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Arkanoid: Revenge of Doh

Arkanoid: Revenge of Doh

Amstrad CPC - January 1, 1988

Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets! Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game: A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has...

Cosmic Cruiser

Cosmic Cruiser

BBC Microcomputer System - Released - 1984

Cosmic Cruiser is a side view single screen shooter where you can move your hero in multiple directions but once he is moving he can't stop so you can only adjust his direction. The cannon is on the bottom right of the screen while the station is above and moves up and down. The portals move from left to right on the station moving around the station and you have to fire at them to open them sitting at the cannon. Once you have opened some portals you have to fly to one and pull a crew member out who will float around the screen and once you grab them, then you take them to an open hatch on...

Dragon Ninja

Dragon Ninja

Microsoft MSX - Released - 1988

Bad Dudes is a six-level action game originating in the arcades. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky.

Green Beret

Green Beret

Amstrad CPC - Released - 1986

The player takes on the role of a United States special operations soldier infiltrating an enemy military base in order to save several POW's from being executed by firing squad. There are four stages: a Marshalling Area, a Harbor, an Air Base and a Siberian Camp. The omnipresent knife can be supplemented with captured arms. By killing certain enemy soldiers, the player can obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. At the end of each stage, the player will face a unique group of enemies specific to that stage.

Jumping Jack

Jumping Jack

Sinclair ZX Spectrum - Released - 1983

Jumping Jack is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name Leggit! On the ZX Spectrum, each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen...

Legend of Kage

Legend of Kage

Amstrad CPC - Released - 1986

The player is armed with a kodachi shortsword and an unlimited amount of shuriken. Grabbing a crystal ball causes the player's clothes to change to the next level in colour and thereby attain certain powers (bigger shuriken or faster speed); if Kage is hit while in green or orange clothes, he does not die but reverts to his normal red clothes. Grabbing a scroll causes Kage to stand still and meditate for several seconds while approaching enemies drop to the ground dead (although the scrolls appear in the arcade version, the crystal balls do not). The player takes role of the young Iga ninja...

Leggit!

Leggit!

Dragon 32/64 - Released - 1983

This crazy quest for points and freedom will have you leaping up and down with excitement and frustration. There you are, stuck at the bottom of the screen and the only way to reach the top and gain your freedom is to leap through the ever moving gaps that appear above you, but beware, one false move and you could fall through a gap and knock yourself out. The going gets tougher and tougher, and if that's not enough a multitude of nasties begin to appear to attack and hinder you. What with ever moving gaps and an ever increasing number of nasties out to get you, life begins to get very, very...

Renegade III: The Final Chapter

Renegade III: The Final Chapter

Microsoft MSX - Released - 1989

Renegade III was the third and last in the Imagine's series, based on the original coin-op by Taito. The hero's girlfriend has been beamed into the future, while the man himself has been sent back into prehistory. This sets the scene for a sideways scrolling arena combat game, where the player fights in various time periods. The settings varied from Egyptian and medieval, to a futuristic level. As such, gone are the attacks of street gangs from the first two iterations of the series, replaced by assailants such as knights in armor and robots. In each level you have six minutes to reach the...

Zzoom

Zzoom

Sinclair ZX Spectrum - Released - 1983

The object of the game is to protect a series of refugees from enemy aircraft, tanks and submarines. The player's view consists of a crosshairs upon a simple ground and sky horizon, with an altimeter, a shield indicator and a radar. Refugees walk along the horizon, and the player must fire his guns and missiles at enemy units to prevent them from killing the refugees. Score is gained by destroying enemy units, and for refugees crossing the screen safely.[3] However, due to a bug in the score calculation for refugees, should the player not allow any (or very few) refugees to survive a stage...

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