Commodore 64 - Released - 1989
A game based on Pac-Man by Markt & Technik and released in 64'er Sonderheft 49. Collect the little green dots while avoiding the ghosts. However, this differs from Pac-Man in that there are NO power pills, so you cannot actually kill the ghosts, instead you have to survive and advance to the following level by avoiding the ghosts until all the green dots are collected on the screen.
Commodore 64 - Released - 1991
In Build-It: Das Bauhaus, the player takes the role of Joey, the construction worker. He won in the lottery, is rich and wants to fulfill his wish for his own house. However, he does not use his money to hire help, but does everything himself. This is a tile matching puzzle game. In every one-screen level, there is a number of squares which are divided into two differently-colored triangles. Joey needs to pick those squares up and create a new square of the same color in order to make the four blocks disappear. He can also turn a block on the spot. The goal of each level is to create a certain...
Commodore 64 - Released - 1988
Crillion is similar to Breakout except there is no paddle and the player controls the ball directly. The ball always bounces up and down and the player only controls its horizontal movement. When the ball hits a block of the same color it will dissolve. The ball can change color when hitting a color changer blocks, marked with an asterisk. The object of the game is to clear all blocks while avoiding the skull blocks. When the player hits a skull block, a life is lost and the level restarts, resetting any progress made so far in that level. There also are unbreakable walls and slider blocks....
Commodore Plus 4 - Released - 1989
An addictive strategy game where you control a bouncing ball, ever in motion and have to maneuver to hit the colored key that will allow you to clear blocks of the same color while avoiding the poison blocks.
Commodore 64 - Released - 1990
The basic goal of Gotcha! is similar to Breakout: a ball gets bounced back and forth while vaporizing most blocks it hits and the goal of each level is to get rid of all viable blocks. But there are no paddles and the player controls the left-right movements of the automatically bouncing ball. Of course there are a few obstacles, e.g. coloured blocks (can only be vaporized if the colour of the ball matches), stationary skull blocks and moving enemies. The two latter are deadly at touch, but the skull blocks have the same behaviour as the coloured blocks. The game features 40 levels (the second...
Commodore 64 - Released - 1989
In Iceball the player takes the role of a bouncing ball which has to solve many levels. The goal of every non-scrolling level is to collect all diamonds which are divided over the floating platforms. Moving and stationary hazards like aliens, bombs, lasers or spikes are best avoided because the ball is only capable of jumping. The air pressure of the ball has to be regularly refilled by jumping on special blocks. Published in 64'er Sonderheft 42.