Nigel P. Johnstone

The Captive

The Captive

Commodore 64 - 1985

In The Captive, the player is trapped in the Glen of Colored Corpses and must escape. Players starts in the town located on an island, and they are free to travel around the island. Locked doors are scattered around the island, and correct, color-coded keys, also scattered around the island, are required to unlock them. Also, one of the “Messengers of Doom” will appear, move around, and then disappear. If the player touches one of them, then the game ends. Many items and scrolls are scattered around the island, and only three of these objects can be carried at the one time. Some of the items...

Engineer Humpty

Engineer Humpty

Commodore 64 - Released - 1984

Humpty has become an engineer, and his job is to guide the spanner into the "works". When the player starts a level, the entire layout is shown which features conveyor belts and certain types of machinery, the latter which the player has to avoid. After a few seconds, it is replaced by large text and a small portion that shows the whereabouts of the spanner. As soon as the spanner is released from Humpty's grasp, it makes its way down the screen, the player can wiggle the joystick left or right to make the spanner in a different direction. The player loses one of their lives if the spanner...

Engineer Humpty

Engineer Humpty

Sinclair ZX Spectrum - Released - 1984

Humpty has become an engineer, and his job is to guide the spanner into the "works". When the player starts a level, the entire layout is shown which features conveyor belts and certain types of machinery, the latter which the player has to avoid. After a few seconds, it is replaced by large text and a small portion that shows the whereabouts of the spanner. As soon as the spanner is released from Humpty's grasp, it makes its way down the screen, the player can wiggle the joystick left or right to make the spanner in a different direction. The player loses one of their lives if the spanner...

Humpty Dumpty in the Garden

Humpty Dumpty in the Garden

Sinclair ZX Spectrum - Released - 1984

Humpty Dumpty now has his own garden. His task is to make flowers grow before the weeds outgrow them. He does this by running around and turning on water valves to release the water into the pipes. Turning them off blocks the water from proceeding through the pipes. When Humpty waters enough flowers, he proceeds to the next level. The game ends when weeds outgrow the flowers.

Humpty Dumpty in the Garden

Humpty Dumpty in the Garden

Commodore 64 - 1984

Humpty Dumpty now has his own garden. His task is to make flowers grow before the weeds outgrow them. He does this by running around and turning on water valves to release the water into the pipes. Turning them off blocks the water from proceeding through the pipes. When Humpty waters enough flowers, he proceeds to the next level. The game ends when weeds outgrow the flowers.

Humpty Dumpty meets the Fuzzy Wuzzies

Humpty Dumpty meets the Fuzzy Wuzzies

Commodore 64 - 1984

In this puzzle game, Humpty must make his way to the exit, to do this, you rotate the maze 90 degrees, causing him to fall. The maze must continually be rotated not to navigate to the exit, but also to avoid three types of enemies - bombs, snappers, and of course, the Fuzzy Wuzzies. If he comes into contact with these, he will go splat. Teleports take Humpty to different places, while going through the exit takes Humpty to the next maze. There are 18 mazes in total.

Humpty Dumpty Meets the Fuzzy Wuzzies

Humpty Dumpty Meets the Fuzzy Wuzzies

Sinclair ZX Spectrum - Released - 1984

In this puzzle game, Humpty must make his way to the exit, to do this, you rotate the maze 90 degrees, causing him to fall. The maze must continually be rotated not to navigate to the exit, but also to avoid three types of enemies - bombs, snappers, and of course, the Fuzzy Wuzzies. If he comes into contact with these, he will go splat. Teleports take Humpty to different places, while going through the exit takes Humpty to the next maze. There are 18 mazes in total.

I-Wizard

Commodore 64 - 1988

I-Wizard is an action-adventure game where the goal is to collect eight musical boxes and play them at the exit. The game is set in and around a large mansion which is haunted by four ghosts against which you can defend by throwing large or heavy objects at. Around the mansion there are many rooms and many items whose function you need to figure out in order to complete the game. Adding to the suspense is the need to be on alert for the ghosts as they move quite fast and also that when in inventory menu you only get a short time to make your decisions.

Spooks

Spooks

Commodore 64 - Released - 1985

Spooks is an action-adventure game where the goal is to collect eight musical boxes and play them at the exit. The game is set in and around a large mansion which is haunted by four ghosts against which you can defend by throwing large or heavy objects at. Around the mansion there are many rooms and many items whose function you need to figure out in order to complete the game. Adding to the suspense is the need to be on alert for the ghosts as they move quite fast and also that when in inventory menu you only get a short time to make your decisions.

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