Oliver Kirwa

Acidman

Acidman

Commodore 64 - Released - 1989

A game based on Pac-Man by Markt & Technik and released in 64'er Sonderheft 49. Collect the little green dots while avoiding the ghosts. However, this differs from Pac-Man in that there are NO power pills, so you cannot actually kill the ghosts, instead you have to survive and advance to the following level by avoiding the ghosts until all the green dots are collected on the screen.

Alien Killers

Alien Killers

Commodore 64 - Released - 1989

Released as Killface in the 64'er Sonderheft 49.

Blast'em

Blast'em

Commodore 64 - Released - 1989

Game On 1989/11, 64'er Sonderheft 49.

Build It!: Das Bauhaus

Commodore 64 - Released - 1991

In Build-It: Das Bauhaus, the player takes the role of Joey, the construction worker. He won in the lottery, is rich and wants to fulfill his wish for his own house. However, he does not use his money to hire help, but does everything himself. This is a tile matching puzzle game. In every one-screen level, there is a number of squares which are divided into two differently-colored triangles. Joey needs to pick those squares up and create a new square of the same color in order to make the four blocks disappear. He can also turn a block on the spot. The goal of each level is to create a certain...

Crillion

Crillion

Commodore 64 - Released - 1988

Crillion is similar to Breakout except there is no paddle and the player controls the ball directly. The ball always bounces up and down and the player only controls its horizontal movement. When the ball hits a block of the same color it will dissolve. The ball can change color when hitting a color changer blocks, marked with an asterisk. The object of the game is to clear all blocks while avoiding the skull blocks. When the player hits a skull block, a life is lost and the level restarts, resetting any progress made so far in that level. There also are unbreakable walls and slider blocks....

Crillion

Crillion

Commodore Plus 4 - Released - 1989

Crillion is similar to Breakout except there is no paddle and the player controls the ball directly. The ball always bounces up and down and the player only controls its horizontal movement. When the ball hits a block of the same color it will dissolve. The ball can change color when hitting a color changer blocks, marked with an asterisk. The object of the game is to clear all blocks while avoiding the skull blocks. When the player hits a skull block, a life is lost and the level restarts, resetting any progress made so far in that level. There also are unbreakable walls and slider blocks....

Gotcha!

Gotcha!

Commodore 64 - Released - 1990

The basic goal of Gotcha! is similar to Breakout: a ball gets bounced back and forth while vaporizing most blocks it hits and the goal of each level is to get rid of all viable blocks. But there are no paddles and the player controls the left-right movements of the automatically bouncing ball. Of course there are a few obstacles, e.g. coloured blocks (can only be vaporized if the colour of the ball matches), stationary skull blocks and moving enemies. The two latter are deadly at touch, but the skull blocks have the same behaviour as the coloured blocks. The game features 40 levels (the second...

Iceball

Iceball

Commodore 64 - Released - 1989

In Iceball the player takes the role of a bouncing ball which has to solve many levels. The goal of every non-scrolling level is to collect all diamonds which are divided over the floating platforms. Moving and stationary hazards like aliens, bombs, lasers or spikes are best avoided because the ball is only capable of jumping. The air pressure of the ball has to be regularly refilled by jumping on special blocks. Published in 64'er Sonderheft 42.

Killwarp

Killwarp

Commodore 64 - Released - 1988

64'er 1989/01, 64'er Sonderheft 66

Killwave

Commodore 64 - Released - 1992

Outcrush

Outcrush

Commodore 64 - Released - 1988

Published in both Happy Computer 1988/10, in 64'er Sonderheft 61 and 64'er Spielesammlung #4. This vertically scrolling space shooter. Dodge the diamond shaped ship and zap the heck out of everything else.

Sensitive

Sensitive

Commodore 64 - Released - 1990

Sensitive is an action puzzle game with a very simple premise. The player controls a ball which has to roll over a set of platforms to the exit. The trick is that each tile disappears after the player has rolled over it. This requires careful planning of which path to take across the platforms to get tot the goal. Each level is a single screen with grey and yellow tiles. Rolling over the yellow tiles will cause them to disappear, the grey tiles won't dissolve when the ball rolls over them. Later levels introduce special tiles, like tiles you can roll over twice, one-way tiles and...

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