Windows - Released - August 24, 1995
3D Pinball for Windows – Space Cadet is a version of the Space Cadet table bundled with Microsoft Windows. It was originally packaged with Microsoft Plus! 95 and later included in Windows NT 4.0, Windows ME, Windows 2000, the 32-bit editions of Windows XP and Windows XP Professional x64 Edition. The Windows 98 installation CD has instructions on installing Pinball 3D on this version of Windows which are partly wrong; Microsoft later issued an updated support article. Windows XP was the last client release of Windows to include this game. The look and feel of Full Tilt! Pinball and 3D...
Arcade - Released - 1986
Alley Master is a Tenpin bowling arcade game released by Cinematronics in 1986. It was called 'Up your Alley' during development.
Arcade - Released - August 1, 1979
Barrier was produced by Vectorbeam in 1978. Barrier is a maze arcade game using vector graphics released by Vectorbeam in 1979. In this very basic game, players move a small triangle around on the grid, while attempting to avoid the diamonds that are also moving around on the grid. Reaching the end of the grid teleports the player back to the front of the grid to gain points. The game is played on a 3x9 grid that is displayed at angle to make it appear to be in 3-D. The game was sold to Vectorbeam by Cinematronics.
Arcade - Released - 1981
In the center of the screen is a player-controlled rotating cannon enclosed within an octagon. Outside the octagon are bugs which grab bombs and place them next to the octagon. The player needs to shoot the bugs and bombs with either the boxing glove or the cannon.
Arcade - Released - 1985
The player controls a planetary salvage ship high above a planet. He/she must capture as many pods as possible before the time runs out or alien ravagers take the pods for themselves.
Arcade - Released - 1983
In Cosmic Chasm, the player's mission is to penetrate an alien planet underground maze and destroy the planet's power structure in the central cavern. It can be played by one or two players taking turns. The maze consists of several caverns connected by tunnels. The player is shown an overview map before entering each cavern. They have to choose the shortest route towards the centre. Each cavern contains several drones that should be destroyed. Exits to caverns deeper in the system are blocked and must be opened with a drill first. In the middle of each cavern is a trap that slowly expands,...
Arcade - July 1, 1977
Embargo is a one to four player blocking genre game. Each player must deposit a coin. There is a stylized map of Cuba (with a canal through the center) in the middle of the screen. There are four boats, one in each corner of the screen. If there were less than four players then the computer played the remainder. As the boats sail out they leave a continuous trail of mines behind. The players can control the direction and, with a single button, stop two mines from being laid in every twelve. Each time a boat hits another boat, a mine, the screen edge or Cuba, it explodes and the surviving...
Windows - Released - October 31, 1995
Full Tilt! Pinball is the first pinball simulation game developed by Cinematronics, LLC. The game includes three boards: Dragon’s Keep - Medieval Fantasy theme; Skulduggery - Pirate theme; Space Cadet - Space ship commander theme. Each board features the usual amount of bumpers, targets, ramps, etc. as well as a big payoff for the successful completion of each table, such as slaying a dragon in Dragon's Keep, or creating a black hole in Space Cadet. Different sounds and music are incorporated for the individual tables. The games are played using keyboard keys and include being able...
Arcade - Released - 1985
Mayhem 2002 is a sports game that is rather like a combination of roller derby and soccer with four goals was produced by Cinematronics in 1985. A ball is entered into play and you must get the ball into one of the four designated goals the one that is lit up and flashing. Your oponent is trying to do the same. You can elbow your oponent to make them lose the ball then take the ball yourself and either throw it into the goal or run right up to the goal and put it in. Points are awarded for each goal that is made.
Arcade - April 1, 1980
Rip-Off is a vector shoot 'em up released in arcades by Cinematronics in 1980. It is the first shoot 'em up arcade game to feature cooperative gameplay and the first game to exhibit "flocking" behavior. The objective is to prevent computer-controlled enemies from stealing eight canisters set in the center of the screen. One or two players control tank-like vehicles while game-controlled "pirate" tanks rush onto the field and attempt to drag the canisters off the edge of the screen. Enemies can be defeated by shooting or colliding with them. The game speed and difficulty increase with each...
GCE Vectrex - Released - June 1, 1983
Beware of scavenging pirates trying to steal your precious fuel cells! The more pirates you destroy, the faster their successors become. Guard your tanks carefully...you are always outnumbered!
GCE Vectrex - Released - July 1, 1983
How may types of alien vessels will you be able to destroy? Seven different types are after you. You must destroy them and then attempt to rescue survivors before they float into the sun. Don't get your ship to close to the sun...it's high temperatures can destroy you.
Commodore CDTV - 1991
Space Wars is a 1977 vector graphics arcade game based on the 1962 PDP-1 program Spacewar!. It was ported to the Vectrex in 1982.
Arcade - October 1, 1977
Space Wars is an action game where two space ships battle each other. The game control is similar to Asteroids: you move by thrusting and rotating your ship left or right, you can fire in the direction you're facing, or enter hyperspace to randomly relocate your ship on the screen. If you can successfully destroy your opponent, a point is earned and the first player to reach 10 points wins the game. Besides the two ships, other obstacles are on the screen: a meteorite floats about randomly and in the center of the screen is a sun, both of which can destroy your ship. Two players can battle...
Arcade - Released - September 1, 1980
You control a ship that fires at a cannon surrounded by three oppositely rotating energy rings of twelve segments each. When a clear line of fire is open, the cannon fires back at your ship with a big "fuzzball". Three sparks start off on the rings, but eventually fly loose and chase the player's ship. In 1981, Zaccaria licensed a clone of Star Castle and released as Star Fortress.
GCE Vectrex - Released - November 1, 1983
You and other experienced intergalactic voyagers have heard about and shared the legend of Star Castle -- a mysterious fortress in a far away galaxy filled with incredible niches and surrounded by revolving walls of shimmering solid gold. Yet no one, until now, has ever actually seen the Castle -- or lived to tell about it!
GCE Vectrex - Released - July 1, 1983
Fasten your seatbelt...you're the pilot defending the sovereignty of your planet. Don't blink - you might miss one of the alien vessels.
Arcade - March 1, 1979
Starhawk was produced by Cinematronics in 1977. Cinematronics released 31 different machines in our database under this trade name, starting in 1976. Other machines made by Cinematronics during the time period Starhawk was produced include Embargo, Space Wars, Tail Gunner, Sundance, Star Castle, and Flipper Ball. You fly your ship above a trench, from a first-person perspective, shooting other ships. A timed game where the player moves a cross hairs around the screen to blast enemy spaceships. The skill level settings affect how quickly the cross hairs move in response to the...
Arcade - October 1, 1979
The object in Sundance was to catch little suns that bounced back and forth between a pair of grids, which move closer and closer together as the game goes on. The vector game PCB that Sundance ran on was the original Rosenthal design that "Space Wars" used, except there was a lot of cut-and-jumpering done to allow for the varying degrees of intensity that the vectors could show. Hence, the game was quite fragile and none of the machines lasted very long. Sundance had grids in space years before "Tempest". Skelly felt the game lacked the anxiety element needed in a good game and begged...