Zyron is a top-down vertically-scrolling shooter set on four alien planets and it incorporates some pseudo 3D elements. The player can steer the ship left and right, and he can also control the forward speed, even bringing everything to a halt. There are enemies on the ground, such as tanks and turrets, and planes in the air. There are also hazards such as electrical currents that need to be avoided. To leave the planet the KEY icons on the right side of the screen need to be gathered to form a sequence. This is done by landing in bunkers marked with an I, which contains information about the...

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