Synapse Software Corporation

Alley Cat

Alley Cat

NEC PC-8801 - Released - 1984

Alley Cat is an action game consisting of several mini games tied together. You're a little black cat who wants to make love to a pretty lady cat that lives in an apartment complex. Play all kinds of cat-themed mini games in order to reach her and score as many points as you can while doing so. You start out in an alley and need to get inside the apartment by climbing on garbage cans and a fence. Next, jump on a clothesline and through several open windows while big dogs try to eat you and people throw garbage at you. Outside of the apartment complex you can score points by eating the mice...

Astro Patrol

Astro Patrol

Commodore VIC-20 - Released - 1983

Astro Patrol is an science-fiction themed arcade game for the VIC-20. The player controls a spaceship which moves in the 4 cardinal directions. The player's ship has a laser gun which shoots to the right of the screen. Alien vessels stream from the right. Every alien vessel that bypasses the player awards points to the aliens, while the player receives points for shooting down alien vessels. At 1000 points, the player starts wave 2, which has alien vessels moving in more complex patterns, and the player is accompanied by a second vessel. The game ends at 2100 points, where the final...

Breakers

Breakers

MS-DOS - Released - 1986

The protagonist of the game finds himself among the Breakers, an ancient race still harboring the hopes for a day when the Messiah would arrive and save the world. In a curious coincidence, according to their prophecies it turns out to be the very same day on which they encounter the protagonist. He must therefore convince them that he is indeed the Messiah, otherwise his return home and even his survival won't be guaranteed. Breakers is a text adventure game. The player interacts with the environment and converses with characters by typing commands and sentences. Similarly to other Synapse...

Breakers

Breakers

Atari ST - Released - 1986

The protagonist of the game finds himself among the Breakers, an ancient race still harboring the hopes for a day when the Messiah would arrive and save the world. In a curious coincidence, according to their prophecies it turns out to be the very same day on which they encounter the protagonist. He must therefore convince them that he is indeed the Messiah, otherwise his return home and even his survival won't be guaranteed. Breakers is a text adventure game. The player interacts with the environment and converses with characters by typing commands and sentences. Similarly to other Synapse...

Brimstone

Brimstone

MS-DOS - Released - 1985

This real time all-text tale puts you in the role of Sir Gawain, a knight of the Round Table. It takes place in a dream that traps you in the underworld of Ulro, where you must learn five magic words in order to escape. The most unusual aspect of this game is probably the perspective: the story is described in the third person, with Gawain referred to by name, unlike most other text adventures that use the second person, referring to your character as 'he'. The hardbound book that comes with the game includes a novella-length introduction to the plot, which is identified as the first...

Chicken

Chicken

Atari 5200 - Unreleased - 1982

The player controls a small chicken with a cart at the bottom of the screen. A fox-like creature at the top of the screen will randomly place eggs upon a conveyor belt from the egg stash in the top left corner. These eggs will then fall through the conveyor belt, and the player must catch them in their cart by moving horizontally. There are a total of 15 egg drops per level, and after 15 drops the player moves to a harder difficulty level. If the player drops an egg, they farmer comes and takes their cart, and the player loses a life. If 3 eggs are dropped, it's game over. This game was...

Claim Jumper

Claim Jumper

Atari 5200 - Unreleased - January 1, 1982

Two players each control a "cowboy". A gold bar appears randomly on the screen, and if either cowboy takes it to the assay office at the top of the screen, the goal vanishes and a ten dollar bill appears nearby. Each player has his own bank in which to deposit the money, and after ten bills have been deposited, the player receives a house worth 20,000 points. A second house is worth 30,000 additional points. The two cowboys can shoot each other, the victim going to one of two hospitals in the upper corners of the screen. Following the two cowboys are snakes and tumbleweeds; the snakes follow...

Dimension X

Dimension X

Atari 800 - 1984

As a warrior of the Dimension X you are descended on Jaraloba planet to defend it from Rigillians. The planet is divided in 25 sectors (5x5 matrix), and each of them is filled with enemy forces. Controlling a ground skimmer, you should eliminate enemies in each sector and proceed through one of eight gates in surrounding mountains to another sector.

Drelbs

Drelbs

Commodore 64 - Released - 1984

Drelbs is loosely inspired by the paper-based game played on a grid of dots, in which players draw lines alternately, with the intention of forming more squares than their opponent. The similarities end there; in Drelbs you represent the only member of the Drelb race who has not been imprisoned by the evil Trolloboars. Members of the Gorgolyte race and Trolloboar tanks are targeting you. A set of randomly-arranged lines are already in place, and contact with them pushes them in the direction of contact. Forming a complete square locks it into place, and it turns into either a monster (causing...

Drelbs

Drelbs

Apple II - Released - 1984

Drelbs is loosely inspired by the paper-based game played on a grid of dots, in which players draw lines alternately, with the intention of forming more squares than their opponent. The similarities end there; in Drelbs you represent the only member of the Drelb race who has not been imprisoned by the evil Trolloboars. Members of the Gorgolyte race and Trolloboar tanks are targeting you. A set of randomly-arranged lines are already in place, and contact with them pushes them in the direction of contact. Forming a complete square locks it into place, and it turns into either a monster...

Essex

Essex

MS-DOS - Released - 1985

In this real time all-text game, a sightseeing tour of the Starship Essex turns into hard work when a dying agent recruits you to find a scientist and his formula, the only tool that will empower the Federation to defeat the alien Vollchons. The hardbound book that comes with the game includes the instructions and a novella-length introduction to the plot.

Essex

Essex

Apple II - Released - 1985

In this real time all-text game, a sightseeing tour of the Starship Essex turns into hard work when a dying agent recruits you to find a scientist and his formula, the only tool that will empower the Federation to defeat the alien Vollchons. The hardbound book that comes with the game includes the instructions and a novella-length introduction to the plot.

Mindwheel

Mindwheel

MS-DOS - Released - 1984

The Federated Nations have collapsed. Lennon City-Tokyo, Feingrad, Nuevo Paris thunder with strife and violence. In Capitol City, seventy thousand crazed rioters storm the Washington Monument. As the weapons of oblivion assemble on the horizon, the long-feared apocalypse seems inevitable. The howling, demented crowd shrieks for action. Only Doctor Virgil understands the narrow, mysterious path to your civilization's survival. But Virgil desperately seeks a Mind Adventurer! Do you dare? What Is... AN ELECTRONIC NOVEL’? An Electronic Novel’ picks up where the printed word leaves off....

Mindwheel

Mindwheel

Commodore 64 - Released - 1985

This real time all-text game puts you in the role of a Mind Adventurer, asked to journey back through the minds of four deceased residents of your planet in search of the Wheel of Wisdom. The Wheel is the only thing that can restore your planet from the state of chaos it's now in. The hardbound book that comes with the game includes the instructions and a novella-length introduction to the plot.

Mindwheel

Mindwheel

Apple II - Released - August 24, 1984

This real time all-text game puts you in the role of a Mind Adventurer, asked to journey back through the minds of four deceased residents of your planet in search of the Wheel of Wisdom. The Wheel is the only thing that can restore your planet from the state of chaos it's now in. The hardbound book that comes with the game includes the instructions and a novella-length introduction to the plot.

New York City

New York City

Commodore 64 - Released - 1984

You control Ed Hick, who decided to take a day trip to New York City in his red atomic Plymouth Continental. For a first-timer in the big city, Ed will run into some problems, namely the traffic. There are two types of vehicles that Ed must face. There are harmless cars cruising the streets, and these cars can be run over without taking any damage to yourself. There are also tow trucks that can easily damage your Plymouth. If it takes enough damaged or it runs out of gas, then it is hauled to the garage while you are recovering in the hospital. You must hot-foot it all the way to the garage to...

The Pharaoh's Curse

The Pharaoh's Curse

Atari 800 - 1983

In Pharaoh's Curse, the player attempts to collect 16 treasures from an Egyptian tomb while avoiding the pharaoh, his mummy, and various traps. The game is similar to Konami's 1982 arcade game Tutankham,[2] and is considered an early example of the Metroidvania genre.

Protector II

Protector II

Commodore 64 - Released - 1983

An arcade style game with a loose basis on the arcade hit Defender, Protector II is a side-scrolling shooter. Like Defender, there are lots of different aliens to contend with, and some ground based enemies as well. There are no smart bombs, however. You have to rescue humans as well (twice) from both an alien ship, and later a city that will be overrun with lava from a volcano that erupts during the game; all the while protecting them from aliens. You then have to drop them one at a time (unlike Defender, you can only carry one human at a time) into a teleporter tube to get them off the...

Shadow World

Shadow World

Atari 800 - Released - 1983

Jantor is the name of the harsh and desolate planet that lies half in this dimension, and half in another. The strangeness of this shadow world is a result of the presence of large quantities of tricasmium; a rare ore with subtle and unusual properties. A Rigillian fleet has been sent to conquer Jantor, and only your Space Hornet interceptor can stop it. Shadow World is a mostly side-scrolling shooter, ala Defender. Rigillian crystal ships slowly descend from the sky, and can only be defeated by having their central core destroyed using your interceptor's plasmatronic cannons. These crystal...

Shamus

Shamus

Texas Instruments TI 99/4A - Released - 1983

Infiltrate the lair of the elusive Shadow, shoot and sneak your way through his army of robotic minions, and hunt him down before he does the same to you. Starring in the titular role of Shamus, you will have to find your way through over 120 rooms in this cross between Berzerk's "robots in a maze" action and Adventure's exploration of a predefined game world. The elusive villain's henchmen will express their disapproval of your plans in rather strong terms, namely with showers of bullets. What's more, once they're dead they don't necessarily stay that way: each time a room is re-entered, a...

Shamus

Shamus

Commodore 64 - Released - 1983

Infiltrate the lair of the elusive Shadow, shoot and sneak your way through his army of robotic minions, and hunt him down before he does the same to you. Starring in the titular role of Shamus, you will have to find your way through over 120 rooms in this cross between Berzerk's "robots in a maze" action and Adventure's exploration of a predefined game world. The elusive villain's henchmen will express their disapproval of your plans in rather strong terms, namely with showers of bullets. What's more, once they're dead they don't necessarily stay that way: each time a room is re-entered, a...

Shamus

Shamus

MS-DOS - Released - 1984

Infiltrate the lair of the elusive Shadow, shoot and sneak your way through his army of robotic minions, and hunt him down before he does the same to you. Starring in the titular role of Shamus, you will have to find your way through over 120 rooms in this cross between Berzerk's "robots in a maze" action and Adventure's exploration of a predefined game world. The elusive villain's henchmen will express their disapproval of your plans in rather strong terms, namely with showers of bullets. What's more, once they're dead they don't necessarily stay that way: each time a room is re-entered, a...

Survivor

Survivor

Commodore 64 - Released - 1983

Lost in space, in your small spaceship, you have to fight your way through endless fortresses of mounted turrets and asteroids, if you really wanna be a 'survivor'. One of the first games made by Synapse software, famous for other well known shooters like Shamus or Shamus Case II. Survivor shares the same kind of gameplay, but also features a very large playing area for its time.

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