Windows - January 18, 2018
This game does not teach you to manage time or use it for your own purposes. In this game your time works against you, you will not have time on time - do not go any further. Eat souls to add yourself a little time and beware of traps that can take away from you the most precious ... Here is a classic platformer with juicy graphics for your attention where you will have to go through traps and collect souls most of the time so you don't lose. The protagonist is the soul's guide, but you could never say it by his cute look. Although he is a part of the other world, he still obeys the...
Commodore Amiga - Released - 1989
Take your boxer to the top in this action boxing game. You start off fighting in an alleyway before finding a manager, who will guide you to the training arena. Here you must work on the punch bag, sparring and skipping rope. Eventually you will move up from small fights to the title contests. The 11 moves include high and low punches, as well as defensive moves and escapes. Full knockout rules apply, and the fighters automatically break up grappling situations.
Commodore CDTV - 1991
Classic Board Games is a collection of three classic board games, chess, checkers and backgammon, to be played against a remote opponent via modem. It can also be played taking turns at the same computer.
Commodore Amiga - Released - 1991
Cyber Assault is an Action game, developed and published by Trojan, which was released in Europe in 1991.
Commodore Amiga - Released - 1990
Dizzy Dice is a gambling game simulating a fruit machine. You start with a fixed amount of cash. As you play and get winning combinations, you'll have to choose whether to collect or gamble what you've won. After completing the fruit machine game, you'll get the chance to play a dice game where you have to guess if the next throw will be higher or lower than the current one. Dizzy Dice features two game modes. The first one you play as a normal fruit machine. But then there also is the bank mode, where you start with $20 and need to reach $100 to break the first bank. In total there is five...
Commodore Amiga - Released - 1991
Dragon Fighter is a vertically scrolling shooter in which the player rides a dragon. The goal is to solve a hundred levels in order to become the new king. The dragon is affected by gravity which results in the need to counter-steer to avoid falling to the ground. Getting hit lowers the life energy and running out results in a game over because there is only on life available. Between levels the player visits a town in which power ups like weapon upgrades or life energy are purchased. However, there is also the need to save for the trip to the next of overall 25 towns. The money is earned...
Super Nintendo Entertainment System - July 21, 1995
A top-down action RPG where the player is a brave hero attempting to quell the hordes of evil emerging from nearby dungeons. The game has a hub town that the player can restock at before moving to one of four dungeons that surrounds the city: a cave, a tower, a volcano and a mountaintop temple. Enemies constantly respawn from glyphs on the ground, necessitating their closure.
Super Nintendo Entertainment System - August 1, 1997
Fune Tarou is a Sports game, published by Pack-In-Video, which was released in Japan in 1997.
Super Nintendo Entertainment System - March 8, 1996
Ginga Sengoku Gunyuuden Rai (usually translated as "Heroes of the Galaxy Wars", but literally closer to "Galaxy Warring States: Legend of Rival Chief Rai") is a real-time strategy game based on the manga and anime of the same name, the latter of which aired the previous year and ran for 52 episodes. Angel, a subsidiary of Bandai, procured the license to produce a video game adaptation.The story concerns a galactic war that is presented similarly to the Japanese Sengoku (or Warring States) period of the 16th century, with various larger-than-life warlords competing for territory with the intent...
Commodore 64 - Released - 1983
Go is a computer version of the board game which is played on a 13 x 11 grid between two players and the idea is to place counters on the corners of the squares to have the most counters when the board is filled. Each player can place a counter anywhere and to remove an opponent's counter they have to surround it fully with their counters. Once the board is filled then the winner is the player with the most counters.
Sega Genesis - Unlicensed
The game is Gunfight 3 in 1 which is 3 justifier compatible lightgun games on one cart. The games are a whack-a-mole game, T2 The Arcade Game & some star shooting game.
Commodore Amiga - 1989
In Highway Hawks the player controls a car with a mounted weapon. During each level, taking place on a long road, the goal is to reach the goal without dying. After each level the player can upgrade the car and its weapons with money which is earned by having a low finishing time and causing damage to other cars. Jumping over scaffolds gives a time bonus and shooting a truck may cause additional ammo to fall out. The fuel is limited and constantly drained during play, but extra fuel can be picked up on the way. The camera view is from behind the player's car.
Super Nintendo Entertainment System - Released - August 21, 1992
Based on the Kinnikuman license, known in the west as Ultimate Muscle. The player can select between six wrestlers in the single player story mode with an additional two secret characters to unlock for the multiplayer versus mode.
Commodore Amiga - Released - 1990
Matrix Marauders is a racing game set in the future. The player takes part in the ultimate racing championship and, well, races against other cars and tries to be the first at the goal. All cars are equipped with weapons which can be used to destroy the opposition. Other things to keep in mind are holes on the track which need to be jumped over and power ups which offer advantages when picked up, e.g. more speed. Permission to start at the next race is only given if the player finishes the race among the first three. Between races the car and its weapon system can be upgraded.
Windows - January 21, 2018
Strange vibrations are seen on the moon! The brave cosmonaut Ivan dresses his suit and goes straight to the moon on a scientific expedition to find out the cause of the vibrations on the moon.
Sega Master System - Unlicensed
In Pooyan, you play the role of a pig, protecting its piglets from wolves. There are two stages. In the first, the wolves are riding to the bottom of the screen, and if Mama does not shoot them down, they will climb up the ladders and try to eat her. In the second (occurring after an "intermission" sequence), the wolves are riding to the top of screen, and if enough wolves get there, they will push a boulder on top of Mama, resulting in a life being lost. In both cases, the stage is cleared by shooting all the wolves, though in the second stage the boss must be shot down (which will take many...
Super Nintendo Entertainment System - Unreleased
Shadowhawk is a comic by Image Comics (or rather their sister studio, Shadowline), a studio set up by people who worked for places like Marvel, but wanted to retain copyright of their creations. Jim Valentino was one of those people, and he created Shadowhawk, an anti-hero who went on a vendetta after getting attacked and infected with HIV. This comic came out during the explosion of the medium in the early 90s, and I have to admit that I was not into it at all. Valentino, seeing the success of the 16-bit era consoles and a crossover with Shadowhawk's main audience, apparently decided to...
Windows - Unreleased
Sonic Fan Remix is a 2.5D game by Pelikan13 and Mercury, creator of the “Sonic Physics Guide.” In this three level demo, you get to experience a re-imagined Emerald Hill Zone. Act 1 and 3’s layouts will seem familiar, but Act 2 is entirely original. What’s also unfamiliar is the crazy amount of detail put into this project. From the water/rain effects to the game’s lighting, this is truly Emerald Hill as you haven’t imagined it.
Windows - Unlicensed - August 26, 2017
Sonic After The Sequel DX is a re-release of the game Sonic After The Sequel of 2013. This new version brings improvements in physics and bug fixes.
Super Nintendo Entertainment System - February 1, 1998
The game is the spiritual 2D ancestor to Namco’s We Ski, released in 2008. There are time trials and eight slopes available from all over Japan. The story begins with a fox (or rabbit if the player chooses the female character) wanting to become human so he/she can ski. During the story mode, the player has different tasks in each chapter.
Super Nintendo Entertainment System - August 5, 1994
Ugoku E Ver. 2.0: Aryol ("Ugoku" means "to move") is a 1994 Super Famicom puzzle game published by Altron and developed by an unknown contract developer. It is a spiritual sequel to Altron's Olivia's Mystery, released earlier the same year. Like that game, Aryol features an ongoing story that is occasionally interrupted with a jigsaw puzzle the player must solve to continue the plot. The puzzle that the player must construct is constantly in motion, which can help and disorient the player in equal measure. In addition, there are "fake" pieces that will cause the puzzle to break apart if added...