Aardvark Software

3D Pocket Pool

3D Pocket Pool

Nintendo Game Boy Color - Released - March 30, 2001

You can play billiard games with monster-like characters that are show at the start of match in on a "vs"-screen like in many fighting-games. The game itself are typical billiard variations. You can see your character and your enemy interacting at the top of the screen. Also the game has a freely rotatable 3D billiard table and realtime physics on the limited Gameboy hardware.

3D Pool

3D Pool

Sinclair ZX Spectrum - Released - 1989

Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included,...

3D Pool

3D Pool

BBC Microcomputer System - Released - 1989

3D Pool for the BBC Microcomputer was programmed by Nick Pelling (Orlando). It is known as 3D Pool on the box cover and as Maltese Joe Barbara's 3D Pool in the game's title screen. It is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with...

3D Pool

3D Pool

Atari ST - Released - 1989

3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included, with 20...

3D Pool

3D Pool

Commodore Amiga - Released - 1989

3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included, with 20...

3D Pool

3D Pool

Microsoft MSX - Released - 1989

3D Pool (also known as Sharkey's 3D Pool) is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot...

Firetrack

Firetrack

Commodore 64 - Released - 1987

Pirates took possession over a part of space and founded eight colonies. The player's mission as Earth's delegate is to destroy them in this vertically scrolling shooter. Each level has to be crossed twice; the first time the goal is to destroy the reactor at the end of the level. Then the colony falls into darkness and the player tries to destroy as many buildings as possible during a second run. Some structures are marked; those give extra points or in some cases an extra life. Those are needed because the pirates are not in the mood to give in without a fight; contact with an enemy ship...

Firetrack

Firetrack

BBC Microcomputer System - Released - 1987

Firetrack is a vertically scrolling shooter programmed by Nick Pelling, developed by Aardvark Software and published in 1987 by Electric Dreams for the BBC Microcomputer. Superior Software released it 1n 1989 as part of a collection. Pirates took possession over a part of space and founded eight colonies. The player's mission as Earth's delegate is to destroy them in this vertically scrolling shooter. Each level has to be crossed twice; the first time the goal is to destroy the reactor at the end of the level. Then the colony falls into darkness and the player tries to destroy as many...

Frak!

Frak!

BBC Microcomputer System - Released - 1984

Frak! is a computer game originally programmed in machine code by Nick Pelling (Orlando) for the BBC Microcomputer and Acorn Electron and developed and published by his own Aardvark Software label in 1984. It was re-issued in budget form by Alternative Software in 1989. You play the part of Trogg the caveman. Climb the ladders and jump across platforms to collect gems for points and light bulbs for extra time before the lights go out. All the keys must be collected to finish the level and can often only be collected in the right sequence. Each level is about three screens wide and scrolls...

FRAK!

FRAK!

Commodore 64 - Released - 1985

You play the part of Trogg the caveman. Climb the ladders and jump across platforms to collect gems for points and light bulbs for extra time before the lights go out. All the keys must be collected to finish the level and can often only be collected in the right sequence. Each level is about three screens wide and scrolls as you move across it (The Electron version does not scroll but flips screens). To hinder Troggs progress, there are statues placed in the way across the level which must be removed by firing a yoyo (Troggs only weapon) at them. There are also balloons which rise from the...

Sharkey's 3D Pool

Sharkey's 3D Pool

MS-DOS - Released - 1990

Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included,...

Sharkey's 3D Pool

Sharkey's 3D Pool

Commodore 64 - Released - 1989

Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included,...

Skirmish

Skirmish

BBC Microcomputer System - Released - 1988

A clone of the arcade game Joust. Note: Aardvark's plans to publish Joust were well advanced, but a licensing deal with Atari could not be struck. Eventually Go-Dax stepped in and released it as Skirmish.

Zalaga

Zalaga

BBC Microcomputer System - Released - 1983

Zalaga is a computer game by Nick Pelling. It was developed and published by Aardvark Software and re-released by Alternative Software for the BBC Microcomputer and Electron. It was also ported to the Commodore 64 in 1989. Zalaga is a fixed screen shoot 'em up that is almost identical to Galaga. The player controls his space ship along the bottom of the screen and has to shoot at the aliens that move around above him. The enemies fly in formations and will either try to shoot or collide with the player's ship. Once all of the aliens have been killed the player moves on to the next level....

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