magnetic Scrolls

Corruption

Corruption

Acorn Archimedes - Released - 1988

Corruption is one of Magnetic Scrolls' interactive fiction games. The player takes control of a stockbroker on the fast track to riches. Suddenly, there are attempts on his life, with the words 'insider dealings' floating around. The hero is framed for a crime he didn't commit, and must prove his innocence before it is too late. The game is a text adventure with graphics; the player inputs verb commands to interact with the environment and advance the story. The gameplay focuses on realistic investigation and information-gathering rather than puzzle-solving.

Corruption

Corruption

Amstrad CPC - Released - 1988

Corruption is one of Magnetic Scrolls' interactive fiction games. The player takes control of a stockbroker on the fast track to riches. Suddenly, there are attempts on his life, with the words 'insider dealings' floating around. The hero is framed for a crime he didn't commit, and must prove his innocence before it is too late. The game is a text adventure with graphics; the player inputs verb commands to interact with the environment and advance the story. The gameplay focuses on realistic investigation and information-gathering rather than puzzle-solving.

Corruption

Corruption

MS-DOS - Released - 1988

Corruption is one of Magnetic Scrolls' interactive fiction games. The player takes control of a stockbroker on the fast track to riches. Suddenly, there are attempts on his life, with the words 'insider dealings' floating around. The hero is framed for a crime he didn't commit, and must prove his innocence before it is too late. The game is a text adventure with graphics; the player inputs verb commands to interact with the environment and advance the story. The gameplay focuses on realistic investigation and information-gathering rather than puzzle-solving.

Corruption

Corruption

Atari ST - Released - 1988

Corruption is one of Magnetic Scrolls' interactive fiction games. The player takes control of a stockbroker on the fast track to riches. Suddenly, there are attempts on his life, with the words 'insider dealings' floating around. The hero is framed for a crime he didn't commit, and must prove his innocence before it is too late. The game is a text adventure with graphics; the player inputs verb commands to interact with the environment and advance the story. The gameplay focuses on realistic investigation and information-gathering rather than puzzle-solving.

Fish

Fish

Acorn Archimedes - Released - 1989

An adventure game with graphics.

Fish

Fish

Commodore Amiga - Released - 1988

Inter-Dimensional Espionage. Inter-Dimensional... because you can "warp" into the body of a living thing in this or any other dimension. Espionage... because there are good guys and bad. And you're a good one... with years under your belt and a multitude of successful missions behind your dark glasses. The payoff? You get a vacation, and the ultimate vacation in this business is to become a goldfish. Yes, a goldfish. Hey, it's cushy. You swim a little, eat a little, live in a castle. (So what if it's plastic.) Just as you were getting into the vacation mode (umbrella drink and all), the...

Fish!

Fish!

MS-DOS - Released - 1988

Inter-Dimensional Espionage. Inter-Dimensional... because you can "warp" into the body of a living thing in this or any other dimension. Espionage... because there are good guys and bad. And you're a good one... with years under your belt and a multitude of successful missions behind your dark glasses. The payoff? You get a vacation, and the ultimate vacation in this business is to become a goldfish. Yes, a goldfish. Hey, it's cushy. You swim a little, eat a little, live in a castle. (So what if it's plastic.) Just as you were getting into the vacation mode (umbrella drink and all), the...

Fish!

Fish!

Sinclair ZX Spectrum - Released - 1989

JUST WHEN YOU THOUGHT IT WAS SAFE TO GET OUT OF THE WATER: The tide is turning in the teeming metropolis of Fishworld. The oceans and seas are boiling off into space. The Seven Deadly Fins - an interdimensional group of anarchists - are on the loose. The project has been sabotaged... And you're a goldfish. Tough. But then life's like that. Sometimes you're dealt a real deal. Toast falls buttered-side down. Phones ring when you're in the bath. And there's always chili sauce on your kebab. From rain-soaked forests and London recording studios to the farthest reaches of time and space,...

The Guild of Thieves

The Guild of Thieves

Sinclair ZX Spectrum - Released - 1988

As a beginner and inducted into the "Guild Of Thieves", you must steal your way to the top - the Guildmaster is there to not only help you, but to make your life a living hell. Worst of it all is you're STILL in the land of Kerovnia.....if something makes it look tough to solve, that's nothing for a puzzle - something else will screw it up more.

The Guild of Thieves

The Guild of Thieves

Acorn Archimedes - Released - 1989

The sequel to The Pawn. You must complete a grueling test of skills to become a member of the Guild of Thieves. You set out in a boat with a member of the Guild. And from the moment you reach the shore you must rob the Kerovnian Bank, a castle and the nearby village in order to become a member of the illustrious Guild of Thieves.

The Guild of Thieves

The Guild of Thieves

Commodore Amiga - Released - December 1, 1987

The Guild of Thieves is an interactive fiction game by Magnetic Scrolls first published by Rainbird in 1987. The game also takes place in Kerovnia like the previous game The Pawn. The player's character is "an aspiring member of the infamous Guild of Thieves" and is to steal all the valuables that can be found in and around an island castle. The game features "extremely atmospheric" descriptions and 30 artistic renditions of key locations. Included in the game package are a faux newsletter of the Guild of Thieves titled What Burglar providing instructions and hints for the game, a Bank of...

Jinxter

Jinxter

Commodore Amiga - 1987

Aquatania has recently become the land of misfortunes, due to a group of plotting witches. The task of finding five charms and a magic bracelet to put things right falls on you. And you need a change of luck, because events in this game often emphasise the slings and arrows of outrageous fortune. You get hit by a car, fall a great height, sprayed with cheese sandwich and more! Being the guinea pig in this strange world will drive you insane - if this jinxed land doesn't do it first.

Jinxter

Jinxter

MS-DOS - Released - 1988

Aquatania has recently become the land of misfortunes, due to a group of plotting witches. The task of finding five charms and a magic bracelet to put things right falls on you. And you need a change of luck, because events in this game often emphasise the slings and arrows of outrageous fortune. You get hit by a car, fall a great height, sprayed with cheese sandwich and more! Being the guinea pig in this strange world will drive you insane - if this jinxed land doesn't do it first. Jinxter is an interactive fiction with graphics title that takes a realistic world of people and...

Jinxter

Atari 800 - 1987

Aquatania has recently become the land of misfortunes, due to a group of plotting witches. The task of finding five charms and a magic bracelet to put things right falls on you. And you need a change of luck, because events in this game often emphasise the slings and arrows of outrageous fortune. You get hit by a car, fall a great height, sprayed with cheese sandwich and more! Being the guinea pig in this strange world will drive you insane - if this jinxed land doesn't do it first. Jinxter is an interactive fiction with graphics title that takes a realistic world of people and situations, and...

Jinxter

Jinxter

Atari ST - 1989

Aquatania has recently become the land of misfortunes, due to a group of plotting witches. The task of finding five charms and a magic bracelet to put things right falls on you. And you need a change of luck, because events in this game often emphasise the slings and arrows of outrageous fortune. You get hit by a car, fall a great height, sprayed with cheese sandwich and more! Being the guinea pig in this strange world will drive you insane - if this jinxed land doesn't do it first.

The Magnetic Scrolls Collection

The Magnetic Scrolls Collection

Acorn Archimedes - Released - 1991

More than a compilation, this collection brings three Magnetic Scrolls' hits, now enhanced to run under Wonderland's Magnetic Windows game environment: Fish! - The Seven Deadly Fins, an inter-dimensional group of anarchists, are on the loose. 'THE PROJECT' has been sabotaged... can you, a mere goldfish, save the day? Fish! is full of what you least expect, lacking all that's rational and devoid of all good sense. Corruption - Outwardly you're on the fast track to success in the City. But what corruption lurks menacingly just beneath the glittering facade? Corruption is a racy thriller where...

The Magnetic Scrolls Collection

The Magnetic Scrolls Collection

Atari ST - Released - 1991

More than a compilation, this collection brings three Magnetic Scrolls' hits, now enhanced to run under Wonderland's Magnetic Windows game environment: Fish! - The Seven Deadly Fins, an inter-dimensional group of anarchists, are on the loose. 'THE PROJECT' has been sabotaged... can you, a mere goldfish, save the day? Fish! is full of what you least expect, lacking all that's rational and devoid of all good sense. Corruption - Outwardly you're on the fast track to success in the City. But what corruption lurks menacingly just beneath the glittering facade? Corruption is a racy thriller...

Myth

Commodore Amiga - 1989

Myth is a mini-adventure with about thirty locations, but because it was programmed with Magnetic Scrolls' usual adventure system, there is room for masses of text – and that is what you will find in it. There are very few 'scenery' objects, and the messages are full and plentiful. Set in the days of Greek mythology, you play the part of Poseidon, god of the sea. Zeus is having a temple-warming party, when he decides that gods have too easy a life – and so he announces it is his intention to strip them of their godly powers, until such time as they succeed in a task, normally befitting a...

The Pawn

The Pawn

Atari ST

The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt. The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint' followed...

The Pawn

The Pawn

MS-DOS - Released - 1986

The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt. The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint'...

The Pawn

The Pawn

Commodore Amiga - Released - June 17, 1986

The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt. The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint'...

The Pawn

The Pawn

Acorn Archimedes - Released - 1989

The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt. The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint'...

The Pawn

Atari 800 - 1985

The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt. The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint' followed...

Wonderland

Wonderland

Atari ST - Released - 1991

Alice was sitting at the river bank with her sister and got drowsy. Suddenly, she sees a white rabbit who was hurrying somewhere, muttering something to himself. Curious, Alice follows the rabbit into a hole that leads into a bizarre world populated by strange and exotic creatures. Alice has to use her wits in order to understand Wonderland's twisted laws of logic, and figure out a way to return home. Wonderland is a text adventure with graphics, based on Lewis Carroll's classic novel Alice in Wonderland. The game follows the book's general story, while adding many descriptions, locations...

Wonderland

Wonderland

Acorn Archimedes - Released - 1991

Wonderland is a text adventure with graphics, based on Lewis Carroll's classic novel Alice in Wonderland. The game follows the book's general story, while adding many descriptions, locations and puzzles of its own. The interaction with the environment is done mostly by typing; however, commands may also appear in pop-up menus and can be selected by the player. Sometimes puzzles need to be solved in order to be able to advance. The game features windows with adjustable size, separating graphical display from inventory, command interface, text descriptions, and other options.

Wonderland

Wonderland

Commodore Amiga - Released - 1991

Wonderland is a computer text-driven adventure game developed by Magnetic Scrolls and published in 1990 by Virgin Games. Wonderland is based on Lewis Carroll's classic children's book Alice in Wonderland, with the player taking on the role of Alice. It does not involve anything from that book's sequel, Through the Looking-Glass. With this game, Magnetic Scrolls introduced a bespoke windowing system dubbed "Magnetic Windows". The player's inventory, the location's graphic, the map and so on are all in separate windows that can be moved and resized independently.[2] (A similar system is...

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