Atari 2600 - Released - 1992
Compilation featuring retitled versions of Coleco's "Venture" (1982) and Imagic's "Demon Attack" (1982). Box description: DUNGEON MASTER Toman is deep inside a dungeon laden with incredible treasures - and guarded by terrible monsters. Equipped with only a bow and arrow, he seeks the treasure as the monsters close in. Guide him through the dungeon chambers... but don't stop to count your treasure until you're through! For one player using joystick. CREATURE STRIKE Devastating waves of cosmic creatures attack from above. Blast them with your laser cannon. Careful!...
ColecoVision - Released - 1987
Adam's Musicbox Demo was created as an interface to test and demonstrate various sounds from the ColecoVision system in 1987. This game was only a demo.
Atari 2600 - Released - October 1, 1983
Berenstain Bears comes with three different cassette tapes that are designed to be used with the Kid Vid Controller (originally packaged with Smurfs Save the Day - the only other Kid Vid game). The cartridge won't do much without the tapes. At the beginning of each game, Actual Factual Bear takes off while you control Brother Bear on his unicycle. Avoid the boulders and cross the bridge to reach one of the games, chosen by the particular tape you are listening to. The games are: Big Number Hunt: Catch the correct numbers as they fall from the tree Great Letter Roundup: Catch the correct...
ColecoVision - Released - 1984
Bump 'n' Jump, known in Japan as Burnin' Rubber (バーニンラバー Bānin Rabā?), is a 1982 Japanese arcade game created by Data East Corporation, released as both a dedicated board and as part of their DECO Cassette System. The game was published in certain regions by Bally Midway. In Bump 'n' Jump the goal is to drive from the beginning of a level to the end while bumping enemy vehicles into obstacles and jumping over various large obstacles such as bodies of water.
ColecoVision - Released - 1984
Gameplay is identical to that of Smurf Paint & Play Workshop, in that players can draw and create their own scenes, or choose from any one of four background scenes and start to add clip-art objects, furniture and free form design. Create any number of decorated scenarios and then use either controller to change into one of four Cabbage Patch Kids characters and play around in the graphic you have created. Characters are able to move left, right, up, down... jump and drop. Though you can record your animations and play them back, there is no method of saving your work, so it all...
ColecoVision - Released - 1982
Cosmic Avenger is a side scrolling shooter based on the arcade game. You are the pilot of a space fighter on a dangerous mission above a hostile alien planet. Your goal is to earn as many points as possible by using your missiles and bombs to destroy the various enemies you'll encounter. The aliens are armed with deadly missiles, ufo's, fuel domes, barrage guns, torpedoes, mines, tanks and more. You need to destroy as many of these as you can before they destroy you!
ColecoVision - Released - 1984
Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams. This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches. When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell!
Atari 2600 - Released - 1982
In Donkey Kong, Jumpman must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m. Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and...
Mattel Intellivision - Released - August 1, 1982
In Donkey Kong, Mario must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m.
ColecoVision - Released - August 1, 1982
In Donkey Kong, Jumpman must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m.
Mattel Intellivision - Released - September 1, 1983
Mario has kidnapped Junior's Papa! Donkey Kong Jr. was originally released in the arcades in 1982 as a sequel to Donkey Kong. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's Father. Along the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior. Junior can defend himself by...
ColecoVision - Released - December 1, 1982
Feeling Lucky? Pull up a chair and play a few hands of Blackjack or Poker. Minimum bet is $1 and maximum is $499 at the BlackJack table, whereas over on the 5-Card Stud Poker table the sky is the limit. Up to 4 people can play simultaneously, or if you're a little shy you can always go one-on-one with the dealer. Speaking of which, don't forget to give Max, your dealer, a nice tip, or you never know what kind of cards he'll deal out in your next hand.
Atari 2600 - Unreleased - 1983
Based on the obscure 1981 Venture Line coin-op of the same name. It's unknown why Looping was never released since the game seems to be finished and was even advertised. One reason may be the high difficulty of the game which really takes away most of the fun. As the game title suggests, this game involves looping. By looping I mean that your plane can only move in circles instead up the normal up, down ,left, right movement of most games. By pushing up or down, your plane will begin to arch and start its loop (pushing left and right has no effect). Normally this wouldn't be a huge...
Mattel Intellivision - Released - December 1, 1982
Mouse Trap is an arcade action game similar to Pac-Man. You control a mouse in a maze; your goal is to eat all of the bits of cheese in order to score points and move on to the next maze. Wandering throughout the maze are several cats who are trying to catch you! Your mouse has the ability to temporarily turn into a dog and be able to chase the cats. To do so, however, he will need to eat the dog bones which are located throughout the maze. The maze also contains numerous doors. The mouse can move these doors to reconfigure the maze in an attempt to outsmart the cats.
Nintendo Game & Watch - Released - 1983
Ms. Pac-Man (1 Player) There's never a dull moment for Ms. Pac-Man. She dashes through an intricate maze, eating dots for points. But she's surrounded by hungry monsters! Help her escape them' And remember - by eating a Power Capsule, Ms. Pac-Man acquires a few seconds of energy that allow her to turn the tables and eliminate the terrible monsters. If you're quick and clever, Ms. Pac-Man can eat the bonus blinking fruit to earn extra points! If you clear the maze of all dots, you move on to different mazes for more fun and faster action. Ms. Pac-Man remembers the best score earned in...
Nintendo Game & Watch - Released - 1981
The Pac-Man Coleco Tabletop is a tabletop arcade machine released by Coleco in 1981. It is based on handheld LCD game technology, and was intended for home use. It was released in Japan as Super Puck Monster. The system features three modes - Pac-Man, Head-to-Head Pac-Man, and Eat & Run: Pac-Man A port of the original Pac-Man. A rather close port for the time period, especially for LCD technology. Some key features are missing however, most notably Fruit. Head-to-Head Pac-Man A two player co-op mode, with two Pac-Men on screen at once. Otherwise the same as the first mode. Eat &...
Commodore 64 - Released - 1984
Welcome to Richard Scarry's Best Electronic Word Book Ever! Featuring everything from an airport to a grocery store, this fun-filled book has hundreds of objects clearly labeled so that little readers 5 to 8 can expand their vocabularies.
Microsoft MSX - 2011
Smurf Rescue in Gargamel’s Castle, published in 1982 by Coleco for the ColecoVision console, is an action game that you can compare with the classical Konami’s Athetic Land and Cabbage Patch Kids. After a 1st work based on the Portuguese version of Engesoft, GDX made a better conversion for the MSX system, by basing his work on the Mission emulator, with SCC sound by default and improved support for keyboard and joystick.
ColecoVision - Released - 1983
Colecovision's only baseball game and first of the Super Action series, Super Action Baseball was specially designed to work with the Super Action controllers. Batting is done with an angled view wherein you see your batter in the bottom-left of the screen and the pitcher at center-right. The top part of the screen is reserved for keeping an eye on the bases. As the ball approaches, your player attempts to hit the ball with his bat to send it flying. A successful hit will result in your player having to run around the bases. Running is done with the "wheel" on the top of the Super Action...
ColecoVision - Released - 1984
Another game in the Super Action series that makes use of Coleco's Super Action Controllers. Play against the computer or go head-to-head with a friend over 4 quarters of football action. Step back and throw the long bomb to your wide receiver dancing in the end zone, kick the field goal, or lay down a bone-crunching tackle as you control one of 3 offensive or 3 defensive players. What victory dance will you do as you dive across the goal line in the final seconds of the game?
ColecoVision - Released - May 9, 1984
Both CV buttons are used, one to punch, one to jump. Using the control knob, you can run around the jungle floor, climb up trees, swim in the river, swing from vines, and by hitting one of the numeric buttons, you can let out Tarzan's famous yell. As you cross the jungle, you'll come across captured apes that can be released by punching their cages. As previously mentioned, at the end of each round, you'll come to the temple screen. There are several levels to the temple with a caged ape each. Travel down, free each ape, then head back to the top, there the idol resides. Dodge the idol's fire,...
Mattel Intellivision - Released - November 1, 1983
Venture is an action game in which you control Winky, the heroic adventurer. Your goal is to collect as many treasures as you can which are scattered throughout numerous dungeons. In each dungeon, there are several chambers which each contain a treasure. Armed only with your crossbow, you need to get past the varied creatures which guard the chamber, snag the treasure, and make it out again. When you collect the treasure from each of the chambers in a dungeon, you can then move on to the next, more difficult dungeon.
ColecoVision - Released - 1984
Greetings, Professor Falken. Shall we play a game? This strategic game is based on the popular 1983 movie of the same name, starring Matthew Broderick. It might remind people of Missile Command but the action is slower and spread over six screens which represent different areas of the U.S.A. Enemy missiles, planes, and subs will attack and you must direct your own forces, which include missiles, planes, subs, and satellites, to intercept them. Each type of defense has strengths and weaknesses (missiles are fast but limited in range, planes are slower but have unlimited range). Satellites...