Rainbow Arts

Apprentice

Apprentice

Atari ST - Released - 1990

If you can defeat the dragon Fumo, your status as a magician will be ensured. Many have tried to rid the world of his evil, but none have been strong enough. Gameplay scrolls sideways and is platform based, with a very cutesy and consolesque look, and 17 levels, each containing an extra hidden section. Each level has its own elemental setting, taking in the fires of Hell and the clouds and light of Heaven. The levels are full of boxes, which can be used as weapons by kicking them at enemies. As you go you can also collect money, which can be spent in shops to buy useful extras. Many...

The Curse of RA

The Curse of RA

Commodore 64 - Released - 1990

The Curse of RA is a puzzle game where the player (Scarab) has to escape a pyramid by solving the riddles. The player needs to remove all stones on a board by finding a counterpart. Only two stones with the same symbol can be removed at a time and they have to be on a straight line, horizontally or vertically. The game starts with Scarab on an ankh and that item has to be returned upon completion. Moving a stone is done by sitting on one and moving it towards the counterpart. Not all stones can be moved however and there are teleporters, obstructions and diversions to make it more difficult....

The Curse of Ra

The Curse of Ra

Commodore CDTV - Released - 1992

The Curse of Ra is a Puzzle game, developed by Cybestyle and published by Rainbow Arts, which was released in Europe in 1990. Player (Scarab) has to escape a pyramid by solving the riddles. The player needs to remove all stones on a board by finding a counterpart. Only two stones with the same symbol can be removed at a time and they have to be on a straight line, horizontally or vertically. The game starts with Scarab on an ankh and that item has to be returned upon completion. Moving a stone is done by sitting on one and moving it towards the counterpart. Not all stones can be moved...

Hard 'n' Heavy

Hard 'n' Heavy

Commodore 64 - Released - May 18, 1989

Jump and Run game during which a little robot (named 'Heavy' respectively 'Metal') runs through five side scrolling worlds (a la Mario). Various enemies hinder progress and can be killed using an upgradable weapons system based on bouncing balls and a flamethrower. Extras and 'diamonds' can be collected from shooting or otherwise destroying rocks and walls. There are two playing modes available, one player or two players. Extra lives will be earned depending on the number of diamonds collected. Warp Zones and hidden entrances allow access to secret zones in the levels. Each world ends with a...

Logical

Logical

NEC PC-9801 - Released - March 12, 1993

ORIGINALITY - the power to produce something individual, is a prized gift. The creators of LOGICAL offer you a UNIQUE concept as RARE as their talents. The design is simple, the game fascinating and addictive, the possibilities endless...

Mad TV

Mad TV

Commodore Amiga - Released - 1991

Mad TV sets you in the role of Arnie (though that can be fixed...), an average guy watching some television late at night, when you see a woman you absolutely must meet. The next day, as you wander around the television station looking for her, you run into the boss of Mad TV. Having just fired his executive producer, he hires you. (You're not limited to Mad TV, however; you can also hire yourself in one of the competing stations, Fun TV or Sun TV). Your objective in this game is to push your ratings to the top by buying and selling movies and features, choosing the news, and even...

Masterblazer

Masterblazer

Atari ST - Released - 1991

Masterblazer is both a remake of and a follow-up to the Lucasfilm Games game Ballblazer. Ballblazer is a futuristic sport played in vehicles called "Rotofoils". The play field is a large rectangle made out of squares. The object of the game is to get a ball called "Plasmorb" into the goal, which moves along the edge of the play field. Otherwise, the rules are simple: "Three minutes, two players, one victor!" The game is played in first-person on a split screen and can be played by either one or two players. Compared to Ballblazer, Masterblazer offers two new playing options: a Tournament...

Rendering Ranger: R2

Super Nintendo Entertainment System - Released - November 15, 1995

Rendering Ranger: R2 is a run 'n gun/shoot 'em up developed by Rainbow Arts for the Super Famicom in 1995. It was released only in Japan and has gone on to be one of the rarest Super Famicom titles out there. Players control the Rendering Ranger, a special forces soldier tasked with defending the Earth from alien invasion. Blast across a sci-fi future on foot with an assortment of guns and power-ups and then race through space in your ship destroying anything that moves. The game was developed by Manfred Trenz, director of the Turrican series, and although it was a Japan exclusive, it's...

Rock 'n Roll

Rock 'n Roll

Sinclair ZX Spectrum - Released - 1989

Rock 'n Roll is a real-time puzzle game. Help the ball escape the labyrinth. You control the friendly, spotted ball with the cursor keys. It'll gain speed as it goes, bounce off when it hits obstacles, loose energy when it's caught in traps, die when it falls off the platform. The 32 levels through which you've got to guide the ball are full of traps: laser barriers, ramps, tubes, breakable tiles etc. Colored keys will open doors, switches create (or destroy!) helpful items. These include picks to repair floor tiles, parachutes to prevent you from falling off and bombs to destroy walls. Items...

Spherical

Spherical

Sinclair ZX Spectrum - Released - 1989

Our hero must guide a ball through a level to the spot marked 'In', by creating and removing blocks to alter its path. The game is prevented from being a pure clone due to the ball, which moves automatically once activated, and can be controlled by using strategically-placed blocks. Simply reaching the ball usually involves modifying the level layout using these bricks. There are enemies moving on fixed paths which must be avoided, and bonus items to collect. Also watch for bonuses such as invincibility, gravity-alteration and teleporting. You take time to rotate, so the controls aren't...

Spherical

Spherical

Commodore Amiga - 1989

Solomon's Key is a clear conceptual influence for this action puzzler. Our hero must guide a ball through a level to the spot marked 'In', by creating and removing blocks to alter its path. The game is prevented from being a pure clone due to the ball, which moves automatically once activated, and can be controlled by using strategically-placed blocks. Simply reaching the ball usually involves modifying the level layout using these bricks. There are enemies moving on fixed paths which must be avoided, and bonus items to collect. Also watch for bonuses such as invincibility,...

Super Turrican

Super Turrican

Nintendo Entertainment System - Released - July 22, 1993

A long time ago, in a galaxy far, far away, brave rebellious fighters destroyed the menacing hordes of The Machine and its tyranny-spreading satellite, which circled the planet of the brave, the planet called Landorin. The evil moon was gone, but Landorin wasn´t free. The Machine still ruled the surface of the planet. The Landorins retreated to the inner core of their world to await their inevitable death. The machines and mutants, however, went on to roam through the deserted ruins of a long-lost paradise in search of the entrance to the secret caves. Before the Landorins retreated, they...

Turrican

Turrican

Amstrad CPC - Released - 1990

Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow...

Turrican

Turrican

Commodore Amiga - 1990

Three-headed demon Morgul has been influencing people's dreams to create nightmares, but more recently these nightmares have become real. Only Turrican can save them in this fast paced side scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay. Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect.

Turrican II: The Final Fight

Turrican II: The Final Fight

Commodore 64 - Released - July 10, 1991

The Machine surveys the carnage, steps forward and comes to halt with one foot on the prone body of Bren McGuire. "Excellent", he says to himself, "the crew of Avalon 1 are no more". Then, without any further hesitation, he turns and leaves the ship. Bren McGuire lays still until he is certain that he is alone on the ravaged ship. Realizing that he is the only left to combat the evil of the invaders and restore peace and freedom to the galaxy, he gets up and hurries to the equipment room. There, Bren sights the new Turrican fighting suits, which are built of the most advanced technology known...

X-Out

X-Out

Commodore Amiga - Released - 1990

X-Out is a horizontally scrolling shooter with eight levels set underwater. It was released by Rainbow Arts in 1990 for the Amiga. Before starting the game and between levels, the player visits a shop and uses their game score to purchase new submarines and equipment. The submarines come in four different variants, and additional purchases act as additional "lives". Each can be equipped with a one-way, two-way or three-way fire weapon of increasing power (and thus cost). Secondary weapons include sonic waves, power-shots and target-seeking missiles. The player can also purchase auxiliary...

Scroll to Top