Silent Software

Die Hard

Die Hard

Commodore 64 - January 1, 1990

There are 40 terrorists scattered throughout the building, and John McClane's task is to clear each floor of terrorists, and he can then use the stairwell or the express elevator to travel upwards, to a maximum of floors 31-35 (more floors are unlocked in "Advanced" mode). In addition, by shooting at grids in the wall, John is able to climb in the vents, dropping into a designated spot or moving down or up a floor. At the start of the game, the player character can only use a pistol (with 15 bullets) and his fists to dispose of enemies, but later acquires several weapons, such as submachine...

Fire Power

Fire Power

Commodore 64 - Released - 1989

A top-down view of two tanks battling it out trying to blast their way into each other's fortress. Guns, helicopters, and I can never forget the little "splut" sound the PC speaker made every time your tank ran over an infantry man.... One of the central gameplay ideas of the game was to play head to head with someone else, either via a split screen, modem, or null modem cable.

Fire Power

Fire Power

Commodore Amiga - Released - 1987

A top-down view of two tanks battling it out trying to blast their way into each other's fortress. Guns, helicopters, and I can never forget the little "splut" sound the PC speaker made every time your tank ran over an infantry man.... One of the central gameplay ideas of the game was to play head to head with someone else, either via a split screen, modem, or null modem cable.

Fire Power

Fire Power

MS-DOS - Released - 1988

A top-down view of two tanks battling it out trying to blast their way into each other's fortress. Guns, helicopters, and I can never forget the little "splut" sound the PC speaker made every time your tank ran over an infantry man.... One of the central gameplay ideas of the game was to play head to head with someone else, either via a split screen, modem, or null modem cable.

Galactic Invasion

Galactic Invasion

Commodore Amiga - Released - 1987

Galactic Invasion is a Shooter game, developed by Silent and published by Microillusions, which was released in Europe in 1987. It must have taken the chaps at Microillusions at least five seconds to come up with the name for this one! Galactic Invasion... it sounds like one of those early ‘home grown’ ZX81 games that almost filled the whole 1K memory. The game is set in a couple of galaxies. Both players’ objectives are to find five parts of a missile with which they can destroy their opponents galaxy. A split screen shows the view from each player’s ship. All the planets in the...

Mind-Roll

Mind-Roll

Commodore Amiga - Released - 1988

In Mind-Roll you play a rolling eyeball in an attempt to find your way through numerous mazes. Each maze features different puzzles to solve and objects such as keys to collect in order to find the destination. There is a limited amount of time to solve each maze.

Return Fire

Return Fire

3DO Interactive Multiplayer - January 1, 1995

Return Fire is the spiritual successor to Fire Power and it fits in both the strategy and action genres. You can take control of one of 4 vehicles, a jeep, helicopter, tank and a missile launching vehicle (but actually called The Armoured Support Vehicle (ASV). There are are two ways to win, the easier one would be to capture the enemy's flag by bringing it to your bunker with the frail Jeep. This is the main objective. The other way to win is to destroy your enemy, a secondary objective.

Return Fire

Return Fire

Sony Playstation - Released - April 10, 1996

Return Fire is the spiritual successor to Fire Power and it fits in both the strategy and action genres. You can take control of one of 4 vehicles, a jeep, helicopter, tank and a missile launching vehicle (but actually called The Armoured Support Vehicle (ASV). Return Fire is a war game based on the age-old concept of 'capture the flag'. Using your array of vehicles: choppers, tanks, jeeps, and even APC's, you set out on your mission. Over one-hundred different map locations provides an adequate challenge. But if you get bored with defeating the enemy, mat skill and wits with a friend in...

Return Fire

Return Fire

Windows - July 14, 1995

Return Fire 2

Return Fire 2

Windows - 1998

Multiplayer madness continues in the souped-up sequel to Return Fire. The basic premise is the same: get your enemy's flag at all costs. This involves destroying their flag towers until you find the one which contains it, then blowing up defences so that your jeep can get in to grab it. There are 30 different scenarios to take the AI on at. These encompass ground, air and sea action, with tanks, jeeps and helicopters among the hardware on show. New technical features include hardware acceleration and force feedback support, new viewing perspectives, and Internet/LAN games for up to 16...

Return Fire: Maps o' Death

Return Fire: Maps o' Death

3DO Interactive Multiplayer - DLC - 1995

Return Fire: Maps O' Death is an add-on for the original Return Fire with over 100 new levels to choose from with a variety of environments including massive sandy beaches, water warfare and heavily populated areas. It still supports two players for head-to-head war and a password system to access levels.

Who Framed Roger Rabbit

Who Framed Roger Rabbit

Commodore Amiga - Released - 1988

The player controls Roger Rabbit through four levels, each with its own specific task to complete. In the first level, the player must drive Benny the Cab to reach the Ink and Paint Club ahead of the Toon Patrol, jumping and swerving to avoid cars and puddles of Dip in the road. The second level is set within the club; here, the player must pick up all the sheets of paper being laid on the tables by the penguin waiters, since one of them is Marvin Acme's will. However, the player has to avoid picking up whiskey drinks or being grabbed by the club's gorilla bouncer. The third level is...

Who framed Roger Rabbit

Who framed Roger Rabbit

Commodore 64 - Released - 1988

Roger Rabbit has been framed for the murder of Marvin Acme, head of the Acme Corporation. Acme's will states that upon his death, Toon Town would be left ot the Toons, but the will is nowhere to be found. You have to find the will and save your wife, Jessica, from Judge Doom and his weasels. The game takes place in Hollywood, 1947, where Toons are alive. There are 4 levels in the game, 2 of which are driving levels (levels 1 & 3). Roger and Benny the cab have to beat the weasels to the destination, while dodging cars, trams and Judge Doom's dip which is scattered on the road. There are...

Who Framed Roger Rabbit

Who Framed Roger Rabbit

MS-DOS - Released - 1988

Roger Rabbit has been framed for the murder of Marvin Acme, head of the Acme Corporation. Acme's will states that upon his death, Toon Town would be left to the Toons, but the will is nowhere to be found. You have to find the will and save your wife, Jessica, from Judge Doom and his weasels. The game takes place in Hollywood, 1947, where Toons are alive. There are 4 levels in the game, 2 of which are driving levels (levels 1 & 3). Roger and Benny the cab have to beat the weasels to the destination, while dodging cars, trams and Judge Doom's dip which is scattered on the road. There are...

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